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Posts
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Nor am I. With the negative mood on the fora lately, I'm almost tempted to say it's meant to be some obscure kind of complaint, but it looks perfectly honest and straightforward to me. Maybe the quote's from a different article that hasn't been pointed out officially yet, and AceMace just confused the two articles?
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Quote:I've been tempted to post something like this for real, what with all the insensate hatred for Going Rogue/i18 getting spewed all over these boards. I just don't understand why people are so ready to run something down just because it isn't exactly what they want.***
Tips? Here's a tip for ya sonny!
Play the gorram game for once in your life and stop bellyaching because your catgirl can't get pompoms for her cheerleading outfit. Be grateful you even have tails available at all. I remember back in the day we talked in broadcast because global channels didn't exist. Now you have TEN global channels. That's like having TEN TELEPHONES. Back in my day we had our global friend list and it had 20 spots on it. AND IT MADE US BETTER PLAYERS.
***
You kids don't know how good you have it here.
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Brisco, please.
(I'm surprised that Firefly lost anything on a forum devoted to geekdom, but it was a technicality. Personally, I'm not a Whedon fan.) -
Quote:I believe the debt cap was actually halved at some point, from "the amount of debt from ten deaths" to "the amount of debt from five deaths," but I couldn't tell you when it happened, if it did. Maybe in i5 or i6? I remember the same thing you do.I can't find anything about this on ParagonWiki, but wasn't the debt cap also drastically lowered at some point? I remember having at least 5 bubbles of debt in the 40s before.
I know [Geko] did [post] a little, because I remember getting super-annoyed at him over a post where he said that it made sense that enemies wouldn't run out of Burn, due to being taunted, but they'd run out of Freezing Rain. To paraphrase somebody's response to that, "Oh, this fire isn't so bad, I c--OH NO! WATER! AND IT'S COOOOOLD!"
And rereading my post, yes, Geko must've posted sometimes, or I never would have heard of him, and he couldn't have had a red name if he didn't post. (Incidentally, for forum habitues, loot-loving lizard EvilGeko's handle was a take-off on this guy's.)
The freezing rain thing is pretty hilarious. The history of Burn itself could take up an enormous post. -
In my early days (late i3),
- There was no "cooperative mission" completion. If you had the same mission as someone else on the team, the team did it twice.
- There were no villains, no PvP zones, no arenas, no universities, no markets, no Day Jobs, and no flashback system.
- There was a difficulty system, but it had many fewer options than what exists now, all with names that you had to learn like a code.
- Because of the sidekicking rules explained above, it was easy to get stuck in situations where you were routinely fighting +6's, often with suboptimal enhancements. I vividly remember the second Task Force I ever ran, where every single thing on the Task Force was purple, and I did a grand total of 10 damage (as a level 28ish tank) to minions with a fully-slotted attack, the two or three times I managed to connect.
- The i0 task forces, Moonfire, and Hess were the only ones available, aside from the Trials. No one had them memorized, as most people seem to today, making not just today's "speed runs" but even "moderately paced runs" impossible. My first TF ever (Synapse) took six and a half straight hours to complete.
- There was no combining of inspirations, which made the death runs through the Hollows and Perez Park even worse. I remember trying to get one level 6 character to a door in Four Seasons and dying ten times over before giving up.
- Debt seriously and significantly slowed down leveling, especially at high levels. Debt was not halved for dying inside a mission, and there was no such thing as patrol xp.
- Kheldians took extra damage from most attacks. They were supposed to make up for this by teaming. Playing one was considered prestigious (though people still complained about them the way they do today). They didn't have their own story arcs. Those were added in i4 with no fanfare whatsoever.
- Faultline was a hazard zone with DEEP chasms. Some could not be escaped without flight, teleport, or superjumping. The area behind the dam was blocked off but visible; people used to periodically get under the map to try to look at it.
- Arachnos was directly mentioned in only one place in the game (Maestro's bio) and was called SPIDER.
- Supergroup bases (and prestige) didn't exist.
- Some Rikti didn't wear clothes.
- The Council was new. (The Fifth Column had been written out of the game at the beginning of i3.)
- All player character weapons and powers looked the same.
- There were no friendly combat NPC's in missions. (This may be viewed as a positive if you're thinking of Fusionette or Lady Jane.)
