Obsidian_Farmer

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  1. My seers from the Lore slot spawn with the resist and defense shields circling them. Whether that is from the resist and defense buff sets I have in my other pets or an inherent ability they may have, I donno. I'm not on my desktop to check at the moment.
  2. Quote:
    Originally Posted by Master Zaprobo View Post
    Acid I've not seen to be that tricky. Layout is fairly symmetrical (in terms of glowie placement).
    The acid does have one in a small lab in the northeast portion of the map, that's the Acids equal to the Weapon sides small office glowie.
  3. Yeah they did this on launch day of issue 20 too. Posi came on to ask a trivia question for a give away and answered some questions from the folks watching. A good time was had by all.
  4. Quote:
    Originally Posted by dave_p View Post
    Ran the Lamda last night w/no intention of succeeding, but knowing I'd be working towards my goals. Only 8 showed up, we cleared the outside including all turrets, went in and most of us had no idea what to do next. Very few grenades, etc were got, so we were flattened by Marauder. Multiple times. Still, we carried on til the timer ran out, eventually acid-mortaring all the doors at least. Failed the trial, but I got 32% XP towards my Interface slot and learned some good lessons for my next attempt. It'll only get easier.
    That sounds like the one I was on on Justice yesterday. It was a PUG from the LFG tool, I'm pretty sure I was the only one who knew the drill. We went in, got about 4 grenades and six acids. Collected the rest of the acid outside and just kept going at it until the timer was over. It was a valiant effort and we made it much farther than I expected to on a PUG group who had no idea what they were doing.
  5. The two level 50 ones, with teams that aren't dumb only take around 30 minutes or so.
  6. Quote:
    Originally Posted by bAss_ackwards View Post
    Wow. Just nothing but good things to say about the new UI when doing our Hamidon raid. Being able to invite everyone, sort them out, and see everyone's HP in a grid has made our two runs on Pinnacle tonight that much smoother!

    Hami League in action!
    Yeah, it was good. I just ran one like that myself. It was a very nice addition.
  7. Quote:
    Originally Posted by Kitsune Knight View Post
    They aren't allys, but pets. So no, there is no penalty for using them... but they aren't permanent (as in, you can't have them out 24/7, similar to the patron pets).
    This:

    Think of them like you would the patron pets, or Dark Servant.
  8. Quote:
    Originally Posted by NeoSporin View Post
    That would be the Window Scale slider which changes the size of both the font and the window. I can't find an option that changes only the font size. Larger font size means loss of screen real estate.
    No, that would be the Chat Font Size slider in the Chat section under the Genral tab.
  9. I didn't notice anything about character slots on my initial log-in, but when I tried to open a second client to check my other account I couldn't. This is bad. I dual box and now I can't get a second one open. guess I need to figure out a workaround for it...

    edit: I got it! Yay for middle click in Windows 7!

    edit 2: upon further review, my second account is showing 4 slots, with all previously unlocked slots as locked as well.
  10. Quote:
    Originally Posted by psycheout View Post
    For grandville I have no idea.

    For the shadow shard you are absolutely wrong unless you refuse to use geysers. The Shadow Shard is MASSIVE but once you get used to geysers with them making you move faster then anything else can besides TP friend you can get from one end Firebase Zulu to the other with SJ before you could go top to bottom of IP.(this changes for the other 3 of course because even though the horizontal movement is similar you also have to go up to a mile and a half up)
    Hell, I have Fly or TP on most of the characters I run SSTFs with and I still use the geysers to get around. It's just that much more fun!
  11. Quote:
    Originally Posted by Father Xmas View Post
    I'm the same opinion as Rodion, SJ for melee, flight for ranged. Not a hard rule but 90% of the time true. Only break it for theme reasons.
    I'm in the same boat. With the exception of my two zombies (ever wonder how the zombie always appears behind their victim, even when they've outrun them by miles? Zombie Teleport, duh!) and one scrapper, my ranged toons are flying and my melee toons are jumpers.
  12. Obsidian_Farmer

    Trapdoor

    Quote:
    Originally Posted by Mega_Jamie View Post
    My mastermind ate him alive.

