Global Recharge


Dr_Pathos

 

Posted

What does my Global Recharge need to be for perm. PA? (Phantom Army).

Someone told me 140% But that isn't it.


 

Posted

Quote:
Originally Posted by Keonmcdowell View Post
What does my Global Recharge need to be for perm. PA? (Phantom Army).

Someone told me 140% But that isn't it.
Maybe they meant +140% and Hasten.
You need +300% Recharge in PA to make it perma. You can slot it for +99% with 3 lvl 50 common IOs. Now you just need +200% more. You can get 70% from Hasten. If you are a Rad or Kin you can get more from AM and Siphon Speed.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

100% Recharge on PA
70% Recharge with Hasten
140% Global Recharge with Sets

Total 310% Recharge on PA

Highly Possible with Ill/Rad, will need to do calculations with other sets

Have a build schematic if you want

4 Billion INF in todays market.


 

Posted

Quote:
Originally Posted by Dr_Pathos View Post
100% Recharge on PA
70% Recharge with Hasten
140% Global Recharge with Sets

Total 310% Recharge on PA

Highly Possible with Ill/Rad, will need to do calculations with other sets

Have a build schematic if you want

4 Billion INF in todays market.
I've got in combat permanent PA on my Ill/Kin on a relative budget.

3 LotG +recharge
Purple set in Decieve
All the rest are relatively inexpensive sets offering 5 or 6.25%

Haste 70%
Global 89%
Siphon Speed upto 60%


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Dr_Pathos View Post
100% Recharge on PA
70% Recharge with Hasten
140% Global Recharge with Sets

Total 310% Recharge on PA

Highly Possible with Ill/Rad, will need to do calculations with other sets

Have a build schematic if you want

4 Billion INF in todays market.
Rad's Accelerate Metabolism adds another 30% Recharge. Kinetic's Siphon Speed adds 20% per hit, so with stacking you can get 40% or even 60%, but only if you have foes to siphon off of and are able to hit.

My Ill/Rad guide discusses the issue, lists the sets available for each power in Illusion and Radiation that offer recharge, and has a sample build.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I'll take your build Dr_Pathos, I don't plan on picking up deceive or flash, useless powers when your at 50. I will upload my build later, I can solo AVs just fine without those two however PA has a downtime of like ten seconds, even when I have AM and Hasten on. I think I may just have to get 99% recharge in PA and be set, I put a expedient set and called it a day..lol.


 

Posted

My perma-PA build. Only vulnerable during recasts.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

illusionladver4: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33)
Level 2: Blind -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep(7), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/EndRdx(9)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(40), Achilles-ResDeb%(46)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(13)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(19)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 12: Hover -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(36), RedFtn-Def(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(37)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(33), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-Acc/Dmg(21), S'bndAl-Dmg/Rchg(23), RechRdx-I(23)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(31)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(29)
Level 28: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Rng/Slow(33), TmpRdns-EndRdx/Rchg/Slow(39), TmpRdns-Acc/Dmg/Slow(43), TmpRdns-Acc/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Phantasm -- HO:Nucle(A), BldM'dt-Acc/Dmg(40), BldM'dt-Dmg(43)
Level 35: Group Invisibility -- LkGmblr-Rchg+(A)
Level 38: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), Aegis-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



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Posted

Ohsirus:

I looked at your build and tried making a few changes to Spectral Terror, Ling Rad, Phantasm and Indomidible Will. I tried to allow you to get perma IW without affecting your perma PA. Here's what I came up with.

I understand putting the purple sleep set in Blind, but you have to give up both hold and damage to do it. Those two aspects of the power are too good. I didn't change it, but that is one other change I would make.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
illusionladver4: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33)
Level 2: Blind -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep(7), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/EndRdx(9)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(40), Achilles-ResDeb%(43)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(13)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(19)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 12: Hover -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(36), RedFtn-Def(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(37)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(33), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-Acc/Dmg(21), S'bndAl-Dmg/Rchg(23), RechRdx-I(23)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(31)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-Acc/EndRdx(27), U'spkT-Fear/Rng(27), U'spkT-Acc/Fear/Rchg(29), U'spkT-Stun%(29)
Level 28: Lingering Radiation -- Acc-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), HO:Nucle(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(43)
Level 35: Group Invisibility -- LkGmblr-Rchg+(A)
Level 38: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(46), RechRdx-I(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), Aegis-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Local_Man

I had a build with near perma-IW (2-second gap) that I dropped Flash to get. Sad thing is once you get perma-PAs it's kind of useless. Most fights I'm just ignored and sit back recasting, debuffing, and blinding.


