Obscure Blade

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  1. Tactics, both for the +perception bonus and for the Confuse/Fear protection. Especially true since I play Masterminds a lot and one of the more dangerous things to run into is a Succubus. And MMs/Controllers/Doms are running around with lower level pets that may need help to hit.
  2. Quote:
    Originally Posted by Voked View Post
    So is there maybe a plant/ something other than fire or thorns someone could recommend?
    Plant/Psi is nice. I've also heard that Plant/Ice is good. Although Plant/ is a good enough set that anything you pair with it will be at least OK.
  3. I'm planning on taking powers that I skipped, like self rezzes, Demon/ whip attacks and immobilizes for my Doms to help with runners. I'm planning to fit in the travel powers I really wanted instead of having so many rely on Superspeed or Ninja Run. I'm taking Boxing/Tough on some melee characters who skipped it. I'm taking travel powers sooner rather than in the 30s. I'm planning on making characters with energy hungry powersets that make me want to scream before 20 now.

    Quote:
    Originally Posted by The_Coming_Storm View Post
    I'm not. None of my builds had fitness.
    No wonder it's taking the Coming Storm so long to get here!



    <kidding>
  4. Quote:
    Originally Posted by NightErrant View Post
    [*]Willpower: You allegedly can't take Alphas as well as some of the other sets, and your taunt aura isn't very taunty.
    It's also vulnerable to -Regen and endurance drains. Interestingly there's a fair amount of -Regen in Praetoria; some of the PPD blasts and Clockwork plasma do -Regen.
  5. The pet release animation has defaulted to the pet death animation for awhile on some types of MMs; it's not a new problem. Probably fixing it is low priority since it doesn't directly affect gameplay.
  6. Quote:
    Originally Posted by Mageman View Post
    Any suggested improvements on my build besides delay Tactics and get Freezing Rain?
    Drop the endurance reduction from Protector Bots for a damage; they don't need endurance reduction until after the level 32 upgrade.
  7. Quote:
    Originally Posted by Archimedes View Post
    Quote:
    Originally Posted by V
    people have to take it, get on a team, have someone die, remember they have it and fire it off for that to happen.

    That's about three steps further than most players are willing to travel for a payoff.
    Funny, that perfectly describes every single rez power in the game.
    Not Howling Twilight.
  8. I was just playing my level 35 Fire/Fire Dom and thinking about how Stamina being an inherent will let me fit in Fire Cages or Ring of Fire to immobilize runners. And lots of my Doms will be able to fit in travel powers, or just the travel power that I wanted them to have instead of usually Superspeed (since Hasten is so useful for them).
  9. Obscure Blade

    Ninja Run

    Quote:
    Originally Posted by StrykerX View Post
    It may also have something to do with the fact that there are no temp travel powers in Praetoria. Raptor Packs and Zero G Packs make getting around in the early game without Ninja Run much easier, but without them you're stuck with only Sprint from levels 4-13 if you don't have the City Traveler vet reward. And even if you do have City Traveler, "wasting" a power pick that early is a pain compared to using temp travel powers. I usually use the Zero G Pack plus Hurdle until the mid 20s or so to get more primary and secondary powers early (plus making sure I can take Stamina at 20), but on Praetorians I can't do that so I'm very glad for Ninja Run and the new improved Sprint speed.
    If it hasn't occurred to you, you can buy from the market or mail a Raptor Pack temp power to yourself and craft it.
  10. Quote:
    Originally Posted by Seraphael View Post
    What are your thoughts and what powers are you likely to respec into?
    Travel powers on some that don't have them. Aid Self on others. As much as anything though the ability to fit in extra attacks pre-20 instead of 22+ while having the endurance to use them will be nice. The same goes for a power like Hasten; it'll be much more useful pre-20.
  11. Quote:
    Originally Posted by Seraphael View Post
    I'm glad to see this change. However, I hope the general difficulty of the game is tweaked correspondingly (at least blueside). With IOs, booster packs, temperary powers, veteran powers and now this, much of the content has been to a varying degree rendered trivial.
    Just raise the difficulty slider. I know that Stamina is where I start feel comfortable raising the slider myself right now for most characters*, because at lower levels my number 1# cause of death is running out of endurance.

