Pinkpup

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  1. I think some people overlook the mindset of the player. For when I play my emp defender, I keep a close eye on the rest of the team. Not only where their green bar is at, but where they are and how many enemies are near. In other words, I'm proactive instead of just spamming heals.

    As for my toons using Destiny... if I get you, great. If I miss your toon with my buffs, not going to worry about it as I go back to blasting and smashing.

    So while in certain teams made up of the same players who played with each other for some time, Incarnate could certainly replace someone playing a emp.

    But in PUGs, no...not without lots of teamwipes.
  2. Pinkpup

    Help a Noob

    Ok, my last attempt on your build. I tried to save all the stuff you liked while getting rid of a few I don't think you need. You got six solid attacks, and now some Defense and Resistance when Moment of Glory is down (which is going to be 45 seconds on both builds). I did cut back on your globe recharge, because I'm thinking you're at diminished returns there. While Energy Mastery is all nice and good, its my opinion you really don't need any more attacks (and if you want a range to single pull, get a temp power attack like pistol), and Physical Perfection rocks and all... but it does nothing for your major weakness, living pass the alpha strike.

    This build has with just Tough/Weave/Maneuvers - a S/L defense of 20%, and Ranged of 15.9% and AOE of 18.7%. And a Resistance of S/L of 34% for those times that you don't have Moment of Glory going. And Assault will give you and your buddies a extra 10% to damage.

    Plus you can build mine for the price of one set of melee purples you had in yours.

    And you 'WANT' at least one Force Feedback: Chance for +Recharge in all your builds... its that good. But only one, due to the cool down and such.

    Your Fly speed is the same, around 85 mph with afterburn.

    So while this build could use a little fine-tuning, its still a solid build in my mind and far cheaper then the last few you posted.


    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Billybrute: Level 50 Science Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership

    Villain Profile:
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 1: Fast Healing -- Mrcl-Rcvry+(A), RgnTis-Regen+(31), Heal-I(45)
    Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(46)
    Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(43)
    Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(7)
    Level 8: Rib Cracker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(37)
    Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
    Level 14: Fly -- Flight-I(A)
    Level 16: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal(45)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45), FrcFbk-Rechg%(46)
    Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), ResDam-I(21), ResDam-I(42)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(50)
    Level 24: Boxing -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Acc/Dmg(25)
    Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Rchg(50)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-EndRdx/Rchg(42), Aegis-ResDam/Rchg(48), Aegis-ResDam/EndRdx(48)
    Level 32: Crushing Uppercut -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(33), BrutesF-Acc/Dmg/Rchg(33), BrutesF-Acc/EndRdx/Rchg(33), BrutesF-Acc/Dmg/EndRdx/Rchg(34), BrutesF-Rchg/Fury(36)
    Level 35: Afterburner -- LkGmblr-Rchg+(A), Flight-I(36), Flight-I(46)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    Level 47: Revive -- Numna-Heal(A), Numna-Heal/Rchg(48)
    Level 49: Assault -- EndRdx-I(A)
    Level 50: Spiritual Boost
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run



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  3. Pinkpup

    Help a Noob

    You have to excuse me, on my ipad here so don't have my Mids to check-up on some of this.

    Quote:
    I'm unsure where I was 'capped', can you give a bit more detail?
    Capped means you reached certain limits within game that you're can't surpass. One most folks know is the 'Rule of Five', which is the reason folks don't run around with six LoTG 7.5 to recharge. Same with recipe set bonus, and if you go far top right on Mids, click on the tab that shows all the set bonus totals, it always so those capped in red.


    Quote:
    It seems to be the ballpark figure anyway.
    It be cost, but on a few of this you're going to have to wait a week or two before you get the buy.

    Quote:
    How does that help Hasten?
    Sorry, grammer screw-up on my part in the rush.

    Quote:
    You also lowered the amount of recharge quite a bit. You basically have the same numbers with Hasten, as I had without Hasten. I'll need to study your build in detail to see what I gained instead, I didn't notice anything obvious except some Defence.
    While there is a possibility the new Mid's version is messed-up, when I checked your build you were capped in twice in Doc Wounds and once in Crushing Impact. I took those out, since neither was giving you a recharge set bonus. So instead, you got all the healing procs and your defense up to around 10%. And I think you misunderstand how Hasten works, it adds to your globe recharge. So while I did take you down from 90% to 70%, hasten adds another 70% for a grand total of 140%. While Hasten isn't perm (which means the recharge of the power and its duration are near the same), the FF proc (10% to recharge) will fix that when it fires.

