Ice/Traps corr


AWRocketman

 

Posted

Was wondering can i get any advice on these 2 power sets. how well do they go together. and how are they in pvp? also can someeon take a lot at my biuld and give advice? thanks

Villain Plan by Mids' Villain Designer 1.942
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Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Ice Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Web Grenade
  • (A) Empty
Level 2: Ice Blast
  • (A) Decimation - Accuracy/Damage/Recharge
  • (33) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (46) Decimation - Damage/Recharge
  • (50) Decimation - Accuracy/Endurance/Recharge
Level 4: Frost Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Damage/Range
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Freeze Ray
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (9) Basilisk's Gaze - Accuracy/Recharge
  • (9) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 10: Acid Mortar
  • (A) Decimation - Accuracy/Damage/Recharge
  • (11) Decimation - Damage/Endurance
  • (11) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Damage
  • (43) Decimation - Accuracy/Endurance/Recharge
Level 12: Ice Storm
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Damage/Recharge
Level 14: Super Jump
  • (A) Empty
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Recharge
Level 18: Bitter Ice Blast
  • (A) Decimation - Chance of Build Up
  • (19) Decimation - Accuracy/Damage/Recharge
  • (19) Decimation - Damage/Endurance
  • (39) Decimation - Accuracy/Damage
  • (40) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
Level 20: Poison Trap
  • (A) Basilisk's Gaze - Chance for Recharge Slow
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 22: Aim
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (27) Adjusted Targeting - Endurance/Recharge
  • (27) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 28: Seeker Drones
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (29) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (31) Dark Watcher's Despair - Recharge/Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Blizzard
  • (A) Damage Increase IO
  • (33) Damage Increase IO
Level 35: Trip Mine
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Aid Other
  • (A) Endurance Reduction IO
Level 41: Thunder Strike
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
Level 44: Charged Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Knockback Protection
Level 47: Aid Self
  • (A) Regenerative Tissue - +Regeneration
  • (48) Regenerative Tissue - Heal/Endurance
  • (48) Regenerative Tissue - Endurance/Recharge
  • (48) Regenerative Tissue - Heal/Recharge
  • (50) Regenerative Tissue - Heal/Endurance/Recharge
Level 49: Power Sink
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
  • (3) Endurance Modification IO


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Posted

For PvP, I hear Ice Blast doesn't fair very well. Bitter Ice Blast (the t3) is worse than the t1/2 blasts iirc. I don't really know what Traps is like in PvP, sorry.

For PvE I think it will be a good combo, with a good mix of debuffs, AoE and ST damage. I've rolled one myself but haven't really got around to playing it.

A few notes on your build:

1) I'd only use 5 Posi's in Ice Storm, maybe save a slot or out a Recharge IO instead of the Dam/Range.

2) Your resist shield is underslotted if you plan to PvE imo. And you'd want the 3rd Steadfast for the Health bonus if you plan to PvP.

3) The last 2 bonuses in Basilisk's Gaze are poor IMO. Put the Lockdown proc in Poison Trap and maybe another Recharge.

4) Use Doctored Wounds for Aid Self, they yeild better enhancement values.

5) Take out the Chance for Build up in BiB, and I'm not sure how slotting Deci's in Acid Mortar works.

6) If you decide to just PvE, then aiming for the SL cap with the Scorp Shield and FFG is very easy.

For reference, here's my PvE Ice/Traps build that I have planned... I went for SL Cap without FFG since I do Speed TFs a lot and it gets quite slow/is a pain to resummon. (With FFG I am capped to Energy def too). It's not the best build out there for sure, but I hope it helps you. Oh and I think I slotted Calptrops that way for when Reactive was broken :P.

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Hope some of this helps,

Tux.


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

Quote:
Originally Posted by _Tux__EU View Post
For PvP, I hear Ice Blast doesn't fair very well. Bitter Ice Blast (the t3) is worse than the t1/2 blasts iirc. I don't really know what Traps is like in PvP, sorry.

For PvE I think it will be a good combo, with a good mix of debuffs, AoE and ST damage. I've rolled one myself but haven't really got around to playing it.


Tux.
why is bitter ice blast poor for pvp? the damage is high. I compared it to blaze and shout. It does more damage.


 

Posted

Traps it is just too much a stationary build to offer you any assistance for PvP.

As far as build advice. Traps is Traps is Traps.

Traps is the same build regardless of AT minus a few changes. So go down a few threads and look at the build in the DP Traps thread. Copy it out and swap out your powers to compare the numbers. You can also do a search for Traps in any forum that can use traps and find many defense cap threads related to Traps. Again swap in your powers with the proper IOs to obtain defense cap.

Over all you will see that many of the builds and IOs are pretty much the same all over.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by slicric15 View Post
why is bitter ice blast poor for pvp? the damage is high. I compared it to blaze and shout. It does more damage.

http://boards.cityofheroes.com/showt...=263689&page=2

Post #26 in this thread.


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

First off, the T3 blast in Ice is not "broken." On the surface it looks to be slightly out of whack with respect to recharge times (roughly +20%) and endurance costs (roughly 25-30%) vs other T3 attacks.

However, you have to add in that it does slightly more damage than any other T3 attack except Blaze and has two secondary effects (-spd/rech and -tohit). While you can argue whether the -tohit added effect and the relatively small damage boost is worth the added recharge and endurance, you can hardly call it "broken."

As for the combo, I have a Traps/Ice defender and it is incredibly potent, both solo and on teams. When I play him I run at +3/8 and have a blast. If you can reach the softcap on a Corrupter then it should be of similar effectiveness.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

BiB broken was a pvp comment not pve.

I would echo other recommendations to get scorp shield and soft cap S/L def even when you have no ffg. Then ffg is just a bonus for difficult incarnate content or whatever--or for when the damage type does not have a S/L component.

High def is very important for a trapster because you want to toe-bomb trip mines.

And yes, don't slot acid mortar for damage.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by _Ail_ View Post
BiB broken was a pvp comment not pve.
Just saw that

Quote:
I would echo other recommendations to get scorp shield and soft cap S/L def even when you have no ffg. Then ffg is just a bonus for difficult incarnate content or whatever--or for when the damage type does not have a S/L component.
On my Traps/Ice I went the positional route with IO sets and took Energy as an EPP. I like having Power Build Up for the damage component and extra defense against -def opponents to absorb the alpha for the 12.5 seconds it's up. I also love Total Focus for those tough mobs. Lastly, the resistance shield and tough give me a pretty good resistance to S/L, making it far less likely that I get one-shotted on a lucky hit.


Quote:
High def is very important for a trapster because you want to toe-bomb trip mines.
I actually got laughed at on one team for toe bombing with someone saying it was an "antiquated tactic." Poor, clueless soul.

Quote:
And yes, don't slot acid mortar for damage.
Acid Mortar needs some accuracy, lots of recharge and, most definitely, the Devastation Chance to Hold proc - by far the single best use of any proc in the game - nothing like a ST proc in an AoE When combined with the Lockdown chance for +2 mag hold in Poison Trap, you can pin down a whole lot of mobs for 5 sec. That makes it insanely easy to get off the aforementioned "antiquated tactic" of toe bombing.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

Quote:
Originally Posted by _Ail_ View Post
BiB broken was a pvp comment not pve.

I would echo other recommendations to get scorp shield and soft cap S/L def even when you have no ffg. Then ffg is just a bonus for difficult incarnate content or whatever--or for when the damage type does not have a S/L component.

High def is very important for a trapster because you want to toe-bomb trip mines.

And yes, don't slot acid mortar for damage.
This pretty much. (Look at my build posted earlier)


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr