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Posts
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Well, that's slightly annoying.
But perhaps they were aware of the lesser-known bug. Not only could you sign up 7 people to join your team for the 30 seconds it took to talk to the Latin student, but apparently you could then drop the mission and reacquire it, so long as you (the mission holder) hadn't entered the Midnight Club and completed the mission yourself. Even if you don't consider the former a bug, the latter certainly was a bug. -
Also if I'm not mistaken, aren't we talking about the bonus before it's enhanced, and you can about double that number with enhancements?
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Certain costume options become unavailable when other options are selected. The editor is weird that way, though it's usually on purpose to avoid clipping issues. They don't like characters to have more than one "cape" or back piece either, and buttcapes/bolero/trenchcoats tend to count as a second cape.
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My first main, Organica, was (eventually) a katana/regen scrapper, but wasn't my first 50.
My second main was Mouse Police on Virtue, also a katana/regen scrapper, and ultimately my 2nd 50. Later I got Organica to 50 too.
But I kind of soured on regen, so I don't play either of them much these days. Currently my "mains" are probably my superstrength/invul brute Shinobu Eden and my elec/shield scrapper Sparks Fly. I like my widow Miss Shinobu a lot too. -
Quote:If I'm joining a random PuG I worry a bit more about team chemistry, but team defensive buffs always help on an ITF. The cims will debuff your defense so being a few points above the softcap is ideal.If the most fun TF in the game requires a finely-tuned balance of just the right power sets and a group of players who know all the tricks of how to beat each mission, then it is by definition one of the least fun TFs in the game to me.
Usually I'm on one of my well-IO'd brutes or scrappers who are softcapped, and can solo every spawn if absolutely necessary. Even better if I play my widow who can buff the team. But I find that teams assembled from the private global channels I'm on can throw together just about anyone regardless and do well.
The ITF I was on last night had a blaster, a stalker, and three brutes. Another player decided we had enough melee and swapped out a tank for a defender. This worried me a bit because none of the brutes were 50 and mine was only 35. I was partially IO'd, with about 15-18% smashing/lethal defense. I grabbed a bunch of purples before we started, but actually between ice shields and other buffs from two defenders and a corr, I was typically at 60% to 80% defense. I kept an eye on my defense and when it dipped to 45% or less I popped a purple. I was able to act as one of the primary tanks for the entire TF, and never died.
That's more a testament to the fact that we had a good ice defender, people running manuevers, and that I always monitored my defense so I would know when I might be in trouble. Cims can debuff you defense very quickly, and then you're in real trouble. But to me, those are the things that make a big difference between a team of experienced players and a random PuG; mostly that I know without asking that we'll have most of the elements to be successful, whereas on a randomly assembled PuG it's an open question. -
Toon is easier to type. The End.
It's amazing what gets people all worked up.
Toontown, by the way, was a fantastic rules-light RPG. One session that a friend ran was simply a race, and one of the NPC teams was the grizzly bears from hell -- based on an old Gary Larson cartoon in which two bears are sitting in a beat-up, abandoned wreck of a car, and one says, "Think of it, if we could get this baby fixed up, we could run down mule deer... we'd be the grizzley's from hell!" (paraphrased from memory). Their only goal in the game was to run over everyone else. Made for a hilarious game session. ^_^ -
People will pay money for it.
If they thought enough people would pay money for a rocket-propelled wheelchair travel power, they'd probably build it. -
Quote:A speed run is just a different kind of challenge.Played with some more level 50 teams. The game is a joke at that level.
I guess I will just have to not play with incarnates so the game has some challenge.
I don't mind that the game has incarnates. Just like I don't mind the game having farms - if people want to pay the devs and support the game while avoiding a challenge that's their choice. I find it boring, but I assume they find how I play boring. -
Friday night I was part of 4 speed ITF runs, ranging from 20 minutes to 35 minutes to complete.
Saturday I was part of an all-MM ITF where we pretty much killed everything on the map. Pets don't speed run.
Sunday evening I was on an xp/shard ITF that took 1 hour 25 minutes to pretty much destroy everything that moved. I know for certain that we completely cleared the first map. At the same time, my friends were doing speed runs that got below 17 and 16 minutes a run.
YMMV. It helps to know if it's a speed run or a kill most/xp/shard run beforehand. -
Just wanted to post a few pics from an all-Master Mind ITF that Cobalt Avenger organized this evening.
