Best Damage Aura?
I'll take a stab in the dark and guess hot feet.
If you meant just for tankers.. dunno
My guess would be Blazing Aura, which does add up, and can be boosted with another power in the primary.
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All of these are at level 50 and unmodified by any enhancements.
Death Shroud: 8.9 negative damage every 2 seconds - DPS of 4.45
Blazing Aura: 9.79 fire damage every 2 seconds - DPS of 4.895
Icicles: 8.9 negative damage every 2 seconds - DPS of 4.45
Mud Pots: 8.01 fire damage every 2 seconds - DPS of 4.005
So yeah, even before you add in the +DMG from Fiery Embrace, Blazing Aura does the most damage.
Yup, Blazing Aura gets a bit of a boost for being in the 'offensive' primary, and because out of the original four Tanker sets, it was the only one that didn't have some sort of auto-hit Taunt aura going for it. So it got the bonus damage to help compensate a bit.
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And what adds to Blazing Aura's superiority, is the quite rare resistance against fire damage.
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If you put three recharges in Fiery Embrace you can double the damage every 90 seconds for a whole 20 seconds....
It really is not that impressive.
YMMV---IMO
Ice Ember
Since when did fiery embrace only last for 20 seconds?! I guess it's only 30 seconds for dominators. Still, it has the same % uptime as buildup.
YMMV---IMO
Ice Ember
Add in Assault, and things get better for all damage aura's.
Since when did fiery embrace only last for 20 seconds?! I guess it's only 30 seconds for dominators. Still, it has the same % uptime as buildup. |
Build-Up only gives an 80% boost for Tanks. Fiery gives 100% for Fire damage (but 80% for non-Fiery). So for Fire Damage it does work out marginally better than Build Up on average.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Against All Odds and Shield Charge are better than a damage Aura, especially for a solo or small team.
YMMV---IMO
Ice Ember
Why would you not want that ?
Do you only run solo?
YMMV---IMO
Ice Ember
Ahaaaaa .. but it *also* boosts that Spine Scrappers Damage Aura .. and the Blasters Damage Aura .. and their attacks.
Why would you not want that ? Do you only run solo? |
A Dark Armor tank has endurance issues already, and a leadership toggle would cost too much endurance, especially if said DA tank is running Tough/Weave.
A Shields tanker runs Maneuvers to stack with Grant Cover and get that much more towards the softcap, but does not have room in the build for another leadership power.
A Fire Armor tanker decides that running assault to eke out about one more point of damage per tick is hardly worthwhile.
Anyone who thinks that a 10.5% damage buff is hardly worthwhile in a teaming environment.
Tankers simply do not have any damage buffs or debuffs that can be leveraged in a team environment to make that TO's worth of damage buff truly worthwhile. It becomes purely a concept issue.
http://coh.redtomax.com/data/powers/...ault&at=Tanker
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Let's see...
Tankers simply do not have any damage buffs or debuffs that can be leveraged in a team environment to make that TO's worth of damage buff truly worthwhile. It becomes purely a concept issue. http://coh.redtomax.com/data/powers/...ault&at=Tanker |
Who said it has to be tankers? the thread is called Best Damage Aura.....Scraps get damage auras, heck, even certain blasters get damage auras....Leadership on a blaster or *maybe* a scrapper is in no way unreasonable.
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I think if your looking to do damage go fire. A fire fire tank does the most damage out of all the other tanks, their known for it. Now if you want to be able to tank( i mean hardcore tanking) and deal lots of damage. go stone as your defense and fire melee for your damage. Also, try Firey Aura with Ice melee. A very powerfull tank indeed.
Remember too that with firey aura you get burn, which in my situation of tanking on my fire fire, i live on burn. If you can throw burn down on top of a bunch of enemies that are locked down with say... tenacles, You will be doing sooo much damage and the enemies will try to run away but they will be locked down and you take barely even any damage.
Firey aura also has a self res that can be used to deal alot of damage if built right. If you end up taking firey aura i reccomend getting either Acrobatics and Defensive Maneuvers (Leaping power pool) or getting tough and weave (Fighting power pool)
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Thats actually pretty amazing to be able to double your dmg every minute and a half. Especially if you want to use IO sets and go for recharge.
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Every 90 seconds is not nearly a good enough buff.
I have a fire/ice tank and a shield/ice tank at 50. Running the same missions and using the buffs as they are up, the shield/ice is significantly faster than the fire/ice.
Shield/ice will do the mission in 5:40 on average.
fire/ice will do the mission in 9:00 on average.
It is the exact same mission set 5 times. (Thank you AE.)
Shield Charge + Against All Odds > Fiery Embrace + Burning Aura + Burn
YMMV---IMO
Ice Ember
Let's see...
A Dark Armor tank has endurance issues already, and a leadership toggle would cost too much endurance, especially if said DA tank is running Tough/Weave. A Shields tanker runs Maneuvers to stack with Grant Cover and get that much more towards the softcap, but does not have room in the build for another leadership power. A Fire Armor tanker decides that running assault to eke out about one more point of damage per tick is hardly worthwhile. Anyone who thinks that a 10.5% damage buff is hardly worthwhile in a teaming environment. Tankers simply do not have any damage buffs or debuffs that can be leveraged in a team environment to make that TO's worth of damage buff truly worthwhile. It becomes purely a concept issue. http://coh.redtomax.com/data/powers/...ault&at=Tanker |
Play Super strength and have 80% all the time. Play Shields and have 65% when surrounded by ten mobs.
Every 90 seconds is not nearly a good enough buff. I have a fire/ice tank and a shield/ice tank at 50. Running the same missions and using the buffs as they are up, the shield/ice is significantly faster than the fire/ice. Shield/ice will do the mission in 5:40 on average. fire/ice will do the mission in 9:00 on average. It is the exact same mission set 5 times. (Thank you AE.) Shield Charge + Against All Odds > Fiery Embrace + Burning Aura + Burn |
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Of the various damaging auras, Blazing Aura, Icicles, etc....which does the most damage overall? Or are they all pretty much the same?