Best Damage Aura?


Aett_Thorn

 

Posted

Of the various damaging auras, Blazing Aura, Icicles, etc....which does the most damage overall? Or are they all pretty much the same?


 

Posted

I'll take a stab in the dark and guess hot feet.

If you meant just for tankers.. dunno


 

Posted

My guess would be Blazing Aura, which does add up, and can be boosted with another power in the primary.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

All of these are at level 50 and unmodified by any enhancements.

Death Shroud: 8.9 negative damage every 2 seconds - DPS of 4.45
Blazing Aura: 9.79 fire damage every 2 seconds - DPS of 4.895
Icicles: 8.9 negative damage every 2 seconds - DPS of 4.45
Mud Pots: 8.01 fire damage every 2 seconds - DPS of 4.005

So yeah, even before you add in the +DMG from Fiery Embrace, Blazing Aura does the most damage.


 

Posted

Yup, Blazing Aura gets a bit of a boost for being in the 'offensive' primary, and because out of the original four Tanker sets, it was the only one that didn't have some sort of auto-hit Taunt aura going for it. So it got the bonus damage to help compensate a bit.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

And what adds to Blazing Aura's superiority, is the quite rare resistance against fire damage.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

If you put three recharges in Fiery Embrace you can double the damage every 90 seconds for a whole 20 seconds....

It really is not that impressive.


YMMV---IMO
Ice Ember

 

Posted

Since when did fiery embrace only last for 20 seconds?! I guess it's only 30 seconds for dominators. Still, it has the same % uptime as buildup.


 

Posted

Quote:
Originally Posted by PeterAlmighty View Post
Since when did fiery embrace only last for 20 seconds?! I guess it's only 30 seconds for dominators. Still, it has the same % uptime as buildup.
and twice the down time. It also only lasts only 10 seconds for non fire damage.


YMMV---IMO
Ice Ember

 

Posted

Add in Assault, and things get better for all damage aura's.


 

Posted

Quote:
Since when did fiery embrace only last for 20 seconds?! I guess it's only 30 seconds for dominators. Still, it has the same % uptime as buildup.
On Brutes it gives a 30 second boost as well. Just seems to be Blue Side it gives the 20 seconds.

Quote:
Originally Posted by Ice_Ember View Post
and twice the down time. It also only lasts only 10 seconds for non fire damage.
Build-Up only gives an 80% boost for Tanks. Fiery gives 100% for Fire damage (but 80% for non-Fiery). So for Fire Damage it does work out marginally better than Build Up on average.


 

Posted

Quote:
Originally Posted by Little_Missy View Post
Add in Assault, and things get better for all damage aura's.

Assault for tankers is not the best or most efficient way to boost damage. Particularly not for damage auras.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Against All Odds and Shield Charge are better than a damage Aura, especially for a solo or small team.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Smersh View Post
Quote:
Originally Posted by Little_Missy View Post
Add in Assault, and things get better for all damage aura's.

Assault for tankers is not the best or most efficient way to boost damage. Particularly not for damage auras.
Ahaaaaa .. but it *also* boosts that Spine Scrappers Damage Aura .. and the Blasters Damage Aura .. and their attacks.



Why would you not want that ?
Do you only run solo?


 

Posted

On my Ice tank icicles gets a pretty good boost from soul drain, also ice has energy absorbtion which although isn't a damage aura it has a PBAoE minor damage component, and can be spammed bout every 30 secs.



Freedom Bound!!!

 

Posted

Quote:
Originally Posted by MentalMidget View Post
On my Ice tank icicles gets a pretty good boost from soul drain, also ice has energy absorbtion which although isn't a damage aura it has a PBAoE minor damage component, and can be spammed bout every 30 secs.
Dark Consumption has a damage component. Energy Absorption does not, but it does boost your defense very very nicely and drains the spawn to zero on the second application.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Little_Missy View Post
Ahaaaaa .. but it *also* boosts that Spine Scrappers Damage Aura .. and the Blasters Damage Aura .. and their attacks.



Why would you not want that ?
Do you only run solo?
Let's see...

A Dark Armor tank has endurance issues already, and a leadership toggle would cost too much endurance, especially if said DA tank is running Tough/Weave.

A Shields tanker runs Maneuvers to stack with Grant Cover and get that much more towards the softcap, but does not have room in the build for another leadership power.

A Fire Armor tanker decides that running assault to eke out about one more point of damage per tick is hardly worthwhile.

Anyone who thinks that a 10.5% damage buff is hardly worthwhile in a teaming environment.

Tankers simply do not have any damage buffs or debuffs that can be leveraged in a team environment to make that TO's worth of damage buff truly worthwhile. It becomes purely a concept issue.

http://coh.redtomax.com/data/powers/...ault&at=Tanker


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Ice_Ember View Post
Dark Consumption has a damage component. Energy Absorption does not, but it does boost your defense very very nicely and drains the spawn to zero on the second application.
Jah mah bads Dark Consumption....somewhere in there I just forgot what I've read about EA and went with what I perceived to be true. Thanks for correcting my attempt at misinformation



Freedom Bound!!!

