Need help Ice / Storm


Jordo901

 

Posted

Hi, I want to make an Ice storm troller, not to sure on how to slot this up and now sure what the best epic pool would b and im not greatly experienced in mids, could some suggest a build i could use (i would like the epic pool with coralax or fire but i have seen alot of ice storm elec or ice storm earth) any suggestions or mids posts would be greatly appreciated


 

Posted

I would advise for you to look around the forums for ideas, and the varies guides. Work out a few builds on Mids, till you get one you like and then put it up on the forums for us to polish.

Be sure to look for anything from Local Man, he always has good advise on storms.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

ok cool ty


 

Posted

The main reason I rather see a build from you instead of just throwing up one for you to use is it answers alot of questions about you. What's important to you, what io sets you like, etc. For alot of this is personal preferences, and you're going to have to make some judgements based on what is important to you. And putting a little work in tell us you're serious about it.

And even with having a ice/kin and a fire/storm (both 50), I don't have a clue to what you're looking for. One is built for max team support, the other is for farming. Both are fun to play, but they may be not what you're looking for.

<shrug>

So by giving us your build, we got something to work off.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

If you want to make full use of arctic air then you have to stand pretty close to the action. Unfortunately one stray mez will ruin your day and then it's game over.

You could build a ranged Ice/Storm troller but Ice/ is pretty lackluster without AA.

I wanted to use AA on my ice/storm so I had to take some measures to ensure I don't get mezzed too much. So I built her for ranged defense. On top of that I took rock armor from the Stone Master APP and ended up with softcapped S/L defense as well. Combined they cover a good number of attacks. Thirdly, since Ice is a low damage primary, I wanted to remedy that weakness by utilizing damage procs in the powers I spam the most.

This is the build I ended up with and I'm very happy with it. I could use more recharge in the build but it's a sacrifice I'm willing to live with as a trade-off for her sturdiness.


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Veronica Freeze: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(3), Lock-Rchg/Hold:31(3), Lock-EndRdx/Rchg/Hold:31(5), Lock-Acc/EndRdx/Rchg/Hold:31(5), Lock-%Hold:31(7)
Level 1: Gale -- Acc-I:31(A)
Level 2: Frostbite -- ImpSwft-Dam%:30(A), Posi-Dam%:31(15), TotHntr-Dam%:31(15), TotHntr-Acc/EndRdx:31(21), Posi-Acc/Dmg/EndRdx:31(21), ImpSwft-Acc/EndRdx:30(37)
Level 4: O2 Boost -- Mrcl-Heal/EndRdx:31(A), Mrcl-Heal/EndRdx/Rchg:31(25)
Level 6: Arctic Air -- ImpSwft-Dam%:30(A), C'phny-Dam%:30(7), Mlais-Dam%:31(9), CoPers-Conf%:50(9), CoPers-Conf/EndRdx:50(13), Mlais-Acc/EndRdx:31(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx/Rchg:31(A), LkGmblr-Def/EndRdx:31(11), HO:Cyto(11)
Level 12: Ice Slick -- RechRdx-I:31(A)
Level 14: Super Jump -- Zephyr-ResKB:31(A)
Level 16: Freezing Rain -- ImpSwft-Dam%:30(A), Posi-Dam%:31(17), Achilles-ResDeb%:20(17), LdyGrey-%Dam:31(19), LdyGrey-Rchg/EndRdx:31(19), ShldBrk-%Dam:30(25)
Level 18: Boxing -- Empty(A)
Level 20: Hurricane -- EndRdx-I:31(A), EndRdx-I:31(40)
Level 22: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def/EndRdx:31(23), HO:Cyto(23)
Level 24: Tough -- GA-3defTpProc:31(A)
Level 26: Glacier -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(27), Lock-Rchg/Hold:31(31), Lock-EndRdx/Rchg/Hold:31(31), Lock-Acc/EndRdx/Rchg/Hold:31(31), Lock-%Hold:31(34)
Level 28: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def/EndRdx:31(29), HO:Cyto(29)
Level 30: Hover -- LkGmblr-Rchg+:31(A)
Level 32: Jack Frost -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(33), BldM'dt-Acc/EndRdx:31(33), BldM'dt-Acc/Dmg/EndRdx:31(33), BldM'dt-Acc:31(34), BldM'dt-Dmg:31(34)
Level 35: Tornado -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(36), BldM'dt-Acc/EndRdx:31(36), BldM'dt-Acc/Dmg/EndRdx:31(36), BldM'dt-Acc:31(37), BldM'dt-Dmg:31(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(39), Thundr-Dmg/Rchg:31(39), Thundr-Acc/Dmg/Rchg:31(39), Thundr-Acc/Dmg/EndRdx:31(40), Thundr-Dmg/EndRdx/Rchg:31(40)
Level 41: Fissure -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(43), Ragnrk-Acc/Dmg/Rchg:50(43), Ragnrk-Acc/Rchg:50(43), Ragnrk-Dmg/EndRdx:50(45), FrcFbk-Rechg%:31(46)
Level 44: Rock Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def/EndRdx:31(45), HO:Cyto(45)
Level 47: Hurl Boulder -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(48), Thundr-Dmg/Rchg:31(48), Thundr-Acc/Dmg/Rchg:31(48), Thundr-Acc/Dmg/EndRdx:31(50), Thundr-Dmg/EndRdx/Rchg:31(50)
Level 49: Earth's Embrace -- S'fstPrt-ResDam/Def+:30(A), RechRdx-I:50(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:31(A), Numna-Regen/Rcvry+:31(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg:31(A), P'Shift-EndMod/Acc/Rchg:31(27), P'Shift-EndMod:31(42), P'Shift-EndMod/Acc:31(42), P'Shift-End%:31(42), P'Shift-Acc/Rchg:31(46)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

This is a finished product. The build and playstyle I took to get to this point is drastically different. For example, I was attached to ice slick at the hip and played at range a lot more while leveling up (and before IOs were introduced to the game) but now I barely even use it. With this build i jump into the mob while laying down freezing rain and just spam frostbite over and over, and sprinkle in tornado, lightning storm, and fissure whenever they are up.

The most important thing about ice/storm is learning how to use all the tools at your disposal. That's another thread in itself.


 

Posted

The problem is that there are a wide range of playstyles. I generally suggest that rather than getting an "end game" build like the one above, you get some general guidelines and suggestions, and then discover your preferred playstyle.

For example, Nemu says above that he doesn't use Ice Slick very often any more, but uses Frostbite a lot (which he has set up with three damage procs). That's a valid playstyle, but I do things differently. I still use Ice Slick a lot at level 50, and I only use Frostbyte when I need its -Knockback for Tornado. Because Frostbite conflicts with Ice Slick, I didn't take it until level 30.

You need to decide if you want to play at melee or range. Arctic Air is for melee, Shiver is for range. Ice/Storm has three AoE Slow powers . . . you only need two, but some people like to take all three.

Some people play an Ice/Storm as a team control/support character, while others aim towards damage or even solo. This affects your build.

I would say that the important powers in Ice leveling up are: Block of Ice, Arctic Air (or Shiver), Ice Slick, Glacier and Jack Frost. Optional powers: Chilblain can be used as a single target damage power, especially if you want to solo. Frostbite conflicts with Ice Slick, but can have its uses -- mostly the -Knockback can be used to turn Tornado into a decent damage pet. Flash Freeze (a ranged sleep) can be useful solo, but is mostly useless on fast moving teams.

From Storm: Steamy Mist, Freezing Rain (Essential!), Hurricane, Tornado and Lightning Cloud are all pretty important, but you have to learn how to use them to make them most effective. Gale is forced upon you, and is the least useful power in the set. Snow Storm and O2 Boost are both skippable but have their uses -- Snow Storm makes a good 2nd Slow with Arctic Air, and it knocks down fliers. O2 Boost can heal Jack Frost and provides a weak heal, a stun remover and End Drain reduction for teammates. Personally I found Thunderclap (PB AoE Stun that is only Mag 2 -- minions only) to be skippable since Ice/Storm doesn't have a second stun power. Some folks may like it to supplement Arctic Air.

As for an Epic choice, if you find that you are getting mezzed a lot, you may want to go with the Psi APP's Indomidible Will. Psi Blast, Psi Tornado and Mind Over Body (s/l/psi resist armor) are all decent, but World of Confusion sucks.

If mezz isn't that big a problem, then it really depends on your playstyle and what you want out of the epic set. Ice/Storm doesn't have a self-heal or an endurance recovery power, so Ice APP's Hibernate can cover both and be a good "time out" power with only one slot. Ice has a good single target blast, two AoE damage powers and a good S/L Defense shield.

Fire is mostly about damage, but it has the only self-rez available to Controllers and it has a slow-recharging endurance Recovery power. Earth is good if you stay in melee, as Fissure is a very short range, fast Recharging AoE damage power, Seismic Smash is a great melee attack with a Hold, a self-heal with HP boost and an ugly S/L Defense armor. I'm not a big fan of Primal, since Ice/Storm doesn't have all that much that benefits from Power Boost, the best power in the set. As for the PPP sets, Mace seems to be the most popular for folks trying for Defense, since it has a good S/L/E Defense armor. The pet is pretty nice, and the mace attacks are OK but a little slow on the Recharge.

My playstyle is generally on teams: I let the tank run in to grab initial aggro, then I lay down an Ice Slick, run in with Arctic Air running and help control any foes not slipping and sliding around. This mitigates about 60-75% of the damage taken by melee teammates. I build my Ice/Storm to contribute some damage, so I have Air Superiority and Chilblain for single target damage powers. Add Freezing Rain and Lightning Storm for more good damage and debuffing.

Play the character for a while before deciding on an end-game build. Some people like to build for Recharge. Some people like to build for Defense, which could be Ranged or S/L. You need to find out if you have Endurance issues (which is why I chose Cardiac for my Alpha slot). It may be that you don't want to invest as much in this character as others, but still find it fun to play. Or you may want to IO this character out.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control