Always Invisible?
Superior Invisibility from Illusion control never suppresses(except for in pvp and clicking glowies)
It isn't exactly what you're looking for, but if you summon Jack Frost who is colored nearly invisible in one costume slot, then switch to a costume slot where he is colored brightly, he stays the same transparent shade but his ice swords are bright and appear to be floating.
Energy Aura brute might work for you. The Energy Cloak does not suppress while fighting and you should be able to make a model that is simple and barely there. Of course, you do not get Energy Cloak until level 20, so the concept would suffer until then.
Stone Melee/EA could be really cool for this, because the character could be barely noticeable, but the Stone attacks would stand out quite impressively.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Cloak of Darkness turns you into a cloud of fuzz, and is available to Tanks, Scrappers, and Brutes.
From my experience Shadow Meld (from scrapper/stalker patron pools) makes you pretty see through. Though the green glowiness (at least i think that's from the power, may just have been the regen scrapper I saw using it) makes it far from perfect
I'll know more when i get it on my /ea stalker
@Rooks
"You should come inside the box... Then you'll know what I mean."
I think it's about the fx of being see-through rather than PvE stealth radius at any given moment that the OP is after (though being legitimately stealthed wouldn't hurt thematically (if a hovering weapon was coming at me with a man appearing to control it I'd go straight for the man), though depending on what type of character your buddy is making it might make it trickier mechanically if he always has the agro).
Perhaps get your friend to take Grant Invisibility, as I think the recipient will appear invisible (at least more than stealth) for the duration of the buff, though the stealth effect, that is, the one that stops enemies seeing you, will suppress as soon as you attack, but can be re applied at any time so long as the caster can be bothered. I'm pretty sure weapons would remain visible (I seem to remember at least powers like Stone Mallet remaining visible in the hands of my curiously grant invised stone/stone tank), but if they did i would suggest something along the lines of an axe/mace tank/brute as they seem to have the most varied in customizable weapons; your owner could summon you as a medieval battle axe, fireman's axe, rikti sword, and a hatchet, or as a club, warmace, sledgehammer, pipe wrench, baseball bat, SHOVEL. If it were me I'd probably go for war mace, unless the more 'makeshift' weapons don't really fit your friend's character concept, in which case axe or maybe broadsword (or dual blades for the I HAVE TWO SWORDS ON MY TEAM factor)
@Rooks
"You should come inside the box... Then you'll know what I mean."
I think it's about the fx of being see-through rather than PvE stealth radius at any given moment that the OP is after (though being legitimately stealthed wouldn't hurt thematically (if a hovering weapon was coming at me with a man appearing to control it I'd go straight for the man), though depending on what type of character your buddy is making it might make it trickier mechanically if he always has the agro).
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The idea I had was to have my character be able to fight on his own, then when the partner used a weapon power, switch into a very inconspicuous costume with an all-the way shrunken body and activate a stealth power that doesn't have the visuals(actual invisibility optional) become more opaque in combat, then continue to fight without being all that easy to see.
The other, slightly more accurate version of this is to just attack, placate, then run away to let the others fight and pretend I'm the weapon in my partner's hands, but that's a huge sacrifice to make for concept and just is a horrible idea.
Perhaps get your friend to take Grant Invisibility, as I think the recipient will appear invisible (at least more than stealth) for the duration of the buff, though the stealth effect, that is, the one that stops enemies seeing you, will suppress as soon as you attack, but can be re applied at any time so long as the caster can be bothered. I'm pretty sure weapons would remain visible (I seem to remember at least powers like Stone Mallet remaining visible in the hands of my curiously grant invised stone/stone tank), but if they did i would suggest something along the lines of an axe/mace tank/brute as they seem to have the most varied in customizable weapons; your owner could summon you as a medieval battle axe, fireman's axe, rikti sword, and a hatchet, or as a club, warmace, sledgehammer, pipe wrench, baseball bat, SHOVEL. If it were me I'd probably go for war mace, unless the more 'makeshift' weapons don't really fit your friend's character concept, in which case axe or maybe broadsword (or dual blades for the I HAVE TWO SWORDS ON MY TEAM factor) |
Edit;
FURTHERMORE! if they use trick-arrows I can take /ninjutsu to emulate the tricks of said arrowing!
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
So I had this idea of duo-ing with another player, playing as a sentient partner that would transform into their weapon of choice, things are vague at the moment, but I'm trying to come up with a build that can be invisible/transparent even more often than a usual stalker(obviously He's going to have to be a stalker) to get the "Transforming into someone else's weapon" thing going without just dropping into hide and running away whenever the partner attacked.
Is there any power/proc+power combination that will maintain visual transparency in-combat?
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.