Obscure Blade

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  1. Obscure Blade

    Let's speculate!

    Quote:
    Originally Posted by Shadow Wail View Post
    It seems that Doms are getting nothing for this round... not one thing. So my only speculation is that Dominators better get something super epic and sweet to make up for this "oversight"
    I'd be surprised if they didn't. Otherwise it would seem weird for them to single out Doms as getting nothing while other sets get both proliferation and entirely new sets. And to even point out the fact in the proliferation announcement.
  2. Quote:
    Originally Posted by Zombie Man View Post
    Will CoH even be here 7 years from now?
    Who knows? Games like this don't really have a natural lifespan, they last as long as people are still willing to pay. A certain 12 year old MMORPG is still getting expansion packs.
  3. Quote:
    Originally Posted by Acemace View Post


    I like it.
    Huh, is that pistol new?
  4. The Voice of Madness

    Midnight Song

    Dark Desire
  5. Obscure Blade

    New Player

    If you haven't found it yet, I recommend you bookmark Paragonwiki. A very useful source of game information.
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Posion and Storm I'm less sure about. Storm I can see having trouble, it tends to work best with a bit of chaos and keeping enemies out of melee. Unfortunately Demons work best when enemies are concentrated and in melee. It might work, but I'd recommend caution.
    Demon/Storm works fine. As for Demon/Poison, I'd wait until Issue 21 and the /Poison buffs for that.
  7. Obscure Blade

    Ice/Traps corr

    Acid Mortar is a debuff power with minor damage. Don't slot it for damage; you want recharge in it and perhaps some procs, like the Achilles -res.
  8. Obscure Blade

    Dark Blast

    Quote:
    Originally Posted by Jibikao View Post
    However, I don't like the synergies for dark/dark. Soul drain and dark consumption are pbaoe. Dark Blast is primarily cones and Dark Blast has no stun. Maybe Radiation/dark is better. This way you have a mag 3 stun in Cosmic + dark pit to stun a boss.
    Dual Pistols and Sonic also have single target stuns to stack with Dark Pit.
  9. Quote:
    Originally Posted by Jibikao View Post
    Did they talk about /poison?

    Where do I see this interview?
    The forum discussion about it is here. Their Facebook page is here; I never use Facebook so don't know where the actual interview would be. The only comment I saw about poison was this:

    Quote:
    Q. Will poison be renamed to something else for Controllers? I ask because when Empathy was moved to Corruptors and MMs the name was changed to Pain Manipulation to stay in line with the theme of Villains. So will it be renamed for heroes?

    A. Poison will be called Poison for Controllers.
  10. From today's Facebook interview:

    Quote:
    Originally Posted by Unknown_User View Post
    The order of Corruptor Psychic Blast powers currently looks like:
    - Mental Blast
    - Subdue
    - Psionic Lance
    - Psychic Scream
    - Telekinetic Blast
    - Will Domination
    - Psionic Tornado
    - Scramble Thoughts
    - Psychic Wall
  11. Obscure Blade

    Dark Blast

    Quoted from today's Facebook thingamabob:

    Quote:
    Originally Posted by Unknown_User View Post

    Can you tell us what powers are currently slated to be in the Blaster version of Dark Blast?

    A. Current powers for Dark Blast (subject to change):
    - Dark Blast
    - Gloom
    - Aim
    - Moonbeam
    - Tenebrous Tentacles
    - Abyssal Gaze
    - Life Drain
    - Blackstar

    Whoops, left out Umbral Torrent! That is also currently in the set.
    So yes, it gets Aim, and Dark Manipulation gets Dark Pit. And Umbral Torrent has "the damage of Night Fall and the Knockback of Torrent", which I like even if some other people don't.
  12. Quote:
    Originally Posted by Ironblade View Post
    Perhaps. But the simple fact is that, until things are close enough to finished that the devs can reliably set dates, all you're going to get is "soon".
    I know they have to be vague about dates, but I'd like a hint or two about exactly what they've got planned for Doms. Even if it's nothing more than a powerset name or screenshot we can speculate madly about.
  13. Obscure Blade

    Let's speculate!