- Enemy spawns of mixed factions couldn't fight each other (except in the Council/5th Column "war" that began i3). The most they could do was the "punch each other" emote. (Hostile factions were added in i5, in Croatoa.)
- Moving to i4, once the Global Defense Reduction (yes, they actually called it that) was announced, everyone was certain the game would be either instantly emptied or become unplayably difficult.
- Geko, rather than Castle, ran the devs' Powers team. Geko did not post on the forums, read PM's, or consider player opinions as anything more than the ravings of depraved ape-creatures.
- In fact, I believe Positron, Geko, Archon Voss, and Jack "Statesman" Emmert were the only devs with rednames on the fora at the time.
- Some people still liked Statesman and would praise his ideas.
- Fly gave you a large Accuracy debuff.
Okay, that's all for now. -
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Quote:I'm sorry to see more enabling of the rush to Virtue and Freedom, but I'm happy people will once again have the chance to move wherever they like.I hate to say this but I will probably move most of my character to Virtue since thats where I play most of the time now.
On behalf of those who wouldn't mind some additional traffic on other servers, may I request that my fellow forumites not tell every single new player to play on either Freedom or Virtue "because those are the only places you can get a team"?*
*(I haven't noticed significant problems with forming teams on any server.) -
Quote:Closed Beta provided some inoculation to this for me; by the time the Loyalty Folks (my tier) got in, it was pretty much nonstop "I want more, so I hate GR!" and "slap in the face."I shall make a boat of cheese to prepare for the fresh onslaught of whine.
Prediction of top two topics:
"I only get in now?! (add "What a ripoff/slap in the face" for flavor.)
"Wait, this is it?" (aka "You mean they didn't rewrite every arc in the game and introduce 10 new ATs?")
For this reason, I've decided that face-slapping will be the Official Meme for Going Rogue. (Special thanks to Thirty-Seven for his suggestion that skill at face-slapping is an important component in the hiring of new devs.) Runner-up Meme will be "Praetoria's standards of X are decades ahead of Primal Earth's," as in, "With greater emphasis on wrist strength, Praetorian standards of face-slapping are decades ahead of Primal Earth's." -
Quote:I strongly agree with this statement. Spirited Away suffers from the same kind of problem: strong visuals, good concept, nice little conceits, but the plot just gets forgotten after a while.I read the book after seeing the movie, and I was, uh, retroactively disappointed? Is that a thing? The film works up until the end, when it just completely falls apart if you think about it very hard, but it's especially glaring if you've read the book.
Some of the changes are logical compromises moving between book and film. But somehow in the midst of combining characters to save screen time and rejiggering the plot so he could make an anvilicious antiwar statement and feature lots of flying machines wheeeeeeee he completely failed to notice that the stitched-together amalgam he set up as a substitute for the book's villain...doesn't make a lick of sense. Her motivations are murky at best and are only explicable by extremely circular logic, and then when her plans fail...for...some reason, she just kind of shrugs and gives up. ("I'm perpetuating this war so I can force Howl to join me in fighting this war I'm perpetuating to force Howl to join me in fighting this--oh, you fell in luuuuurrve and really won't join me? OH WELL, WAR'S OVER I GUESS gee darn shucks.")
That seems to be Miazaki's biggest weakness: sometimes, he just flat forgets to make sense. When he dodges that bullet he's golden, but when he doesn't it's really messy.
By the way, if you haven't read Howl's Moving Castle by Diana Wynn Jones, you really should. -
If you don't get a response here, you might try asking in "The Costume Re-Design Thread" stickied at the top of this sub-forum. (I'd contribute something more directly helpful if I could, but I've been having trouble with image hosting for some time now.)
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I heard that in preparation for i18, all players will be required to report to Paragon Studios in person to have their faces slapped.* Having teeth kicked will be optional.
This face-slapping is a slap in the face.
* (Note for the humor-impaired: No, not really. Think of this footnote as a slap in the face.) -
Medicine!
"Medicine is not an exact science, but we're learning all the time. Why, just fifty short years ago, we would've thought your daughter's illness was due to 'demonic possession' or 'evil spirits.' Ha ha ha! But today, we know that it is due to an imbalance of bodily humors, perhaps caused by a toad or a small dwarf living in her stomach."
