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Posts
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Joined
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The MMO community mostly consists of trend slaves and masochists. People thought Everquest was everything a MMO 'should' be and are afraid of anything different. Then WoW came along and made most people assume it's the only MMO worth knowing.
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Note that if you later buy the full game and get the Science pack, you'll be able to change your default body type and height at certain Tailors (generally ones marked as Cosmetic Surgeons.
Also, being on a trial account you're level capped at 14, so you won't be able to unlock the additional costume slots... unless you get the Halloween salvage from the event currently going on and trade it in for a second slot (see Annah, a witch just south of the train station in Croatoa for heroes, or Granny Beldam, another witch on a small island in Nerva). Though by the sound of it, you might already know that. -
You could pick up some comic books and see if there's any colour schemes worth copying or taking inspiration from.
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Given our complaining, they may well change the power before release.
Although I can imagine that kind of stealth power being great for going afk and not coming back to find a dead character. -
Pandora's Box is supposed to be more of a meta-origin; it's not necessarily magic, but destiny. It causes more lab accidents to give people superpowers, more mutants to be born, scientists to invent super-technology, aliens to land and more people to learn magic.
It's basically an 'interesting times' on-off switch for superpowers, and the main reason why Primal Earth differs from the real world. -
The first time I played this game, I did a lot of levelling from trick-or-treating with my very first character. I really don't see the issue.
Yes, it can be hard for lowbies to pull their weight with the higher levelled ones, but not really that hard. You just gotta be aggressive. -
Quote:This is why I love ToTing with large teams. To hell with plot or tactics, just keep clicking that door to make more assorted monsters come out and go nuts.I have to disagree here about as much as it is possible for one person to disagree with another short of coming to blows. When it comes to combat in fighting games (and let's face it, that's what City of Heroes is), there is NOTHING more important to me than a good, nice, spectacular fight where I face off against hordes of enemies. There very much IS a difference between fighting 3/5 enemies and just fighting one, and it's a difference like between night and day.
Recently, for instance, tweaked my difficulty from 0x2 to -1x3, and I cannot DESCRIBE how much more exciting the game has become. Before on the old Tenacious, over half of the things I fought were either a single +1 lieutenant or a +1 lieutenant and a +1 minion. If I was lucky, I would get three +1 minions. I outright did a little dance every time I struck the six even con minions spawns, because they were so cool. Now... Now EVERYTHING comes in big spawns. I played a Scrapper against that, and I literally could not stop giggling like a moron the entire time. If there were psychiatrist in the room, I would probably have been committed. It was THAT much fun just running into huge spawns and laying some serious smackdown. I couldn't stop giggling and thinking how cool this was and wishing it had been like this all along.
Fighting multiple enemies at once is the quintessential combat characteristic of this game that keeps me here. Battle mechanics aren't all THAT exciting, but DAMN if fighting huge hordes of bad guys isn't just too awesome to worry about anything else. -
Quote:Well, go into the 'keymapping' tab of the Options menu, and you'll have the option to switch to a Joystick control scheme. That has some default bindings and has the bonus of not screwing up your keyboard control scheme, although you'll probably want to map your own controls as it suits you.Anarchy and Backfire, I got a XBox360 wired controller for a few games I own and to make the times I play Champions Online (yes I know, boo hiss, get it out of your system) and am very intrigued by the keymapping you're talking about.
Would you be able to provide a little walkthrough (I have XPadder, btw) of how to set it all up? Very interested in giving it a go.
S.
Note that you'll probably be switching between gamepad and mouse a fair bit to enter missions and such, and if you're playing a support or ranged character who relies on good targeting, you're better off with the keyboard and mouse. The gamepad is basically a novelty. -
Quote:I do the same thing with the Start button! Except with the tray-switching mechanic I can map it to whatever power I don't want to use lightly: Rest, nukes, temp powers, etc.I've used controllers to play for the last 3 years, actually the two that have been mentioned so far. The logitech dual shock clone until the wires frayed and started crossing buttons and now a 360 controller.
To get around the 360's shoulder button/right analog mix up I used a keymapper called xpadder. The controller sends different signals for the buttons but for some reason the drivers mix it up.
What i've done for both is, the face buttons are 1-4, the shoulders are 5-8, start and select become 9 & 0. That way every power is available, and by placing stuff like self destruct or end crashing nukes into the start and select, I have to reach a little for them. It has cut down on alot of accidental exploding. The right stick becomes forward, back and strafes with pushing it in for jump. Left stick is camera movement and pushed in for 1st inspiration. The D-pad becomes up - target next enemy, down - target nearest enemy, left - previous power tray, right - next power tray. With this set up the keyboard is to chat and the mouse for placement powers like rain of fire/arrow or teleport and to sort inspirations.
It works out well for most powersets and ATs. Makes playing Kheldians a little easier and quick but something like a fire/storm controller is a little clunky having to use the mouse so often.
