Help a Noob
You should really practise on Mids, play with it, do whatever you come up with, then post a build.
Then ofc what you can hope for is advice that will make you a better builder because of it in your mind. We will all preach and prefer different things but you got to have your own priorities and concept to min/max into.
These forums shouldn't have people that will put you down for trying to come up with things for yourself or put you down for what you did. So if I were you come up with a build see if people can help you with your thinking as a builder of builds.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
You should really practise on Mids, play with it, do whatever you come up with, then post a build.
Then ofc what you can hope for is advice that will make you a better builder because of it in your mind. We will all preach and prefer different things but you got to have your own priorities and concept to min/max into. These forums shouldn't have people that will put you down for trying to come up with things for yourself or put you down for what you did. So if I were you come up with a build see if people can help you with your thinking as a builder of builds. |
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- Insult-Dsrnt%(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(37)
Level 1: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(7)
Level 2: Heavy Blow -- KBDist-I(A), Acc-I(7), Dmg-I(9), Dmg-I(9), Dmg-I(37)
Level 4: Fly -- Flight-I(A)
Level 6: Sweeping Cross -- Dsrnt-I(A), Acc-I(11), Acc-I(11), Dmg-I(13), Dmg-I(36), Dmg-I(40)
Level 8: Rib Cracker -- Acc-I(A), Dmg-I(13), Dmg-I(15), Dmg-I(15)
Level 10: Reconstruction -- RechRdx-I(A), Heal-I(17), Heal-I(34), Heal-I(39)
Level 12: Dull Pain -- RechRdx-I(A), RechRdx-I(17), Heal-I(37), Heal-I(46)
Level 14: Quick Recovery -- EndMod-I(A), EndMod-I(19), EndMod-I(19)
Level 16: Integration -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 18: Spinning Strike -- Acc-I(A), Acc-I(23), Dmg-I(23), Dmg-I(25), Dmg-I(25), KBDist-I(39)
Level 20: Resilience -- ResDam-I(A), ResDam-I(27), ResDam-I(27)
Level 22: Air Superiority -- Acc-I(A), Dmg-I(29), Dmg-I(29)
Level 24: Afterburner -- Flight-I(A)
Level 26: Shin Breaker -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), Slow-I(39)
Level 28: Instant Healing -- Heal-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(43)
Level 30: Combat Readiness -- RechRdx-I(A)
Level 32: Crushing Uppercut -- Acc-I(A), Acc-I(33), Dmg-I(34), Dmg-I(34), Dmg-I(40), Hold-I(40)
Level 35: Superior Conditioning -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 38: Revive -- Heal-I(A)
Level 41: Laser Beam Eyes -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), DefDeb-I(43), DefDeb-I(43)
Level 44: Moment of Glory -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), ResDam-I(45), ResDam-I(46), RechRdx-I(46)
Level 47: Physical Perfection -- Heal-I(A), Heal-I(48), Heal-I(48), EndMod-I(48), EndMod-I(50), EndMod-I(50)
Level 49: Energy Torrent -- Acc-I(A), Dmg-I(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
When you export, you have settings, will you do one with the Datachunk? I can't upload that as is but the Datachunk is pretty reliable.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Street Justice Secondary Power Set: Regeneration Power Pool: Flight Ancillary Pool: Energy Mastery |
Recharge, recharge, then if you can make it fit, more recharge. Regen is actually pretty good if you can get ridiculous amounts of recharge. Reconstruction/dull pain/instant healing/MoG should all be as close to the ED cap as you can get. Then stack recharge bonuses and get perma hasten if you are willing to get rid of a power (revive). I highly recommend it. You also will want the recharge/heal alpha when you get to incarnate.
Moment of glory- those def IOs you have aren't helping (already almost double the softcap), and only 1 of the res IOs are (though even the 15% resist isn't necessary with all that defense). I suggest 1 LotG +rech proc, and 2 lvl50 recharge IO.
Superior conditioning- Im not sure how bad street justice is on end, but I dont think you need this power once you slot some sets in your attacks. If you just want it to get into the energy pool, I doubt it needs more slots since you already have quick recovery and physical perfection (probably don't need this either, definitely don't need all of the slots in it).
Resilience- 2 lvl 50 res IOs would be plenty for this power, also this is a good place to put the steadfast +3% def proc.
Regen could always use tough and weave.
To maybe help you understand why I say these things, on my claw/regen scrapper build I have:
64 hp/sec base regen (with perma DP)
instant healing on 50% of the time 157 hp/sec
reconstruction recharges in 16 seconds
dull pain recharges in 96 seconds
MoG recharges in 65 seconds
What this means is that for the 90 seconds that instant healing isn't running, I can use dull pain, reconstruction, MoG, reconstruction, then turn instant healing back on with dull pain ready right after. Also dont forget that a /regen with 4 purple insps on is practically unkillable for those 60 seconds.
Ill throw out some bits of advice, then see what you can do with it.
