Obscure Blade

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  1. Quote:
    Originally Posted by Verene View Post
    Don't worry, I'm sure the VIP server will feel like a hybrid of freedom and virtue.
    Powerleveling catgirls who roleplay in semi-literate AoL-speak?
  2. Obscure Blade

    No Traps :(

    Getting /Poison is nice, but yeah I've really wanted /Traps on my Controllers for a long time.
  3. Quote:
    Originally Posted by _Pine_ View Post
    Redraw
    I suggested a /Dual Pistols Assault set a while back. My idea is that rather than switching to bare hands you'd use pistol whipping and a "Point Blank" attack that would count as melee, to get the ranged/melee mix that is normal for Doms.

    Then all that doms (and controllers) would need is a primary that looks natural or tech based to go with a /DP secondary.
  4. Obscure Blade

    X/Ice armor

    Quote:
    Originally Posted by Chainsaw_Chicken View Post
    Now if I could just decide on a primary to go with it.
    Electric/Ice? It's thematic, in an ice-and-storms elements of winter sort of way.
  5. Quote:
    Originally Posted by Dromio View Post
    Thing is, it's not like it's all that strong, especially when you look at the limitations of the current MM power.

    <snip>

    Heck, add Tar Patch (available at level 2) and Dark is sitting pretty dang close to Noxious Gas by level 4 (34 levels earlier than Noxious Gas) with NONE of the limitations that Noxious gas has. Radiation can do similar things by level 10 with Radiation Infection and Enervating Field.
    Keep in mind that it stacks with Enervate and Weaken, and has a Hold component. And that a Corruptor or Controller is going to have stronger AT modifiers than a Mastermind.
  6. Obscure Blade

    Poison

    Quote:
    Originally Posted by Negate View Post
    I am....embarrassed....I deleted my Merc/Poison about a year ago or a little less...when did they make /Poison Trap- hold?
    Not yet; that's one of the upcoming buffs in I 21.

    Quote:
    Originally Posted by Negate View Post
    Could someone post the current MM values of Noxious Gas? I don't know how to look it up in mids.
    As far as I know they haven't changed it, so I'll quote Poison Pill's old guide:

    Quote:
    Originally Posted by Poison_Pill View Post
    -10% ToHit to Target for 20 seconds

    -20% Smashing Enhancement to Target for 20 seconds
    -20% Lethal Enhancement to Target for 20 seconds
    -20% Fire Enhancement to Target for 20 seconds
    -20% Cold Enhancement to Target for 20 seconds
    -20% Energy Enhancement to Target for 20 seconds
    -20% negative_Energy Enhancement to Target for 20 seconds
    -20% Toxic Enhancement to Target for 20 seconds
    -20% Psionic Enhancement to Target for 20 seconds

    -20% Defense to Target for 20 seconds

    -30% Resistance(Smashing) to Target for 20 seconds
    -30% Resistance(Lethal) to Target for 20 seconds
    -30% Resistance(Fire) to Target for 20 seconds
    -30% Resistance(Cold) to Target for 20 seconds
    -30% Resistance(Energy) to Target for 20 seconds
    -30% Resistance(negative_Energy) to Target for 20 seconds
    -30% Resistance(Toxic) to Target for 20 seconds
    -30% Resistance(Psionic) to Target for 20 seconds

    Effect 1000 Held to Target for 4 seconds (0% chance) [Non-resistible]

    As you can see NG debuffs across the board and it stacks with Envenom and Weaken. Go look again I'll wait. Now note there is a multiplier depending which tier pet you apply Noxious Gas. The numbers above are based on a tier 2 which has 1.00 multiplier. The tier 1 pets have a 0.75 multiplier. Your tier three bruiser has a 1.25 multiplier.
  7. Obscure Blade

    X/Ice armor

    Quote:
    Originally Posted by Death_Adder View Post
    Still, use they could just use the Katana Assassin Strike with the Greater Ice Sword sword. No new animations.
    That would be a new animation I believe. You can't just swap the katana model and the Greater Ice Sword; one is a weapon model and the other is a power animation. Which is why we got custom katanas a lot sooner than we got colorable Greater Ice Sword.
  8. Quote:
    Originally Posted by Larcen3 View Post
    I must be the ONLY person that wants to run a /cold MM?
    Nope, I'd like that.
  9. Merulina the goddess of the Coralax came from the stars.

