Request Bots/Storm MM help.


BasketballJosh1289

 

Posted

I have a build but I do not know how good it is. Can someone tell me what is wrong? Also my first MM so I have no idea what to build for. It probably sucks >.<

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Queen of Robots: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Field Mastery
Villain Profile:
Level 1: Battle Drones

  • (A) Commanding Presence - Accuracy/Damage
  • (3) Commanding Presence - Damage/Endurance
  • (3) Commanding Presence - Accuracy/Endurance
  • (5) Soulbound Allegiance - Damage/Endurance
  • (5) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 1: Gale
  • (A) Endurance Reduction IO
Level 2: O2 Boost
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
  • (9) Numina's Convalescence - Endurance/Recharge
Level 4: Snow Storm
  • (A) Tempered Readiness - Accuracy/Damage/Slow
  • (13) Tempered Readiness - Accuracy/Slow
  • (15) Endurance Reduction IO
  • (15) Endurance Reduction IO
Level 6: Equip Robot
  • (A) Recharge Reduction IO
Level 8: Photon Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Chance of Damage(Energy)
Level 10: Steamy Mist
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Endurance/Recharge
  • (23) Reactive Armor - Resistance
  • (23) Steadfast Protection - Resistance/+Def 3%
Level 12: Protector Bots
  • (A) Blood Mandate - Accuracy
  • (25) Blood Mandate - Damage
  • (25) Blood Mandate - Damage/Endurance
  • (27) Blood Mandate - Accuracy/Endurance
  • (27) Blood Mandate - Accuracy/Damage/Endurance
Level 14: Kick
  • (A) Accuracy IO
Level 16: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Endurance/Recharge
  • (31) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance
Level 18: Weave
  • (A) Endurance Reduction IO
  • (31) Endurance Reduction IO
  • (33) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
Level 20: Freezing Rain
  • (A) Recharge Reduction IO
Level 22: Repair
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 24: Fly
  • (A) Freebird - +Stealth
Level 26: Assault Bot
  • (A) Sovereign Right - Accuracy/Damage
  • (33) Sovereign Right - Accuracy
  • (34) Sovereign Right - Damage/Endurance
  • (34) Sovereign Right - Accuracy/Endurance
  • (34) Sovereign Right - Accuracy/Damage/Endurance
  • (36) Sovereign Right - Resistance Bonus
Level 28: Thunder Clap
  • (A) Stupefy - Accuracy/Recharge
  • (36) Stupefy - Endurance/Stun
  • (36) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (37) Stupefy - Stun/Range
Level 30: Maneuvers
  • (A) Endurance Reduction IO
  • (37) Endurance Reduction IO
  • (39) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 32: Upgrade Robot
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 35: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Tornado
  • (A) Call to Arms - Accuracy/Recharge
  • (42) Call to Arms - Accuracy/Damage
  • (43) Call to Arms - Damage/Endurance
  • (43) Call to Arms - Accuracy/Damage/Recharge
  • (43) Call to Arms - Endurance/Damage/Recharge
  • (45) Call to Arms - Defense Bonus Aura for Pets
Level 41: Lightning Storm
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (45) Devastation - Accuracy/Damage/Recharge
Level 44: Temp Invulnerability
  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (46) Aegis - Endurance/Recharge
  • (46) Aegis - Psionic/Status Resistance
  • (46) Aegis - Resistance
Level 47: Explosive Blast
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Pyronic Core Final Judgement
Level 50: Clockwork Total Core Improved Ally
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
  • (11) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (11) Performance Shifter - EndMod
  • (13) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 1: Supremacy
Level 2: Rest
  • (A) Endurance Modification IO
Level 4: Ninja Run

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Posted

Oh, it's not so bad. Here's a few thoughts:

Equip Robot and Upgrade Robot should be slotted with Endurance Reduction IOs, not Recharge. I personally would only allocate 1 slot to Upgrade Robot.

Snow Storm is auto-hit and has no damage. the Range/Slow and End/Rch/Slow will do you more good.

The BU proc in Gaussians overstates final to-hit. I always swap it out when assessing to-hit, and reslot it when I'm done. If you do that, you'll see Gale has a low chance to-hit. For 1 slot, I'd use an Accuracy instead of an Endurance.

Freezing Rain is one of the game's great powers and you want to use it as often as possible. That means at least another recharge IO. The Achilles Heel proc is very nice in this too.

You didn't take Hurricane. Perhaps you just don't like the power and don't want it. It is, however, like Wolverine "the best there is at what it does, but what it does isn't very nice". It will save your hide more than all the defense bonuses you could possibly muster with its massive -tohit, kb and repel. When things look dicey - Hurricane. I personally would never make a Stormie w/o Hurricane and have to strongly urge anyone else to take it. I'm not saying to use it 24/7, but when you want it, you really want it.

The Numi Heal IO, slotted instead of the Regen Tissue Proc, actually produces higher regen, even if just slightly.

You have no -kb protection. I'd definitely want to find a slot for one of the -kb IOs.

Anyway, that's all I have time for right now, I thought it was a solid attempt for a first time MM.


Global = Hedgefund (or some derivation thereof)

 

Posted

Thank you much for your help. It is much appreciated


 

Posted

How is this for a second try? I think i took all the advice you gave and put it into effect. DO you think this will hold better than previous build?

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Queen of Robots: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Field Mastery
Villain Profile:
Level 1: Battle Drones -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(3), CmdPres-Acc/EndRdx(3), S'bndAl-Dmg/EndRdx(5), S'bndAl-Acc/Dmg/Rchg(5)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), Numna-EndRdx/Rchg(9)
Level 4: Snow Storm -- TmpRdns-Rng/Slow(A), TmpRdns-EndRdx/Rchg/Slow(13), EndRdx-I(13), EndRdx-I(15)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 10: Steamy Mist -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(21), RctvArm-ResDam(21), S'fstPrt-ResDam/Def+(23)
Level 12: Protector Bots -- BldM'dt-Acc(A), BldM'dt-Dmg(23), BldM'dt-Dmg/EndRdx(25), BldM'dt-Acc/EndRdx(25), BldM'dt-Acc/Dmg/EndRdx(27)
Level 14: Kick -- Acc-I(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-EndRdx/Rchg(29), RctvArm-EndRdx(29), RctvArm-ResDam(31)
Level 18: Weave -- EndRdx-I(A), EndRdx-I(31), LkGmblr-Rchg+(31), LkGmblr-Def(33)
Level 20: Freezing Rain -- RechRdx-I(A), RechRdx-I(33), Achilles-ResDeb%(50)
Level 22: Repair -- RechRdx-I(A), RechRdx-I(33)
Level 24: Fly -- Frbd-Stlth(A)
Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc(34), SvgnRt-Dmg/EndRdx(34), SvgnRt-Acc/EndRdx(34), SvgnRt-Acc/Dmg/EndRdx(36), SvgnRt-PetResDam(36)
Level 28: Hurricane -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(36), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Rechg/EndRdx(37), KinCrsh-Acc/Dmg/KB(37)
Level 30: Maneuvers -- EndRdx-I(A), EndRdx-I(39), LkGmblr-Rchg+(39), LkGmblr-Def(39)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 38: Tornado -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(42), C'Arms-Dmg/EndRdx(43), C'Arms-Acc/Dmg/Rchg(43), C'Arms-EndRdx/Dmg/Rchg(43), C'Arms-+Def(Pets)(45)
Level 41: Lightning Storm -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(45)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(46), Aegis-Psi/Status(46), Aegis-ResDam(46)
Level 47: Explosive Blast -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(50)
Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50)
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Pyronic Core Final Judgement
Level 50: Clockwork Total Core Improved Ally
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9), Numna-Heal(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run