This was my first ever "theme" ITF with only one AT. It may not be that unusual... there was actually an all-MM ITF formed just an hour before ours in fact -- but an all-MM TF is a very different animal from any other AT-specific TF. Lots of lag, hard to see anything, just a mass of pets moving forward obliterating everything. It was fun.
These were the best pics I could manage.
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Same. They're not impressive or flashy -- in fact most people won't even realize you have pets out. I've had players wonder where the Peacebringer is, they see the blasting but not who's doing it. But if you've ever done the Winter Lord trial and been blasted relentlessly by these things, well, that's why I wanted them as pets. ^_^
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Re: ED side comment.
I've noticed in the past that when dugfromtheearth makes a joke, it's subtle enough to fly over the head of most people. -
Best thread ever... or what?
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Mmm, almost forgot that two of my most recent toons are goddess sisters: Megamisama, a now-50 street justice/shield brute, and Megami Hime, a Titan Weapon/Willpower brute.
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1. I rerolled two toons very early on in my CoH career. My katana/dark armor scrapper Organica became a katana/regen scrapper, and my invulnerable/energy melee tank Mouse Police became a dark melee/invulnerable scrapper. Both times because I didn't like a given power set (dark armor, and energy melee/tank damage in general).
2. Later on I created a Mouse Police on nearly every server. Each one is a completely different AT/set. I have played Mouse Police katana/regen scrapper to 50, Mouse Police fire melee/super reflexes scrapper to 50, MP ice/ice blaster to 42, MP empath/dark defender to 25, MP Warshade to about 20... I don't think I've really worked on any of the others.
3. I also have a set of "buffbot" defenders and corruptors who all escaped from a bad AE exploit farm mission. As such, they all look exactly the same, have similar backgrounds, and have names like "Sonic Girl Seven", "Dark Girl Four", "Ice Girl Eight", and "Bubble Girl Six". Of the four listed, three are now 50 and one is 46. The other 5 or 6 similar characters are around 20 each. -
Quote:It was a shaman power first. A lot of their spells were "spirit of" because that was how their powers were supposed to work.I always thought it bunk that orc shamans got that at a lower level than player druids >.>
Anyone offering Temp?
(I played a barbarian shaman!)
Besides, Elan is a bard. >.>
Anyway the main point I was hinting at was that speed boost powers have been popular in games like this since there were games like this. -
I've noticed this a lot lately.
It's very nice against a tough enemy -- like Snaptooth in the winter mission. Knock him down on a slope, hit him while he flops down the incline and finally manages to stand up again six seconds later. Knock him down again.
But it's weird looking, yeah. Not really working right. -
Quote:Except during the holidays.The 5 croatoa baddy groups just don't get a lot of exposure.
Striga ends in a TF too, btw. It's far more directly linked to other CoH lore, but otherwise works much like Croatoa does.
Nobody here has mentioned the two GMs wandering about Croatoa (and the third non-GM). I think they add a bit of color to the zone that a Striga/Faultline/Hollows lacks. Striga should have had a giant robot striding across it from day 1.
And I still find it annoying when people claim that the Hollows was impossible to navigate without flying, because it was possible to navigate if you were smart and careful. But then, I'd learned to cross an entire world in one of the earliest MMOs at low levels, and that was across many zones that were FAR more dangerous, with no special travel powers.
The main problem with the Hollows was that it was a massive danger zone at low level and would send you to the far corners of the zone for door missions. I could get to them, but it wasn't fast, and there were always people on the team who couldn't figure out how to get there at all. -
There's a very old armor set called Steampunk -- that's separate from the costume items in the steampunk pack.
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I spent a lot of time getting all of the winter badges on 6 or 7 different newer toons... all except the Lord Winter badge and the Winter Lord badge. I didn't work really hard at either, but I only had a couple of chances to join Lord Winter trials (usually did at least two runs in a row though), and only fought 1 spawned WL.
I'm very good at skiing by now though. -
Blasters really are a one trick pony, but it's a pretty big trick.
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For me the only thing wrong with blasters is that a corr is more appealing to play. Which does not equal "blasters have problems".
Now, my DP/Devices blaster, on the other hand... -
I was rescuing debutantes from joining the Carnival the other day, and I thought, poor girls, maybe I should let them join after all, a mask would only help them....