 

Posted

Quote:
Originally Posted by Ohsirus View Post
Local_Man

I had a build with near perma-IW (2-second gap) that I dropped Flash to get. Sad thing is once you get perma-PAs it's kind of useless. Most fights I'm just ignored and sit back recasting, debuffing, and blinding.
Well, to me the main reason to take the Psi pool is IW. I assumed that you wanted it as close to perma as you could get. If you just need a place for a LotG Recharge, you can go with either Fire or Ice. Those have better overall AoE damage that is a different damage type than Psi. Both Fire Blast and Ice Blast make a great attack chain with Blind-SW-Blast-SW and do more damage than Psi Blast. Fire has the up-front damage of Fireball, and then you can go with either Consume or Rise of the Phoenix or Fire Shield depending upon your needs and use Combat Jumping in the last spot for your LotG Recharge. Ice has two AoE damage powers, and Ice Shield for the LotG.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
I don't plan on picking up deceive or flash, useless powers when your at 50
I'll give you flash, I'll even give you "neither are ' absolutely needed' in some builds", but I'd never say that deceive is useless.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by MentalMaden View Post
I'll give you flash, I'll even give you "neither are ' absolutely needed' in some builds", but I'd never say that deceive is useless.
This. If you aren't using decieve nearly every spawn, you aren't trying hard enough.


 

Posted

Quote:
Originally Posted by Ohsirus View Post
Local_Man

I had a build with near perma-IW (2-second gap) that I dropped Flash to get. Sad thing is once you get perma-PAs it's kind of useless. Most fights I'm just ignored and sit back recasting, debuffing, and blinding.
It depends how far you push your build now that we've got the new difficulty settings.

I'm currently playing +2 x8 with Bosses and need to use Flash all the time even with perma PA.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

I don't see a point in deceive or flash. It deprives the reward given by the target. I find it nice at the low levels but ugh..It just sucks to me at 50..lol. I can solo AVs just fine.


 

Posted

Quote:
Originally Posted by Keonmcdowell View Post
I don't see a point in deceive or flash. It deprives the reward given by the target. I find it nice at the low levels but ugh..It just sucks to me at 50..lol. I can solo AVs just fine.
You just opened up a can of controversy. I suggest you take look at my Ill/Rad guide. I have a long discussion about the benefits of both Deceive and Flash. You are badly mistaken if you think Deceive "deprives the reward given by the target" as long as you know how to use it. I don't need to repeat all the stuff I said in my Guide here, but I think you are wrong and most of the experienced Controllers will also disagree with you on Deceive.

Flash is less useful than Deceive, but definitely has its uses. It is an effective tool and sets up Containment for any AoE damage powers you may have (Fireball, Fissure, Frost Breath or Ice Storm, Psi Tornado or Energy Torrent). With decent slotting, it is an effective tool, but not essential. Would you skip Cinders on a Fire Controller, or Glacier on an Ice Controller? They are essentially the same power as Flash, but Flash has a slightly longer animation.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Keonmcdowell View Post
I don't see a point in deceive or flash. It deprives the reward given by the target. I find it nice at the low levels but ugh..It just sucks to me at 50..lol. I can solo AVs just fine.
Soloing AVs, while impressive, isn't the ultimate yardstick for judging a controllers worth. It's a nice trick. It's a niche. But it's far from the be-all-end-all in controllerdom.

As far as the reward deprivation from deceive..........oh boy, here we go. Read LocalMan's guide or search for one of the many times this comes up in the forums.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by MentalMaden View Post
As far as the reward deprivation from deceive..........oh boy, here we go. Read LocalMan's guide or search for one of the many times this comes up in the forums.
I won't get it started I promise.

This link will take you to one of the more recent board discussions. It covers everything and then some. Hold onto your undies and take a read.


Demonfest - 50 - Demon / Thermal Mastermind
Covered Shadow - 50 - Dark Melee / Shield Scrapper

 

Posted

Quote:
Originally Posted by Keonmcdowell View Post
I don't see a point in deceive or flash. It deprives the reward given by the target. I find it nice at the low levels but ugh..It just sucks to me at 50..lol. I can solo AVs just fine.
My plant/kin troller that "deceives" everything in sight all the time disagrees with your assessment of reward deprivation and encourages you to do some research on how confuse actually works.

In short, confuse is so good that if it was more common it would probably be nerfed.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Well, to me the main reason to take the Psi pool is IW. I assumed that you wanted it as close to perma as you could get. If you just need a place for a LotG Recharge, you can go with either Fire or Ice. Those have better overall AoE damage that is a different damage type than Psi. Both Fire Blast and Ice Blast make a great attack chain with Blind-SW-Blast-SW and do more damage than Psi Blast. Fire has the up-front damage of Fireball, and then you can go with either Consume or Rise of the Phoenix or Fire Shield depending upon your needs and use Combat Jumping in the last spot for your LotG Recharge. Ice has two AoE damage powers, and Ice Shield for the LotG.

Forgot to mention, that Psi was part of the concept of my toon.


 

Posted

Quote:
Originally Posted by Ohsirus View Post
Forgot to mention, that Psi was part of the concept of my toon.

If a particular concept is fun, then that consideration trumps all else!


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control