Recharge, recharge, then if you can make it fit, more recharge. Regen is actually pretty good if you can get ridiculous amounts of recharge. Reconstruction/dull pain/instant healing/MoG should all be as close to the ED cap as you can get. Then stack recharge bonuses and get perma hasten if you are willing to get rid of a power (revive). I highly recommend it. You also will want the recharge/heal alpha when you get to incarnate. Moment of glory- those def IOs you have aren't helping (already almost double the softcap), and only 1 of the res IOs are (though even the 15% resist isn't necessary with all that defense). I suggest 1 LotG +rech proc, and 2 lvl50 recharge IO. Superior conditioning- Im not sure how bad street justice is on end, but I dont think you need this power once you slot some sets in your attacks. If you just want it to get into the energy pool, I doubt it needs more slots since you already have quick recovery and physical perfection (probably don't need this either, definitely don't need all of the slots in it). Resilience- 2 lvl 50 res IOs would be plenty for this power, also this is a good place to put the steadfast +3% def proc. Regen could always use tough and weave. To maybe help you understand why I say these things, on my claw/regen scrapper build I have: 64 hp/sec base regen (with perma DP) instant healing on 50% of the time 157 hp/sec reconstruction recharges in 16 seconds dull pain recharges in 96 seconds MoG recharges in 65 seconds What this means is that for the 90 seconds that instant healing isn't running, I can use dull pain, reconstruction, MoG, reconstruction, then turn instant healing back on with dull pain ready right after. Also dont forget that a /regen with 4 purple insps on is practically unkillable for those 60 seconds. |
Will do when I've had some time to digest Mr_Kingkillaha's advice.
I think this is what you were trying to tell me?:
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- Insult-Dsrnt%:20(A), Acc-I:50(3), Acc-I:50(3), Dmg-I:50(5), Dmg-I:50(21)
Level 1: Fast Healing -- Heal-I:50(A), Heal-I:50(5)
Level 2: Heavy Blow -- KBDist-I:50(A), Acc-I:50(7), Acc-I:50(9), Dmg-I:50(9), Dmg-I:50(19)
Level 4: Fly -- Flight-I:50(A)
Level 6: Sweeping Cross -- Acc-I:50(A), Acc-I:50(11), Dmg-I:50(11), Dmg-I:50(13), Dsrnt-I:50(36), Dsrnt-I:50(37)
Level 8: Rib Cracker -- Acc-I:50(A), Acc-I:50(13), Dmg-I:50(15), Dmg-I:50(25)
Level 10: Reconstruction -- RechRdx-I:50(A), RechRdx-I:50(17), Heal-I:50(34), Heal-I:50(39)
Level 12: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(17), Heal-I:50(37), Heal-I:50(46)
Level 14: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(19)
Level 16: Integration -- Heal-I:50(A), Heal-I:50(21)
Level 18: Spinning Strike -- Acc-I:50(A), Acc-I:50(23), Dmg-I:50(23), Dmg-I:50(25), RechRdx-I:50(37), RechRdx-I:50(39)
Level 20: Resilience -- ResDam-I:50(A), S'fstPrt-ResDam/Def+:30(27)
Level 22: Air Superiority -- Acc-I:50(A), Acc-I:50(27), Dmg-I:50(29), Dmg-I:50(29)
Level 24: Afterburner -- Flight-I:50(A)
Level 26: Shin Breaker -- Acc-I:50(A), Acc-I:50(31), Dmg-I:50(31), Dmg-I:50(31), Slow-I:50(39)
Level 28: Instant Healing -- Heal-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33), RechRdx-I:50(43)
Level 30: Combat Readiness -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 32: Crushing Uppercut -- Acc-I:50(A), Acc-I:50(33), Dmg-I:50(34), Dmg-I:50(36), RechRdx-I:50(40), Hold-I:50(40)
Level 35: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(36)
Level 38: Moment of Glory -- ResDam-I:50(A), ResDam-I:50(40), RechRdx-I:50(42), RechRdx-I:50(46), LkGmblr-Def:50(50), LkGmblr-Rchg+:50(50)
Level 41: Laser Beam Eyes -- Acc-I:50(A), Dmg-I:50(42), Dmg-I:50(42), DefDeb-I:50(43), DefDeb-I:50(43)
Level 44: Energy Torrent -- Acc-I:50(A), Acc-I:50(45), Dmg-I:50(45), Dmg-I:50(45), RechRdx-I:50(46)
Level 47: Physical Perfection -- Heal-I:50(A), Heal-I:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 0: High Pain Threshold
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(7)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Are you planning to go with sets on your final build, and what sort of budget are you working with? If not much, would you be willing to run the "who will die" SSA and hero tips with a handful of characters every week to get hero merits? It can be quite a bit of work, but your toon will be ridiculously stronger in many ways.
This is a rather expensive build someone else posted that should give you some ideas of what sets are capable of, but unless you are drowning in influence I think you should only look at this for the general ideas and not actually plan to build it:
http://boards.cityofheroes.com/showthread.php?t=275993
And for comparison here is my relatively cheap claw/regen scrapper build:
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Eventually I could try actually putting together an affordable SJ/regen build, but I think helping you understand how to use sets so that you can build for your own playstyle would be more beneficial.