    One possibility would be an Illusion set with two new powers for Doms; you could remove Group Invisibility as redundant, and Spectral Wounds because Doms already have a secondary full of attacks.

    Quote:
    Originally Posted by Jibikao View Post
    I think we may get:

    1. Whip Control: They already did 3 new animations for MM so naturally they can finish off this Assault set. This is the most likely new set IMO.
    Four; don't forget the Hell on Earth animation where you wrap the whip around a demon. That animation could be repurposed into an attack. Add the standard Assault set self buff power, and that's 5 out of 9 powers.
  14. Quote:
    Originally Posted by AzureSkyCiel View Post
    actually, I think Seer 0511 is supposed to be a special case, one that, literally, has trouble filtering things out properly all the time.
    "But in addition, I know a Seer who has a hard time filtering thoughts from voices."

    Not subject matter, though.
  15. I'll toss out some of mine.

    Rabbit Trick (Illusion/TA): A bunnygirl, inspired by the addition of the rabbit tail costume part actually. Her bio is " 'Watch me pull a rabbit out of a hat!'; or, why Circle of Thorns mages shouldn't try their hand at stage magic." Yes, among other things she is a Rocky and Bullwinkle reference. Just imagine a CoT mage doing hat tricks like Bullwinkle did. Her name is also a joke; it refers to her being a bunnygirl, to using trick arrows, and to her literally being a rabbit trick pulled out of a hat.

    The Opener of the Way (Illusion/Storm): A Lovecraftian homage. A former student of Miskatonic University who read the wrong book a century ago. Maximum height, very thin, wears a black suit and top hat. Has the Bioluminescent Face (for the eyes), black cloth mask over the lower face, and the Bioluminescent Tail. He uses Beast Run a lot. His powers are oddly colored, naturally.

    Entropic Girl (Illusion/Rad): Her powers bring disorder to the minds and bodies of her enemies.

    Special Effectz (Illusion/Sonic): A renegade Freakshow with custom sonic and holographic implants. Why did he join the heroes? He's a Freakshow! Freaks don't need reasons! Plus, the heroes have cool stuff he can weld onto himself.

    Patternshift (Illusion/Kin): Wears a hi-tech suit of armor that allows her to "repattern" the minds and energy of her enemies to the advantage of her and her allies.
  16. Quote:
    Originally Posted by Arilou View Post
    RE: Seers.

    I always assumed the Seers weren't so much constantly reading everyone's thoughts as they were set to go off at certain thoughts (eg. violence or other types of "breaking the law")
    I don't know, recall this from Seer 0511:

    Quote:
    ...I just love the way Enriche tastes, don't you?
    ...We have a meeting in thirty minutes, make sure to read the report on...
    ...Kevin, do these pants make me look fat?

    <your character> Resistance. Syfotine Industries. Forced Entry. Innocents in danger. Gunfire.

    ...Don't roll your eyes at me...
    Attention Network: This is Seer 0511. Syfotine Industries requires immediate PPD response. Resistance forces have occupied the building. Innocents are in danger. Gunfire has been reported.
    ...Mom, I don't want to log in to school today, can't I play Guardians of Praetoria online today with Jonny? We're almost level...
    It sounds like they are selective about what they report, but read everything.

