Plusone

Apprentice
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  1. Plusone

    Why cant I post?

    it had something to do with a Mids Data Chunk, I was able to post in short form with no data chunk, but if i tried to do it long from it kicked me.
  2. I have a build that I think you'd probably like to see,
    It's WP/SS but going for the same outcome, max regen.
    I actually agonized a bit as to whether or not this build should be SM, but I was able to squeeze just a bit more regen out of SS(Stun IO's).

    The HP aren't quite maxed. The regen is crazy though.
    I'm only at lvl 39 in game with it and I almost never die. If something gets my HP below 2/3rds I pay attention, other than that I'm immune to their puny attacks. Big giant swarms of purples and AV's are hard to solo, mostly because my damage output is crap, lol.

    Mids has my lvl 50 totals at 1418%(5.92% per sec in game), 0-full in 16.9sec, and 169.7 hp per sec regen, with no enemies.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    The Cockroach: Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Medicine
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: High Pain Tolerance Heal-I(A), Heal-I(5), Heal-I(5), Heal-I(19), Heal-I(37), Heal-I(43)
    Level 1: Jab Zinger-Dam%(A), Zinger-Taunt/Rchg(7), Zinger-Taunt/Rchg/Rng(11), Rope-Acc/Rchg(29), Rope-EndRdx/Stun(34)
    Level 2: Fast Healing Heal-I(A), Heal-I(3), Heal-I(3), Heal-I(34), Heal-I(34), Heal-I(40)
    Level 4: Haymaker Zinger-Dam%(A), Zinger-Taunt/Rchg(7), Zinger-Taunt/Rchg/Rng(13), Annoy-Taunt/Rchg(33), Annoy-Taunt(40)
    Level 6: Air Superiority P'ngS'Fest-Stun%(A), P'ngS'Fest-Dmg/Rchg(9)
    Level 8: Indomitable Will SW-ResDam/Re TP(A), SW-Def(9), SW-Def/EndRdx(48)
    Level 10: Rise to the Challenge Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-Heal/EndRdx(11), Tr'ge-Heal/Rchg(39), Numna-Heal/Rchg(42), Numna-Heal(43), Numna-Heal/EndRdx(48)
    Level 12: Swift Flight-I(A)
    Level 14: Health RgnTis-Regen+(A), Numna-Regen/Rcvry+(15), Heal-I(15), Heal-I(21), Heal-I(23), Heal-I(31)
    Level 16: Quick Recovery EnManip-EndMod(A), EnManip-EndMod/Rchg(17), EnManip-Stun%(17)
    Level 18: Fly Frbd-EndRdx(A), Frbd-Fly(19)
    Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21)
    Level 22: Heightened Senses LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25), S'dpty-EndRdx(39), S'dpty-Def(40)
    Level 24: Mind Over Body S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(46)
    Level 26: Recall Friend TSM'n-EndRdx(A), TSM'n-Rng(27), TSM'n-Stlth(27)
    Level 28: Hand Clap Rope-Acc/Rchg(A), Rope-Acc/EndRdx(29), Annoy-Taunt(43), Annoy-Taunt/Rchg(50)
    Level 30: Aid Other Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(31)
    Level 32: Aid Self Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(33), Numna-Heal(33)
    Level 35: Hurl Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(36), Dev'n-Hold%(36), Apoc-Dmg(36), Apoc-Dmg/Rchg(37), Apoc-Dam%(37)
    Level 38: Knockout Blow P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(39)
    Level 41: Focused Accuracy Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(42)
    Level 44: Physical Perfection Heal-I(A), Heal-I(45), Heal-I(45), Tr'ge-Heal/EndRdx(45), Tr'ge-EndRdx/Rchg(46), Tr'ge-Heal/EndRdx/Rchg(46)
    Level 47: Foot Stomp Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(48)
    Level 49: Resuscitate Numna-Heal/EndRdx(A), Numna-Heal(50), Numna-Heal/Rchg(50)
    ------------
    Level 1: Brawl P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(13)
    Level 1: Sprint Jump-I(A)
    Level 2: Rest RechRdx-I(A)
    Level 1: Gauntlet
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    4.88% Defense(Smashing)
    4.88% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    3.94% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    407.6 HP (21.8%) HitPoints
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Repel) 1000% (10% chance, in PvP)
    MezResist(Terrorized) 5.5%
    20% Perception
    5.5% (0.09 End/sec) Recovery (in PvP)
    210% (16.4 HP/sec) Regeneration
    3% Resistance(Smashing)
    3% Resistance(Lethal)
    3% Resistance(Fire)
    3% Resistance(Cold)
    3% Resistance(Energy)
    3% Resistance(Negative)
    3% Resistance(Toxic)
    3% Resistance(Psionic)



    ------------
    Set Bonuses:
    Perfect Zinger
    (Jab)
    MezResist(Terrorized) 2.75%
    10% (0.78 HP/sec) Regeneration


    Rope A Dope
    (Jab)
    6% (0.47 HP/sec) Regeneration


    Perfect Zinger
    (Haymaker)
    MezResist(Terrorized) 2.75%
    10% (0.78 HP/sec) Regeneration


    Annoyance
    (Haymaker)
    4% (0.31 HP/sec) Regeneration


    Pounding Slugfest
    (Air Superiority)
    8% (0.63 HP/sec) Regeneration


    Shield Wall
    (Indomitable Will)
    10% (0.78 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
    42.2 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
    3% Resistance(All)


    Triage
    (Rise to the Challenge)
    4% (0.31 HP/sec) Regeneration
    14.1 HP (0.75%) HitPoints


    Numina's Convalescence
    (Rise to the Challenge)
    12% (0.94 HP/sec) Regeneration
    35.1 HP (1.88%) HitPoints


    Energy Manipulator
    (Quick Recovery)
    1.5% (0.03 End/sec) Recovery
    6% (0.47 HP/sec) Regeneration


    Freebird
    (Fly)
    8% (0.63 HP/sec) Regeneration


    Efficacy Adaptor
    (Stamina)
    21.1 HP (1.13%) HitPoints


    Luck of the Gambler
    (Heightened Senses)
    10% (0.78 HP/sec) Regeneration
    21.1 HP (1.13%) HitPoints


    Serendipity
    (Heightened Senses)
    4% (0.31 HP/sec) Regeneration


    Steadfast Protection
    (Mind Over Body)
    1.5% (0.03 End/sec) Recovery
    28.1 HP (1.5%) HitPoints
    3% Defense(All)
    Knockback Protection (Mag -4)


    Time & Space Manipulation
    (Recall Friend)
    8% (0.63 HP/sec) Regeneration
    28.1 HP (1.5%) HitPoints


    Rope A Dope
    (Hand Clap)
    6% (0.47 HP/sec) Regeneration


    Annoyance
    (Hand Clap)
    4% (0.31 HP/sec) Regeneration


    Numina's Convalescence
    (Aid Other)
    12% (0.94 HP/sec) Regeneration
    35.1 HP (1.88%) HitPoints


    Numina's Convalescence
    (Aid Self)
    12% (0.94 HP/sec) Regeneration
    35.1 HP (1.88%) HitPoints


    Devastation
    (Hurl)
    12% (0.94 HP/sec) Regeneration
    42.2 HP (2.25%) HitPoints


    Apocalypse
    (Hurl)
    16% (1.25 HP/sec) Regeneration
    56.2 HP (3%) HitPoints


    Pounding Slugfest
    (Knockout Blow)
    8% (0.63 HP/sec) Regeneration


    Rectified Reticle
    (Focused Accuracy)
    1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    6% (0.47 HP/sec) Regeneration
    20% Perception


    Triage
    (Physical Perfection)
    4% (0.31 HP/sec) Regeneration
    14.1 HP (0.75%) HitPoints


    Scirocco's Dervish
    (Foot Stomp)
    10% (0.78 HP/sec) Regeneration


    Numina's Convalescence
    (Resuscitate)
    12% (0.94 HP/sec) Regeneration
    35.1 HP (1.88%) HitPoints


    Pounding Slugfest
    (Brawl)
    8% (0.63 HP/sec) Regeneration

    Edit: I tried longform posting it with the data chunk but the forums wouldn't let me for some reason. It kept kicking me to the Main NCsoft page and logging me out every time i tried so this is the best I could do.
  3. Plusone

    Why cant I post?