.
Are you planning to go with sets on your final build, and what sort of budget are you working with? If not much, would you be willing to run the "who will die" SSA and hero tips with a handful of characters every week to get hero merits? It can be quite a bit of work, but your toon will be ridiculously stronger in many ways.
This is a rather expensive build someone else posted that should give you some ideas of what sets are capable of, but unless you are drowning in influence I think you should only look at this for the general ideas and not actually plan to build it: http://boards.cityofheroes.com/showthread.php?t=275993 And for comparison here is my relatively cheap claw/regen scrapper build: ... Eventually I could try actually putting together an affordable SJ/regen build, but I think helping you understand how to use sets so that you can build for your own playstyle would be more beneficial. . |
I'm assuming this is to obtain the recipes for things like Hecatomb? I don't know if I can also run the SSA on lower level alts and then mail or trade to my main toon? I think you need to be level 40 or 50 to get the Alignment Merits?
I could switch to either Hero or Villain for a while if the benefits are worth it. The alignment switching is quite easy. I've already run SSA 1&2 a few times, do you need to run all of it to get the Alignment Merit, or only parts of it?
I have no clue about the costs of Enhancement Sets, including Salvage, and I don't have a good feeling for how fast I'll be able to earn inf. So far it's picked up a lot after level 30 (even in SG mode), and I've gotten some very generous donations, of which I might spend some on this as well. Costs are going up as well though, so I'm not sure where I'd end up by the time I reach level 50. Currently I seem to be on track for something in the 50-100 million inf. range. I think that with the prices I've seen on the Black Market, that's still low budget. That's the best answer I can give as far as budget goes.
Another problem I have, is that I can look at the numbers in Mid's but I have no idea if they are "good". Is 600% regen good, or 1400%, or ?
I understand more is better., until you hit certain soft and hard caps. I think in some things Mid's also displays the caps. But I'm basically running it in a windows emulator on a Mac, so it doesn't always display everything correctly to begin with.
I will look at the builds you posted this evening.
You can run the WWD SSA with any hero/vill toon over lvl 20 (I prefer to run WWD 1 or 2 with lvl 20-30 toons). You can get the merit once every week per toon. 1 merit will buy many different single IO recipes, some of the better ones cost 2 merits. Add alignment missions for more merits, and multiply by however many toons you can run every week and it all adds up fast. 2 merits may also buy you some enhancements that you can sell for 50-100 mil, so that helps buy all of the cheaper sets really fast (dont waste a merit on any cheap enhancement, sell something expensive then buy from the market). My build I posted cost around 1 billion inf (without the 4 Lotg which I bought with merits), where that other one with all the purple IOs may have cost 20 billion. His has some advantages, but IMO they aren't worth that cost after incarnate powers. Depends what you are planning to do with the toon though.
Until then, I threw this non-set build (with the same powers) together to emphasize some things to watch for on slotting. Mainly look at the Recovery and EndDrain first.
Mine: (3.63end/sec)-(.69enddrain/sec)= 2.94 end/sec net gain
Yours: (3.73end/sec)-(1.04enddrain/sec)= 2.69 end/sec net gain
You have less end recovery, and your actual attacks which are not included in end drain cost more endurance to run. Slotting powers like physical perfection for end mod is no replacement for slotting end redux in your usable powers because it has such a low base number. The same idea goes for slotting +tohit in focused accuracy. You are getting 2.49% extra added to your tohit, at a very high end cost. I dont remember the exact formula on how accuracy works, but 1 acc enhancement in each attack is usually enough, especially with the +20% acc from focused accuracy.
The stun, def debuff, slow etc.. you have slotted in some attacks do give you some higher numbers, but not as helpful as just making the attack hit harder.
Don't slot knockback enhancements in a power that has .67 mag kb. That pushes it from knockdown to knockback (aka harder to hit with your next attack). Trust me, I love knockback more than anyone here, but turning a knockdown power into knockback isn't helping you any. I have some doms with 45 mag knockback that are pretty awesome, but they can piss off the melee guys quite a bit.
Moment of Glory- any defense added to the power is giving you exactly 0 more survivability. You can search about the soft cap elsewhere, but anything over 45% def is not doing anything other than helping dilute defense debuffs. 1 resistance enhancement there IS putting you to the resistance cap, but since nothing can hit you anyway it is practically useless.