 

Posted

Quote:
Originally Posted by Ice_Ember View Post
If you put three recharges in Fiery Embrace you can double the damage every 90 seconds for a whole 20 seconds....

It really is not that impressive.
Thats actually pretty amazing to be able to double your dmg every minute and a half. Especially if you want to use IO sets and go for recharge.


 

Posted

Quote:
Originally Posted by Smersh View Post
Let's see...


Tankers simply do not have any damage buffs or debuffs that can be leveraged in a team environment to make that TO's worth of damage buff truly worthwhile. It becomes purely a concept issue.

http://coh.redtomax.com/data/powers/...ault&at=Tanker
Who said it has to be tankers? the thread is called Best Damage Aura.....Scraps get damage auras, heck, even certain blasters get damage auras....Leadership on a blaster or *maybe* a scrapper is in no way unreasonable.


 

Posted

Quote:
Originally Posted by DaveMebs View Post
Who said it has to be tankers? the thread is called Best Damage Aura.....Scraps get damage auras, heck, even certain blasters get damage auras....Leadership on a blaster or *maybe* a scrapper is in no way unreasonable.
if u scroll up you will see the name of this forums section; TANKERS: talk about issues related to being a Tanker here!



I think if your looking to do damage go fire. A fire fire tank does the most damage out of all the other tanks, their known for it. Now if you want to be able to tank( i mean hardcore tanking) and deal lots of damage. go stone as your defense and fire melee for your damage. Also, try Firey Aura with Ice melee. A very powerfull tank indeed.

Remember too that with firey aura you get burn, which in my situation of tanking on my fire fire, i live on burn. If you can throw burn down on top of a bunch of enemies that are locked down with say... tenacles, You will be doing sooo much damage and the enemies will try to run away but they will be locked down and you take barely even any damage.

Firey aura also has a self res that can be used to deal alot of damage if built right. If you end up taking firey aura i reccomend getting either Acrobatics and Defensive Maneuvers (Leaping power pool) or getting tough and weave (Fighting power pool)


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Desitre View Post
if u scroll up you will see the name of this forums section; TANKERS: talk about issues related to being a Tanker here!
I understand that this is the tankers section. I figured I would address the atual thread, not the forum section


 

Posted

Quote:
Originally Posted by DaveMebs View Post
Thats actually pretty amazing to be able to double your dmg every minute and a half. Especially if you want to use IO sets and go for recharge.
Play Super strength and have 80% all the time. Play Shields and have 65% when surrounded by ten mobs.

Every 90 seconds is not nearly a good enough buff.

I have a fire/ice tank and a shield/ice tank at 50. Running the same missions and using the buffs as they are up, the shield/ice is significantly faster than the fire/ice.

Shield/ice will do the mission in 5:40 on average.
fire/ice will do the mission in 9:00 on average.

It is the exact same mission set 5 times. (Thank you AE.)

Shield Charge + Against All Odds > Fiery Embrace + Burning Aura + Burn


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Smersh View Post
Let's see...

A Dark Armor tank has endurance issues already, and a leadership toggle would cost too much endurance, especially if said DA tank is running Tough/Weave.

A Shields tanker runs Maneuvers to stack with Grant Cover and get that much more towards the softcap, but does not have room in the build for another leadership power.

A Fire Armor tanker decides that running assault to eke out about one more point of damage per tick is hardly worthwhile.

Anyone who thinks that a 10.5% damage buff is hardly worthwhile in a teaming environment.

Tankers simply do not have any damage buffs or debuffs that can be leveraged in a team environment to make that TO's worth of damage buff truly worthwhile. It becomes purely a concept issue.

http://coh.redtomax.com/data/powers/...ault&at=Tanker
How does a Shield Tank not have room in it's build? Can you expand on this...


 

Posted

Quote:
Originally Posted by Ice_Ember View Post
Play Super strength and have 80% all the time. Play Shields and have 65% when surrounded by ten mobs.

Every 90 seconds is not nearly a good enough buff.

I have a fire/ice tank and a shield/ice tank at 50. Running the same missions and using the buffs as they are up, the shield/ice is significantly faster than the fire/ice.

Shield/ice will do the mission in 5:40 on average.
fire/ice will do the mission in 9:00 on average.

It is the exact same mission set 5 times. (Thank you AE.)

Shield Charge + Against All Odds > Fiery Embrace + Burning Aura + Burn
Whats your build on your fire powers? (what I mean is what are all the powers you are using with the firey aura) The reason I ask that is because ever since ED Fire tanks all have to play with strategy, you can't run in there guns a-blazin'. Also since you only ran one mission I find your test invalid because some enemies are more resistant to fire than others.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante