Igniting Oil Slick for TA/-


Adeon Hawkwood

 

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I'm trying to decide what to pair TA with.

Does it have to be fire that ignites the oil slick, or will energy do it also (like from electricity or beam rifle?)


 

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Any fire or energy attack will light it (including sonic, you can light the slick by yelling at it). A popular option for some TA characters is to make the character Magic or Tech origin. That way you can use your origin power (Apprentice charm or Taser) to light the slick.


 

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I'm often surprised how long it takes my demons to light-up mine when I play my Demon/TA MM.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

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Originally Posted by Pinkpup View Post
I'm often surprised how long it takes my demons to light-up mine when I play my Demon/TA MM.
Well if you aren't giving a specific order you're generally relying on the ones with a Fire AoE catching it by chance and unless you get lucky with a cone attack that probably means the Ember Demon's fireball. You're probably best off either attacking it yourself or manually ordering a minion to attack it (the Fiery or Hellfire Demonlings would seem a sensible choice). You might even consider making a bind/macro to specifically target the slick and order a minion to attack it.


 

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Thx... will do that macro just so I have a chance to lay some more debuffs down before it goes off.

But you're correct, I rely on chance with my demons aoes to light up my oil slick. And thinking about it, the delay wasn't that bad.... maybe 5 to 10 seconds. A bit stupid of me, but in my defense... it was all those special effect flames on my demons.

A con job, I'm telling you....you just can't trust demons!


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

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Just go TA/A. They were made for each other.

Aside from not having to watch redraw all day long, A with its fistful and explosive and rain of arrows very nicely complements the ranged AOE aspect of TA.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

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Originally Posted by _Ail_ View Post
Just go TA/A. They were made for each other.

Aside from not having to watch redraw all day long, A with its fistful and explosive and rain of arrows very nicely complements the ranged AOE aspect of TA.
Dark is actually a better choice as a secondary to go with TA.

To answer the OPs original question you can pretty much do what you want with the secondary (don't forget that defenders get /fire now) you can put the posi proc in your AoE powers and if it procs it will ignite the slick. You can also use any temp power that does fire or energy damage (the rune of warding from Croatoa fits this bill as it does energy damage and can be infinitely renewed by flashing back the story arc that it is rewarded in)


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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Originally Posted by Adeon Hawkwood View Post
A popular option for some TA characters is to make the character Magic or Tech origin. That way you can use your origin power (Apprentice charm or Taser) to light the slick.
This is probably the easiest way, as it requires no restrictions in choice of secondary.

If you are worried about redraw, your best choice is Archery.

If you aren't too worried about redraw, you can play tactically using a TA/Beam Rifle for some pretty interesting possibilities. The AoE from Oil Slick complements the relatively low AoE damage from Beam Rifle and can be lit by every single attack in Beam Rifle. EMP Arrow combined with your Beam attacks will apply a very strong -Regen debuff, making AVs much easier for your team to take down. I've been contemplating making one myself, but I'm reserving my time for a Titan Weapons character once that set is out.


@Rorn ---- Blue Baron ---- Guardian

 

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Originally Posted by Miladys_Knight View Post
Dark is actually a better choice as a secondary to go with TA.
Care to justify this?

As I said, Archary has lots of AOEs. I think you only really care about rain of arrows and doing it after an oil slick though.

Dark? -Tohit? Who cares in today's game of softcapped defenses? I certainly don't. You are left with somewhat weaksauce AOEs that don't really complement the ranged AOE focus of Trick Arrow in my opinion.

Archery has the singular bonus of no redraw as well.

I wouldn't even consider dark as a top contender. Assault Rifle and Dual Pistols are okay because at least their nukes are up often, but they are obviously more problematical with cones and PBAOEs than archery is.

Fire of course is going to be fine with its AOE focus. Maybe even Rad and Ice. And of course sonic is always good with the defender -res mods. But dark? I utterly fail to see any synergy at all.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

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Originally Posted by _Ail_ View Post
As I said, Archary has lots of AOEs.
It has 3, one of which is has a 50% knockback on each target which in my opinion is far worse than no knockback or 100% knockback. When I've used explosive arrow I found that it worked at cross-purposes to my other area attacks and location-based debuffs.

There are of course times when you can try to knock things into the location debuffs, but that ugly 50% chance pops up again so even this use isn't terribly reliable.

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Dark? -Tohit? Who cares in today's game of softcapped defenses? I certainly don't.
The fact that soft-capping is possible doesn't mean that every character of every player has achieved those levels of defense, or even will. And it's even less likely they'll have that against every single position and damage type.

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You are left with somewhat weaksauce AOEs that don't really complement the ranged AOE focus of Trick Arrow in my opinion.
They don't pump out large individual orange numbers, but they certainly do a boatload of little ones that melt large groups. And they do it every 10 seconds (before recharge) as opposed to every 60.

FYI the "weaksauce" AOE DPS of dark blast's two cone powers is almost as much (94%) as that of archery using its 3 area powers (ignoring the knockback issues for the sake of numbers), and surpasses archery (107%) if torrent is also used (again, ignoring knockback issues).

The damage proc potential is also greater with dark, if that's your thing.

The real handicap to damage is not having Aim in the set. That's never stopped me from doing sustained, consistent damage and cutting through large mobs of enemies.

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But dark? I utterly fail to see any synergy at all.
Stacking -tohit with attacks and flash arrow.
A reliable area knockback power for when needed (like pushing people into location-based debuffs).
A cone immobilize that keeps enemies in debuff fields, but does not suppress knockdown; if that's not synergy with oil slick, I don't know what is.
An area stun for another control type to add to TA's controllery feel.

These may not be synergies that fit with everyone's play style, but they are definitely there.


 

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Quote:
Originally Posted by Adeon Hawkwood View Post
A popular option for some TA characters is to make the character Magic or Tech origin. That way you can use your origin power (Apprentice charm or Taser) to light the slick.
This. Works great all the way up to 50 and beyond. You can even make a targeting macro so you don't have trouble finding the slick in a crowded battlefield. Slick, Target, Apprentice Charm. Works like, well, a charm.