    Quote:
    If I follow your advice, my speed drops from 79 to 71 mph?
    I'm going off what Local Man was saying in the Troller forum, on how fly speed was now capped. And really, game-wise, unless you're racing someone the 8 mph shouldn't be such a big deal. At best, it might cut a few seconds off your travel time.



    Quote:
    Mid's doesn't seem to understand this. It only shows me empty slots. I can't find these Enhancements anywhere. Were they added very recently, and am I therefore missing them, because I use the Mac version of Mid's, which is one version behind?
    You need to update your Mids, but those are the new ATO people were talking about. Each class has their own, with set bonuses that fit the class. The brute's has a proc that will add to their fury. To check them out, just go to Auction House and click were you buy crafted IOs.


    And since I did this build on the fast, I mostly want it to give you some ideas more then just follow it blindly. It has a few problems itself, and I don't know your style of play.
  4. Pinkpup

    Help a Noob

    Fixed, you were capped in a few places and I switched some stuff around. I hate to say, I doubt you could bring this one in under 2 billion because Numina's Convalescences are a bit pricey. But I did get your Defense/Resistance up a bit, which should help Hasten which is better then Revive (since there are many ways to revive yourself in the game now).

    But let it be noted, I only have one brute (ss/fa).

    Added Note... put the Freebird Stealth Proc in FLY!
    Added, added Note... Afterburner - replace the fly io with a LoTG defense (so you get the 10% to reg set bonus, since you should still be capped with flight speed without the fly io).



    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    My Fixed: Level 50 Science Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(21)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/Rchg(46)
    Level 2: Heavy Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(19)
    Level 4: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7)
    Level 6: Sweeping Cross -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(11), BrutesF-Acc/Dmg/Rchg(11), BrutesF-Acc/EndRdx/Rchg(13), BrutesF-Acc/Dmg/EndRdx/Rchg(36), BrutesF-Rchg/Fury(37)
    Level 8: Rib Cracker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(25)
    Level 10: Reconstruction -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(27), RgnTis-Heal/EndRdx/Rchg(34), RgnTis-Regen+(39)
    Level 12: Dull Pain -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(29), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(50)
    Level 14: Quick Recovery -- EndMod-I(A), EndMod-I(19)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(21), Numna-Heal(37), Numna-EndRdx/Rchg(42)
    Level 18: Spinning Strike -- FrcFbk-Rechg%(A), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
    Level 20: Resilience -- ResDam-I(A), S'fstPrt-ResDam/Def+(27), ResDam-I(40)
    Level 22: Fly -- Flight-I(A)
    Level 24: Afterburner -- Flight-I(A), LkGmblr-Rchg+(29)
    Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(39)
    Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(43)
    Level 30: Combat Readiness -- RechRdx-I(A)
    Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 35: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(36)
    Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(46), LkGmblr-Rchg+(50)
    Level 41: Laser Beam Eyes -- Decim-Acc/Dmg/Rchg(A), Decim-Build%(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg(43)
    Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dam%(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 0: High Pain Threshold
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



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  5. Pinkpup

    Help a Noob

    I can answer the first question;

    Five Doc Wounds has a set bonus of 5% to global recharge, and extra recharge is always good.


    As for one billion being an costly build, most of mine are around 3 billion and I have online friends that are around 5 to 10 billion builds on the average. As in life, once you get a little money its easier to make more with just keeping a eye on the market. With yours, likely you could bring it in under the 1 billion mark with a little effort. Likely the most costly IO set would be the ATO for Brutes, but it still would be far less then most purple or PVP melee sets.
  6. Quote:
    Originally Posted by Black_Assassin View Post
    But the OPs question did prompt me to make a build and it costs somewhere in the region of 10bn No expense spared ofc...but then you would be farming along time to generate the build for the farmer...:S ugh vicious circle
    Worst thing is, you start thinking amounts of cash that use to impress become a target for scorn. For me right now, if you have less then 300 mil on a toon, I consider you poor if not downright homeless.

