Fire/FF Salvagable?


Enantiodromos

 

Posted

My first character, back in prehistory when Regen Scrappers roamed the earth, was a Fire/FF Controller. I swept through Bricks with many swarms of Fire Imps following me, six-slotted bubbles allowing them to rend through anything in my way unimpeded. These were the carefree days of flame and soap, and eventually I was fifty and a taskforce commander.

Time passed, and ED happened. Time passed, and the pet nerf happened. Time passed, and my controller became a shadow of her former self. Nostalgia and the vague notion that I may want to make another Kheldian one day are the only reasons the character still exists.

With Going Rogue in the works, I'm curious to know whether I can salvage the character into something worth playing. She's currently Fire/FF/Fire, and despite my efforts in Mid's, I can't come up with anything that looks like it would be fun to play. I enjoyed Fire/FF because it provided a combination of extremely high survivability and moderate damage. With no debuffs and half a dozen weak 'filler' powers, FF doesn't seem to fill either of these niches, and with the changes to AOE controls I don't expect I can permanently lock my targets down any more.

I'm obviously not going to be as useful as a fire/kin or fire/rad or fire/storm or.. well, really fire/anything, but I'm curious whether anyone can see something here that I've missed.

Here's the best build I've been able to come up with, assuming I can't afford purples, numina's, miracle, lotg, or other 100m+ pieces since I'm not playing very actively.



Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
------------
Level 1: Char BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Personal Force Field RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(43)
Level 2: Deflection Shield RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9)
Level 4: Fire Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13)
Level 6: Hurdle Jump-I(A)
Level 8: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17)
Level 10: Assault EndRdx-I(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 14: Health Heal-I(A), Heal-I(23), Heal-I(25)
Level 16: Tactics EndRdx-I(A), ToHit-I(19), ToHit-I(23)
Level 18: Super Speed EndRdx-I(A)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Insulation Shield RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29)
Level 24: Dispersion Bubble RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31)
Level 26: Flashfire Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(34)
Level 28: Cinders BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(36)
Level 30: Force Bolt Acc-I(A)
Level 32: Fire Imps C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(37), C'Arms-EndRdx/Dmg/Rchg(46), C'Arms-+Def(Pets)(46)
Level 35: Repulsion Bomb Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(39)
Level 38: Force Bubble EndRdx-I(A), EndRdx-I(39)
Level 41: Ice Blast Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Frost Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Ice Storm Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Frozen Armor HO:Enzym(A), HO:Enzym(50), HO:Enzym(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
5% Defense
2.5% Defense(Smashing)
2.5% Defense(Lethal)
1.25% Defense(Fire)
1.25% Defense(Cold)
8.75% Defense(Energy)
8.75% Defense(Negative)
1.25% Defense(Melee)
6.25% Defense(Ranged)
2.5% Defense(AoE)
25% Enhancement(Accuracy)
3% Enhancement(Immobilize)
6% Enhancement(Stun)
75% Enhancement(RechargeTime)
4% FlySpeed
53.4 HP (5.25%) HitPoints
4% JumpHeight
4% JumpSpeed
MezResist(Immobilize) 11%
18.5% (0.31 End/sec) Recovery
1.89% Resistance(Smashing)
1.89% Resistance(Lethal)
9.45% Resistance(Fire)
9.45% Resistance(Cold)
1.88% Resistance(Negative)
4% RunSpeed


 

Posted

Well, FWIW, I think if there was a build I'd play with FF, it'd be Fire or Plant. With late FF powers and what Fire does bring-- which after all still includes a very potent AoE stun and Bonfire, you might be able to develop some pretty interesting tactics.

Unless you're on a big team doing dangerous stuff, too, I can see FF having a chance to sorta underwhelm.

Anyway, GL.


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

Posted

I have a fire/ff/stone that I really enjoy playing. In fact, when I first started the toon I though I would hate it, but it's really grown on me. It's an excellent mixture of defense and damage, with a smattering of control and buffing, which plays very differently from all my other controllers. The only problems I have with it are the lack of solid control and heavy endurance usage.