    And then again 5 mins later when someone was struggling with him.
    This.

    I've never had trouble with him solo. A couple of holds and he's down in seconds.

    Quote:
    Originally Posted by Mephe View Post
    The harder one to solo is the Hero1 + vanguard EB fight. If you can solo that you are ready for the incarnate trials. Hero1 even as an EB resists mez, so you have to have another stradegy for him.
    He's resistant to mez, but the Vanguard EB isn't. keep her confused and that fight is cake.
  13. Copy/paste from the NewsaRama feed.

    12:04
    The panel is just about to kick off here!
    12:04
    Tia "Avatea" is here running the panel
    12:05
    Nate "Second Measure" Birkholz lead producer
    12:05
    and Ryan "No Redname" Roth, senior artist
    12:05
    Nate starts off with "What is City of Heroes?"
    12:06
    April is the 7 year anniversary of the longest running superhero MMO
    12:06
    "We've become known for being innovative."
    12:06
    "We have a nearly infinite customizability"
    12:07
    "We want you to truly feel heroic, and virtually twirl your mustache as a villain."
    12:07
    "We've been blessed with having fantastic people playing our game, and we want to continue making a great game for you"
    12:07
    Catching up from 2010...
    12:08
    Issue 19: Alpha Strike! was released
    12:08
    introducing the Incarnate system coming in Issue 20.
    12:08
    "Incarnate powers let you ascend to almost godlike levels of power"
    12:08
    Alpha Slot came in and bypassed the power level restrictions we've had until this point.
    12:09
    It also brought in Apex and Tin Mage task forces.
    12:09
    "Lots of, again, giant robots. We sorta like normal sized robots in large quantities as well."
    12:09
    In early 2011, they announced the Loyalty Bonus, which will bring out emotes that let you show off your alignment at the anniversary.
    12:10
    "We spent much of 2010 'heads down' but now we're trying to strengthen our communication with the fans again"
    12:10
    Tia says this is part of a bigger initiative as part of Paragon Studios
    12:11
    They also introduced the Weekly Strike Target
    12:12
    With that, you get increased rewards if you join a group for that target; it's intended to give people a greater ability to join the community.
    12:12
    Recently introduced the Animal Pack Super Booster
    12:12
    It's done very well for them, and Ryan moves in.
    12:13
    He said Eric Chin was responsible for the pack as the art.
    12:13
    These allow you to do full-on animal men, including new customizations and new animations.
    12:14
    Nate jumps in for "What does the future hold?"
    12:14
    Announcement: Global Server Access!
    12:14
    NA and European servers co-exist in a single list for everyone!
    12:14
    The crowd clapped pretty loud for that one.
    12:15
    "We're very excited about this, coming up soon" said Nate.
    12:15
    now into Issue 20: Incarnates
    12:16
    It's the name of End Game, and they are woven throughout the lore.
    12:16
    New task and strike forces for lower level characters
    12:16
    Admiral Sutter TF is for Heroes levels 20-40
    12:16
    Let's them participate in fighting off the Praetorian invasion
    12:17
    They showed a Flotilla floating fortress map that's in the ocean
    12:17
    Ryan also showed the destroyed side of the city
    12:17
    "You'll be able to repel the invasion in Skyway City"
    12:18
    Colonel Deray will be the villain for that TF
    12:18
    The Mortimer Kal Strike Force is the villain force for levels 20-40
    12:18
    "As a villain you've heard about these Incarnates floating around in the world, and you want some of this power for yourself."
    12:18
    You'll face some "petty opposition to your nefarious plans" says Nate.
    12:19
    You'll meet Positron and take the Flames of Prometheus, an incarnate artifact from him.
    12:19
    You get to keep that until you hit level 50, when you can trade it for components for the incarnate system
    12:19
    Also introducing the Team-Up Teleporter
    12:19
    it's "Looking for groups" turned on its head.
    12:20
    Log-in, click a button, and you'll join an incarnate trail, teleported directly to it and starting the hour-long missions.
    12:20