    Buy we really should make a 'super fire/kin' to slap on the forums every time someone says 'cost is no limit'... and get the good old 'wtf' back from them once they look it over.

    Plus April 1st is coming.
  7. Not to disagree with anything Local Man just said, it still be fun to make a crazy cost fire/kin just for folks who say "cost is not a issue".

    It would be kindly interesting (at least to me) how costly the build would end-up with a mix of purples, pvps, and hami IOs. Not that I would ever spend 10 billion on any of my builds, since I don't have a 'main' character to lavish on.
  8. Quote:
    Originally Posted by Dizzy_Dazzler View Post
    Maybe when summoning the bomb you get a pet bar on the screen with a nice detonate button to blow it at the right time... But would nicer to drop the bomb idea and replace with orbital cannon nuke as device holder have awesome romote to control weapon platform satalite
    So what is going to be the trade off?

    Cus right now, time bomb gets good damage because it is such a ***** to use. Get rid of that, and what happens... less damage, smaller area of effect, higher endurance cost, etc, etc.
    We can't just expect the devs to toss the restrictions and not have some of the good stuff removed as well.
  9. The main reason I rather see a build from you instead of just throwing up one for you to use is it answers alot of questions about you. What's important to you, what io sets you like, etc. For alot of this is personal preferences, and you're going to have to make some judgements based on what is important to you. And putting a little work in tell us you're serious about it.

    And even with having a ice/kin and a fire/storm (both 50), I don't have a clue to what you're looking for. One is built for max team support, the other is for farming. Both are fun to play, but they may be not what you're looking for.

    <shrug>

    So by giving us your build, we got something to work off.
  10. I would advise for you to look around the forums for ideas, and the varies guides. Work out a few builds on Mids, till you get one you like and then put it up on the forums for us to polish.

    Be sure to look for anything from Local Man, he always has good advise on storms.
  11. Yawn....not this again.

    Yes, if the Devs toss the interrupt I would like time bomb better.. even give its timer a extra 15 seconds so I could lay more landmines.

    But time bomb does work!

    So why would the devs waste the time on 'fixing' a power that isn't broke. Hell, I can think of two dozen things I rather have fix first. In fact, if we have a vote on the forums on things that needed to be fixed, not sure if Time Bomb would even be in the top 100.

    Yes, its a skippable power. I have it on my dev blaster but not on my trap fender. I use it rarely, but then there are alot of powers I have that I use rarely. Time Bomb isn't the best, but then it isn't the worst either.

    And its not like even if they do fix Time Bomb to whatever crazy level you wish, its not going to make Device any more popular to play. I created my ar/dev blaster as a joke, and was always going to delete her till I got to 32 lvl and started to have fun. Now I mostly play her in the varies respec trials so I can trip mine the reactor (with my recharge, I can only get 12 out before they start blowing). It may be stupid, but I like stupid fun from time to time to keep me from becoming all serious about a mere game.
  12. You could use Burn-out/Auras in a League Trial or a Hami since auras do have a limit to how many they can buff. So my advise is if you can crowbar it into your build without too much trouble I would go ahead and do it. Having two ABs up at once alone is worth it...
  13. Since I have both a ice/kin and a kin/ice, I guess I can respond somewhat to this question. So your first answer would be, check what other folks are playing. That is usually a good clue to which is the better choice. While folks keep talking up sonic, you don't see that many on teams in my experience. Yes, they're great with AVs and GMs but so are alot of other power sets. As for most mobs, alot of the teams I run with don't give you alot of time to do more then a single attack chain on most. Really once you hit FS, its mop the floor time.

    So of the two, I had alot of fun with my ice/kin... one of the safest toons I ever played. And hell, I even enjoyed playing her when I had to SB everyone on the team one at a time! Problem is, she doesn't keep up with the rest on damage once pass 38th level. But she still was the funnest character I ever leveled, even back in the days of when Hollows was a nasty zone. I was so sad the day I outleveled Hollows, cus I was having so much fun fighting Igneous.

    My kin/ice fender is more a theme build on max slowness vs mobs and such. Likely she see a delete here sooner or later.


