Help a Noob
I've figured out a way to get the new Mid's working on the Mac, so instead of the PvP thing, I've added in the Brute's Fury. See the bottom of this post.
I have no clue how the Incarnate stuff works. How long it takes to unlock it, and how it works. It's not properly displaying on the Mac Mid's, so it's difficult for me to play around with it. Some advice on what to go look for based on the direction I'm going would be appreciated.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Dmg/EndRdx/Rchg:50(5), C'ngImp-Dmg/EndRdx:50(21)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(5), Numna-Heal/Rchg:50(46)
Level 2: Heavy Blow -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(7), C'ngImp-Acc/Dmg/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:35(9), C'ngImp-Dmg/EndRdx/Rchg:35(19)
Level 4: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7)
Level 6: Sweeping Cross -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(11), Armgdn-Acc/Dmg/Rchg:50(11), Armgdn-Acc/Rchg:50(13), Armgdn-Dmg/EndRdx:50(36)
Level 8: Rib Cracker -- Hectmb-Dam%:50(A), Hectmb-Dmg/Rchg:50(13), Hectmb-Acc/Dmg/Rchg:50(15), Hectmb-Dmg/EndRdx:50(15), Hectmb-Acc/Rchg:50(25)
Level 10: Reconstruction -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Rchg:50(17), Dct'dW-Heal/EndRdx:50(27), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal:50(39)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal:50(48)
Level 14: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(19)
Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(21), Numna-Heal:50(37), Numna-EndRdx/Rchg:50(42)
Level 18: Spinning Strike -- Mocking-Acc/Rchg:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(25), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(39)
Level 20: Resilience -- S'fstPrt-ResDam/Def+:30(A)
Level 22: Fly -- Flight-I:50(A)
Level 24: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), LkGmblr-Def/EndRdx:50(37)
Level 26: Shin Breaker -- BrutesF-Acc/Dmg:50(A), BrutesF-Rchg/Fury:50(31), BrutesF-Acc/Dmg/EndRdx/Rchg:50(31), BrutesF-Acc/Dmg/Rchg:50(31), BrutesF-Dmg/Rchg:50(39)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(33), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-EndRdx/Rchg:50(40)
Level 30: Afterburner -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(43), LkGmblr-Rchg+:50(50)
Level 32: Crushing Uppercut -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(33), BasGaze-Acc/Rchg:30(34), BasGaze-EndRdx/Rchg/Hold:30(36), Dmg-I:50(40), Dmg-I:50(40)
Level 35: Focused Accuracy -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(36)
Level 38: Moment of Glory -- RechRdx-I:50(A), RechRdx-I:50(46), LkGmblr-Rchg+:50(50)
Level 41: Laser Beam Eyes -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(42), Entrpc-Dmg/Rchg:35(42), Entrpc-Dmg/EndRdx/Rchg:35(43), Entrpc-Heal%:35(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dam%:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), Numna-Heal/Rchg:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 0: High Pain Threshold
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Just a quick note or two about possible alternatives.
With kinetics/tough/weave, it's possible to get you to about 30% sl resist and 32% s/l defense. So one small purple should softcap. |
The ato set is pretty cheap in comparsion to purples. |
I tend to be a stickler for survivability as such I'm simply mentioning that soul mastery and darkest night would help. Just something to think of, I know you said you wanted your eyes to glow. |
If you're planning for the long haul you might want to consider your alpha. Ie. with spiritual you can shift things around a bit and have perma hasten with the above defenses without, you'll need some more recharge. |
One thing I noticed, is that a lot of attacks now have a recharge near their cast time. Would that mean I could do with less attacks? It would completely change the build, as other powers would allow different enhancement sets.
Either way, glad you're enjoying. Mids is like a game unto itself |
Purple recipes are 20 hero merits, pvp recipes are 30. The sets that you probably want to buy with hero merits are luck of the gambler, obliteration, basilisks gaze, numinas... The prices on pvp and purple recipes are going to be changing with the new enhancement converters. Cheap puple recipes will get more expensive as people buy them up to convert, I dont know how it will all end up though.
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I think that 15 sec untouchable in mids is wrong. You can hit revive and be dead before you even finish standing up. So revive is actually equal to 1 large wakie+break free, not better. Powers are harder to come by than insps, and going to the hosp is always available. |
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds. You will also have 15 seconds of immunity to most damage. Recharge: Very Long
Activation Time:1.50s
Recharge Time:5m 0s
Accuracy:1.00X
Available Level:35
Power Type:Click
Target Type:Self
Effect Area:Single Target
1305.72 heal for 0.50s on self unresistable
50.00 endurance on self after 0.13s delay unresistable
10.00 magnitude untouchable for 15.00s(15.00s) on self Ignores buffs and enhancements unresistable
50.00 magnitude immobilize for 4.00s(4.00s) on self Ignores buffs and enhancements unresistable
I've used the untouchable to tank an Elite Boss 5 levels higher than myself, it seemed to work pretty well, I stayed at full hitpoints until it wore off. (The mission was bugged).
Also this. Yesterday I made 750mil inf just playing the game. Okay, I got a purple recipe, then converted it and sold it for 600mil, but another 150 mil I got from finishing up morality missions and the SSA. That doesnt include the nice IOs that I dropped in my base to keep. Once you hit 50 purple recipes can drop (I always sell them), and once you get a bunch of inf it is much easier to get more. I don't actually marketeer, I just sell sell sell, but if you get into buying/flipping things you can get a bit of inf that way too.
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Another thing that I like about the Store-bought enhancements, is that they go down in level and stay active if you exemplar down. I understand that the drawback is that you can't boost them beyond level 50.
The Paragon Points are not an issue, I like getting the rewards and the money is not a problem.
I really don't like that you also need to get Kick before you can get Tough/Weave. It means I need to lose a lot of other powers.
I didn't know what it was. Yup. I know Energy Mastery isn't the best choice. I also miss out on Gloom. Hasten is about permanent with the build I just posted, it's at 123.9 seconds on 120 duration. One thing I noticed, is that a lot of attacks now have a recharge near their cast time. Would that mean I could do with less attacks? It would completely change the build, as other powers would allow different enhancement sets. Thanks. |
2. Wasn't really criticizing just mentioning in case you hadn't looked at.
3. I know you're about perma hasten as is. Probably perma if you boosted the enhancements. More of a matter of if you wanted to plan around something like spiritual you could lose some of your recharge and build a bit for defense.
4. You could probably drop initial strike later in the build but I'm no attach chain expert.
5. Lastly, food for thought. You might want to consider the force feeback proc in spinning strike and achilles heel in shin breaker.
I guess they finally fixed revive? I haven't been reading patch notes. I use the vet reward rez, it is usually recharged every time I die. Maybe if you get enough reward points buying sets that could be an option too.
I guess they finally fixed revive? I haven't been reading patch notes. I use the vet reward rez, it is usually recharged every time I die. Maybe if you get enough reward points buying sets that could be an option too.
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As I see it on the Paragon Wiki, Revive and Return to Battle are similar, but Revive of course can be slotted and enhanced, and has a recharge of 5 minutes. With one level 30 health IO, it gives me full health, so I think it's slightly better than the Return to Battle, which only gives about half health.
I use it a few times per hour, I'm very bad at watching my health bar. I'm still to much used to the UI I had in WoW, where I had an addon that displayed my health bar in the center of my screen (80% transparent).
As I'm getting better at this game, I might be able to make do with Return to Battle, I had not thought of that. Thematically it fits my character well, it always reminds me of the scene in the X-men movie where Wolverine is shot in the head by a cop, and then stands up again after a few seconds, with the bullet plopping to the ground out of his forehead. And everyone knows Wolverine is claws/regen.
1. Don't like that either, but alas I like being sturdy. So was just a mention.
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2. Wasn't really criticizing just mentioning in case you hadn't looked at. |
3. I know you're about perma hasten as is. Probably perma if you boosted the enhancements. More of a matter of if you wanted to plan around something like spiritual you could lose some of your recharge and build a bit for defense. |
4. You could probably drop initial strike later in the build but I'm no attach chain expert. |
5. Lastly, food for thought. You might want to consider the force feeback proc in spinning strike and achilles heel in shin breaker. |
Ok, my last attempt on your build. I tried to save all the stuff you liked while getting rid of a few I don't think you need. You got six solid attacks, and now some Defense and Resistance when Moment of Glory is down (which is going to be 45 seconds on both builds). I did cut back on your globe recharge, because I'm thinking you're at diminished returns there. While Energy Mastery is all nice and good, its my opinion you really don't need any more attacks (and if you want a range to single pull, get a temp power attack like pistol), and Physical Perfection rocks and all... but it does nothing for your major weakness, living pass the alpha strike.