-Theodoric of York, Medieval Barber (portrayed by Steve Martin in the Saturday Night Live sketch of the same name) -
Quote:The rhyme in question is often thought to refer to Coel Henn (I believe that's how it's rendered; going by memory here), a ruler in what is now Brittany in the 5th century. He occasionally shows up in stories about King Arthur.well, as a neil gaimen fan, i have seen areas where authors have expanded simple nursery rhymes into some fairly engaging stories, so while he has more than 3 trusted lieutenants, i wouldnt be shocked if some reference was gone for. a lot of nursery rhymes are about significantly gloomy events anyhow.
Also, Nat King Cole is awesome. -
Additional notes:
1) Objective: An expansion will be released in just under two weeks (August 17), which will probably bring in at least a few more players, either completely new or returning.
2) Subjective: The attitude that "you can only get teams on Freedom or Virtue" is a self-fulfilling prophecy. The more people believe this, the more people flock there, and the more denuded the other servers become. For what it's worth (not much, I know), I haven't had trouble regularly finding full teams on other servers.
3) Neither: Regardless of where you choose to play, you might find it helpful to introduce yourself in your server's subforum and ask about what global chat channels are used for teaming. There are several on most servers, and they're a much faster, easier, and, these days, more common way of finding teams that just calling out in broadcast or hoping to get picked by someone searching for people in your level range. -
This worried me for a second. Then I realized that it also meant that everyone who irritates me would also be about to explode in a huge, fiery ball. See? Everything has an upside.
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I'm beginning to feel sorry for Mr. Nakayama. Already, people are reading his last post as, "We're getting existing enemy costume parts and backpacks!" This is how rumors, then disappointment, then public disaffection and cancelled accounts get started. The recent flap over the Mutant booster pack not consisting of animal parts comes to mind.
I'm not saying that I'm not confident that we'll continue to get excellent costume releases in the months to come. I am advising people, just as a general matter of principle, to rein in their expectations. Just because something good is coming doesn't mean it's the good you expect.
Personally, I try to look forward to good, new developments in general without having any specific expectations in mind. Of course, this is just as hard to do in the context of costume parts or other game features as in any other area of life. I know I often fail at it. However, the serenity it brings you when you can do it is well worth the effort. -
You might be able to color Super Reflexes a dark color, and its default graphics are somewhat cloud-like. Those two things together could make the set look a bit like Dark Armor, I suspect.
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I liked Ruse, despite my low opinion of Mark Waid, particularly due to the line, "Really, sir, the bellows alone..."
I can't see how anything new involving CrossGen can end well for fans of the various original series, who are inevitably going to be touchy purists, or Marvel, which is almost certain to upset those fans even if whatever it does with the properties is good (which is itself pretty unlikely).
On the other hand, the metaphorical train wreck may be fun to watch from afar. -
The current pet issue for advocates of costume reform seems to be replacement of "color masks" with unique textures. (See Samuel Tow's post above for an explanation of the difference between the two.) If I were the playerbase (which I am, I suppose, in a way), I wouldn't get my hopes up about that.
I do, however, expect to see more and more well-designed individual costume sets, as well as more and more complaints from players that they aren't good enough.
So, no, I don't expect a wholesale costume creator revision unless the game itself is rebuilt from the ground up. That would be a sequel, not a revision. -
The DooOOooOOoM! has become so strong in certain areas that I'm seriously considering changing my signature to, "If you hate this game so much, why are you still here? And can I have your stuff? In fact, can I have your stuff even if you stay?"
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Quote:I was recently told that skill at face-slapping was the primary criterion they use in hiring new devs....only 1-20 content... slap in the face... ...no incarnate content... slap in the face... ...didn't read info about pre-purchase vs. Collectors edition before pre purchasing... slap in the face... side switching will be too much of a grind... slap in the face... game is dying because I didn't get my pony... hoof in the face... servers are totally empty because game is dying since the devs hate customers and won't implement changes I suggest... slap in the face... my family tree looks like a stump how did I manage to turn this computer on.
Nerf regen. -
I know not what others may say, but I've been pronouncing the place as an anglicized "preh(schwa sound)-TOR-ee-uh," the adjective as "preh(soft e)-TOR-ee-an" or, occasionally, "prah-TOR-ee-an," and the title of its officials as the Latin "PREE-tor."