    When I try to reply to a post it kicks me to the Main NCsoft screen and loses the post, WTF?
  4. Plusone

    Earth/TA

    I'm toying with this combo. It seams like it would be a low damage super lockdown type of thing. And I'd like to see Volcanic Gasses and oils slick together.

    Has anyone played one, wanna give me some perspective on it?
  5. Plusone

    Volcanic Oil?

    I'm thinking abour making an Earth COntrol/Trick Arrow and was wondering, does volcanic gasses ignite oil slick arrow?
  6. It's a great Combo.
    My only 50 is an Ice/Stone tanker. He's quite indestructible. I have a damage proc in CE and 2 in Icicles, evey ten seconds a bunch of weenies die, lol.
    Ice is an awesome main(granted i hate the way it looks)

    Stone is fun for me because of the screen shake. It's the only power that feels powerful ya know?
  7. Plusone

    Damage badges Q.

    Quote:
    Originally Posted by _Tux__EU View Post
    So I imagine your WP, any damage taken that doesn't exceed the HP that High Pain Tolerance gives won't count towards the damage badges. And any IO bonuses/accolades.
    Yeah, I'm WP with almost every +HP, +Regen IO boost I can get for my level. The build is purpose built to take all the damage and just grow back fast. I was wondering if it would be something like that because I looked at my total damage taken before a fight and then after a fight to see how much I took and the number never changed.
  8. Ahh, ok, that explains it. The build has almost every possible HP and Regen IO boost so I'm a good bit above cap and usually regen to full immediately, lol. I thought it was weird that the # progressed a little when I dided but none when I stood there gettgin pounded by a swarm that couldn't kill me, lol.

    Thanks, that's been bugging me.
  9. I'm playing a regen based tanker.
    I take all of the damage, I'm rarely missed, lol.
    But my damage badges seam to come slowly. I'm lvl 40 and have only hit 650k. Maybe it's just my perception but i thought i was taking damage faster than that.

    My question is,
    Is there a time buffer involved in the damage badge, basically if the damage is regenerated immediately does it not counted towards the badge?
  10. Plusone

    Damage badges Q.

    I'm playing a regen based tanker.
    I take all of the damage, I'm rarely missed, lol.
    But my damage badges seam to come slowly. I'm lvl 40 and have only hit 650k. Maybe it's just my perception but i thought i was taking damage faster than that.

    My question is,
    Is there a time buffer involved in the damage badge, basically if the damage is regenerated immediately is it not counted towards the badge?
  11. Plusone

    Ice/?

    I was thinking about Ice/Elec, seamed like a combo that would nevr run out of end.
  12. Yeah, if you wanna make it a more than 3 thing send me an email or global, I can make up a fresh one for that server. My global is @Plus 1
  13. why stop at 3? Why not make a big SG of double damage aura toons. Would you allow an Ice tanker with a DMG proc in the slow? lol

    But seriously I have been tying with a Spines/Dark Idea that's loaded with 10 dmg procs. I know it's silly, but i just wanna see em all pop at once, just once.
  14. Ok,
    I do a lot of weird experimental all or nothing builds.
    I posted a few months ago for tweaking assistance on a regen build.
    I posted it on the Tanker forums but they told me I'd find better #'s people here.
    I posted this on the Tanker forums this time as well, but i figured I'd go ahead and x-post it. Last time, by hitting the Scrapper forums I found someone who took my 100hp per sec regen tank to a 169hp per sec regen tank. I greatly appreciate it, I am loving it, thanks to whoever you were.

    I have returned with a similar request, but this time it's damage.
    I'm playing around with Ice tanking and really like Icicles and Chilling embrace as a pair, it's really fun. I decided I wanted my Icicles to do the absolute most damage possible while still having dmg procs. The only way to do this was with IO damage boosts. I came up with an Ice Dark that gets a 101% dmg boost according to Mids. I'm wondering if I'm missing something or could improve the passive damage boost in some way.