This build has with just Tough/Weave/Maneuvers - a S/L defense of 20%, and Ranged of 15.9% and AOE of 18.7%. And a Resistance of S/L of 34% for those times that you don't have Moment of Glory going. And Assault will give you and your buddies a extra 10% to damage.
Plus you can build mine for the price of one set of melee purples you had in yours.
And you 'WANT' at least one Force Feedback: Chance for +Recharge in all your builds... its that good. But only one, due to the cool down and such.
Your Fly speed is the same, around 85 mph with afterburn.
So while this build could use a little fine-tuning, its still a solid build in my mind and far cheaper then the last few you posted.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Billybrute: Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), RgnTis-Regen+(31), Heal-I(45)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(46)
Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(43)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(7)
Level 8: Rib Cracker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(37)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 14: Fly -- Flight-I(A)
Level 16: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal(45)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45), FrcFbk-Rechg%(46)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), ResDam-I(21), ResDam-I(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(50)
Level 24: Boxing -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Acc/Dmg(25)
Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Rchg(50)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-EndRdx/Rchg(42), Aegis-ResDam/Rchg(48), Aegis-ResDam/EndRdx(48)
Level 32: Crushing Uppercut -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(33), BrutesF-Acc/Dmg/Rchg(33), BrutesF-Acc/EndRdx/Rchg(33), BrutesF-Acc/Dmg/EndRdx/Rchg(34), BrutesF-Rchg/Fury(36)
Level 35: Afterburner -- LkGmblr-Rchg+(A), Flight-I(36), Flight-I(46)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 47: Revive -- Numna-Heal(A), Numna-Heal/Rchg(48)
Level 49: Assault -- EndRdx-I(A)
Level 50: Spiritual Boost
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
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/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
I'll pop in and monkey with Mids later on this evening.
I'm pretty confident I can get your build soft-capped to Smashing/Lethal defense while having Perma Dull Pain and a solid attack chain. I pulled it off with my Claws/Regen scrapper using the ATOs and brutes get the same S/L defense bonus in their ATO set, so it should theoretically be possible. Your energy defense won't be as high as mine, but soft-capped S/L defense is pretty damn good for a /Regen.
It will be comparitively cheap to do as well.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Okay, as promised, here's the build I worked out.
The highlights:
Soft-capped to S/L defense.
705% passive regen (with just Integration)
Perma Dull Pain (must click hasten as soon as it's recharged to keep it perma)
It has 2 purple sets in it, and a bunch of Kinetic Combats, so it won't be dirt cheap. I also boosted all the enhancements in it 5 times, which won't be necessary on your live build with the purples and such.
Here it is:
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Heal-I(39)
Level 2: Sweeping Cross -- SBrutesF-Acc/EndRdx/Rchg(A), SBrutesF-Dmg/Rchg(3), SBrutesF-Rech/Fury(31)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(34)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(15), Dct'dW-Rchg(40)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(40)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13)
Level 14: Boxing -- Empty(A), Empty(46)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Heal-I(17)
Level 18: Spinning Strike -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(19), SBrutesF-Acc/Dmg/Rchg(19)
Level 20: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(37), S'fstPrt-ResDam/Def+(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), Achilles-ResDeb%(43)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(40), Dct'dW-Rchg(42)
Level 30: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), RechRdx-I(31)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(42)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Just a quick note or two about possible alternatives.
With kinetics/tough/weave, it's possible to get you to about 30% sl resist and 32% s/l defense. So one small purple should softcap.
The ato set is pretty cheap in comparsion to purples.
I tend to be a stickler for survivability as such I'm simply mentioning that soul mastery and darkest night would help. Just something to think of, I know you said you wanted your eyes to glow.
If you're planning for the long haul you might want to consider your alpha. Ie. with spiritual you can shift things around a bit and have perma hasten with the above defenses without, you'll need some more recharge.
Either way, glad you're enjoying. Mids is like a game unto itself