    * The characters I usually raise the difficultly level earlier for are masterminds and regen scrappers - who don't have the same kinds of problems with endurance.
  12. Quote:
    Originally Posted by Death_Badger View Post
    I can't understand the nagativity towards this change.
    As has been said in the past, if the game spit out free money some people would complain that the serial numbers weren't sequential. I'm certainly happy; I have quite a few characters who'll be able to squeeze in things like travel powers or Leadership or whatever. My Demon Masterminds will be able to fit all three whip attacks in now; all they'll really need as a single accuracy, and a single extra slot for endurance reduction in the cone.
  13. As I understand it, any proc in DP will continue to work regardless of what ammo type it's set to. From what I've read, the attacks are in actuality always doing all of the secondary effects; it's just that unless you are switched to that particular ammo the value of that effect is set to zero. So when you shoot Fire bullets you are still firing a defense debuff power, just one that does 0% debuff.
  14. Quote:
    Originally Posted by DSorrow View Post
    I think this change seems very interesting. Still, I'm wondering how they'll get around the fact that most people already have 3 or 4 powers from the Fitness pool when they make it inherent. Will these kind of characters just be grandfathered in that they have both power pool Fitness and inherent Fitness? Will they be forced to respec?
    From what Castle said if you already have the Fitness powers and don't respec nothing will change.
  15. Quote:
    Originally Posted by Captain Fabulous View Post
    Why do people always make mountains out of molehills?
    Because Castle nerfed molehills.
  16. Quote:
    Originally Posted by TwilightPhoenix View Post
    I wonder how good base-slot Hasten is...
    I've always found it useful and often don't put extra slots in it. It just becomes a use-on-big-fights power instead of a click-when-it's-up power.
  17. I recall a force field user that used the Beast Head and had the name "Hamster Ball".
  18. Obscure Blade

    Concept help?

    Quote:
    Originally Posted by DrMike2000 View Post
    Freezing Rain is pretty un-Australian.
    He could color it some un-rainlike color like green or purple and call it a rain of venom summoned from the serpents of the spirit world.
  19. Quote:
    Originally Posted by Timeshadow View Post
    Nitpick: It's missions; not quests.

    Every time you complete a tip mission you receive a fame point up to five. Once you have five fame points you can't complete another tip mission until at least one of them wears off. They last for 20 real world hours.
    The exception being the actual alignment changing Morality Tip Mission which you can get even with all fame points filled.
  20. Quote:
    Originally Posted by Clave_Dark_5 View Post
    I love that one! The comment from the civilian really helps the picture too.

    It's also making me wonder just how many people have made a 'controlled by the kitten on her shoulder' toon... I haven't made mine yet, but she's always in the back of my mind, and I know I've heard the idea expressed by others here on the fourms.
    I have one of those! My Mind/Rad controller Kitten Crusade. A kitten made sentient and psychic by a mad scientist, riding the shoulder of an android she stole from the evil scientist who experimented on her. She's on a rampage against kitten tormentors everywhere and villains in general (who of course generally torments kittens because that's what bad guys do). Dogs of course are on their own.
  21. Quote:
    Originally Posted by UnicyclePeon View Post
    Ah, so very soon I'll be able to make a Dark Control/Traps Controller. How very considerate indeed.
    Ice Armor Brutes & Scrappers...Axe Stalkers...Illusion Dominators.../Sonic, /Rad or /Cold Masterminds; I'd love another round of Power Proliferation.
  22. Wabbit Season: a brute. Looked sort of like a grey version of the Tick, except with rabbit ears and the "crazed" face.

    Udder Destruction: a black-and-white, horned, cow themed brute.

    The Aggroed Wife: a normal looking woman with red eyes.

    Goat Widow: A good copy of Ghost Widow, with...interesting ancestry.

    The Neuterer: a claws scrapper IIRC, here to deal with Paragon's Warwolf overpopulation problem. Remember to spay or neuter your Warwolves!

    The Maus Titan, a giant (aka human sized) robot piloted by mice.

    Quote:
    Originally Posted by Steelclaw View Post
    FollowedByNinjas- Ninja Mastermind... the funniest part was his bio which read he was actually just a pizza delivery guy who was being followed by Ninjas... he didn't command them... didn't even know who they were or why they were following him... they just showed up and helped out whenever he was in trouble..
    He was my first thought actually. Someone posted a pic of the bio a while back:

  23. Tornado is actually quite useful. Your henchdemons won't whine about the knockback. And it allows you to either neuter single strong enemies or to do heavy damage to them, depending on if they have knockback protection or if you apply such -kb yourself.
  24. Quote:
    Originally Posted by Kyriani View Post
    wow be sexist more!

    Are you saying its ok if I have a cadre of male prostitutes?
    "Look out! It's Madame Massacre and her Gigolo Gang!"
  25. Snow Storm is really good against enemies with hard hitting, already slow recharging attacks. Such as Longbow Ballista; Snow Storm cripples them. At lower levels it cripples pretty much everything since enemies typically have only a few attacks to cycle. I've skipped it on a few Storm characters who have other methods of controlling/slowing the enemy (like my Ice/Storm corr), but never on a Mastermind.