    Would any of the great Number Crunching Lords of Paragon please look at my build and see if you can make it better. The only things i'm really attached to are the Ice Armor as my main, and the IOs I have slotted into Icicles. All that matters in the end is the Damage bonus. I want that % to be as high as I can make it. Everything else is mutable, even the secondary power.Dark just seamed to work out best, but if another secondary can squeeze out more damage bonus I'd love to see it.

    Please help me,
    May the Universe shine upon the #Crunchers.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  15. Ok,
    I do a lot of weird experimental all or nothing builds.
    I posted a few months ago for tweaking assistance on a regen build.
    By hitting the forums I found someone who took my 100hp per sec regen tank to a 169hp per sec regen tank.

    I have returned with a similar request, but this time it's damage.
    I'm playing around with Ice tanking and really like Icicles and Chilling embrace as a pair, it's really fun. I decided I wanted my Icicles ot do the absolute most damage possible while still having dmg procs. The only way to do this was with IO damage boosts. I came up with an Ice Dark that gets a 101% dmg boost according to Mids. I'm wondering if I'm missing something or could improve the passive damage boost in some way.

    Would any of the great Number Crunching Lords of Paragon please look at my build and see if you can make it better. Cost is no object, I've been playing for a long time. The only things i'm really attached to are the Ice Armor as my main, and the IOs I have slotted into Icicles. Everything else is mutable, even the secondary power. Dark just seamed to work out best, but if another secondary can squeeze out more damage bonus I'd love to see it.

    Please help me,
    May the Universe shine upon the #Crunchers.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  16. I just realized another reason.
    I'm trying my hand at Scrapping and my God I'm so Squishy!
    I miss playing a tank every time I drop, lol.
  17. Plusone

    Ice/?

    I've played an Ice/Stone tank that I had a lot of fun with.

    I'm now wanting to make a new Ice Tank, but I'm not sure what secondary. I've made a lowbie for each kind and just can't nail down which one i want to go the distance with.

    Any other fans of Ice out there got any suggestions?
  18. I just indulged in my first Tanker Tuesday and I must say it was quite fun. I got to Run a Numina TF(my first one). I look forward to the next.
  19. Plusone

    Demon/Poison

    It's shaping up to be kind of a scrappermind. Keeping bodygiuard mode on and just mid range meleeing with the -res whip. That +Poison turns most mobs to jelly. Can't wait til I get the tier 9 for poision and make my demons stinky.
  20. Plusone

    Mids Crash?

    I have a Demon/Poison MM I'd like to put into Mids but every time I try to update Mids it crashes, any thoughts?
  21. Plusone

    Demon/Poison

    I may have missed it but i didn't see any info on this combo.

    I know that on most MMs the personal attacks are crap but I was wondering about a synergy between the whip attacks and poison. It seams to me that this combo could make a nasty debuffer, maybe an AV killer.

    Any thoughts?
  22. I actually named him "Elmyr the Pointy" in honor of a toon I knew in another game.

    Here's the first mids build of it....
    He's set for Accuracy and Regen. Mostly Regen.
    I tried to frankenslot it for silly amounts of regen. Since most of his damage will be coming from the Procs I didn't put much into improving Dmg, just Regen, I wanted to try for very little downtime, just wandering around and every 10 seconds lots of things die. I wanted the character to be just Aura and AoE's but i couldn't think of any other stuff I wanted so i took regular attacks after all, lol.

    If we ever got the opportunity to do a toon with 2 secondaries or 2 primaries instead of 1 of each I'd make a Dark Armor/Fire Armor and just wnader around letting everyhting fall down.
    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    ------------
    Level 1: Lunge P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Stun%(5)
    Level 1: Dark Embrace S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(37)
    Level 2: Death Shroud Erad-%Dam(A), Sciroc-Dam%(3), Oblit-%Dam(7), Armgdn-Dam%(9), Acc-I(31), Sciroc-Acc/Dmg/EndRdx(37)
    Level 4: Spine Burst ImpSwft-Dam%(A), Erad-%Dam(5), Sciroc-Dam%(7), Oblit-%Dam(9), Sciroc-Acc/Rchg(39), RechRdx-I(39)
    Level 6: Hurdle Jump-I(A)
    Level 8: Boxing P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(27), Rope-Acc/Stun/Rchg(27), Rope-EndRdx/Stun(31)
    Level 10: Murky Cloud S'fstPrt-ResKB(A), ImpSkn-ResDam/EndRdx(11), ImpSkn-ResDam/Rchg(11), ImpSkn-Status(36)
    Level 12: Obsidian Shield ImpSkn-Status(A), ImpSkn-ResDam/Rchg(13), ImpSkn-EndRdx/Rchg(13)
    Level 14: Health Numna-Regen/Rcvry+(A), RgnTis-Regen+(15), Heal-I(15), Heal-I(29)
    Level 16: Dark Regeneration Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Nictus-%Dam(34), Nictus-Heal/HP/Regen/Rchg(34)
    Level 18: Tough ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(19), ImpSkn-EndRdx/Rchg(19), EndRdx-I(37), EndRdx-I(40), ResDam-I(40)
    Level 20: Quills ImpSwft-Dam%(A), Erad-%Dam(21), Sciroc-Dam%(21), Sciroc-Acc/Dmg/EndRdx(34), Oblit-%Dam(40)
    Level 22: Stamina Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(33), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(42)
    Level 24: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-EndRdx/Rchg(25)
    Level 26: Super Jump ULeap-EndRdx(A), ULeap-Jump(29), ULeap-Stlth(46)
    Level 28: Build Up RechRdx-I(A)
    Level 30: Combat Jumping S'dpty-EndRdx/Rchg(A), S'dpty-Def/Rchg(31), S'dpty-Def/EndRdx(36)
    Level 32: Throw Spines P'ngTtl--Rchg%(A), P'ngTtl-EndRdx/Rchg/Slow(33), P'ngTtl-Rng/Slow(33)
    Level 35: Acrobatics KBDist-I(A)
    Level 38: Cloak of Fear Abys-Dam%(A), Cloud-%Dam(39), Acc-I(43), Acc-I(43), EndRdx-I(43)
    Level 41: Focused Accuracy Rec'dRet-ToHit(A), Rec'dRet-Pcptn(42), Rec'dRet-ToHit/Rchg(42)
    Level 44: Laser Beam Eyes Dev'n-Acc/Dmg(A), Dev'n-Hold%(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Apoc-Dam%(45), Apoc-Dmg(46), Apoc-Dmg/Rchg(46)
    Level 47: Physical Perfection Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(48), EndMod-I(48), EndMod-I(50)
    Level 49: Soul Transfer Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(50), Numna-Heal/Rchg(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Critical Hit
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    2.5% DamageBuff(Smashing)
    2.5% DamageBuff(Lethal)
    2.5% DamageBuff(Fire)
    2.5% DamageBuff(Cold)
    2.5% DamageBuff(Energy)
    2.5% DamageBuff(Negative)
    2.5% DamageBuff(Toxic)
    2.5% DamageBuff(Psionic)
    4.88% Defense(Smashing)
    4.88% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    3.94% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    2.5% Enhancement(FlySpeed)
    2.5% Enhancement(JumpHeight)
    2.5% Enhancement(JumpSpeed)
    2.5% Enhancement(RunSpeed)
    5% Enhancement(RechargeTime)
    311.2 HP (23.2%) HitPoints
    4% JumpHeight
    4% JumpSpeed
    Knockback (Mag -8)
    Knockup (Mag -8)
    MezResist(Confused) 15%
    MezResist(Held) 15%
    MezResist(Immobilize) 15%
    MezResist(Sleep) 24.4%
    MezResist(Stun) 15%
    MezResist(Terrorized) 15%
    20% Perception
    3% (0.05 End/sec) Recovery
    146% (8.16 HP/sec) Regeneration



    ------------
    Set Bonuses:
    Pounding Slugfest
    (Lunge)
    8% (0.45 HP/sec) Regeneration


    Steadfast Protection
    (Dark Embrace)
    1.5% (0.03 End/sec) Recovery
    20.1 HP (1.5%) HitPoints
    3% Defense(All)
    Knockback Protection (Mag -4)


