Can we do something about Patron Pets?


Adeon Hawkwood

 

Posted

I really want to like them but they are just so not likable. Besides role-playing reason, patron pets just don't seem to add much. If you are not a Corr/Defender/Troller (Crab is ok) with buffs for them, they don't survive long enough and what's worst is that they have 900s recharge with 240s duration. Is the Duration really that necessary?


I was trying out my Widow Widow Sister build with my Blood Widow build (follow up) and Blood Widow patron. I took double Maneuver, double Assault and Mind Link. I set it to +3 (since I am level shift) at only x3. Oh my, she still dies so quick. I would jump in first to try take alpha but strangely Blood Widow either has some sort of taunt that draws so much aggro to her or I smell really bad that mobs just leave me. It was really strange.

I don't think level shift applies to Patron Pet right? Because I think she was lvl 50 fighting +3 or +4.


I really hope we can improve patron pets.


1. If you want to put 900s recharge with 240s duration, can you at least allow us to Pass Inspirations to them? I know we can't Direct them but I wanted to pass Greens to my sister Widow so much when she was dying. Is passing inspirations to Patron Pet going to be overpowered?


2. Can level shift apply to Patron Pets? I don't think it does but I could be wrong on this.


3. Can we reduce 900s down to 600s recharge?



I really just want to pass inspirations to my blood widow so she can survive better.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Level shift applies to all pets. Even silly and inconsequential. Yes, your power drone pet with 10 HP is level shifted because it's one of the most powerful beings in the universe.

The pets are permable with enough recharge (takes a lot though). But in general they aren't meant to be huge bonuses and be around all the time doing tons of stuff. They're just perks like any other power. If you want them to be more durable you could try adding any of the 4 pet uniques that ups DEF and RES.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Both of the characters that bothered taking them have them permanent or within 10 seconds of permanent. I've always felt like the reason they have such a long recharge is because they were meant to be situational. Having trouble with an EB or AV? Give yourself a little extra damage with the patron pet. whether that's accurate or not is another story.

1: I can get behind the passing inspirations thing. I wouldn't really bother with it, but I can see why someone would want to, especially solo.

2: I just checked, the level shift does apply

3: I'm good either way on this one. Like I said earlier, I feel like the recharge time is as long because they meant for the pets to be situational, but bringing the recharge time down to 600 wouldn't hurt either.


 

Posted

IMO "something should be done" about Voltiac Sentinel and Gun Drone first. Having to recast a pet every minute or two is just a pointless time waster.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
IMO "something should be done" about Voltiac Sentinel and Gun Drone first. Having to recast a pet every minute or two is just a pointless time waster.
I'll back this. As they are the patron pets seem fine to me. My stalker has the night widow, and I have a dominator with the tarantula and they both last just fine. My widow can solo a family or council lieutenant as fast as my stalker can take down a boss without using AS or buildup and I think that's just fine as far as damage goes.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Obsidian_Farmer View Post
Both of the characters that bothered taking them have them permanent or within 10 seconds of permanent. I've always felt like the reason they have such a long recharge is because they were meant to be situational. Having trouble with an EB or AV? Give yourself a little extra damage with the patron pet. whether that's accurate or not is another story.

1: I can get behind the passing inspirations thing. I wouldn't really bother with it, but I can see why someone would want to, especially solo.

2: I just checked, the level shift does apply

3: I'm good either way on this one. Like I said earlier, I feel like the recharge time is as long because they meant for the pets to be situational, but bringing the recharge time down to 600 wouldn't hurt either.

Well, that means Blood Widow sucks then. I gave her as much defense as I could (double Maneuver and Mind Link) and she still died so easily at only +2x3 (level shift) and it's only Circle of Thorn (the easiest high level mob). If she can't contribute much during this kind of fight, I highly doubt she'll have any real use during tough AV fights (certainly not during LRSF or ITF because soul drain will kill her in two hits for sure). That's a bummer because even during "situational" fight, she isn't as useful as I would like her to be. I read her description and thought she could contribute a lot of damage but she is just too squishy.

