Psychic Blast and /Poison coming
Hoping Corr Psy Blast at least has Aim somewhere in there.
Pretty sure the Defender version lacks that.
The new Poison Trap looks pretty interesting, will have to test with IO shenanigans to be sure...
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Hoping Corr Psy Blast at least has Aim somewhere in there.
Pretty sure the Defender version lacks that. |
Arc #40529 : The Furies of the Earth
I'm pretty excited about the idea of making a Psychic Blast/Kinetics corrupter. I have no idea of whether that combination will work, but kinetics + barely resisted damage can't be bad.
I also might have to make some kind of ranged ninja corrupter with poison now.
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I am very, very excited about getting /Poison. I have always loved that powerset but have never really enjoyed playing a Mastermind. Just not the right AT for me.
I can't wait, it sounds like a heck of a lot of fun. I'm trying to plan a new Fire/Poison Corr (probably, may go with Ice) and a new War Mace scrapper.
I am pleased about this.
Fire/Time Manip and Fire/Poison Corruptors here I come.
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I would much rather have psi dart and aim. Another ****** 1.67 animation and a narrow low damage cone sucks.
/Poison should be interesting, although Cold Domination and Radiation set a very high bar for debuff specialist.
They are going to improve /Poison with a little slash effects in weaken and envenom at least.
I think /Poison would be a fun "theme" set. Too bad they haven't designed Poison Blast to go with it. :P
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I would much rather have psi dart and aim. Another ****** 1.67 animation and a narrow low damage cone sucks.
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Also, Psychic Scream is important if you're interested in AoE damage in a blast set. Psionic Tornado is a lot of fun, but not as good an attack as Psychic Scream. The only other AoE in the set, Psychic Wail, is a nuke with all that entails.
My frustration with Psychic Blast on blasters is due to the lack of AoE potential.
I will be making a Fire/Poison and a Dark/Poison.
I am kinda meh about the splashback, why not just make the powers full strength but work like patches?
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Defender Psi Blast is also longer base range than Blaster. If you then add Cardiac Alpha, you can hit from 120ft away without any additional slotting, 72 ft on the cone. You also get an immobilize built right into the blast set, which is pretty nice for a few primaries.
Psi-nado is a slowish cast, but extremely effective control for an AoE blast power.
IMO this is one of more exciting prolifs this round.
Defender Psi Blast is also longer base range than Blaster. If you then add Cardiac Alpha, you can hit from 120ft away without any additional slotting, 72 ft on the cone. You also get an immobilize built right into the blast set, which is pretty nice for a few primaries.
Psi-nado is a slowish cast, but extremely effective control for an AoE blast power. IMO this is one of more exciting prolifs this round. |
4 single target blasts: 1 high chance sleep, 1 high chance immob and 1 with fairly reliable knockback.
2 ranged AoEs: 1 long cone, 1 targeted with a 20' radius and decent chance for knockup; both do significant -recharge (-80% between them).
1 guaranteed stun.
1 snipe.
1 nuke.
With the long cast times (2.67/2.37s) on the AoEs and the DoT nature of psinado you wouldn't win any awards for spike damage even with aim. You are however getting a very nice mix of damage, control and mitigation.
My only concern is that as a primary you will be forced to take either both the initial blasts or the snipe.
Where do I see this interview?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Q. Will poison be renamed to something else for Controllers? I ask because when Empathy was moved to Corruptors and MMs the name was changed to Pain Manipulation to stay in line with the theme of Villains. So will it be renamed for heroes? A. Poison will be called Poison for Controllers. |
Arc #40529 : The Furies of the Earth
The only thing they need to rename is Poison Trap under /poison.
Poison Trap under /Trap and Poison Trap under /Poison are different. Similar but different.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Please don't give corruptors the finger.
For those who missed it:
<snip>
Poison for Controllers and Corruptors
This set has been requested for proliferation for a great while and we thought now would be a great time to release it. This set is very much like the Mastermind version, however Noxious Gas (a pet targeted AoE debuff power) was replaced by Venomous Gas. This new power is a PBAoE toggle that significantly weakens enemies in close proximity to the user.
Arc #40529 : The Furies of the Earth