    They talk specifically about Behavioral Adjustment Facility
    12:20
    Ryan showed off some screenshots. And yes, there are GIANT ROBOTS
    12:21
    "Mother Mayhem releases some brainwashed prisoners back into the underground, and you have to try to stop them from escaping"
    12:21
    You'll fight Siege, Nightstar, then both of them together, requiring co-ordination with your group.
    12:22
    From there, you move on to Lambda Sector
    12:22
    here you have to defeat Marauder's plans
    12:22
    This is where the weapons for the invasion are developed.
    12:23
    You split up into two teams here, going through the biological facility and the military warehouse.
    12:23
    Fighting Marauder is pretty tough as he's a "slippery villain"
    12:23
    4 new Incarnate Slots!
    12:23
    Judgement, Lore, Destiny, and Interface
    12:23
    Lore are summons, Destiny are buffs, interface are extra attack abilities
    12:24
    The incarnate powers have "the entire art team really excited" says Ryan.
    12:24
    They are "very dramatic, really fun to use and show off" with much bigger animations.
    12:25
    So that's Issue 20
    12:25
    "What lies beyond..."
    12:25
    Next incarnate trial will be Keyes Island Reactors.
    12:25
    here you're fighting against "Anti-Matter"
    12:25
    he's Postiron's evil twin
    12:26
    Next after that is Underground Praetoria
    12:26
    Bring a stealth member on this one, says Nate.
    12:26
    Hammadon was only in hibernation, and is back in this one.
    12:27
    The mission interior has cool glowing all over with strange alien attachments growing around.
    12:28
    Now they're showing the trailer for Issue 20.
    12:28
    "His rule is absolute. His forces ar unstoppable. The Stakes have never been higher"
    12:28
    "Fight together to save two worlds"
    12:29
    "Rise to new levels of power"
    12:29
    The new animations are huge and flashy for sure
    12:30
    Now they're starting fan Q&A, asking the fans to keep questions to today's topics if possible.
    12:30
    Q: As an avid badge collector, will the passport badge be available to the general public?
    12:31
    Tia: "We'll be releasing more information about that..."
    12:31
    She said they'll have more information about global server access on Monday or Tuesday next week.
    12:31
    Q: Wil there be high level task forces in addition to the trials?
    12:31
    Nate: We want to keep developing these trials, but we're not abandoning SF and TF at all.
    12:32
    Q: Any more 'fusion' abilities like Oil Slick with Fire?
    12:32
    Q: Any water powers coming, as well?
    12:33
    Nate: We never managed to get water to look right, and it became energy.
    12:33
    The combining of abilities is something we've discussed, and is a really good idea. We'll follow up with that.
    12:34
    Q: Regarding team-up teleporter, can that apply to other things besides the trials?
    12:34
    Nate: We do plan to add other content to it over time, we just need to do it without overloading the UI
    12:34
    Tia: It really is a great way to participate in the end game content for more casual players especially.
    12:35
    Q: More villain costumes availabe like seers, praetorian clockwork, or simple street clothes option?
    12:36
    Nate: We've discussed street clothes but they're not "very heroic". You will get some of these villain costume piece in the "near future"
    12:36
    "From now on, when we create new villain groups, some of those parts will be released at the same time."
    12:37
    Q: When everyone's an incarnate, how will people be distinguished from the masses?
    12:37
    Nate: Incarnate trees will continue to expand, and we'll continue to add new powersets and costume pieces as well.
    12:38
    Q: Any more functionality for supergroups and bases?
    12:38
    Nate: Definitely.
    12:38
    (but he can't say exactly what/when)
    12:38
    Q: First can I second the bid for street clothes?
    12:38
    [Comment From Shadur]
    Luke Cage would like to dispute your assertion that street clothes can't be heroic.
    12:39
    Very nice, Shadur.
    12:39
    Then the fan just thanked them for the more "casual player" content.
    12:40
    Q: Have you been looking at feedback for past Weekly Strike Targets?
    12:40