You should start playing with sets on mids (costs 0 inf to try them out) and see what you can come up with. Sets are better at enhancing more aspects of a power with less slots, but you have to watch for sets putting you over the ED cap. In this case maybe taking 1 or 2 out to slot elsewhere is probably better depending on what set bonuses you are focused on. Also watch for wasting slots on powers with low base numbers that don't really need enhancing. Figuring out all of the tricks to good slotting takes a bit of studying, but just keep reading these forums and see what people say about others builds. Im no expert but I have learned a ton in the last year that I really started using sets.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike
- (A) Accuracy IO
- (3) Endurance Reduction IO
- (5) Damage Increase IO
- (5) Damage Increase IO
- (7) Damage Increase IO
- (A) Healing IO
- (3) Healing IO
- (A) Accuracy IO
- (36) Endurance Reduction IO
- (48) Damage Increase IO
- (48) Damage Increase IO
- (48) Damage Increase IO
- (A) Endurance Reduction IO
- (A) Accuracy IO
- (9) Endurance Reduction IO
- (9) Damage Increase IO
- (11) Damage Increase IO
- (11) Damage Increase IO
- (A) Accuracy IO
- (13) Endurance Reduction IO
- (13) Damage Increase IO
- (15) Damage Increase IO
- (17) Damage Increase IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Healing IO
- (19) Healing IO
- (21) Endurance Reduction IO
- (21) Endurance Reduction IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Healing IO
- (25) Healing IO
- (27) Endurance Reduction IO
- (A) Endurance Modification IO
- (27) Endurance Modification IO
- (29) Endurance Modification IO
- (A) Healing IO
- (29) Healing IO
- (31) Healing IO
- (A) Accuracy IO
- (31) Endurance Reduction IO
- (31) Endurance Reduction IO
- (33) Damage Increase IO
- (33) Damage Increase IO
- (33) Damage Increase IO
- (A) Resist Damage IO
- (34) Resist Damage IO
- (A) Accuracy IO
- (45) Recharge Reduction IO
- (50) Damage Increase IO
- (A) Flight Speed IO
- (A) Accuracy IO
- (34) Endurance Reduction IO
- (34) Damage Increase IO
- (36) Damage Increase IO
- (36) Damage Increase IO
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Accuracy IO
- (39) Endurance Reduction IO
- (39) Damage Increase IO
- (40) Damage Increase IO
- (40) Damage Increase IO
- (A) Endurance Reduction IO
- (40) Endurance Reduction IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Accuracy IO
- (42) Endurance Reduction IO
- (43) Damage Increase IO
- (43) Damage Increase IO
- (43) Damage Increase IO
- (A) Accuracy IO
- (45) Endurance Reduction IO
- (45) Endurance Reduction IO
- (46) Damage Increase IO
- (46) Damage Increase IO
- (46) Damage Increase IO
- (A) Healing IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
------------
Level 2: Swift
- (A) Run Speed IO
- (A) Healing IO
- (7) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (15) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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You can run the WWD SSA with any hero/vill toon over lvl 20 (I prefer to run WWD 1 or 2 with lvl 20-30 toons). You can get the merit once every week per toon. 1 merit will buy many different single IO recipes, some of the better ones cost 2 merits. Add alignment missions for more merits, and multiply by however many toons you can run every week and it all adds up fast. 2 merits may also buy you some enhancements that you can sell for 50-100 mil, so that helps buy all of the cheaper sets really fast (dont waste a merit on any cheap enhancement, sell something expensive then buy from the market). My build I posted cost around 1 billion inf (without the 4 Lotg which I bought with merits), where that other one with all the purple IOs may have cost 20 billion. His has some advantages, but IMO they aren't worth that cost after incarnate powers. Depends what you are planning to do with the toon though.
Until then, I threw this non-set build (with the same powers) together to emphasize some things to watch for on slotting. Mainly look at the Recovery and EndDrain first. Mine: (3.63end/sec)-(.69enddrain/sec)= 2.94 end/sec net gain Yours: (3.73end/sec)-(1.04enddrain/sec)= 2.69 end/sec net gain You have less end recovery, and your actual attacks which are not included in end drain cost more endurance to run. Slotting powers like physical perfection for end mod is no replacement for slotting end redux in your usable powers because it has such a low base number. The same idea goes for slotting +tohit in focused accuracy. You are getting 2.49% extra added to your tohit, at a very high end cost. I dont remember the exact formula on how accuracy works, but 1 acc enhancement in each attack is usually enough, especially with the +20% acc from focused accuracy. The stun, def debuff, slow etc.. you have slotted in some attacks do give you some higher numbers, but not as helpful as just making the attack hit harder. Don't slot knockback enhancements in a power that has .67 mag kb. That pushes it from knockdown to knockback (aka harder to hit with your next attack). Trust me, I love knockback more than anyone here, but turning a knockdown power into knockback isn't helping you any. I have some doms with 45 mag knockback that are pretty awesome, but they can piss off the melee guys quite a bit. Moment of Glory- any defense added to the power is giving you exactly 0 more survivability. You can search about the soft cap elsewhere, but anything over 45% def is not doing anything other than helping dilute defense debuffs. 1 resistance enhancement there IS putting you to the resistance cap, but since nothing can hit you anyway it is practically useless. You should start playing with sets on mids (costs 0 inf to try them out) and see what you can come up with. Sets are better at enhancing more aspects of a power with less slots, but you have to watch for sets putting you over the ED cap. In this case maybe taking 1 or 2 out to slot elsewhere is probably better depending on what set bonuses you are focused on. Also watch for wasting slots on powers with low base numbers that don't really need enhancing. Figuring out all of the tricks to good slotting takes a bit of studying, but just keep reading these forums and see what people say about others builds. Im no expert but I have learned a ton in the last year that I really started using sets. |
I'll look at the build you posted later. I have looked at the two you did post, and I learned a lot. They were very useful. I do have some questions about those later. I like your build more than the other one though. You do a fairly straightforward focus on getting lot's of recharge. Going for the one LotG in as many powers as you can get, and trying to get sets that give it as a bonus. That's the most important thing I got from your build. The other build has a higher wow-factor from the special enhancements, but seems less focussed and goes over the ED limits much more, while you seem to have tuned things more to be near or just over the ED diminishing returns.