    But it should be noted, I'm not a member of "trying to be everything for the team" club. Kinetics brings alot to the table already, so if sonic doesn't seem fun to you then don't keep playing it just because it brings a little more to the team. I much rather have someone having fun then someone that feels that they must play a certain class or power set. The game is enough of a grind some times, we don't need to add to it.
  14. Quote:
    Originally Posted by DJ_pl0x View Post
    Can you define "purple farmer"?
    Purple Farmer, a toon that farms for purple recipes drops only.
  15. I pretty much agree with what MisterD had to say, with adding a little more;

    Snow Storm - treat it like Gale with just one slot and give it a endurance reduction. Outside the rare boss or av, I almost never use mine.

    Steaming Mist - I use a mix of res and def in mine, depending on what I need.

    Lightning Storm - is your friend! Its great to have above you, cus it takes care of the guys trying to sneak up behind you. So Recharge-Recharge-Recharge if possible, so you can get two out.

    Freezing Rain - there I disagree with MisterD, because its debuff is pretty good already and any slotting won't make it much better. So go recharge to the max, since the debuff does stack and if you got any room left... go with some procs (per Local Man's good advise).

    And yes, you want to stay far, far away from any KB IO sets. While the set bonuses are good, they're not so good with damage and you don't need to add to any complaints from your teammates when you make a mistake and start tossing mobs around. Knockdown is fine, knockback will drive some people nuts!
  16. It use to be 'SOP' on the Kheldian forum to tell firsttimers to play a Peacebringer before moving to a Warshade. The self heals in a PB make lower levels a bit easier, even if past level 38 a warshades being to outshine the PB big time. Of course now with the change in Light Form, that might not be true anymore.

    In teams, let someone in the team kill the quantums. Solo, they got to be your first target to take down even if you got to burn your inscp tray bare. Don't let them stun you, that's the worst.

    Read up on binds, and use them... they will make your life fair easier.

    As to the old days, I still remember during a Frostfire in Hollow. In the room you get the key (its 'L' shape), and there being two cysts were we couldn't see them. In door, agg mobs (two down, one or two on second).... and getting blasted by the cysts before even noticing them. After a few team wipes, we reset mish and tried again.
  17. Traveling a path less traveled is fine and all, and I myself have many non-traditional slotted toons... I got to say, I think this one I would have left in Mids to shake my head at months later at some of the dumber choices I had made.

    But ok, here we go even if I'm a bit late.

    Stamina is slotted too late, then overslotted for someone with Transference. I would advise two max, at around 10th level.

    Hasten - its fine with giving 2 starting out, but I would wait till later to give it the third slot so you don't cause yourself unnecessary endurance problems.

    Health - two slot it, with a proc and a heal for the set bonus.

    Shark Skin - for S/L res, needs to be earlier and slotted some more to hit softcap of 45%.

    Dark Blast/Gloom - you really need to slot damage IO here since you're not really getting that much in the debuff (14.77% - 59 pts of damage). With just two Debuff IOs, and four damage you can take Dark Blast from -9%/59 to -11%/87pts with two set bonuses that add 10% to your ACC.

    Maneuvers/Tactics - I would say too early, and overslotted but that more a personal opinion.

    Assault/Vengeance - I would drop both of those, because FS will likely hit the cap for damage so Assault won't be helping (but not 100% sure of that), and if you got a good enough team then deaths really shouldn't happening that much. Usually on my Dark/Rad fender, its me doing the dying.

    Moonbeam - its a pretty good attack for a snipe with Sting of the Manticore slotted in it. My dark/dark corr uses it all the time, even in melee.

    Tenebrous Tentacles - I would reslot it, cus right now you are just geting a 40 sec duration on the hold. Since you got the cash, go two Grav Anchors (hold and proc) and then 3 Positron's Blast + its fire proc... that ups its damage to a possible 94 pts with a 34 sec hold (and chance to stack).

    Hover - overslotted for minimal gain.

    Nightfall - switch to damage IOs for the same reason as with Gloom.

    Transference - way, way overslotted! On mine, I think I have two crafted acc and end... more then enough. Heck, you could 'frank-slot' with three acc/end from the varies sets.

