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Quote:Isn't that true for most ATs? Scrappers, Blasters, Tankers, Corruptors and Stalkers and several more have their "Inherent" power baked into their primary powers, while the Inherent power does nothing mechanically and only says "hey this is my gimmick".Actually the inherent was there in the form of increased base regen and recovery, but wasn't indicated with a nifty little power icon like all other ATs get. So people moaned and groaned about VEATs not having an inherent and the devs gave us an icon.
Either way the VEAT's inherent is being a ******* VEAT. It's the best inherent. -
Does this go for VEATs, too? From what I know VEATs have higher base recovery and regeneration, so they would benefit from Stamina more. Is a PerfShift still a better choice for the third slot on VEATs?
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The majority of dialogue permutations are listed on the Wiki. You could just go read up everything after you're done getting through Praetoria and save time?
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So once I21 hits the servers you can just reroll and hit whatever level you were if it's that much faster.
Problem solved. -
Quote:CBeet won. Thread over.http://1759.guinness.com/image/article/9826_large.jpg
Heh heheh neheheheheheh. -
Quote:Form your own teams. You got your own idea of what you wanna do in the game, and that's perfectly cool, but if nobody is forming a team that suits you, it's up to you to form one instead.This, really, is what gets me in a conflict with team-mates so very often. They just want to win at any cost, I want to win in a cool way, and the two aren't always compatible. I want to get off Daedalus' boat, carve a path of destruction along the beach, storm the hill and smash through the enemy defences, attack the Nazi compound, hack their computers then go down the stairs THROUGH the enemy soldiers, smash the computer then go up the stairs to the upper platform and beat Romulus and Requiem's faces on their own home ground. To this day, this has never, ever happened to me. Not even once.
I don't really enjoy speedruns. If someone else does it's fine, but they're just not my cuppa tea. So when I recruit people for a TF or SF, I tell'em it's an "XP/shards run". That doesn't mean cleaning the maps from every single enemy, but it clearly gets across the idea that we'll spend a lot of time actually fighting enemies. The people that join me know this. Whether they join me because they love mowing down armies or because they want their reward drops, they know there's gonna be little to no stealthing.
Being the leader also means you can deal with the specifics. While it's understood we'll be fighting through the valley, how we tackle the Fifth Column camp can differ. One time I suggested we tackle the AVs on their platforms before dealing with the computer, and we did that. Another time I had a nigh-invincible team, so we took on the computer as someone pulled both AVs complete with their mobs. In one particular ITF we were doing super-well, so I suggested in the final mission that we split the team in half and take both paths leading to Romulus, and make a race out of it.
The nice thing about being a team-leader is that you can generally run things how you like them. As long as it agrees with the general idea of the run (speed, kills, etc), people are willing to just listen and do things your way. Sometimes you got one or two members that don't hear you or something and head off somewhere else, but generally once they realise the team's somewhere else they come join you, or ask what's up and then come join you.
Assuming there's no chance you will ever lead a team though (some people just hate the star that much), all you can really do is ask the TF leader whether they're recruiting a kills run or a speed run and then join if it's the former or politely decline if it's the latter. At least that's what I do when I don't feel like running a TF myself. -
Found it.
It might not be the most elegant solution but it should make SO-shopping a lot easier, I hope. -
I know someone made an icon pack that replaces DO and SO icons with the ones used in TOs, which are a lot more self-evident than DO and SO names and icons. I'll see if I can find it, or maybe someone else can link it, that should hopefully make enhancement-shopping easier for you.
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Now here's the thing: We cannot be detached from these things because they affect us on a daily basis. The world's not a perfect place, we've come a long way, but all the big -isms still exist. When we look at this picture, we don't just see one instance of a woman being sxualised simply because he's a woman or a person of colour's skin being white-washed because they're a person of colour. We see all the other instances of people being Othered simply for their differences, we see this happening over and over and over and over and over and over. Some of us are so discouraged they cannot muster up the courage to speak up anymore. Some of us are so fed up with this, we've internalised so much sadness and anger over this, that yes, we are emotional. Then we see people who don't bat an eye-lash about these things still happening, about how normal this became that we wonder if we can even make a difference.