I have one general question: Are there any sites other than RedTomax for searching Enhancement sets, or is that it? I find that some things are hard or impossible to search for, and the wording is a bit difficult at times as well. For example the LotG +7.5% Recharge is something I would not have spotted on my own.
I have a few questions related to the builds you posted:
1) When do you chose to go 5xDoctored Wounds vs. 3xNumina's Covalencence. In some cases I think I understand (for example the Doctored Wounds helps to bring down endurance use on toggled powers, while it does nothing on Auto powers.
2) Related to your comment on Knockback. I sort of had that one figured out already, given that I'm melee. The chance is very low, I think 10% or 20%, so it was more a fun thing to see a ragdoll flying every now and then. Street Justice has very little in Stun/Disorient/Knockdown/up or other crowd control (mez?). I was wondering if using the Kinetic combat +20% Knockdown and going for 5x Kinetic Combat in some of my powers would be a good idea? (gives a lot of extra movement speed from the (5) bonus, which is not terribly useful though). Or are there other sets that then might be a better idea.
3) Related to the above, I mainly have Air Superiority for the 100% knockdown and to get to Afterburner. I find it useful when fighting bosses, as a mitigation, and to keep flying enemies in range. But I could lose it for Hover, which I could slot another LotG into. If you have suggestions to get some crowd control (is that called mez?) via other means, this would be a nicer option. I've figured out that I can also slot a LotG in Afterburner.
4) What are the most expensive enhancements in your build?
5) I think the end drain will improve from just using more sets, as they will often include it. I currently don't have an endurance problem so I didn't pay a lot of attention to it yet. Is that correct?
6) I thought I had more questions, but can't remember them right now. I will look at your other build and probably have more to ask later. Thanks for the replies, they've been very helpful.
I can answer the first question;
Five Doc Wounds has a set bonus of 5% to global recharge, and extra recharge is always good.
As for one billion being an costly build, most of mine are around 3 billion and I have online friends that are around 5 to 10 billion builds on the average. As in life, once you get a little money its easier to make more with just keeping a eye on the market. With yours, likely you could bring it in under the 1 billion mark with a little effort. Likely the most costly IO set would be the ATO for Brutes, but it still would be far less then most purple or PVP melee sets.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
I can answer the first question;
Five Doc Wounds has a set bonus of 5% to global recharge, and extra recharge is always good. |
As for one billion being an costly build, most of mine are around 3 billion and I have online friends that are around 5 to 10 billion builds on the average. As in life, once you get a little money its easier to make more with just keeping a eye on the market. With yours, likely you could bring it in under the 1 billion mark with a little effort. Likely the most costly IO set would be the ATO for Brutes, but it still would be far less then most purple or PVP melee sets. |
What's ATO?
Thanks for the reply.
I've been trying to come up with a build that uses Enhancement Sets, without going into the purple, PvP or Hamidon sets.
Could someone give an estimated price in inf for this build? I know it's probably more than a billion, but is it much more, or a little more? I'm thinking of maybe using some of my Paragon Points to buy some enhancements in the store, like the LotG ones.
I replaced Hasten with Revive compared to my earlier build. I had the feeling Hasten didn't add much more and I find that I'm using Revive quite often with the way I play right now. I end up forgetting to watch my health bar in a frantic fight. The build has a huge amount of haste without Hasten. But that slot could also hold Manoeuvres or something like that.
And I replaced Air Superiority with Hover. It doesn't do a lot in defence, but allows another LotG. I did like Air superiority though knocking the boss you're fighting down is also a form of protection.
I might need much more defence in this build, it's low compared to the examples.
I'm wondering if I now have way too much accuracy and ToHit.