It's mostly franken-slotted at the moment so I don't have the set bonuses I'd like, but it's sitting at 44% lethal/smashing defense and 21% for everything else. Top that off with the Combat Armor power from the arena/pvp zone dayjobs and I've boosted lethal/smashing defense to 62% and energy defense to 39%. If I pop a purple, I feel pretty safe taking most alpha strikes.

As for damage, I get a pretty good amount out of fire cages, hot feet, and bonfire. Bonfire may seem like an odd choice, but if you've already spammed fire cages a few times most things shouldn't be bouncing away and it does some nice damage as long as the enemy stays in it. Of course, there may be the occasional request to not use, but that's only happened to me once or twice.


 

Posted

This is the build that I use on mine.

The toggles cost 1.51 end/sec and recovery is 3.12 end/sec so I don't attack as fast as my recharge allows. Hasten is primarily for bringing Flashfires and Cinders back faster.

Smashing/Lethal defense is soft capped with out Smoke.
Melee defense is 30.9% without Smoke.
Ranged defense is 42.8% with out Smoke and soft capped with Smoke even against +4s
AoE defense is 37.5%. With smoke AoE is soft capped against even con minions and in the low 40s against +4s.

My monkeys (and teammates) have defense values of 33.03 to all positions, without Smoke, if they stay inside Dispersion Bubble.

If I take too much damage (a rare occurence) I can pop PFF and let the bubbled monkeys finish the fight. If I need to heal fast or need a quick end refill, I hibernate while the monkeys fight.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Fryer Fly: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Char -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx(5), HO:Perox(48)
Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 4: Ring of Fire -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx(48), HO:Perox(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 8: Hot Feet -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Dmg/Slow(13), TmpRdns-Acc/EndRdx(13), TmpRdns-Dmg/Slow(15), CtlSpd-Acc/EndRdx(15), CtlSpd-Dmg/Slow(17)
Level 10: Hurdle -- Jump-I(A)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(17), RzDz-Acc/EndRdx(19), RzDz-Stun/Rng(19), RzDz-Acc/Stun/Rchg(21), RzDz-Immob%(21)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(29)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(31), P'Shift-End%(31)
Level 22: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(34)
Level 24: Smoke -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-ToHitDeb(36)
Level 26: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(42), BldM'dt-Acc/EndRdx(42), BldM'dt-Acc/Dmg/EndRdx(42), BldM'dt-Acc(43), BldM'dt-Dmg(43)
Level 35: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(45)
Level 38: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 9.56% Defense(Smashing)
  • 9.56% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 19.3% Defense(Energy)
  • 19.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 24.3% Defense(Ranged)
  • 18.9% Defense(AoE)
  • 14% Enhancement(Accuracy)
  • 63.8% Enhancement(RechargeTime)
  • 2% Enhancement(Stun)
  • 3% Enhancement(Immobilize)
  • 10% FlySpeed
  • 72.5 HP (7.13%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 1.65%
  • 16% (0.27 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 10% RunSpeed



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

FF is a great set, but the down side is to be a good */FF you really need to buff and keep the bubbles on the team. The upside, you only need to buff once every few minutes. I'd do what Milady's suggested, and use smoke. It will boost your defense numbers. You have great buffs, control, and fire offers the best damage, so in between the bubbles you dish out you'd be controlling and dealing damage, but overall an effective teammate IMO.

If you decided to go the solo route, you'd have options there as well. You could easily softcap your S/L using rock armor, dispersion bubble, manuvers, combat jumping, and slot some Kinetic Combats. The stone epic also has a heal in it, albeit a rather long recharge time. Use Fissure to keep groups stunned, I could see a Fire/FF/Stone being an effective toon to farm with.