I don't think I'd use the controller for Blasters, Defenders and the like, who rely more on precise targeting and communication. I mainly got it to make Scrappers and Brutes play like beat-em-ups. Incidentally, I'm working on a AE arc that's a homage to old school beat-em-ups... heh, an all-gamepad superteam would be awesome.
If I didn't mention before, I've also mapped the D-pad to the Inspiration menu. Of course this means that tier 5 doesn't fit, so I put all the ones I don't want to use for whatever reason there. -
I don't think any AV would last long under 8 Ignite patches.
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Quote:Yeah, I'm one of those ToTers. 'Click door, recieve enemy, FIGHT' is pretty much my perfect time. Especially since my connection is slow and it takes a while for missions to load. And I recently got a gamepad which makes melee toons much more fun.OP said
... I'm torn here. I want to mock the OP for lack of specifics, but I know that if the OP had given specifics, some tiny irrelevant specific point would have become the entire discussion.
There are a lot of people for whom ToTing is the perfect activity; walk up and down the street while someone shovels monsters at you in neverending stream. Any slightly difficult tasks ("find the mission door under Brickstown", "unlock your level 35 SO's", "do more than one mission to get your contact's cell number", etc.) have been complained about nonstop since early 2004- and most of them have been 'fixed'.
My point is that any time you DO have a faintly nonstandard interaction ("do this mission in the RWZ without triggering the Death Ambush") people hate it to death. -
Quote:I've no idea, I considered getting a wired 360 controller but I thought they were a tad overpriced, and I don't really like the layout they use. I think it'd be more or less the same, though the game doesn't seem to recognise multiple button-presses on a controller.This Logitech control pad, how does it stack up against a wired Xbox 360 controller? That's what I've got, and it's pretty tight from what I've found. The only problem is that it treats the analog shoulder triggers as a third axis for the left control stick, which effectively means that if you hold both the controller thinks neither of them are held.
Note that I've not used the 360 controller for CoH. -
I'm pretty sure what this means:
Co-op Hami raid! -
Er, Hamidon existing is kinda necessary for the DE's existence, the ones in this world are basically extensions of its will.
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Inspired by a dream of playing this game as God Hand-style beat em up, today I went out and traded some old DS games for a Logitech dual analog gamepad, and I just spent this afternoon creating a MA/Willpower scrapper as a beat em up tribute (his origin shamelessly stolen from Cheetahmen 2).
Anyway, luckily there's a Joystick control scheme option that works fine for gamepads, but I still needed to heavily customise it to create a viable control scheme. I'd like to explain it using the PS2 controller as a reference, since the gamepad is basically a Dual Shock with no rumble.
The two joypads control movement and camera respectively, like a standard third person shooter should do, and clicking down the sticks targets the next enemy, or the next ally for the right one. The front buttons are mapped to the four attack slots, with L1 having the fifth slot (R1 is Jump), and Start being slot 10, which is used for powers I don't wanna use lightly.
Now, where things really get interesting is L2 and R2- I've mapped those to cycle between power trays, giving me different 'modes' of a sort. I have access to six powers in each 'mode', which so far includes Attacks, Travel (travel powers, Sprint, etc), Teleporters (Pocket D, mission porter), Team (Tarot cards) and the last one (Self Destruct mapped to Start). Once I get the toggle powers I'll add a Defense mode. Since he's only level 3 so far I've still got a lot of work to do, but it's a start. I've tested him out fighting stuff and it works well. -
Being able to knock down flyers is very satisfying too.
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Quote:The problem is, advertising is expensive, celebrity endorsement is even more expensive, and advertising campaigns are good for short-term boons, not for an ongoing product. WoW can afford TV ads because it's freaking WoW.I tend to agree with so many of the posters above; I don't think neither the cost to buy "Going Rogue" nor the cost of the monthly subscription to be so high, that we are loosing players. If we are loosing players, is because new games are being released, and folks just want to try them; thus not a reflection of how good or bad CoX is. I been listening to the chat at Champions and I am starting to see players returning back to our family from Champions on Line, Warhammer and even AION.
Now how do we grow our game, that is an awesome question to make. Pragmatically, COX lacks true national TV advertisment such as WoW does. Imagine getting a few celebrities endorsing CoX, and watch our numbers explosively swell. Imagine Megan Fox as a Dominatrix, The Rock as a Tanker... mmm, I like that..Can you smell what the Rockster is cooking?
Giggles
Stormy -
I've had someone give me 2mil inf just because I was complaining in broadcast about being broke. People are generous.
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All the 'dark' powersets are generally considered oddballs compared to other sets in their category. They're also all considered good sets that bring a variety of effects to the table. They'll need a different mindset but you will be rewarded.
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There's a reason Defenders have damage secondaries: Sometimes, the team needs more than a buffbot.
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PvP? Hah. This game tends to warn you in big red letters whenever you're doing anything remotely related to PVP, and none of the newer content really relates to it.
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I have no idea what the heck is going on around here.
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What the heck is it with you people and factions and tags?
That said, sign me up for the Pantsless.