Spines/DA 10-14dmg proc idea....


Celidya

 

Posted

Ok, I looked at the Spines/DA guides. I had an idea for one who let dmg procs do all the work. With Quills, Death Shroud, and Cloak of Fear I can slot 10 separate dmg procs and can get a few more in spine burst.

I'm wanting to go for primary survivability and let my damage come from my auras.
I was just wondering what power suggestions you might have for this kind of build.

I was thinking Leaping for my movement, Acrobatics seamed necessary.
Fighting is a must. And i was going to to take body mastery as my ancillary.

I have a question about Cloak of Fear, I know it can;t fear a boss, but will it hit a boss? If I have a damage proc in it will it hit the boss allowing the proc to fire. Basically will the power hit the boss and it will just get resisted or does the power not even hit.

whatya think?


 

Posted

Procs only have a chance to fire every 10sec in toggles so it will be quite slow. Unless you plan to make a concept build and use no attack at all, the attacks will kill mobs way before your procs can fire more than a few times, making them almost useless anyway.


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

I HAVE actually just wandered around and let my damage auras kill things as they flail away uselessly at me. It makes me chuckle. But yeah, I can't see ONLY doing that. That'd be painful. Main problem, as Celidya says, is that procs only get a chance to fire every 10 seconds, which makes them contribute very little average damage.

Cloak of Fear should still be hitting the boss, so yes, it should allow procs to fire on bosses.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I actually named him "Elmyr the Pointy" in honor of a toon I knew in another game.

Here's the first mids build of it....
He's set for Accuracy and Regen. Mostly Regen.
I tried to frankenslot it for silly amounts of regen. Since most of his damage will be coming from the Procs I didn't put much into improving Dmg, just Regen, I wanted to try for very little downtime, just wandering around and every 10 seconds lots of things die. I wanted the character to be just Aura and AoE's but i couldn't think of any other stuff I wanted so i took regular attacks after all, lol.

If we ever got the opportunity to do a toon with 2 secondaries or 2 primaries instead of 1 of each I'd make a Dark Armor/Fire Armor and just wnader around letting everyhting fall down.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Lunge P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Stun%(5)
Level 1: Dark Embrace S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(37)
Level 2: Death Shroud Erad-%Dam(A), Sciroc-Dam%(3), Oblit-%Dam(7), Armgdn-Dam%(9), Acc-I(31), Sciroc-Acc/Dmg/EndRdx(37)
Level 4: Spine Burst ImpSwft-Dam%(A), Erad-%Dam(5), Sciroc-Dam%(7), Oblit-%Dam(9), Sciroc-Acc/Rchg(39), RechRdx-I(39)
Level 6: Hurdle Jump-I(A)
Level 8: Boxing P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(27), Rope-Acc/Stun/Rchg(27), Rope-EndRdx/Stun(31)
Level 10: Murky Cloud S'fstPrt-ResKB(A), ImpSkn-ResDam/EndRdx(11), ImpSkn-ResDam/Rchg(11), ImpSkn-Status(36)
Level 12: Obsidian Shield ImpSkn-Status(A), ImpSkn-ResDam/Rchg(13), ImpSkn-EndRdx/Rchg(13)
Level 14: Health Numna-Regen/Rcvry+(A), RgnTis-Regen+(15), Heal-I(15), Heal-I(29)
Level 16: Dark Regeneration Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Nictus-%Dam(34), Nictus-Heal/HP/Regen/Rchg(34)
Level 18: Tough ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(19), ImpSkn-EndRdx/Rchg(19), EndRdx-I(37), EndRdx-I(40), ResDam-I(40)
Level 20: Quills ImpSwft-Dam%(A), Erad-%Dam(21), Sciroc-Dam%(21), Sciroc-Acc/Dmg/EndRdx(34), Oblit-%Dam(40)
Level 22: Stamina Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(33), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(42)
Level 24: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-EndRdx/Rchg(25)
Level 26: Super Jump ULeap-EndRdx(A), ULeap-Jump(29), ULeap-Stlth(46)
Level 28: Build Up RechRdx-I(A)
Level 30: Combat Jumping S'dpty-EndRdx/Rchg(A), S'dpty-Def/Rchg(31), S'dpty-Def/EndRdx(36)
Level 32: Throw Spines P'ngTtl--Rchg%(A), P'ngTtl-EndRdx/Rchg/Slow(33), P'ngTtl-Rng/Slow(33)
Level 35: Acrobatics KBDist-I(A)
Level 38: Cloak of Fear Abys-Dam%(A), Cloud-%Dam(39), Acc-I(43), Acc-I(43), EndRdx-I(43)
Level 41: Focused Accuracy Rec'dRet-ToHit(A), Rec'dRet-Pcptn(42), Rec'dRet-ToHit/Rchg(42)
Level 44: Laser Beam Eyes Dev'n-Acc/Dmg(A), Dev'n-Hold%(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Apoc-Dam%(45), Apoc-Dmg(46), Apoc-Dmg/Rchg(46)
Level 47: Physical Perfection Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(48), EndMod-I(48), EndMod-I(50)
Level 49: Soul Transfer Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(50), Numna-Heal/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
------------
Set Bonus Totals:
2.5% DamageBuff(Smashing)
2.5% DamageBuff(Lethal)
2.5% DamageBuff(Fire)
2.5% DamageBuff(Cold)
2.5% DamageBuff(Energy)
2.5% DamageBuff(Negative)
2.5% DamageBuff(Toxic)
2.5% DamageBuff(Psionic)
4.88% Defense(Smashing)
4.88% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3.94% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2.5% Enhancement(FlySpeed)
2.5% Enhancement(JumpHeight)
2.5% Enhancement(JumpSpeed)
2.5% Enhancement(RunSpeed)
5% Enhancement(RechargeTime)
311.2 HP (23.2%) HitPoints
4% JumpHeight
4% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 15%
MezResist(Held) 15%
MezResist(Immobilize) 15%
MezResist(Sleep) 24.4%
MezResist(Stun) 15%
MezResist(Terrorized) 15%
20% Perception
3% (0.05 End/sec) Recovery
146% (8.16 HP/sec) Regeneration