    Quote:
    Originally Posted by Venture View Post
    I read about ten times faster than people talk. Sitting through one of these "live chats" is excrutiatingly boring.
    Agreed. Drives me nuts. Another thanks to VK for the transcript.
  17. Quote:
    Originally Posted by GATE-keeper View Post
    iow, if I were one-slotting Stamina, would I be better off with a level 50 EndMod IO or a Perf Shifter Proc? How about if I were two-slotting it? Three-slotting?
    It's my understanding that it's a little better than a 50 IO in the third slot, and much better in a fourth.
  18. Quote:
    Originally Posted by Shadow Wail View Post
    Transmuter was a main magic user until his amulet was broken.
    (http://wiki.cohtitan.com/wiki/Transmuter ) Another example of my definition of how Cole has a stronghold on the magic in praetoria, no one can be stronger than him...and he doesn't mind having them around.
    I've sometimes wondered if Cole didn't arrange for Reese to break Transmuter's amulet. That's one less potentially dangerous magic user, after all...
  19. Quote:
    Originally Posted by Benchpresser View Post
    Or it is possible FW was built over the Praet version on Orebenga? (I know- spelling...)
    No, Praetoria is nowhere near Oranbega.
  20. Quote:
    Originally Posted by Jibikao View Post
    At least we know that Illusion Control isn't ready for Dominator or isn't going to happen because that's the only set left that doesn't require any new animation/graphic.
    Or when they do port it they are planning changes that will involve new animations. Say, a new power to replace Group Invisibility or a customizable Phantom Army.
  21. A ranged Earth attack set; I picture it as medium damage, high in control, especially knockdown/up. To throw out a speculative list of powers:

    1: Fling Stone. Fling a stone at a single enemy. Chance for knockdown.

    2: Hurl Boulder. Throw a good sized boulder at a single enemy. Good damage, knockback, chance for stun.

    3: Fling Gravel. Fling a mass of gravel at your enemies, blinding and damaging them. A moderate damage cone attack with an -accuracy component. I'd consider adding a momentary Terrorize effect to it to force the "cower and cover face" animation.

    4: Build Up

    5: Fling Stones. Throw multiple medium sized rocks at your enemies. A cone attack with multiple rocks flung in a spread. Chance for knockdown (not knockback).

    6: Fossilize. A single target hold, target must be on the ground. Negate KB for a short time.

    7: Seismic Strike. Heaviest hitting single target attack with knockup, target must be on the ground. A line of cracks and dust speeds along the ground, then a large block erupts under the target flinging them into the air.

    8: Stalactite Strike. Summon multiple stalactites from the earth that damage your enemies and fling them into the air. A similar animation to Stalactites of Earth Control with thicker stalactites. A ground targeted AoE attack with knockup, moderate damage, slowish recharge; designed to be good as a fight opener.

    9: Avalanche. The set's nuke. A massive rain of boulders crashes down upon your enemies,with extreme damage as well as knockdown and stun effects.
  22. Obscure Blade

    Backpacks!

    Quote:
    Originally Posted by Golden Girl View Post
    I think we might see some in the Paragon Market later this year
    Perhaps all bundled together for purchase. A Backpack Pack, as it were...
  23. Obscure Blade

    No Traps :(

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I was expecting Pain Domination, which is probably the easiest of the remaining ports.
    I hope that they do port it, and don't decide that it is just a villainous port of Empathy so Controllers "already have it".
  24. Quote:
    Originally Posted by DeathHarvester View Post
    Also, if it can be a very nice build what are the powers from the 2 sets that are skippable?
    The Salt Crystals Sleep power from Earth control is skippable, and for Dominators the immobilizes are generally optional although many people pick at least one up anyway late in the build. Don't use the Immobilizes ate the same time as Earthquake however, they stop KB. For Earth Assault, Tremor and Mud Pots are considered sup-par, and many people dislike Hurl Boulder (I generally get Hurl Boulder because I like it better than Tremor).

    Quote:
    Originally Posted by DeathHarvester View Post
    Something else I'm wondering about, all the attacks that saids they do knockback, is that correct or is any of them knock up? Thanks!
    Only Hurl Boulder actually knocks anything back as I recall. The Immobilizes from Earth Control negate KB though.
  25. Obscure Blade

    Security Team

    I always thought it was something of a joke; calling someone a "team all by himself".