    Nate: We are, definitely. We want to continue to improve some of the legacy content in the game.
    12:40
    "With infinite resources we'd be constantly advancing everything we've done"
    12:41
    The fan ended with "More power set proliferation" to claps and laughs.
    12:41
    Q: Any plans for post level 20 praetorian content?
    12:41
    Nate: The praetorian story is "just too good to leave behind" so look for more of that in the future.
    12:41
    Q: Any plans to have an archetype that could pull from every power pool?
    12:42
    Nate: The game was actually developed without archetypes in the beginning, and people were making really bad characters.
    12:43
    For those asking that just joined us, the server list merger between NA and Europe will have more news early in the week, on Monday or Tuesday in the CoH forums.
    12:43
    Q: When will my female characters have a walk animation that doesn't make them look like a runway model?
    12:43
    Nate: Noted.
    12:44
    Q: Are the new incarnate powers going to be customizable, and will we get customizable epic pools?
    12:44
    Nate: We're always trying to expand the power customization options, and a lot of the problems there are in the UI. We are looking to do that though.
    12:45
    Q: Tech in the game has gotten so much better over the years. Have you thought about bringing older content up-to-date?
    12:45
    Nate: "Definitely something we're interested in." it just takes choosing which to do first.
    12:46
    Q: Any new story arcs for level 30, level 40 area?
    12:46
    Nate: Yeah, the new strike and task forces are specifically for that mid-level range.
    12:46
    Q: A couple questions, first off, when do our male characters get a sexier walk?
    12:46
    Lots of laughs and claps from the crowd
    12:46
    Q: There was talk of personal lairs, any plans for that?
    12:47
    Nate: It's a fantastic idea, but for all the stuff we do with that creation we'd not be creating missions. It'd also impact performance, as they'd all be little maps we'd be serving, but it's worth exploring.
    12:47
    Q: Any plans to be ble to buy something so we can respec character powers?
    12:48
    Nate: I wish Matt was here so you could see his head explode every time I suggest this to him. It's something we've discussed though.
    12:48
    Q: Any solid plan to make Citadel less friggin repetitive?
    12:48
    Nate: Shortly before I started at Paragon, I played a 7 hour failed Citadel.
    12:48
    It is definitely on the list of near-term things.
    12:49
    Q: Customization, will jetpacks/any other kind of backpacks be options?
    12:49
    Nate: Definitely. won't be able to have them and wings at the same time.
    12:50
    "It's something David Nakayama has brought up" but won't be coming *too* soon.
    12:50
    Q: will origin appear in your powers more?
    12:50
    Nate: Origins ARE appearing more in the missions now, but it's hard to maintain/balance for powers.
    12:51
    Q: Any ideas for a customizable UI?
    12:52
    Nate: Changing the UI is an interesting challenge. Anything we do, we have to maintain both, which would be more than double the work.
    12:54
    Q: Would it be possible to buy game time for someone else through the online store?
    12:55
    Tia: That question has been asked several times, and we brought it up to our marketing guy. There are certain complexities we need to look into to make that happen.
    12:56
    Q: Ever plan to have vehicles? And any more custom animations coming?
    12:56
    Nate: We'll bring it up with the art director, as far as the animations go for movement and powers
    12:57
    "The challenge with vehicles is that nothing in the world has been made with vehicles in mind"
    12:58
    Q: Shadow shard. Anything?
    12:58
    Tia: I would've been surprised if no one brought that up.
    12:58
    Nate: I brought it up with Matt the other day. It's a big undertaking.
    12:58
    Q: Any possibility of new regular archetypes?
    12:59
    Nate: I feel like, we wanna be careful. We feel like we've explored a lot of the basic archetypes in the game. Epic ones are hard to maintain. That said, we always try to add new flavors to the game, and nothing is off the table.
    12:59
    That's all for today! Thanks for reading, all!
  14. This link may come in handy for answering your questions.