And any other critique is welcome.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Dmg/EndRdx/Rchg:50(5), C'ngImp-Dmg/EndRdx:50(21)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(5), Numna-Heal/Rchg:50(46)
Level 2: Heavy Blow -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(7), C'ngImp-Acc/Dmg/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:35(9), C'ngImp-Dmg/EndRdx/Rchg:35(19)
Level 4: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7)
Level 6: Sweeping Cross -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
Level 8: Rib Cracker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(25)
Level 10: Reconstruction -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Rchg:50(17), Dct'dW-Heal/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal:50(39)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal:50(48), Dct'dW-Rchg:50(50)
Level 14: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(19)
Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(21), Numna-Heal:50(37), Numna-EndRdx/Rchg:50(42)
Level 18: Spinning Strike -- Mocking-Acc/Rchg:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(25), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(39)
Level 20: Resilience -- ResDam-I:40(A), S'fstPrt-ResDam/Def+:30(27), ResDam-I:50(40)
Level 22: Fly -- Flight-I:50(A)
Level 24: Afterburner -- Flight-I:50(A), LkGmblr-Rchg+:50(29)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-Heal:50(34), Dct'dW-Rchg:50(43)
Level 30: Combat Readiness -- RechRdx-I:50(A)
Level 32: Crushing Uppercut -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(33), BasGaze-Acc/Rchg:30(34), BasGaze-EndRdx/Rchg/Hold:30(36), Dmg-I:50(40), Dmg-I:50(40)
Level 35: Focused Accuracy -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(36)
Level 38: Moment of Glory -- RechRdx-I:50(A), RechRdx-I:50(46), LkGmblr-Rchg+:50(50)
Level 41: Laser Beam Eyes -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(42), Entrpc-Dmg/Rchg:35(42), Entrpc-Dmg/EndRdx/Rchg:35(43), Entrpc-Heal%:35(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dam%:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), Numna-Heal/Rchg:50(48)
Level 49: Revive -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(50)
Level 0: High Pain Threshold
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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The thing is that in some of his powers in the example he posted, there is 3x Numira's Covalescence instead. I understand that putting 5x Doctored Wounds in everything will take too many slots. My question is how do you choose which ones get 5x Doctored Wounds and which ones get 3x Numira' Covalescence?
|
Fixed, you were capped in a few places and I switched some stuff around. I hate to say, I doubt you could bring this one in under 2 billion because Numina's Convalescences are a bit pricey. But I did get your Defense/Resistance up a bit, which should help Hasten which is better then Revive (since there are many ways to revive yourself in the game now).
But let it be noted, I only have one brute (ss/fa).
Added Note... put the Freebird Stealth Proc in FLY!
Added, added Note... Afterburner - replace the fly io with a LoTG defense (so you get the 10% to reg set bonus, since you should still be capped with flight speed without the fly io).
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
My Fixed: Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(21)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/Rchg(46)
Level 2: Heavy Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 4: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7)
Level 6: Sweeping Cross -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(11), BrutesF-Acc/Dmg/Rchg(11), BrutesF-Acc/EndRdx/Rchg(13), BrutesF-Acc/Dmg/EndRdx/Rchg(36), BrutesF-Rchg/Fury(37)
Level 8: Rib Cracker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 10: Reconstruction -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(27), RgnTis-Heal/EndRdx/Rchg(34), RgnTis-Regen+(39)
Level 12: Dull Pain -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(29), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(50)
Level 14: Quick Recovery -- EndMod-I(A), EndMod-I(19)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(21), Numna-Heal(37), Numna-EndRdx/Rchg(42)
Level 18: Spinning Strike -- FrcFbk-Rechg%(A), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
Level 20: Resilience -- ResDam-I(A), S'fstPrt-ResDam/Def+(27), ResDam-I(40)
Level 22: Fly -- Flight-I(A)
Level 24: Afterburner -- Flight-I(A), LkGmblr-Rchg+(29)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(43)
Level 30: Combat Readiness -- RechRdx-I(A)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 35: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(36)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(46), LkGmblr-Rchg+(50)
Level 41: Laser Beam Eyes -- Decim-Acc/Dmg/Rchg(A), Decim-Build%(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dam%(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: High Pain Threshold
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
you were capped in a few places and I switched some stuff around. |
I hate to say, I doubt you could bring this one in under 2 billion because Numina's Convalescences are a bit pricey. |
But I did get your Defense/Resistance up a bit, which should help Hasten |
which is better then Revive (since there are many ways to revive yourself in the game now). |
I will have to study your build in detail.
But let it be noted, I only have one brute (ss/fa). Added Note... put the Freebird Stealth Proc in FLY! Added, added Note... Afterburner - replace the fly io with a LoTG defense (so you get the 10% to reg set bonus, since you should still be capped with flight speed without the fly io). |
Level 6: Sweeping Cross -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(11), BrutesF-Acc/Dmg/Rchg(11), BrutesF-Acc/EndRdx/Rchg(13), BrutesF-Acc/Dmg/EndRdx/Rchg(36), BrutesF-Rchg/Fury(37) |
You have to excuse me, on my ipad here so don't have my Mids to check-up on some of this.
I'm unsure where I was 'capped', can you give a bit more detail? |
It seems to be the ballpark figure anyway. |
How does that help Hasten? |
You also lowered the amount of recharge quite a bit. You basically have the same numbers with Hasten, as I had without Hasten. I'll need to study your build in detail to see what I gained instead, I didn't notice anything obvious except some Defence. |
If I follow your advice, my speed drops from 79 to 71 mph? |
Mid's doesn't seem to understand this. It only shows me empty slots. I can't find these Enhancements anywhere. Were they added very recently, and am I therefore missing them, because I use the Mac version of Mid's, which is one version behind? |
And since I did this build on the fast, I mostly want it to give you some ideas more then just follow it blindly. It has a few problems itself, and I don't know your style of play.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
You have to excuse me, on my ipad here so don't have my Mids to check-up on some of this.