    Burnout - more recharge, but you may consider just dropping it. Not really seeing the game changing move that this toon can do that would turn a battle around. Almost all of your powers are pretty fast, outside of Blackstar...so unless you want to do two 'booms!' real quick, I might reconsider.

    Blackstar - unless you got purples to burn and no place better for them, I might just go for the cheaper Obliteration set.

    Torrent - Yes, knockback... but you got two holds, and the Force Feedback set is pretty nice when you add in the proc for the chance for recharge.
  18. Of all my aoe toons (fire/fire blaster, ss/fa brute, etc), the wildest was my fire/storm/psi troller. Almost all aoe base attacks (I think I got only two single target attacks), using the fire imps as mere meatshields, the fun of consistent blue bar crashing, and the ability to agg a whole room without even trying.

    But with a little work and cash, a fire/storm troller can be amazingly fun to play. Plus they're never boring, like say my ss/fa brute. And you're even useful to a team besides just being a damage bot due to your debuffs.


    And add to the mix, you don't see alot of them running around.
  19. Here is my try, better buffs and faster recharge. While you can do better on what levels to slot in which powers ( I was doing it quick), its still a good build for at least some ideas on how you may want to do it yourself.



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  20. Its time I respec my good old PB, that I use to love to play years ago. So please review it and offer suggestions, before I get a chance to screw her build up again.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dawn of Hope i21 with Burnout: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership

    Hero Profile:
    Level 1: Glinting Eye -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg(19)
    Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
    Level 2: Gleaming Bolt -- Volly-Acc/Dmg(A), Volly-Dmg/EndRdx(5), Volly-Dmg/Rchg(39)
    Level 4: Essence Boost -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(5), Mrcl-Heal(42), Mrcl-Rcvry+(45)
    Level 6: Bright Nova -- Frbd-Stlth(A), GSFC-Build%(17)
    Level 8: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(50)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 12: Super Speed -- Zephyr-ResKB(A)
    Level 14: Burnout -- RechRdx-I(A)
    Level 16: Radiant Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(48)
    Level 18: Incandescent Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(48), FrcFbk-Rechg%(50)
    Level 20: White Dwarf -- ResDam-I(A), ResDam-I(25)
    Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(46), Dct'dW-Rchg(46)
    Level 24: Quantum Acceleration -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
    Level 26: Solar Flare -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg(42), Oblit-Dmg/Rchg(46), Oblit-Acc/Rchg(48), Achilles-ResDeb%(50)
    Level 28: Pulsar -- Amaze-ToHitDeb%(A), Amaze-Stun(37)
    Level 30: Inner Light -- HO:Membr(A)
    Level 32: Photon Seekers -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg(33)
    Level 35: Dawn Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 38: Light Form -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39)
    Level 41: Stealth -- LkGmblr-Rchg+(A)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A)
    Level 47: Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Conserve Energy -- RechRdx-I(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
    Level 1: Brawl -- Empty(A)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Winter-ResSlow(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Combat Flight -- LkGmblr-Rchg+(A)
    ------------
    Level 6: Bright Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19)
    Level 6: Bright Nova Bolt -- Volly-Acc/Dmg(A), Volly-Dmg/EndRdx(7), Volly-Dmg/Rchg(15)
    Level 6: Bright Nova Detonation -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(9), FrcFbk-Rechg%(15), Achilles-ResDeb%(45)
    Level 6: Bright Nova Scatter -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Posi-Dam%(13)
    Level 20: White Dwarf Antagonize -- Zinger-Dam%(A)
    Level 20: White Dwarf Flare -- Armgdn-Dmg/EndRdx(A), FrcFbk-Rechg%(21), Achilles-ResDeb%(27), Armgdn-Dmg(31)
    Level 20: White Dwarf Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Dmg/EndRdx(31)
    Level 20: White Dwarf Step -- EndRdx-I(A)
    Level 20: White Dwarf Strike -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx(29), T'Death-Acc/Dmg(31)
    Level 20: White Dwarf Sublimation -- Numna-Heal/Rchg(A), Numna-Heal(23)



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  21. Thx... will do that macro just so I have a chance to lay some more debuffs down before it goes off.

    But you're correct, I rely on chance with my demons aoes to light up my oil slick. And thinking about it, the delay wasn't that bad.... maybe 5 to 10 seconds. A bit stupid of me, but in my defense... it was all those special effect flames on my demons.