    http://paragonwiki.com/wiki/Servers

    That website will come in handy a lot I'd suggest bookmarking it.
  15. Quote:
    Originally Posted by MajorDecoy View Post
    I'd say a solid majority of the features in game are ape features.
    Non-human ape features then. gorilla feet and hands, different monkey and ape heads, etc. The savage emote is very obviously a monkey flipping out, yet we don't have the pieces to match that theme.
  16. My main gripe is the Savage emote with no ape heads/features.
  17. My first character was a Canadian hero with two robotic arms that was an energy/energy blaster. His name was Normallis and his costume was like a golden-age amalgamation of Puck and Guardian from Alpha Flight.
  18. Both of the characters that bothered taking them have them permanent or within 10 seconds of permanent. I've always felt like the reason they have such a long recharge is because they were meant to be situational. Having trouble with an EB or AV? Give yourself a little extra damage with the patron pet. whether that's accurate or not is another story.

    1: I can get behind the passing inspirations thing. I wouldn't really bother with it, but I can see why someone would want to, especially solo.

    2: I just checked, the level shift does apply

    3: I'm good either way on this one. Like I said earlier, I feel like the recharge time is as long because they meant for the pets to be situational, but bringing the recharge time down to 600 wouldn't hurt either.
  19. Quote:
    Originally Posted by firespray View Post
    Neither really.
    I have to agree. I don't find it funny in the slightest, but it's not rude either. But if it were fired off more than a few times it would be extremely annoying.

    My Venge bind is from Galaxy Quest:

    "By Grabthar's hammer. By the suns of Warvan. You shall be avenged!"

    I know it's annoying in large doses, but I only hit it once per TF if at all, after that I just click the power or use a bind that has no speech element.
  20. I'll echo what others have said earlier. Keep open ParagonWiki for the zone order and have the team split up into pairs or even just solo in each zone depending on the team size and makeup. Generally we just call where we want to go and handle it first come first served when splitting. I've never been on a team for it that took it so far that the leader needed to assign zones and such. I usually call my zones based on what enemy group I would be most effective against on the character I'm playing once the enemies we need to fight are actually close to our level again.
  21. Quote:
    Originally Posted by Adelante View Post
    Any talks of city of heroes predecessor? I meant next gen
    A couple of years ago NCSoft trademarked City of Heroes 2. There hasn't been any word beyond that. Keep in mind that companies trademark names all the time whether they plan to use them or not. So something may or may not come of it.
  22. Quote:
    Originally Posted by Turgenev View Post
    This. I've run an illusion/storm for almost seven years now, and it's still fun and awesome. Chaos is the way to go.
    I'm another sounding off for Illusion. My main has been an Illusion/kinetic controller for the last 5 years or so.
  23. Quote:
    Originally Posted by Lucky666 View Post
    Superior Invisibility from Illusion control never suppresses(except for in pvp and clicking glowies)
    The effect does suppress in combat but it's nowhere near the levels that other invisibility/stealth abilities do.
  24. Oh wow, I didn't know you took that many I figured you may have gotten one or two! Thanks for posting!

    This one's my favorite
    http://www.flickr.com/photos/5724793...n/photostream/

    Oh, I'm the two on the ends BTW. @Thurmal Fallout is the one in the middle.

    @Thurmal Fallout was standing in AP doing it and I came up on my two accounts and threw on the Rikti costume and danced with him for a bit before I decided to switch to a couple of my Masterminds and join him.

    We really need to set one up that has the other three primaries facing off against us doing the Disco dance one of these days.
  25. Quote:
    Originally Posted by R4ND View Post
    Have i read somewhere that if i have a female character i can make it into a male ??
    You can indeed, you need to have the Super Booster III: Superscience booster pack to do the model changes.