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Posted

Still some odd slotting.
O2 boost is your main heal and deserves more slots..doc wounds for rech is better than numi I think.
Steamy mist...yeah, the extra resist is nice, but it never gets very high. Better t slot it for defence (that is easier to get with bots storm)
Freezing Rain..yes, it DOES work fine with that slotting..but again..its like the best power in the set. SLotting 3 lady grey def debuffs gives you some good bonuses, and end reduction for the power itself, which you will want.
Hurricane with KB sets...god no. You want to be maxing the -to hit and end red. The kb is fine out of the box.
If your going to slot weave and manu with 2 gamblers for the tiny regen, you may as well at least 3 slot the set for the HP bonus too.
Tornado is one of the most situational powers in the game, and needing it more than once a mission, solo and teamed, is a very rare thing. It does NEED all that slotting to do what it does best..cause chaos. Slot the 2 pet rech uniques and call it finished.
Explosive blast is a crap power..and you just made it even crapper by using a kb set. Use a damage set.
2 slots in Lightning Storm is criminal. You want to max out its rech to have it ready nearly all the time.
Your Alpha. Perhaps you are confusing the end mod in Agility with End red? End mod will ONLY be working on your stamina (which is very underslotted too btw) and the drain in LS. Cardiac is a much better choice. The biggest hurdle with Storm is end use..and cardiac fixes that.
Cadiac also frees you up to take a better destiny (ageless +rech doesnt affect pets I think.)
Still havent got a kb IO that I can see.
Cant be bothered checking what those pet sets give in regard to bonus stats, but I recall most of them being junk. Prot Bots really benefit for a couple of Def boosts, and maybe a heal. I like slotting all the pets with 3 Dam/Acc hamis then spreading around the pet uniques etc.


 

Posted

I pretty much agree with what MisterD had to say, with adding a little more;

Snow Storm - treat it like Gale with just one slot and give it a endurance reduction. Outside the rare boss or av, I almost never use mine.

Steaming Mist - I use a mix of res and def in mine, depending on what I need.

Lightning Storm - is your friend! Its great to have above you, cus it takes care of the guys trying to sneak up behind you. So Recharge-Recharge-Recharge if possible, so you can get two out.

Freezing Rain - there I disagree with MisterD, because its debuff is pretty good already and any slotting won't make it much better. So go recharge to the max, since the debuff does stack and if you got any room left... go with some procs (per Local Man's good advise).

And yes, you want to stay far, far away from any KB IO sets. While the set bonuses are good, they're not so good with damage and you don't need to add to any complaints from your teammates when you make a mistake and start tossing mobs around. Knockdown is fine, knockback will drive some people nuts!


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

Ok I think I got everything you guys were talking about. If I missed something I did not know what you were talking about so I tried to slot what I thought you meant.


Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Queen of Robots: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Field Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Dmg(5), BldM'dt-Acc(50)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(9)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 10: Steamy Mist -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def/EndRdx(19), S'fstPrt-ResDam/Def+(19)
Level 12: Protector Bots -- BldM'dt-Acc(A), BldM'dt-Dmg(21), BldM'dt-Dmg/EndRdx(21), BldM'dt-Acc/EndRdx(23), BldM'dt-Acc/Dmg/EndRdx(23)
Level 14: Kick -- Acc-I(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-EndRdx/Rchg(25), RctvArm-EndRdx(27), RctvArm-ResDam(27)
Level 18: Weave -- EndRdx-I(A), EndRdx-I(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 20: Freezing Rain -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/EndRdx(31), LdyGrey-DefDeb/Rchg/EndRdx(31), RechRdx-I(33), RechRdx-I(33)
Level 22: Repair -- RechRdx-I(A), RechRdx-I(33)
Level 24: Fly -- Frbd-Stlth(A)
Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc(34), SvgnRt-Dmg/EndRdx(34), SvgnRt-Acc/EndRdx(34), SvgnRt-Acc/Dmg/EndRdx(36), SvgnRt-PetResDam(36)
Level 28: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(36), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-Rchg/EndRdx(37), DarkWD-ToHitDeb/EndRdx(37)
Level 30: Maneuvers -- EndRdx-I(A), EndRdx-I(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 38: Tornado -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(42)
Level 41: Lightning Storm -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Dmg/Rchg(43), Dev'n-Dmg/EndRdx(43), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(45)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(46), Aegis-Psi/Status(46), Aegis-ResDam(46)
Level 47: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50)
Level 50: Pyronic Core Final Judgement
Level 50: Clockwork Total Core Improved Ally
Level 50: Cardiac Core Paragon
Level 50: Rebirth Core Epiphany
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11), Numna-Heal(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run

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Posted

Okay, Stormies, listen up. You need a come-to-Jesus meeting right now. Storm is not a reactive set. What happened to the days of the Mighty Storm and her wearing of blasters as loincloths? The days of holding your tanker's coat while he does the dirty work was never how it started to be.