    A con job, I'm telling you....you just can't trust demons!
  22. I'm often surprised how long it takes my demons to light-up mine when I play my Demon/TA MM.
  23. Neutrino Bolt - I agree, go procs...its your little machine gun.
    Assault - Not sure if I would go Assault with all the rest of your buffs.
    Fortitude - Recharge, recharge, recharge! Better to get it on as many team members as possible, even if its just the default. In mine, I got the LotG globe recharge, End/Recharge, and then two Hami IO that give recharge/ +to hit / defense.
    Tactics - I never go beyond 3 slots with Tactics, but that's me.
    Irradiate - While I know alot of folks would disagree, I only have 3 Achilles' Heel set here. Damage is the base 41 pts (per Mids) but the debuff is a good -53% on defence.
    Electron Haze - I would take this power and use it in my attack chain just for this one IO... Force Feedback: Change for +Recharge.
    Recovery Aura - I just have 3 crafted recharge IOs, and two End because I rather have it up as often as possible even if I only do 366% instead of your higher number.
    Regeneratioin Aura - Same as mine...
    Adrenalin Boost - Same as Recovery Aura, get it recharged as fast as possible. Mine has 3 crafted recharge IOs, one Heal, and one End. With iPowers now, alot of people don't really need the heal or endurance, but haven't met one that didn't like the Recharge + that AB brings.
    Atomic Blast - While I hate to disagree with Doom, I wouldn't take it because at 50th you can take a nuke with your iPowers. I uses to have a nuke with my emp, and used it quite often but it did cause me problems at times with the drain. Better just to skip it and take Judgement instead for the big boom.
    Resurrect - I would keep it , and at 50th too. While there are a ton more ways to revive then when I first started playing... its nice to have the good old res ready for a quick return for one of your teammates.

    Fly - I use a Freebird/Stealth here.
    Burnout - a nice little tool to have if the battle goes south on you.
    Hasten - Max is 3 on recharge.
  24. The first four 'irritates' on your list can be cured by Incarnate Powers. BAFs for a fire/storm are a walk in the park, since they can do a choke point by themselves. Even better if you can convice a emp to keep the loving coming your way with perm AB.
  25. After playing my fire/storm since before Cardiac Core and always having to carry a boatload of blues to do anything after the first mob, here is my advise;

    Char - toss the Lockdown-proc. You got enough holds to stack without rolling the dice just for a chance of a extra hold. Personally I have my Lockdown-proc in Cinders, and it is fun to watch 2 to 3 members of the mob get their little sparkly cage... but really the proc duration is so short that unless its a "I'm so screwed!" moment, you don't really need it even there.

    Freezing Rain - Local Man has brought me around to his view on Freezing Rain and its slotting. Which is recharge, recharge, recharge.... and maybe a proc or two if you got room. So I would go with Oedipus Tex's build on these power.

    Teleports - I like teleport, have fun with teleport... yet you need to toss them from this build. Better to just go for some mules for some LoTG- recharges.

    Hurricane - In my farm build, I don't have it. Really after a purple slotted Flashfire, the duration is long enough to even get the last remaining boss close to death. Now on teams, there is many-a-days I wish I had hurricane but you can live without it.

    Lightning Storm -I'm a huge fan of LS, and wish I could get my recharge where I could have two up all the time. But sad to say, I can only keep up two for a narrow 20-ish second window. But I would advise, toss the hold proc... again its all cool but its duration is so short that I rather have the damage/end/recharge/etc over it.

    Fire Mastery - Not the best choice in my mind. Another AOE is all fine and good, but there are better ones out there. I have PSY but Mu is another good one, as I would be more worried about plugging any holes in my build then just more damage. By itself, a fire/storm puts out a amazing amount of it with its aoes.

    Cardiac - Love it, need it... accept no others! Take it from someone who use to run a fire/storm without it. It was murder, total crazy fun to try to farm with a fire/storm ( I think I got mine to 50 right before AE came out). I had to carry nothing but blues with me on a build designed to have as my endurnace as possible and I still crashed by end bar often.

    iPowers - I would advise for you to take a look at them, to help on your choices now.