Best Resistance Armor....


Calash

 

Posted

Of the Tanker armors that work off resistance, which is the toughest, other than stone, I hate the look of Granite so I don't wanna play stone? I wanna play with some Meat Shield style but am not sure which makes the best.


 

Posted

The set with the most resistance, outside of stone using granite, is electric armor, followed by fire, invuln, and dark. All of the primaries use resistance in some fashion, though.

Willpower and invulnerability are probably at the top for survivability when stone gets cut out; invulnerability depending more on resistance than willpower. Any primary can handle any situation if you throw billions at it when it hits 50, though elec and invuln are probably the closest to what you want.


 

Posted

Pure resistance numbers, unenhanced, from toggles and passives only, for the four primaries that can be said to be resistance-based:

Elec:
35% S/L
35% F/C
82.5% E
30% N
35% P

Fire:
30% S/L
90% F
20% C
30% E/N

Dark:
30% S/L
30% F/C
20% E
40% N
50% P
20% T

Inv:
45% S/L
20% F/C
20% E/N
20% T

This doesn't tell the whole story, though.
- Inv backs up its resistance with a +HP/heal power and a +def aura, as well as resistance to several debuffs.
- Elec has end drain, drain resistance, a self-heal, +rech and some other tricks.
- Fire has a powerful self-heal, end recovery, and offensive tools.
- Dark has two mez auras, a damage aura, and the most powerful self-heal in the game.

For pure survivability, Inv is generally considered to be jockeying with WP for second after Stone; WP has a greater breadth to its survival tools and some additional utility, but Inv has a superior taunt aura.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Quote:
Originally Posted by Dersk View Post
The set with the most resistance, outside of stone using granite, is electric armor, followed by fire, invuln, and dark. All of the primaries use resistance in some fashion, though.
I'm sad that dark is at the bottom of your list but I have to agree. If it weren't for Dark Regeneration my Dark/Dark tank would be face-planted more often than the blasters. Sometimes the 15 second recharge to get a 100% heal seems too long which is sad. She seems a tad squishy, even with trios of level 35/40 DR IO's in my powers.

I still love her. Last night she held back a hall full of +3 to +5 malta including at least one Zeus (not sure, I couldn't actually see anything because of the crowded conditions) while the rest of the party were fighting spawns in a nearby doorway. It was glorious... but I did end up going through quite a few orange and green inspirations. I wish her resistances were just a tad higher.


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
I'm sad that dark is at the bottom of your list but I have to agree.
Why wouldn't it be?
Dark isn't a resist set; it's a hybrid of Resist, Defense, and Control. Electric is straight Resist and Soft Control, Fire is Resist and Damage, and well, I wouldn't put Invuln above Dark as, except for Smash/Lethal, its resists are lower in nearly every case (but subsequently has higher native Defense potential).

When you don't embrace each of the set's wholes, of course it's going to be weaker--it's the exact same situation as 'healz0rz'. Granted, most seem unable to make that connection.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

I personally find that hybrid sets tend to perform better than ones that rely mostly on just one thing when considering pure passive survivability (i.e. not factoring attacks). Stone (especially in Granite), Willpower, and Invul all have a number of layers of mitigation, and most importantly, all include defence as one of the significant ones. Dark does, too--but tends to be more restricted by endurance usage (taking out the fear aura tends to make things more manageable, but its heal is still its biggest end user).

Generally, pure x sets have a number of interesting boons (extra damage or faster recharge) to help make up for the lack of layering...or just some simply near-game-breaking powers (Regen's IH and MoG would be considered unbalanced in any other set).

Another bonus to layered mitigation: if defence is one of the layers (as it generally is), raising it is also one of the best ways to raise overall mitigation, letting what little gets through be absorbed by the other layers.


 

Posted

Quote:
Originally Posted by LostHalo View Post
I wouldn't put Invuln above Dark as, except for Smash/Lethal, its resists are lower in nearly every case (but subsequently has higher native Defense potential).
It was rather casual, though invuln also has comparable toxic and energy resistance in addition to the superior smashing and lethal res. Despite the significant psi and negative energy res, I think unstoppable tips the scale in favor of invuln, even though the forums give me the impression the power sterilizes the player, salts his soil, gives him female pattern baldness, makes him talk like Dan Quayle, and retroactively kills his great grand parents in the wombs of their own parents. Even worse if the player is a woman. And then takes all your endurance.


 

Posted

Of the pure resistance sets I tend to prefer Fire/ over Electric/. It meshes best with my playstyle and I end up surviving much longer overall.

As noted earlier your best bet is layered damage mitigation. Def+Res+Regen makes for a powerful tank.


 

Posted

Quote:
Originally Posted by LostHalo View Post
Why wouldn't it be?
Dark isn't a resist set; it's a hybrid of Resist, Defense, and Control.
I've never run a Dark Tanker, but isn't there only one power in the Dark primary with defense, Cloak of Darkness, at 5%?

I would have characterized Dark as a hybrid of Resist, (self) Healing, and Control. Basically your primary controls, any mitigation in your secondary, and your resists, are just buying time until Dark Regeneration recharges. DR can fix anything that hasn't already killed you. I would expect Dark tankers to see-saw between low..lower...lowest and BAM! Fine! like my /Dark Scrapper.

