Wanting to make a concept Dom


DeathHarvester

 

Posted

I've played a few dom's before but never gotten one to 50, I've got a new concept build that I'm wanting to try and for that the best power sets I found to come the closes to matching what I want is an Earth/Earth Dom. Just wondering about that particular build, where does it rank as far as Dom's go (weaker towards the bottom, ok build kinda more in the middle not to strong but not weak, very well combo at or towards the top, or anywhere betwee)?

Also, if it can be a very nice build what are the powers from the 2 sets that are skippable?
For Dom's what is the global recharge without hasten and then with hasten?

Thanks for any and all info. to help me decide if I really want to use this combo in my new concept build!

Something else I'm wondering about, all the attacks that saids they do knockback, is that correct or is any of them knock up? Thanks!


 

Posted

When you're looking at knockback powers, check the magnitude. Most of Earth Assault's powers have a mag of 0.67. Anything less than 1 will do knockdown, unless you're in a situation where the mag or effective mag is increased. (Enemies too much lower level than you, enemies that are specifically weak to knockback, or if you slot knockback enhancements, which is unlikely to be a good idea.)

Stone Spears, on the other hand, is knockup. (And pretty cool looking IMO. `.` )


 

Posted

Earth Assault is a very good set. If you don't mind taking your squishy into melee range.

Earth/Earth will make a good combo, I can't think of any drawbacks. Earth control doesn't benefit from Domination as much as some other control sets..but it really doesn't need too.

You'll do good damage from early on and have great control.


If you get to power pool level, I'd say go for the Ice mastery is a good choice. Sleet and Freezing Rain will round out our debuffing abilities.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Plant is a good Primary as well SOC it's awesome.



 

Posted

Quote:
Originally Posted by DeathHarvester View Post
Also, if it can be a very nice build what are the powers from the 2 sets that are skippable?
The Salt Crystals Sleep power from Earth control is skippable, and for Dominators the immobilizes are generally optional although many people pick at least one up anyway late in the build. Don't use the Immobilizes ate the same time as Earthquake however, they stop KB. For Earth Assault, Tremor and Mud Pots are considered sup-par, and many people dislike Hurl Boulder (I generally get Hurl Boulder because I like it better than Tremor).

Quote:
Originally Posted by DeathHarvester View Post
Something else I'm wondering about, all the attacks that saids they do knockback, is that correct or is any of them knock up? Thanks!
Only Hurl Boulder actually knocks anything back as I recall. The Immobilizes from Earth Control negate KB though.


Arc #40529 : The Furies of the Earth

 

Posted

Having played an earth/earth into the 40's, I think that I can safely say that it's a solid combo. The high resistance and defense to s/l is largely offset by the -def in quicksand and the nice damage level of /earth's attacks.

Here's what an earth/earth Dom is like:
- solid-to-high single target damage
- way above average AoE control
- above average ST control (with Seismic smash)
- melee damage. I typically mez/hold as much as I can from range and then hop into melee. Ranged damage for earth/earth is a joke. If you want that route, go for earth/fire.
- a tank pet. Not many other dominators wade into the thick of things next to their pets like an earth/earth does

Powers I would skip:
- mud pots (low damage and draws aggro, small radius)
- stone cages (the -kb means that it renders earthquake useless)
- hurl (long animation and long recharge without decent damage)

With domination, earthquake, quick sand, stalagmites, and volcanic gasses, I've used my earth/earth dom to hold three separate, large groups of enemies for my team at once. it doesn't kill groups very fast, but good lord can it lock things down and destroy them at leisure.

Play it to level 28 before passing judgment.


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