Of all the ATs, a mastermind, even a Bots/Storm is a master of his terrain, the map, the walls, the corners, and the kill zones. From the get-go, you need to know what your tools are capable of, and you will get a feel of when to use them. The point of this rant:

Quote:
Tornado is one of the most situational powers in the game, and needing it more than once a mission, solo and teamed, is a very rare thing. It does NEED all that slotting to do what it does best..cause chaos. Slot the 2 pet rech uniques and call it finished.
What is next: Stalkers shouldn't use Assassin Strike? Brute should avoid fury. Dominators delay domination??

Tornado does over 60 ticks of damage, up to 400 total damage points base. At its very best it chews on AVs that resist knockback. Sonic cage may be situational, this is a death dealing machine. Oh and then there is the modest defense debuff with a mag 2 stun; too short to enhance, but it's nice on bosses coupled with thunderclap. The pet takes the aggro off you, your pets and your teammates.

Do you use tornado for pulls? No, and you usually don't use fireball or ice storm for an opening salvo on a squishy either. Corner offices, dead end hallways are the tornado's playground. The situations will present themselves as you look for opportunities to use it without hosing your teammates. I could never imagine soloing without a tornado.

The other powers maligned previously are steamy mist and snowstorm. I also suggest two Acc's in Gale. You might get 4% defense from steamy mist with a lot of defensive slotting. Steamy is a good place to put your kb resist, but so is tough if you go the fighting route. With ~50% resistance enhancement you get ~22% resistance to fire, cold and energy (CoT, Rikti, Nemesis). You can slot some good status protection enhancements in steamy mist, and tough as well.

Snow storm with freezing rain will bring anything to a crawl. Slows from snowstorm is -50% base, and it's a big AoE. Do some number crunching and see how being shot at half as much compares to a defensive slotting. Snowstorm needs 2 end reductions, that's it. (Base end cost is 0.65/sec.)

I highly recommend hover and teleport. Hover for placing lightning storm. Teleport for combat. Line up where your bots are approaching the foe. TP in, hit gale, to corner the foes, and then the bots kb will assist in knocking foes to the desired location. Right after you gale them, you can rinse them off with freezing rain. Foes that cannot stand up cannot shoot you. Gale will take them off their feet before they get a shot off. Steamy mist and a stealth proc in tp, or sprint, gives your mastermind superior stealthing ability to hit them before they hit your pets.

Next, what are you aiming for with your IO sets? I highly recommend recharge for lightning storm and freezing rain. The other pets (robots, tornado) can use the extra recharge as well. Luck of the Gamblers recharge bonuses are obtainable easily doing alignment missions. Hover, combat jump, steamy mist, weave are good places for LotG +7.5%. With that in mind, ranged damage IO sets for lightning storm help as well.

If this doesn't strike a chord, at least use all the pet bonus IO enhancements: edict of the master, sovereign right, and the 2 recharge intensive pet uniques.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
What is next: Stalkers shouldn't use Assassin Strike? Brute should avoid fury. Dominators delay domination??

Tornado does over 60 ticks of damage, up to 400 total damage points base. At its very best it chews on AVs that resist knockback. Sonic cage may be situational, this is a death dealing machine. Oh and then there is the modest defense debuff with a mag 2 stun; too short to enhance, but it's nice on bosses coupled with thunderclap. The pet takes the aggro off you, your pets and your teammates.

Do you use tornado for pulls? No, and you usually don't use fireball or ice storm for an opening salvo on a squishy either. Corner offices, dead end hallways are the tornado's playground. The situations will present themselves as you look for opportunities to use it without hosing your teammates. I could never imagine soloing without a tornado.
Before I get stuck in, just like to say that I agree with the REST of your points.

Do you ever actually PLAY a stormy in a team environment? Comparing Tornado to three inherent powers? How is Nado remotely LIKE Fury? 400 damage, yeah maybe, assuming it follows just one guy. And nevermind that since its over a long time period, npc regen will mean you never get the full damage anyhow. Oh and while its doing its dot, the kb has just spread a mob all over the room, meaning your pets cant focus fire and aoes on them, lowering their damage. A death dealing machine? When Freezing rain + Robots melts a +4 spawn in about..10 seconds? That isnt fast enough? Try the same with Tornado, see how fast they die spread to all compass points.

Look for situations to use it without hosing your teammates? lol, Good luck with that! Unless your playing 3 mobs behind the team, using tornado on single bosses (because it rocks at that) or playing 3 mobs ahead (not sure how a MM gets so far ahead) and for some reason you want to scatter mobs..