The result is a tanker that looks like he or she is in trouble if one is following the team's health bars, but it's misleading. A properly played Dark Tanker should be much stronger than the changing health bar indicates, as long as the player is alert and can use DR.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
I've never run a Dark Tanker, but isn't there only one power in the Dark primary with defense, Cloak of Darkness, at 5%?

I would have characterized Dark as a hybrid of Resist, (self) Healing, and Control. Basically your primary controls, any mitigation in your secondary, and your resists, are just buying time until Dark Regeneration recharges. DR can fix anything that hasn't already killed you. I would expect Dark tankers to see-saw between low..lower...lowest and BAM! Fine! like my /Dark Scrapper.

The result is a tanker that looks like he or she is in trouble if one is following the team's health bars, but it's misleading. A properly played Dark Tanker should be much stronger than the changing health bar indicates, as long as the player is alert and can use DR.
Endurance allowing - which is the big issue with Dark/


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

the majority of the game damage type is S/L which puts Invul on top...and you dont' have to be a turtle covered in Baby poo.


 

Posted

Quote:
Originally Posted by Sailboat View Post
I've never run a Dark Tanker, but isn't there only one power in the Dark primary with defense, Cloak of Darkness, at 5%?

I would have characterized Dark as a hybrid of Resist, (self) Healing, and Control. Basically your primary controls, any mitigation in your secondary, and your resists, are just buying time until Dark Regeneration recharges. DR can fix anything that hasn't already killed you. I would expect Dark tankers to see-saw between low..lower...lowest and BAM! Fine! like my /Dark Scrapper.

The result is a tanker that looks like he or she is in trouble if one is following the team's health bars, but it's misleading. A properly played Dark Tanker should be much stronger than the changing health bar indicates, as long as the player is alert and can use DR.
Truth. And I find Cloak of Darkness weakens my aggro management so I frequently only use it to shrug off an Immobilize. To me the set is strictly resist with a heal to help the damage that gets through and some light controls thrown in to eventually stop even that.

Jump in, Touch of Fear and Midnight Grasp the boss, Soul Drain, Smite/Sands of Mu if I can line up 2 or 3 enemies, tab to a far-away enemy and Taunt them... in a +2 mission I'm usually about half down by then (and so are they). I'll punch a few more and hit Regen to get back up from 25% to 100%. By then most of the enemies that wanted to crowd around me are shaking in their boots and it's smooth sailing from there.

The real problem is when I'm trying to tank a single very hard-hitting/hard-to-hit opponent. Dark Regen doesn't heal nearly as well when you only have 1 opponent and none if you miss.

Energy Blasters using Torrent on my mob just as I try to heal is another pet peeve but that's a whole other story.

As for endurance problems, my partner is a grav controller with radiation secondary so AM = no problem. And when it is (like she isn't around) I just hit the Dark Consumption (again, assuming multiple opponents). With Stamina 3-slotted and an end-red in almost everything I don't have too much problem with endurance.

I never did find room for Tough/Weave, mainly because the idea of having to take Boxing just grates on me. I *might* have room for 2 more powers but not 3.

I love my Dark, but there are times when life seems riskier than it should be.

Edit: heh... just realized most of the stuff I use to mitigate Dark Armor's problems are part of Dark Melee. Guess it just goes to show you have to consider the whole package and not just a single part.


 

Posted

I'd imagine sticking a theft of essence +end in dark regen would solve almost all of Darks endurance issues?


 

Posted

Quote:
Originally Posted by Frosticus View Post
I'd imagine sticking a theft of essence +end in dark regen would solve almost all of Darks endurance issues?
It helps a lot, but it doesn't turn someone that can't handle themselves in a normal fight into someone that ignores endurance. When I put it into my tanker and scrapper, it had less of an overall effect than the copious amounts of endurance reduction everything got due to IOs with multiple enhancements.


 

Posted

Quote:
Originally Posted by Frosticus View Post
I'd imagine sticking a theft of essence +end in dark regen would solve almost all of Darks endurance issues?
My Dark/Fire is 40 and I found life tons easier with a Miracle unique in Health. They are worth more than anything at 240 merits for a level 20, which you can slot at 17.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

physical perfection is a great new thing to add if your having that much of an issue with end and dont wanna use the recov bonus's from sets


 

Posted

Ok, I've heard about this Physical perfection power, can someone please tell me where to find the info, I'm working on a Regen Frankenslotted Willpower Brute, and this sounds like it would help lots, but I don't know anything about it other than it exists.


 

Posted

Quote:
Originally Posted by Plusone View Post
Ok, I've heard about this Physical perfection power, can someone please tell me where to find the info, I'm working on a Regen Frankenslotted Willpower Brute, and this sounds like it would help lots, but I don't know anything about it other than it exists.
Physical Perfection is a passive power in the Body APP pool. It requires you to take one other power in the pool (Focused Accuracy or Conserve Power) and be level 44 or higher. It gives you +20% regen and +12.5% recovery.


 

Posted

Quote:
Originally Posted by Plusone View Post
Ok, I've heard about this Physical perfection power, can someone please tell me where to find the info, I'm working on a Regen Frankenslotted Willpower Brute, and this sounds like it would help lots, but I don't know anything about it other than it exists.
reroll as a scrapper or tank and take body mastery, then you'll be able to find it