And before that comes up again, no, I'm not accusing David Nakayama of wanting to subjugate women and people of colour. Very few people actively, purposefully stick with the big -isms. It's some of these ideas are just so deeply ingrained into us that we don't percieve them as these big -isms. They became totally normal for us and we don't see where the problem is. They're ideas we literally grew up with, that were with us since we were born. Me? A couple of months ago I thought the R-word was awesome for just casually dismissing people and things I didn't like until one day I stumbled upon an intellectually-disabled-rights activist. I started researching their plight, I reflected on all the ways I've Othered and discriminated them without even knowing.
That's what I hope will happen when I speak up. That people just take a second to reflect on themselves. Just think for a moment. If people did that, I'd be happy. Hell, I'd be elated! -
Quote:Of course everyone has the right to express themselves however they choose to, and condemning people based on how they choose to express themselves is nothing short of bigoted.I only read a little of this thread begause, frnakly, a lot of the things I read disgust me.
I don't need an ancient 1970s feminist notion of what a strong woman is supposed to look like informing the design of characters in my game. In the post-feminist 21st century women can display intelligence, strength and sexuality to any degree they choose to.
The thing is, though, that Sister Psyche isn't a woman. She's someone's idea of a woman. There's no woman named Shalice Tilman that ever came to Paragon Studio and collaborated with the devs on the design of her costume. When people criticise her costume they don't criticise someone's decision to wear that costume, they find someone's design decisions for a female character's costume objectionable.
Put shortly, it's entirely possible to both support and defend a woman's right to wear whatever she wants and at the same time object to a female character's design.
But even if you think the costume is empowering or demeaning, I have a hard time seeing Sister Psyche's pose as nothing but outright objectifying. It's the kind of breasts-and-butt-out pose that, if you try doing it at home, it's unnatural and uncomfortable at best and actually painful at worst. It's a pose that serves no purpose other than to emphasise her, well, breasts and butt for the sake of emphasising it. It's certainly not an expression of Sister Psyche's sexuality, even ignoring how uncomfortable the position is, because it's pretty safe to assume that when you're terrified half-to-death by an apocalyptic meteor shower expressing your sexual autonomy is not someone's first concern.
So really, all it says is "here's some woman's assets to look at!" It emphasises them and reduces the character to them. It's objectifying. -
Huh, I completely forgot about the Mission Architect in the Rikti War Zone. I guess there's nothing stopping anyone from making an EAT duo then!
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Fun fact: Two days ago a friend and I wondered if you can level-pact a Kheldian and a Soldier of Arachnos, so we rolled up two toons and met up in Pocket D.
Turns out you can! Granted, you won't be able to play together unless you got a buddy in Praetoria or wait until you're 20, but it's still pretty cool. -
You're right, I guess I am just overreacting. I mean, it's not like actual people of colour have their skin digitally whitened because whiter means sexier and more marketable. That never happens.
And even if it did happen, it's not like some simple advertisement would harm people, right? Why would anyone feel othered and alienated by these things? -
So in other words, even though you believe War Witch totally wouldn't let some sickenly objectifying display of Sister Psyche go through she let it go through for this "test" anyway to see whether it gave the "right message" to the playerbase?
Like seriously do they simultaneously know it's sexist but test if it gives the right message? -
Quote:Test what exactly? How sensitive players are to bigotry? With how much casual sexism and racism they can get away with? Are the devs some clever masterminds that create a picture loaded with subtle discrimination in the hopes the player-base will rise up to prove their empathy?I still think it might have been put out now to test player reaction to it - and as the lead designer, I couldn't really see War Witch allowing that to be the final version of a new player's first introduction to a major female signature character.
Seriously, what the hell does this test? -
Quote:Whether it was intentional or accidental doesn't change the fact it deserves some calling-out. In fact, if it was accidental it deserves it even more so because that makes it that subtle, casual kind of racism that's so easy to miss. Very few people are intentionally bigoted, but it doesn't stop us from being bigoted anyway.While I seriously doubt they did it on purpose and I figure it's more accident/Unfortunate Implications, I'll point out that Fort Trident is supposed to be the Freedom Phalanx but BAB was left out in favor of Ms Liberty as the trainer.