    Scirocco's Dervish
    (Death Shroud)
    10% (0.56 HP/sec) Regeneration


    Scirocco's Dervish
    (Spine Burst)
    10% (0.56 HP/sec) Regeneration


    Pounding Slugfest
    (Boxing)
    8% (0.45 HP/sec) Regeneration


    Rope A Dope
    (Boxing)
    6% (0.34 HP/sec) Regeneration


    Steadfast Protection
    (Murky Cloud)
    Knockback Protection (Mag -4)


    Impervious Skin
    (Murky Cloud)
    MezResist(Sleep) 2.2%
    20.1 HP (1.5%) HitPoints
    Status Resistance 7.5%


    Impervious Skin
    (Obsidian Shield)
    MezResist(Sleep) 2.2%
    20.1 HP (1.5%) HitPoints
    Status Resistance 7.5%


    Numina's Convalescence
    (Dark Regeneration)
    12% (0.67 HP/sec) Regeneration
    25.1 HP (1.87%) HitPoints


    Touch of the Nictus
    (Dark Regeneration)
    25.1 HP (1.87%) HitPoints


    Impervious Skin
    (Tough)
    MezResist(Sleep) 2.2%
    20.1 HP (1.5%) HitPoints


    Scirocco's Dervish
    (Quills)
    10% (0.56 HP/sec) Regeneration


    Efficacy Adaptor
    (Stamina)
    15.1 HP (1.12%) HitPoints
    1.5% (0.03 End/sec) Recovery
    10% (0.56 HP/sec) Regeneration
    2.5% DamageBuff(All)
    5% Enhancement(RechargeTime)


    Luck of the Gambler
    (Weave)
    10% (0.56 HP/sec) Regeneration
    15.1 HP (1.12%) HitPoints


    Unbounded Leap
    (Super Jump)
    4% JumpSpeed, 4% JumpHeight
    20.1 HP (1.5%) HitPoints


    Serendipity
    (Combat Jumping)
    4% (0.22 HP/sec) Regeneration
    10 HP (0.75%) HitPoints


    Pacing of the Turtle
    (Throw Spines)
    MezResist(Sleep) 2.75%
    2.5% Enhancement(Slow)


    Rectified Reticle
    (Focused Accuracy)
    1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    6% (0.34 HP/sec) Regeneration
    20% Perception


    Devastation
    (Laser Beam Eyes)
    12% (0.67 HP/sec) Regeneration
    30.1 HP (2.25%) HitPoints


    Apocalypse
    (Laser Beam Eyes)
    16% (0.89 HP/sec) Regeneration
    40.2 HP (3%) HitPoints


    Numina's Convalescence
    (Physical Perfection)
    12% (0.67 HP/sec) Regeneration
    25.1 HP (1.87%) HitPoints


    Numina's Convalescence
    (Soul Transfer)
    12% (0.67 HP/sec) Regeneration
    25.1 HP (1.87%) HitPoints

    Yes it's weird and silly and a flawed build but it's funny.
  23. Ok, I looked at the Spines/DA guides. I had an idea for one who let dmg procs do all the work. With Quills, Death Shroud, and Cloak of Fear I can slot 10 separate dmg procs and can get a few more in spine burst.

    I'm wanting to go for primary survivability and let my damage come from my auras.
    I was just wondering what power suggestions you might have for this kind of build.

    I was thinking Leaping for my movement, Acrobatics seamed necessary.
    Fighting is a must. And i was going to to take body mastery as my ancillary.

    I have a question about Cloak of Fear, I know it can;t fear a boss, but will it hit a boss? If I have a damage proc in it will it hit the boss allowing the proc to fire. Basically will the power hit the boss and it will just get resisted or does the power not even hit.

    whatya think?
  24. I wanna play a Fire/Fire/Pyre for that very reason but they seam awful squishy.
  25. I have a 50 Ice/Stone,
    I slotted it out for max regen, he's not spft capped at anything but he's set up to jump into the middle of a mob with His Auras on and just regen faster than they can damage him while his icicles cut them into tiny bits. It's my, "I'm gonna go get a sandwich while you all die." build