    The old base salvage included Alien Tech, which came from some unspecified, unknown alien species.
  10. They've added pre-50 Task Forces, and are about to revamp several low level zones and implement a new round of Powerset Proliferation. We've just had a pair of Issues heavy on the new Incarnate content; that doesn't make the game all about raiding at 50 any more than Issues 6 and 7 meant the game was all about villains.
  11. Obscure Blade

    X/Ice armor

    Quote:
    Originally Posted by JengaBlocks View Post
    Also i would much rather have ice melee, heard something about making new animations take too much time but they can rehash animations and add a new one as a second animation.
    They said that the animation team is fully booked until after Issue 21, so sets were picked for proliferation because they needed no new animations.
  12. Quote:
    Originally Posted by Soul Plague View Post
    This (although I don't necessarily need "tons"). I'm ok with having a KB power in the set. Just don't make it "chance of" as I'd prefer the predictability of 100% KB.
    Another vote for this. I like having KB in blaster powers, it helps keep them alive.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    Fighting styles with a blade in one hand (usually the right) and a gun in the offhand just look positively ridiculous to me, to the point where I'd rather have a gunblade, instead.
    Hey, it's a classic pirate combo!
  14. As I said in the other thread, they've said that the animation team is booked until after Issue 21, so the sets chosen for proliferation were ones that required no new animations. Which could mean that whatever they are planning to give Doms post-21 will require new animations.
  15. Quote:
    Originally Posted by Neuronia View Post
    Hoping Corr Psy Blast at least has Aim somewhere in there.
    Pretty sure the Defender version lacks that.
    Correct; they took out Psychic Scream in the Blaster version to fit it in though.
  16. Obscure Blade

    Poison

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I do consider /Trick Arrow an excellent secondary for Mind Control in any case.
    Thematic too, good for a "mystic archer" type.
  17. Obscure Blade

    Poison

    Quote:
    Originally Posted by Oedipus_Tex View Post
    Poison also looks to be the only set that will have both AoE -Resistance and -Defense in a power that doesn't also hinder the mobs.
    Trick Arrow has that too; Acid Arrow + Disruption Arrow.
  18. Quote:
    Originally Posted by bAss_ackwards View Post
    I'm hoping whatever Doms get is so awesome that it makes up for the lack of proliferation in 3.0!
    Wild hope: Hellfire (Whip) Assault? Since they tend to mix melee and blasts, Doms are really the best choice for proliferating Whips from Demon Summoning, since I understand the big problem is that it's hard to animate. Take the three attacks, repurpose the Hell on Earth animation as an attack, add a utility power and that's 5 powers. Maybe another whip power (a PBAoE spin perhaps), and the last three maybe being easier to animate blasts (or some oddball power).
  19. Obscure Blade

    Why no /sonic?

    Quote:
    Originally Posted by Jibikao View Post
    Not sure how well /Sonic would work on MM. I can see it works well with only two sets: Thug and Demon. Both boss pets are melee-oriented so you have a good anchor for Disruption. Both Grave Knights and Jounin are quite squishy for anchor even with the weaker Sonic Shields.
    So send the Lich in instead. Higher HP, self-heal, debuffs, and if it actually dies you just summon the strongest variety of Ghost from the corpse. I use the Lich for alpha-taking regularly.
  20. Quote:
    Originally Posted by Jibikao View Post
    The only thing I am not too sure is this: Torrent and Nightfall were merged into a single power

    I rarely use Torrent because I am not a fan of strong aoe knock back to begin with, but I love Nightfall.
    On a Blaster I find knockback very desirable. It's a strong form of damage mediation for an AT that doesn't have much, and a blaster isn't knocking the enemy out of their nonexistent Tar Patch or whatever.
  21. Obscure Blade

    Poison

    Quote:
    Originally Posted by Jibikao View Post
    They say the set is going to be "similar" to MM's version. Does this mean the debuff values stay the same?
    Unlikely, since the ATs have different modifiers.
  22. For those who missed it:

    Quote:
    Originally Posted by Avatea View Post
    [*]Corruptor
    • Psychic Blast (Primary)
    • Poison (Secondary)

    <snip>

    Poison for Controllers and Corruptors

    This set has been requested for proliferation for a great while and we thought now would be a great time to release it. This set is very much like the Mastermind version, however Noxious Gas (a pet targeted AoE debuff power) was replaced by Venomous Gas. This new power is a PBAoE toggle that significantly weakens enemies in close proximity to the user.
    Psychic Blast is supposed to be the Defender version, which is generally regarded as superior to the Blaster version. In addition, the /Poison set is getting some buffs; the Heal will be stronger, Weaken and Envenom are getting half strength "splash" AoEs, and the /Poison version of Poison Trap will use a Hold instead of a Sleep. Looks like I'll be making some new Corruptors in Issue 21...
  23. Obscure Blade

    Poison

    Quote:
    Originally Posted by Saltyhero13 View Post
    Overall very cool. I hope we get /PD, /Traps and /Dark Miasma at some point.
    They did say they intended to proliferate pretty much everything eventually.
  24. Quote:
    Originally Posted by Computer View Post
    Why can't Claws be used with Granite Armor? I believe the answer was because of the animations (Eviscerate) of Claws. They didn't work with Granite armor (whether it was a game problem, or it just looked silly I don't know).
    They thought it looked silly:

  25. Quote:
    Originally Posted by Draggynn View Post
    Fire Blast has long been desired and asked for on Defenders, whereas I'm not certain that I've ever seen anyone ask for Thermal Radiation.
    Well, Thermal is more desirable now that the shields are AoE.