I mainly tried her for "theme build" because I thought it's funny to have two Widows running around. (And why does she run sooooooooooooo slow? She literally has "walking speed".


I would love to pass her some inspirations so she doesn't die that quick.


I normally don't plan my build to have the most +recharge possible because I value +defense more. My Widow has good recharge but I don't think it's worth it pushing it that high and I am definitely not pushing it just so I can cast Patron Pet sooner. The pet isn't worth it at this point.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Dispari View Post
IMO "something should be done" about Voltiac Sentinel and Gun Drone first. Having to recast a pet every minute or two is just a pointless time waster.
Haven't tried Gun Drone but I've posted several threads about VS. I think VS misses out on a lot of set bonuses because +damage doesn't affect it. The only way to increase its damage is through resistance debuffs.

I really hope they can either increase the duration or let us Stack two VS. My main problem with VS is that while it's nice to have a pet shooting on its own, it doesn't focus fire with you.


I don't think it's overpowering to have two VSs because a lot of time it is just trailing behind you if the team is moving fast.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Obsidian_Farmer View Post
Having trouble with an EB or AV? Give yourself a little extra damage with the patron pet. whether that's accurate or not is another story.
I used to think this way too. I thought "hey, having a pet is better than not having one" but if you look at some Epic sets, Freezing Rain from Ice Mastery can add way more dps for the team than any of the patron pets can offer (because Freezing Rain doesn't die). I need to take two patron powers to get to the Pet, so it's not like I am not sacrificing something to get it. In the end, am I really adding "extra" damage?

I am just very disappointed that's all. I haven't taken patron pet for at least two years. I thought with my Widow's defense, I could turn Blood Widow into a dps machine but man, does she suck. I heard Mu pets are better because they are all ranged and they offer some controls or healing.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Dispari View Post
IMO "something should be done" about Voltiac Sentinel and Gun Drone first. Having to recast a pet every minute or two is just a pointless time waster.
Definitely. Especially with the cast time on Gun Drone - I wouldn't mind the shortish duration quite so much if it were more along the lines of FFG for summoning, but at the current (interruptible) cast time I'd expect about triple the duration.


 

Posted

Quote:
Originally Posted by Jibikao View Post
Haven't tried Gun Drone but I've posted several threads about VS. I think VS misses out on a lot of set bonuses because +damage doesn't affect it. The only way to increase its damage is through resistance debuffs.

I really hope they can either increase the duration or let us Stack two VS. My main problem with VS is that while it's nice to have a pet shooting on its own, it doesn't focus fire with you.


I don't think it's overpowering to have two VSs because a lot of time it is just trailing behind you if the team is moving fast.
Agreed. If a warshade can have three essences slotted with damage, I don't see how two VSs is broken.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I heard Mu pets are better because they are all ranged and they offer some controls or healing.
Their attacks are all ranged... but since they suffer from the same AI weirdness that most ranged-only pets and MM henchmen do, it doesn''t make much of a difference in their survivability. Even though they have no melee attacks, they still tend to close to melee range. The Guardians (Doms/Controllers are the only AT that get those-) have a heal. Adepts have some controllerish powers. 'Not sure about the Strikers.

If you have room for it in your build, picking up Aid Other so you can heal them up between fights helps a lot. That plus Grant Invis made a world of difference for my main stalker's Adept side-kick.


@Brightfires - @Talisander
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Posted

The problem with Patron Pets is that at one slot they aren't worth the power pick and at six slots they aren't up enough to justify that many slots (Assault would probably provide more damage over time than a single-slotted Patron Pet).

A couple of exceptions: the Spiderlings for Stalkers and the Blaster for Bane Spiders both tend to work out very well, in my experience. If you're soloing x4 or greater spawn sizes, the Coralax Guardian tends to die more or less immediately, which is very unfortunate as the Gurardian is one of the more interesting pets from an aesthetics/powers perspective.