Capped means you reached certain limits within game that you're can't surpass. One most folks know is the 'Rule of Five', which is the reason folks don't run around with six LoTG 7.5 to recharge. Same with recipe set bonus, and if you go far top right on Mids, click on the tab that shows all the set bonus totals, it always so those capped in red. |
It be cost, but on a few of this you're going to have to wait a week or two before you get the buy. Sorry, grammer screw-up on my part in the rush. While there is a possibility the new Mid's version is messed-up, when I checked your build you were capped in twice in Doc Wounds and once in Crushing Impact. I took those out, since neither was giving you a recharge set bonus. So instead, you got all the healing procs and your defense up to around 10%. And I think you misunderstand how Hasten works, it adds to your globe recharge. So while I did take you down from 90% to 70%, hasten adds another 70% for a grand total of 140%. While Hasten isn't perm (which means the recharge of the power and its duration are near the same), the FF proc (10% to recharge) will fix that when it fires. |
I'm going off what Local Man was saying in the Troller forum, on how fly speed was now capped. And really, game-wise, unless you're racing someone the 8 mph shouldn't be such a big deal. At best, it might cut a few seconds off your travel time. |
You need to update your Mids, but those are the new ATO people were talking about. Each class has their own, with set bonuses that fit the class. The brute's has a proc that will add to their fury. To check them out, just go to Auction House and click were you buy crafted IOs. |
And since I did this build on the fast, I mostly want it to give you some ideas more then just follow it blindly. It has a few problems itself, and I don't know your style of play. |
I've made another version, now that I know how to avoid the Rule of Five properly.
I have added two purple sets and a PvP set. I know the recipes for the purple sets can be bought with Alignment Merits, for which I need to run the SSA each week, and maybe also from alignment confirmation missions? Am I correct that I need two Alignment Merits to buy one purple recipe?
I'm running the pre-i22 version of Mid's on the Mac, so I don't have Brute's Fury. I might obtain that instead of one of the purple sets with Reward Merits. It would still also require 1500 Reward Mertits and 125 million inf. or so.
I have no clue where the PvP sets come from. It might be totally unattainable for me, I can't find how to get it on the Paragon Wiki. An explanation would be most welcome.
But this way I should no longer bump into the Rule of Five.
I intend to use Store-Bought Enhancements for most of the stuff in here, as I have more Euros/Dollars than inf. I've checked and calculated that this build would require somewhere in the range of 4000 Paragon Points. It leaves only a few enhancement recipes and salvage that I'd need to obtain on the Black Market. I can then later slowly replace them with non-store versions and mail the store versions to an alt.
How does this look?
I still have Revive in there, because it's a lot better than Awaken + Break Free, and thus frees up inspiration slots for other things. Especially the invulnerability effect is very nice. I've put a datachunk at the bottom that has Hasten instead.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Dmg/EndRdx/Rchg:50(5), C'ngImp-Dmg/EndRdx:50(21)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(5), Numna-Heal/Rchg:50(46)
Level 2: Heavy Blow -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(7), C'ngImp-Acc/Dmg/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:35(9), C'ngImp-Dmg/EndRdx/Rchg:35(19)
Level 4: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7)
Level 6: Sweeping Cross -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(11), Armgdn-Acc/Dmg/Rchg:50(11), Armgdn-Acc/Rchg:50(13), Armgdn-Dmg/EndRdx:50(36)
Level 8: Rib Cracker -- Hectmb-Dam%:50(A), Hectmb-Dmg/Rchg:50(13), Hectmb-Acc/Dmg/Rchg:50(15), Hectmb-Dmg/EndRdx:50(15), Hectmb-Acc/Rchg:50(25)
Level 10: Reconstruction -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Rchg:50(17), Dct'dW-Heal/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal:50(39)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal:50(48), Dct'dW-Rchg:50(50)
Level 14: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(19)
Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(21), Numna-Heal:50(37), Numna-EndRdx/Rchg:50(42)
Level 18: Spinning Strike -- Mocking-Acc/Rchg:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(25), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(39)
Level 20: Resilience -- ResDam-I:40(A), S'fstPrt-ResDam/Def+:30(27)
Level 22: Fly -- Flight-I:50(A)
Level 24: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), LkGmblr-Def/EndRdx:50(37)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(39)
Level 28: Instant Healing -- Panac-EndRdx/Rchg:50(A), Panac-Heal/Rchg:50(33), Panac-Heal/EndRedux/Rchg:50(33), Panac-Heal:50(34), RechRdx-I:40(40), Panac-Heal/+End:50(43)
Level 30: Afterburner -- Flight-I:50(A), LkGmblr-Rchg+:50(50)
Level 32: Crushing Uppercut -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(33), BasGaze-Acc/Rchg:30(34), BasGaze-EndRdx/Rchg/Hold:30(36), Dmg-I:50(40), Dmg-I:50(40)
Level 35: Focused Accuracy -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(36)
Level 38: Moment of Glory -- RechRdx-I:50(A), RechRdx-I:50(46), LkGmblr-Rchg+:50(50)
Level 41: Laser Beam Eyes -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(42), Entrpc-Dmg/Rchg:35(42), Entrpc-Dmg/EndRdx/Rchg:35(43), Entrpc-Heal%:35(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dam%:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), Numna-Heal/Rchg:50(48)
Level 49: Revive -- Heal-I:50(A)
Level 0: High Pain Threshold
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
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Am I correct that I need two Alignment Merits to buy one purple recipe?