 

Posted

The problem I see is that the build Milady proposes is at least a billion inf, probably closer to 2 billion. I'd be looking at the better part of a month, even with aggressive marketeering.

I'm hesitant to put that kind of effort into the character just to get her back to 'okay'; it feels like I could make just about any character play okay for that amount of cash.

I might try taking those power selections and reslotting them with things I can attain right now. The LotGs, Numinas, Miracle, and Zephyr are pretty much out of the question. The Basilisk's Gaze are probably going to be a late acquisition since they'll require about a day of work apiece to get.

I guess I'll start by using up my freespec and grinding for some Red Fortune set pieces.

Edit: Wait, wait, wait.. fire cages, ring of fire, hot feet... and that's it? You -stand- things to death? o.O


 

Posted

Quote:
The problem I see is that the build Milady proposes is at least a billion inf, probably closer to 2 billion. I'd be looking at the better part of a month, even with aggressive marketeering.
No way that the important part of that build costs a billion, let alone 2. The only truly expensive stuff in there are the LoTG's, the Perf Shift proc, and the Numina's unique, all of which are skippable.

Now that's not to say it wouldn't be an expensive build, but it's well within reach with a modicum of effort. If you build first for ranged def you can get started reasonably cheaply. You could then work on adding in other bonuses (recharge, regen, recovery, AoE def, etc) as you are able.

The Zephyr set gives ranged def bonus at 2 slots, so you could wait on getting the expensive -KB ones for a while. Thunderstrikes are pretty cheap, relatively speaking. Enfeebled Operation gives a great ranged bonus (2 separate ones, actually) and it's REALLY cheap. Etc., etc.

Capped ranged def TOTALLY changes a character. I did it on my Earth/TA and she went from often getting pummeled in an alpha strike to an unstoppable beast. She OPENS with her AoE immob now, lol. It cost me under 200 million and she didn't have a great headstart like Dispersion Bubble. Personally, I would probably skip Maneuvers for an AoE dmg power from an epic, although it would help keep Imps alive. However, I've never really played Fire, so maybe with Imps and Hot Feet another AoE dmg power isn't really needed. I will defer to MK on that one.


DoItDoItDoIt!!! You won't regret it!

EDIT: Just FYI, I mistakenly said Enf Op gives a ranged bonus. It doesn't, it gives melee. Was working on a melee def build for a friend recently and got it mixed up in my addled head. Sorry.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Here is a build which I consider affordable. The only expensive items in it are:

Aegis set (only the first 5)
Scirocco's Dervish Acc/Dam/End (just the 1 item)
Karma Knockback Protection
Steadfast 3% Defense global
*maybe* the 2 pet defense aura ones, not sure

Now, some of the items in it may cost money to craft, but I think the prices are all reasonable, and frankly the Karma and Steadfast are easy to get with some level 30-34 Bronze Ticket rolls in the AE. In this build, you max out smashing/lethal. You also have 29% on melee generally, and in the 35 to 39% range for AoE and Ranged. Combined with smoke, which is slotted to max its debuff, you should do pretty well. I mean, for the price.

You may have some endurance issues, but that's why I went with the Ice Mastery epic. I picked up Hibernate to help with survival (with minimal slots used) and with endurance, plus you get one AoE and you get the defense armor.