As I said, the main situations for Tornado is a panic button, to use on a single Hard target, or or a mob that has been locked down with -kb. If you are solo, you wont have a mob sized -kb (I think, unless theres one hidden in the epics). Also, if you are solo, considering a bots storm can go +4/8 easily, WHY would you be using tornado every mob, and ruining your own aoes?


 

Posted

I'd just like to add, do not under-estimate the power of Hurricane on a Robot MM!

My Bots/Storm was doing just fine before I got Hurricane. So fine that I relegated the power to being an 'Oh ****' last resort deal.

Then I did a stretch of soloing with him...
I soon learned how to properly use Hurricance to make
A)Myself nigh untouchable
B)My bots nigh untouchable
C)A pile of freezing bodies in the corners.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MisterD View Post
Before I get stuck in, just like to say that I agree with the REST of your points.

Do you ever actually PLAY a stormy in a team environment? Comparing Tornado to three inherent powers? How is Nado remotely LIKE Fury? 400 damage, yeah maybe, assuming it follows just one guy. And nevermind that since its over a long time period, npc regen will mean you never get the full damage anyhow. Oh and while its doing its dot, the kb has just spread a mob all over the room, meaning your pets cant focus fire and aoes on them, lowering their damage. A death dealing machine? When Freezing rain + Robots melts a +4 spawn in about..10 seconds? That isnt fast enough? Try the same with Tornado, see how fast they die spread to all compass points.

Look for situations to use it without hosing your teammates? lol, Good luck with that! Unless your playing 3 mobs behind the team, using tornado on single bosses (because it rocks at that) or playing 3 mobs ahead (not sure how a MM gets so far ahead) and for some reason you want to scatter mobs..

As I said, the main situations for Tornado is a panic button, to use on a single Hard target, or or a mob that has been locked down with -kb. If you are solo, you wont have a mob sized -kb (I think, unless theres one hidden in the epics). Also, if you are solo, considering a bots storm can go +4/8 easily, WHY would you be using tornado every mob, and ruining your own aoes?
The comparison of tornado to assassin strike is that it is the highest damage attack available to a squishy. I wouldn't use it every mob. I do use it more than once a mission. You DON'T have to mess with your teammates. The corner offices, the dead ends, the offices at the top of the room are mostly enclosed kill zones. If you pick your spots, tornado can tame some of the nasty tunnel junctions. But that's just IT, you HAVE to look where using tornado is favorable or you won't ever use it. Storm summoning is a tool that can be used to create chaos or group mobs up for a quick easy safe kill. And, Mu mastery does have a -kb immobilize in it.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Bleh, I'm theoretically still boycotting this forum, but I just needed to correct a common misconception that popped up here:

Quote:
Originally Posted by MisterD View Post
And nevermind that since its over a long time period, npc regen will mean you never get the full damage anyhow.
If we're talking about hard targets, at this point in the game's development, with all the incarnate powers out there, we are most often talking about an AV fight. Under most circumstances an AV fight will last longer than 30 seconds. As long as the AV fight lasts longer than the duration of Tornado there is no difference between the damage dealt by Tornado over time, and an attack that dealt Tornado's damage in one shot at the beginning. The only time npc regen effects damage over time powers, is when the enemy is almost dead and the spike damage would kill the mob. If the damage wouldn't kill the enemy as is the case during most of an AV fight, there is no difference between damage over time and otherwise.

and a little bit of a response before I resume my boycott
Quote:
As I said, the main situations for Tornado is a panic button, to use on a single Hard target, or or a mob that has been locked down with -kb. If you are solo, you wont have a mob sized -kb (I think, unless theres one hidden in the epics). Also, if you are solo, considering a bots storm can go +4/8 easily, WHY would you be using tornado every mob, and ruining your own aoes?
I agree that Tornado is "situational" but then so are many powers in this game. As Psylenz points out there are many situations in which, with use of hurricane and geometry, Tornado can be used without affecting mob grouping or causing too much chaos. More importantly though, as you mention Tornado excels at hard targets. If the OP has any intention of running content with AVs (either his own missions solo, or TFs and Trials) I would strongly encourage him to devote more slots to Tornado since it will be substantially more effective than any of his own attacks during an AV fight (did we mention Tornado is auto-hit?). Using Tornado only as an IO mule is a bit of a tragedy.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here