|
http://wiki.cohtitan.com/wiki/Catego...e_Recipe_Drops
click on an enhancement to show you what it takes to purchase them
I have no clue where the PvP sets come from. It might be totally unattainable for me, I can't find how to get it on the Paragon Wiki. An explanation would be most welcome. |
http://wiki.cohtitan.com/wiki/Category:PvP_Recipe_Drops
I intend to use Store-Bought Enhancements for most of the stuff in here, as I have more Euros/Dollars than inf. I've checked and calculated that this build would require somewhere in the range of 4000 Paragon Points. It leaves only a few enhancement recipes and salvage that I'd need to obtain on the Black Market. I can then later slowly replace them with non-store versions and mail the store versions to an alt. |
I still have Revive in there, because it's a lot better than Awaken + Break Free, and thus frees up inspiration slots for other things. |
Glad to see a new player who's willing to dig in an learn the game. Keep it up Wilco, and keep seeking good advice!
I've made another version, now that I know how to avoid the Rule of Five properly.
I have added two purple sets and a PvP set. I know the recipes for the purple sets can be bought with Alignment Merits, for which I need to run the SSA each week, and maybe also from alignment confirmation missions? Am I correct that I need two Alignment Merits to buy one purple recipe? I'm running the pre-i22 version of Mid's on the Mac, so I don't have Brute's Fury. I might obtain that instead of one of the purple sets with Reward Merits. It would still also require 1500 Reward Mertits and 125 million inf. or so. I have no clue where the PvP sets come from. It might be totally unattainable for me, I can't find how to get it on the Paragon Wiki. An explanation would be most welcome. But this way I should no longer bump into the Rule of Five. I intend to use Store-Bought Enhancements for most of the stuff in here, as I have more Euros/Dollars than inf. I've checked and calculated that this build would require somewhere in the range of 4000 Paragon Points. It leaves only a few enhancement recipes and salvage that I'd need to obtain on the Black Market. I can then later slowly replace them with non-store versions and mail the store versions to an alt. How does this look? I still have Revive in there, because it's a lot better than Awaken + Break Free, and thus frees up inspiration slots for other things. Especially the invulnerability effect is very nice. I've put a datachunk at the bottom that has Hasten instead. |
I think that 15 sec untouchable in mids is wrong. You can hit revive and be dead before you even finish standing up. So revive is actually equal to 1 large wakie+break free, not better. Powers are harder to come by than insps, and going to the hosp is always available.
I would really really really really recommend against this. That's a lot of your own money that you can avoid spending. I can bring in a billion inf with only casually playing the market (5 minutes or so when i log in, and 5 minutes before I log out) over the course of a month and then it's just a matter of being patient while your buy orders fill. Remember, you don't have to have this killer build tomorrow. You've got time before you hit 50 and you can start preparing now, slowing buying up what you need over time. I recommend reading up on some of the basic marketeering guides as, evn if you're not serious about being an ebil marketeer, it will still give you the basic rules for buying what you need for a build.
|
Hey, I'm a total newbie. Started playing around Christmas, and I now have my first level 35. I know it's still a long way to level 50 (I've read level 40 is considered midway.)
I've now got Mid's Hero designer working (I'm on a Mac, thanks U_Dark!) and now I'm wondering what I should aim for.
I'm looking for specific advice on my highest level toon: A Brute Street Justice/Regeneration. I'd really like to have The Laser Beam Eyes/Energy Mastery and Fly/Afterburner in the build for thematic reasons*. Rib Cracker is a must. The only thing I've skipped so far is Taunt. I have been playing with friends, and found that even with my limited AoE and no Taunt, I still end up tanking most of the spawn. (Friends play Blasters mostly).
Currently I've just selected every power when it became available, but I have the feeling that this is not optimal now that I'm getting more and more enhancement slots. It's probably better to have a few less powers and have them recharge faster? Then you can use the freed-up power slots to enhance other things or hold specific enhancement sets?
Any advice is welcome. As I now have a working Mid's, if someone wants to provide a full build that would be very nice as well. I've been on a bit of a shopping spree in the Paragon Market, so I already have a few respec tokens from Paragon Rewards, I'm looking for how, when and if I should spend them.
I know that probably the combination SJ/Regen/EM is far from optimal, but I would like to go for it because of thematic reasons. As I understand, there are very few builds in CoX that are totally not viable. I know about a few basics, like diminishing returns, Rule of Five and similar information I've gleaned of the Paragon Wiki. I have no clue about Enhancement Sets. I've looked on the RedTomax site, but I kind of get lost there. Advice on those would be very welcome.
Cheers,
RW
*) The character design is somewhat inspired by several comic book heroes/heroines from the DC and Marvel universe.