Look below this build for an even cheaper build.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ CON FIRE FF Moderate: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Char -- Ruin-Acc/EndRdx/Rchg(A), EoCur-Acc/Hold/Rchg(3), G'Wdw-Acc/Hold/Rchg(3), Lock-Acc/Hold(7), Lock-EndRdx/Rchg/Hold(7), Lock-Acc/EndRdx/Rchg/Hold(17)
Level 1: Personal Force Field -- Krma-ResKB(A)
Level 2: Deflection Shield -- RedFtn-Def/EndRdx(A), DefBuff-I(9), DefBuff-I(9)
Level 4: Fire Cages -- RtngG-Acc/EndRdx(A), Enf'dOp-Acc/EndRdx(5), TotHntr-Acc/EndRdx(5)
Level 6: Force Bolt -- Acc-I(A)
Level 8: Combat Jumping -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), DefBuff-I(19)
Level 10: Insulation Shield -- RedFtn-Def/EndRdx(A), DefBuff-I(11), DefBuff-I(11)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(13), Stpfy-Acc/Rchg(13), Stpfy-Acc/Stun/Rchg(15), Dsrnt-I(15), Rope-Acc/Stun/Rchg(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), EndMod-I(21)
Level 22: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Cinders -- EoCur-Acc/Rchg(A), EoCur-Acc/Hold(27), EoCur-Acc/Hold/Rchg(27), G'Wdw-Acc/Hold/Rchg(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(46)
Level 28: Hot Feet -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Acc/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(42)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(34), S'fstPrt-ResDam/Def+(37)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/Dmg(33), ExRmnt-Acc/Dmg(33), EdctM'r-PetDef(34), C'Arms-+Def(Pets)(34)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 41: Hibernate -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(42), RechRdx-I(42)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Ice Storm -- Det'tn-Dmg/Rchg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(48), TmpRdns-EndRdx/Rchg/Slow(50)
Level 49: Smoke -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(50), DarkWD-ToHitDeb/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 10% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 13% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 2.5% Enhancement(Held)
  • 20% Enhancement(RechargeTime)
  • 26.7 HP (2.63%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 1.65%
  • 12% (0.2 End/sec) Recovery
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 5% RunSpeed
  • 2.5% XPDebtProtection



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Here is a cheaper build with mostly generics and a few affordable set items. The numbers on it are still decent, tho your AoE and Ranged are only 26%. Still, with Smoke, Hibernate, and a little effort, you should still do well enough, and you could work up to my above moderate build, since the power and slots are identical, with only what's placed being different. The numbers are better than what I have on my level 50 Fire/FF and I consider him perfectly playable.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ CON FIRE FF Cheap: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Char -- EoCur-Acc/Rchg(A), EoCur-EndRdx/Hold(3), EoCur-Acc/Hold(3), EoCur-Acc/Hold/Rchg(7), Lock-Rchg/Hold(7), Ruin-Acc/EndRdx/Rchg(17)
Level 1: Personal Force Field -- EndRdx-I(A)
Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9)
Level 4: Fire Cages -- RtngG-Acc/EndRdx(A), Enf'dOp-Acc/EndRdx(5), TotHntr-Acc/EndRdx(5)
Level 6: Force Bolt -- Acc-I(A)
Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 10: Insulation Shield -- RedFtn-Def/EndRdx(A), DefBuff-I(11), DefBuff-I(11)
Level 12: Flashfire -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(13), Rope-Acc/Stun(13), Stpfy-Acc/Stun/Rchg(15), RechRdx-I(15), Dsrnt-I(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Dispersion Bubble -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23), EndRdx-I(25), EndRdx-I(25), EndRdx-I(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Cinders -- EoCur-Acc/Rchg(A), EoCur-Acc/Hold(27), EoCur-Acc/Hold/Rchg(27), G'Wdw-Acc/Hold/Rchg(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(46)
Level 28: Hot Feet -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Acc/Dmg(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Acc/EndRdx(40), M'Strk-Dmg/EndRdx(42)
Level 30: Tough -- ResDam-I(A), ResDam-I(31), ResDam-I(31), EndRdx-I(31), EndRdx-I(34), EndRdx-I(37)
Level 32: Fire Imps -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(34), RechRdx-I(34)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(36), EndRdx-I(37), EndRdx-I(37)
Level 38: Maneuvers -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(39), EndRdx-I(43), EndRdx-I(43)
Level 41: Hibernate -- Efficacy-EndMod/Rchg(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Frozen Armor -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), EndRdx-I(45), EndRdx-I(46), EndRdx-I(46)
Level 47: Ice Storm -- Dmg-I(A), Dmg-I(48), RechRdx-I(48), RechRdx-I(48), AirB'st-Dmg/Rchg(50)
Level 49: Smoke -- ToHitDeb-I(A), ToHitDeb-I(50), DampS-ToHitDeb/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • MezResist(Confused) 3.3%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 3.3%
  • MezResist(Terrorized) 3.3%
  • 6% (0.25 HP/sec) Regeneration
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hope this helps some!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by Hart View Post
The problem I see is that the build Milady proposes is at least a billion inf, probably closer to 2 billion. I'd be looking at the better part of a month, even with aggressive marketeering.