Of course, given Villains can access all the APPs now, the Patron Pools are more or less roleplay, for the most part. The balancing pass helped, but the APPs on the whole, are still better.


Quote:
Originally Posted by Bright View Post
If you have room for it in your build, picking up Aid Other so you can heal them up between fights helps a lot. That plus Grant Invis made a world of difference for my main stalker's Adept side-kick.
Having to spend two power-picks just to make the Patron Pet viable kind of says it all. I really must play test this approach though, because it does sound fun, if highly suboptimal.


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Posted

My Dominator's Toxic Tarantula is so close to perma that the downtime is almost unnoticeable and rarely dies while soloing at x8 unless I let it run off into another spawn... but I also recently figured out that it and my Animated Stone combined only contribute a really small amount of my DPS. Maybe 15% of it in AV fights if I err really generously in their favor. On the other hand, having two pets around to soak up the aggro from uncontrolled enemies actually improves my survivability a good bit. If one of those Energy Melee Longbow Wardens dodges a hold or two in a row, they can level me in one hit... unless they decide to punch my pets instead, giving me enough time to mezz them.

Toxic Tarantula's merits: Sometimes it gets punched instead of me, looks cool, takes a relatively cheap set that gives +6.25% recharge, probably contributes some damage occasionally.

Toxic Tarantula's drawbacks: It isn't Sleet, and the slots I gave it could have theoretically been put in a different power.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

I had Black Scorpion's pet, IIRC, on both my fire / kin corruptor and stone / EA brute; respecced out of the powers ASAP. I simply couldn't keep the pets upright long enough for them to do anything meaningul. I got better value for my power picks and slots elsewhere. I remember when Posi said that the PPPs were superior to APPs to compensate for the choice being permanent ... and then facepalming while I watched my pets get ganked on heroic missions.

The Mu Guardian on my dom, however, was different. My fire / fire dom had more than enough recharge to make the pet perma, and the ability to one-shot mez every single spawn she met meant the pet could do its thing in perfect peace. What I liked, mostly, was the Guardian's ability to heal the Imps -- it saved me time by not having to deal with recasting them. And the Guardian contributed OK damage.

But ...

Meh.

I don't think they're good enough to justify their recharge and prerequisites, and they seem to be more or less valuable depending on AT and power set choices.

Pets tend to be most valuable to toons with (de)buffs and controls.


 

Posted

I run an Arachnos Blaster on my huntsman's build.

He has 21% defense aura and both the 5% pet aura uniques giving the two disruptors and the blaster 31% ranged defense. They are also up perma (though like 2 seconds downtime on the blaster).


Works quite nice.


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Posted

Quote:
Originally Posted by Daemodand View Post
Having to spend two power-picks just to make the Patron Pet viable kind of says it all. I really must play test this approach though, because it does sound fun, if highly suboptimal.
I think the point is that many characters take aid other/aid self anyway, and if you went that route, it does help your pets.

I don't think they were advocating taking air other for no reason other than a pet. Or at least. I hope not.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

my 2 cents on this:

voltaic sentinal - i agree with the stacking of them, but an alt option i would accept is to make it a permanent pet that doesnt have a summon duration and to balance that you could make it targetable by the baddies

gun drone - the horrid end cost and interruptability have always made this power a real let down everytime i try to play a devices toon, i think it should definitly be made similar to how FFG is, but give it a higher end cost and higher rech time, but it should not be interruptable

patron pets - definitly need rech reduced, they are in no way that strong and they are extremely easy to kill, so if it or you dies 2 sec after you summon it, then it has to go through that massive recharge essentially being pointless, i think all pets should be at minimum permanent, so 5 min duration, 5-7 min rech (past 5 min it would be perma through 3 rech reduct SOs), just because a pet has a 5 min rech, does not mean it will LIVE for the full 5 min


 