------------
Set Bonuses:
Pounding Slugfest
(Lunge)
8% (0.45 HP/sec) Regeneration


Steadfast Protection
(Dark Embrace)
1.5% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)


Scirocco's Dervish
(Death Shroud)
10% (0.56 HP/sec) Regeneration


Scirocco's Dervish
(Spine Burst)
10% (0.56 HP/sec) Regeneration


Pounding Slugfest
(Boxing)
8% (0.45 HP/sec) Regeneration


Rope A Dope
(Boxing)
6% (0.34 HP/sec) Regeneration


Steadfast Protection
(Murky Cloud)
Knockback Protection (Mag -4)


Impervious Skin
(Murky Cloud)
MezResist(Sleep) 2.2%
20.1 HP (1.5%) HitPoints
Status Resistance 7.5%


Impervious Skin
(Obsidian Shield)
MezResist(Sleep) 2.2%
20.1 HP (1.5%) HitPoints
Status Resistance 7.5%


Numina's Convalescence
(Dark Regeneration)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints


Touch of the Nictus
(Dark Regeneration)
25.1 HP (1.87%) HitPoints


Impervious Skin
(Tough)
MezResist(Sleep) 2.2%
20.1 HP (1.5%) HitPoints


Scirocco's Dervish
(Quills)
10% (0.56 HP/sec) Regeneration


Efficacy Adaptor
(Stamina)
15.1 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)


Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints


Unbounded Leap
(Super Jump)
4% JumpSpeed, 4% JumpHeight
20.1 HP (1.5%) HitPoints


Serendipity
(Combat Jumping)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints


Pacing of the Turtle
(Throw Spines)
MezResist(Sleep) 2.75%
2.5% Enhancement(Slow)


Rectified Reticle
(Focused Accuracy)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
6% (0.34 HP/sec) Regeneration
20% Perception


Devastation
(Laser Beam Eyes)
12% (0.67 HP/sec) Regeneration
30.1 HP (2.25%) HitPoints


Apocalypse
(Laser Beam Eyes)
16% (0.89 HP/sec) Regeneration
40.2 HP (3%) HitPoints


Numina's Convalescence
(Physical Perfection)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints


Numina's Convalescence
(Soul Transfer)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints

Yes it's weird and silly and a flawed build but it's funny.