I'm hesitant to put that kind of effort into the character just to get her back to 'okay'; it feels like I could make just about any character play okay for that amount of cash.

I might try taking those power selections and reslotting them with things I can attain right now. The LotGs, Numinas, Miracle, and Zephyr are pretty much out of the question. The Basilisk's Gaze are probably going to be a late acquisition since they'll require about a day of work apiece to get.

I guess I'll start by using up my freespec and grinding for some Red Fortune set pieces.

Edit: Wait, wait, wait.. fire cages, ring of fire, hot feet... and that's it? You -stand- things to death? o.O
Yep, I certainly do. Plays rather like a master mind. Ring of fire and Char do good single target damage. Fire Cages lets me keep containment easily, hot feet melts stuff pretty fast.

I char the closest target and tactics +vet attacks, +hot feet +char +ring +Imps kills stuff pretty quickly all while I'm nice and safe in my bubbles.

I bid patiently on my IOs and bought every thing I didn't get as drops for around 270 million.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

So I did some experiments in Boldly Standing Around and the survival part needs a lot of work. I've got maybe.. 30 generic IOs to spread between all my powers right now, so I think tonight I'll drag Grace over to Atlas and see if I can get myself into an unsuspecting AE farm team.

Thing is, she's really got zero attacks now. Beyond providing bubbles, immobilize, flaming angry monkeys, and the occasional Flashfire or hold I'm not sure what I'm going to do with my time in an AE mission.

I guess tonight's experiment is Boldly Standing Around Next to Folks!


 

Posted

Well to be honest I used both builds while leveling up.

The primary build was for soloing pre-Imps. I had a couple pool attacks and put off the team buff powers until level 28 and 30.

The secondary build was designed to team. I took the team buffs early and the controls were slotted for control. I usually stood right behind the main aggro holder and if we didn't have an aggro holder.... I was the aggro holder.

It's NOT a damage monster like a fire/kin it is instead a very survivable damage platform. Slower soloing than my buffing defenders pre-Imps and surpassing the damage out put of my debuffing defenders post imps.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Hart View Post
So I did some experiments in Boldly Standing Around and the survival part needs a lot of work. I've got maybe.. 30 generic IOs to spread between all my powers right now, so I think tonight I'll drag Grace over to Atlas and see if I can get myself into an unsuspecting AE farm team.

Thing is, she's really got zero attacks now. Beyond providing bubbles, immobilize, flaming angry monkeys, and the occasional Flashfire or hold I'm not sure what I'm going to do with my time in an AE mission.

I guess tonight's experiment is Boldly Standing Around Next to Folks!
I've got both a Fire/Rad and Fire/FF in the late 30's / early 40's and personally find the Fire/FF combo the better soloer.

With the Fire/Rad your survival and damage is based around debuffing the mobs which can take a while to setup, you can also lose an imp if they run off and attack undebuffed mobs.
The Fire/FF on the other hand just keeps rolling with the bubbles providng good defence and survivabilty while Fire provides nice damage.

In regards to Standing Around - that's pretty much how Fire does it's damage whether your a Kin, Rad or FF it's quite a passive set - Hotfeet and Cages doing most of the personal damage.

If you want to be a bit more active go for the Stone Epic, you still get defence based armour but you also get a relatively quick charging AoE attack (this also has knockdown and a 50% chance of stun for stacking with Flashfire.
The Single target attack - Siesmic Smash is a Mag 4 hold that does incredible damage, also there's a self heal in the set.

I thnk the Stone Epic will suit your more active style and add some additional survivability with the extra control.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

My main (Godlike, Guardian server) is a Fire/FF/Earth controller, and it was a combo I liked so much that I server transferred his clone (Godiike, capital first i) as a 50 fire/fire/pyre tank elsewhere so I could remake him as the same build. Both are 50 now and tons of fun to play. There have been several occasions where I have outlived the tanks on the team with him. Current build on the main is posted below (yes it was expensive at about 1.3 billion, but so very worth it):

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Empty
Level 1: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Fire Cages
  • (A) Gravitational Anchor - Immobilize
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (15) Gravitational Anchor - Accuracy/Recharge
  • (19) Gravitational Anchor - Immobilize/Endurance
Level 4: Deflection Shield
  • (A) Gift of the Ancients - Defense/Endurance
  • (5) Gift of the Ancients - Defense/Endurance/Recharge
  • (5) Gift of the Ancients - Defense
  • (9) Gift of the Ancients - Run Speed +7.5%
  • (42) Luck of the Gambler - Recharge Speed
Level 6: Combat Jumping
  • (A) Gift of the Ancients - Defense/Endurance
  • (7) Gift of the Ancients - Defense/Endurance/Recharge
  • (7) Gift of the Ancients - Defense
  • (9) Gift of the Ancients - Run Speed +7.5%
  • (40) Luck of the Gambler - Recharge Speed
Level 8: Hurdle
  • (A) Empty
Level 10: Insulation Shield
  • (A) Gift of the Ancients - Defense/Endurance
  • (11) Gift of the Ancients - Defense/Endurance/Recharge
  • (11) Gift of the Ancients - Defense
  • (15) Gift of the Ancients - Run Speed +7.5%
  • (40) Luck of the Gambler - Recharge Speed
Level 12: Flashfire
  • (A) Absolute Amazement - Stun
  • (13) Absolute Amazement - Stun/Recharge
  • (13) Absolute Amazement - Accuracy/Stun/Recharge
  • (17) Absolute Amazement - Accuracy/Recharge
  • (17) Absolute Amazement - Endurance/Stun
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 16: Boxing
  • (A) Empty
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (46) Performance Shifter - EndMod/Accuracy
Level 22: Dispersion Bubble
  • (A) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 24: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (25) Impervium Armor - Resistance/Recharge
  • (25) Impervium Armor - Resistance/Endurance/Recharge
  • (37) Impervium Armor - Resistance
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 26: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (27) Gift of the Ancients - Defense/Endurance/Recharge
  • (27) Gift of the Ancients - Defense
  • (34) Gift of the Ancients - Run Speed +7.5%
  • (37) Luck of the Gambler - Recharge Speed
Level 28: Hot Feet
  • (A) Scirocco's Dervish - Damage/Endurance
  • (29) Scirocco's Dervish - Damage/Recharge
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Chance of Damage(Lethal)
  • (31) Armageddon - Damage/Endurance