Posted

Quote:
Originally Posted by Daemodand View Post
Having to spend two power-picks just to make the Patron Pet viable kind of says it all. I really must play test this approach though, because it does sound fun, if highly suboptimal.
Kestrel's recharge is good enough at this point to *almost* wrap her Adept's summon, so Cardinal has ended up being a well-nigh-constant companion rather than an occasional helper. I felt like it was worth picking up the Heal Other for him when we got the Fitness pool as a freebie. (Grant Invis she had anyway as both a place to stash a Gambler +rech and for team-mate sneakiness purposes-)

Of course, I also ended up investing quite a few enhancement slots in her pet, too... He's got a full Soulbound set... so he's a little more useful to have around than a one-slotted basic Adept would be.


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That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by Jibikao View Post
Haven't tried Gun Drone but I've posted several threads about VS. I think VS misses out on a lot of set bonuses because +damage doesn't affect it. The only way to increase its damage is through resistance debuffs.

I really hope they can either increase the duration or let us Stack two VS. My main problem with VS is that while it's nice to have a pet shooting on its own, it doesn't focus fire with you.


I don't think it's overpowering to have two VSs because a lot of time it is just trailing behind you if the team is moving fast.
I would like to see VS become a perm pet like fluffy or like controllers have.

Its a t9 power on my dominator, and it doesnt stack and isnt perm.


 

Posted

Quote:
Originally Posted by Daemodand View Post
Of course, given Villains can access all the APPs now, the Patron Pools are more or less roleplay, for the most part. The balancing pass helped, but the APPs on the whole, are still better.
Not having APPs on the VEATs makes me .


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Posted

Quote:
Originally Posted by Cynical_Gamer View Post
Not having APPs on the VEATs makes me .
Don't go complaining about not having APPs around khelds :P


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Posted

Quote:
Originally Posted by Daemodand View Post
Of course, given Villains can access all the APPs now, the Patron Pools are more or less roleplay, for the most part. The balancing pass helped, but the APPs on the whole, are still better.
It depends a lot on the AT and on what you want from the pool. For example Blasters can get an AoE immobilize from the PPPs but the only AoE Mezzes in the APPs are either sleeps or on long recharges. For a Blaster with a large chunk of Ranged Defense an AoE immobilize is actually very useful.

For Defenders the PPPs open up the possibility of a Defense shield instead of a Resist shield.

Masterminds are pretty similar to Blasters, the PPPs have some useful options not available in the APPs (not to mention the decision to remove the shield power in Charge Mastery.

Quote:
Originally Posted by Cynical_Gamer View Post
Not having APPs on the VEATs makes me .
To be honest the VEATs are the one place where the PPPs do make thematic sense. I can get people not liking the VEAT story but the PPPs make perfect sense within the context of that story.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
To be honest the VEATs are the one place where the PPPs do make thematic sense. I can get people not liking the VEAT story but the PPPs make perfect sense within the context of that story.
It makes thematic sense for ones who stay villain-side, but not for hero-side ones. And besides it's more of an equality issue, no other AT with access to either APPs or PPPs is denied access to the other. If PPPs work for the VEATs then APPs should too.


Branching Paragon Police Department Epic Archetype, please!

 

Posted

Quote:
Originally Posted by _Zep_ View Post
I would like to see VS become a perm pet like fluffy or like controllers have.

Its a t9 power on my dominator, and it doesnt stack and isnt perm.
If they make it perma, then they need to give something to Blaster because casting VS gives like 20% damage buff for a short time?

I think perma is a good idea for the pet. Has any of you played the old Diablo II? Remember Sorcerer's Thunder Storm? Basically she casts it and it stays on top of her head and it hits "randomly" on its own. I think VS's original idea wants to be like Thunder Storm but the game mechanics doesn't allow a "toggle" to hit just one target, does it?

So the compromised version is having an "invisible" pet following you and hitting on its own. The problem with a pet following is that it keeps trailing behind you when you move forward.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Blasters could still cast it for the damage buff


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