  • (31) Armageddon - Chance for Fire Damage
Level 30: Acrobatics
  • (A) Endurance Reduction IO
Level 32: Fire Imps
  • (A) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Soulbound Allegiance - Damage/Endurance
  • (33) Soulbound Allegiance - Chance for Build Up
  • (34) Edict of the Master - Defense Bonus
  • (34) Sovereign Right - Resistance Bonus
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Cinders
  • (A) Unbreakable Constraint - Hold
  • (39) Unbreakable Constraint - Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Recharge
  • (40) Unbreakable Constraint - Endurance/Hold
Level 41: Fissure
  • (A) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
  • (A) Crushing Impact - Damage/Endurance
  • (45) Crushing Impact - Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 47: Earth's Embrace
  • (A) Miracle - Heal/Endurance
  • (48) Miracle - Heal/Recharge
  • (48) Miracle - Heal/Endurance/Recharge
  • (48) Miracle - Heal
Level 49: Rock Armor
  • (A) Gift of the Ancients - Defense/Endurance
  • (50) Gift of the Ancients - Defense/Endurance/Recharge
  • (50) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Run Speed +7.5%
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 5% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 11.3% Max End
  • 83.8% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 70% Enhancement(Accuracy)
  • 5% FlySpeed
  • 80.1 HP (7.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 4.4%
  • 36% (0.6 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 32.9% Resistance(Fire)
  • 20.4% Resistance(Cold)
  • 10% Resistance(Energy)
  • 13.1% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 42.5% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Personal Force Field)
  • 7.5% Enhancement(RechargeTime)
Gravitational Anchor
(Fire Cages)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gift of the Ancients
(Deflection Shield)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Luck of the Gambler
(Deflection Shield)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Combat Jumping)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Insulation Shield)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Luck of the Gambler
(Insulation Shield)
  • 7.5% Enhancement(RechargeTime)
Absolute Amazement
(Flashfire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Red Fortune
(Dispersion Bubble)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Steadfast Protection
(Tough)
  • 3% Defense(All)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Hot Feet)
  • 10% (0.42 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Armageddon
(Hot Feet)
  • 4% (0.07 End/sec) Recovery
Soulbound Allegiance
(Fire Imps)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
  • 4% DamageBuff(All)
Edict of the Master
(Fire Imps)
  • 5% Defense
Sovereign Right
(Fire Imps)
  • 10% Resistance(All)
Unbreakable Constraint
(Cinders)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Fissure)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Crushing Impact
(Seismic Smash)
  • MezResist(Immobilize) 2.2%
  • 11.4 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Miracle
(Earth's Embrace)
  • 2.5% (0.04 End/sec) Recovery
  • 19.1 HP (1.88%) HitPoints
  • 5% Enhancement(Heal)
Gift of the Ancients
(Rock Armor)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed



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Along with a recommendation for a cheaper version here:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

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Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (40) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Personal Force Field
  • (A) Karma - Defense/Endurance
  • (40) Karma - Knockback Protection
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Endurance/Immobilize
  • (3) Enfeebled Operation - Immobilize/Range
  • (15) Enfeebled Operation - Accuracy/Endurance
  • (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Immobilize
Level 4: Deflection Shield
  • (A) Gift of the Ancients - Defense/Endurance
  • (5) Gift of the Ancients - Defense/Endurance/Recharge
  • (5) Gift of the Ancients - Defense
  • (9) Gift of the Ancients - Run Speed +7.5%
Level 6: Combat Jumping
  • (A) Gift of the Ancients - Defense/Endurance
  • (7) Gift of the Ancients - Defense/Endurance/Recharge
  • (7) Gift of the Ancients - Defense
  • (9) Gift of the Ancients - Run Speed +7.5%
Level 8: Hurdle
  • (A) Empty
Level 10: Insulation Shield
  • (A) Gift of the Ancients - Defense/Endurance
  • (11) Gift of the Ancients - Defense/Endurance/Recharge
  • (11) Gift of the Ancients - Defense
  • (15) Gift of the Ancients - Run Speed +7.5%
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (13) Stupefy - Endurance/Stun
  • (13) Stupefy - Accuracy/Endurance
  • (17) Stupefy - Stun/Range
  • (17) Stupefy - Accuracy/Stun/Recharge
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 16: Boxing
  • (A) Empty
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Chance for +End
Level 22: Dispersion Bubble
  • (A) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 24: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (25) Impervium Armor - Resistance/Recharge
  • (25) Impervium Armor - Resistance/Endurance/Recharge
  • (37) Impervium Armor - Resistance
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 26: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (27) Gift of the Ancients - Defense/Endurance/Recharge
  • (27) Gift of the Ancients - Defense
  • (34) Gift of the Ancients - Run Speed +7.5%
Level 28: Hot Feet
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 30: Acrobatics
  • (A) Endurance Reduction IO
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Edict of the Master - Defense Bonus
  • (34) Sovereign Right - Resistance Bonus
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Fissure
  • (A) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
  • (A) Crushing Impact - Damage/Endurance
  • (45) Crushing Impact - Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 47: Earth's Embrace
  • (A) Miracle - Heal/Endurance
  • (48) Miracle - Heal/Recharge
  • (48) Miracle - Heal/Endurance/Recharge
  • (48) Miracle - Heal
Level 49: Rock Armor
  • (A) Gift of the Ancients - Defense/Endurance
  • (50) Gift of the Ancients - Defense/Endurance/Recharge
  • (50) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Run Speed +7.5%
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 5% Defense
  • 8.94% Defense(Smashing)
  • 8.94% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 11.3% Max End
  • 3% Enhancement(Immobilize)
  • 25% Enhancement(Accuracy)
  • 52.5% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 5% FlySpeed
  • 68.7 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 6.9%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 22.5% (0.38 End/sec) Recovery
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 25.3% Resistance(Fire)
  • 12.8% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.9% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 42.5% RunSpeed
  • 1.5% XPDebtProtection
------------
Set Bonuses:
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Karma
(Personal Force Field)
  • 1.5% XPDebtProtection
  • Knockback Protection (Mag -4)
Enfeebled Operation
(Fire Cages)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Gift of the Ancients
(Deflection Shield)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Gift of the Ancients
(Combat Jumping)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Gift of the Ancients
(Insulation Shield)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Stupefy
(Flashfire)
  • 2.5% (0.04 End/sec) Recovery
  • 19.1 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Red Fortune
(Dispersion Bubble)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Steadfast Protection
(Tough)
  • 3% Defense(All)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Obliteration
(Hot Feet)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Expedient Reinforcement
(Fire Imps)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Edict of the Master
(Fire Imps)
  • 5% Defense
Sovereign Right
(Fire Imps)
  • 10% Resistance(All)
Basilisk's Gaze
(Cinders)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Fissure)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Crushing Impact
(Seismic Smash)
  • MezResist(Immobilize) 2.2%
  • 11.4 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Miracle
(Earth's Embrace)
  • 2.5% (0.04 End/sec) Recovery
  • 19.1 HP (1.88%) HitPoints
  • 5% Enhancement(Heal)
Gift of the Ancients
(Rock Armor)
  • 2% (0.03 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed



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Both versions should softcap you to either smashing/lethal or ranged attacks. I farm with this toon and usually don't even notice when my imps have died, the damage output is pretty fast and heavy. Normal attack chain is cages, flashfire or cinders, then fissure, then cages to repeat as necessary. The force feedback proc in fissure is a beautiful thing. Both builds are made with defense, recharge and +maxend/+recov in mind. The main problem with fire/ff is it burns through the blue bar like it's going out of style. I've tried fire and psi epics also and found them both wanting, more defense from rock armor and a self heal that puts you at hp cap are very very nice for a bubbler.


Debt is temporary, prestige is forever


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Posted

Milady's Knight has a build close to what I use for my Fire/FF, except I went Primal Forces for the Conserve Power/Power Boost option. Between Maneuvers & PB'd shields, my Imps rarely ever get touched, and the extra bump from Assault is nice as well.

Fire/FF is one of my favorite builds in the game; you fire off a couple bubbles, then you get four minutes to burn everything to the ground. Yay!


 

Posted

I would say that you can make a fun character out it.

Aside from the obvious defenses, you can have a very strong knock back control if you like. Bonfire can be amazing with some effort, and FF adds some more.

I really think any character can be powerful, just in different ways. Besides, who really says "Ugg, more damage, control, and bubbles for the team?".