And honestly? While I doubt the people involved in that picture out and out hate people of colour, I wouldn't be surprised if someone consciously decided to white-wash Babs because they consider a black Babs less marketable and less relatable. -
Holy hell this is some serious white-washing right there. It's like Paragon Studio is actively trying to send people of colour a message that they don't want them to play their video game.
And right next to Babs we got Sister Psyche who reacts to immediate danger by making a porny O-face while strutting out her breasts and ***. I dare you to make the same pose as her, it's uncomfortable and unnatural as all hell! And as a previous post showed, the picture's composed to draw attention directly to her breasts.
Now you often hear that superhero comics end up being pretty damn misogynistic and racist, but to have a single poster that so solidly encapsulates that, and as a poster to basically represent CoH at that, is just shocking and revolting.
Seriously, what the hell, Paragon Studio? -
My Peacebringer only has Primary and Secondary powers :armscrossed:
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Do you have a lot of knockback protection IO stuffs in your build? Because according to ingame numbers Rooted and Granite Armor grant 10 knockback protection each, so without any further protection a mag 23 knockback attack would still get through.
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Quote:I think this part says a lot. What oneself considers "sly", everyone else might just consider condescending and smug.I replied to each one with a sly, but otherwise unoffensive and non-vulgar comment, simply brushing off her vulgar insults,
Since the person talked about isn't here, I wanna propose an alternate interpretion of what happened. I wasn't on that BAF but from reading reading the OP's post here's what I imagine ****'s story would be like:
We've got a BAF, the first two phases go by smashingly and everyone's prepping up for the prisoner phase. The leader says that choke-points are the way to go, but the OP thinks that instead of consolidating on the chokepoints to rain AoEs and such it means spreading yourself thinly on the pathways. **** sees that the OP is a fair aways away from the chokepoints and throws him a tell saying something like "Get to the [insert swear word here] to the chokepoint and help!". Maybe she was just frustrated that day or maybe she's just the kind who swears casually, who knows?
The OP only sees the swear-word and immediately decides to himself that she must be a pretty dumb person, so naturally her idea of the chokepoint strategy is wrong. He's not shy to "slyly" tell her how dumb she looks to him for using a naughty word and that he'll keep doing whatetever it is he's doing because it's clearly correct. **** just replies again, telling him to get the [swear word] to the chokepoints, and a back and forth continues where the OP responds with "unoffensive" tells that nevertheless boil down to telling her that she's an idiot and that he's smarter and better than her. Dealing with that condescension **** gets angrier and angrier and in turn uses more and more swear words, which in turn make the OP just dismiss her much more strongly. Eventually she realises he's a lost cause who won't stop with his better-than-you talk and actually follow the strategy and kicks him from the team.
Now here on the forum he talks about how she's clearly emotionally unstable because she got angry at his constant barrage of patronisation and condescension, and how she will flip at you if you even minorly divert from a plan while ignoring the fact that, if his post is anything to go by, he rigidly insisted that his idea of chokepoints, to spread out, is the correct one.
Lastly I want to call attention to the fact that in his edit he sighs about having to remove her name even though he never said anything vulgar to merit censorship. It's that whole focus on vulgarity that gives me the impression the OP thinks the difference between offensive and unoffensive is the inclusion or lack of swear words so he never considered that what he considered "sly" was easily and heavily insulting to someone else.
I wasn't there. I could be wrong and she really was a raging berserker who loses all control if you stand even a single milimeter away from the acceptable gathering spots. We can't know for certain what happened, but it's as EmperorSteele said, something just struck me as fishy about the OP's post.
And really, I find it incredibly difficult to consider someone objective when they're disappointed they're not allowed to publicly shame someone even though they totally weren't vulgar.
TL;DR: I like playing make-believe that I'm a lawyer. -
http://www.cityofheroes.com/news/gam...scend_ove.html
And
http://boards.cityofheroes.com/showt...03#post3656003
Basically, the four-minute-shield powers many buff sets have are turned from singe-target to targeted-AoE without an increase in their endurance cost and (presumably) recharge. Ignoring the issues raised about this, since this isn't the thread about it, it puts a different light on the change of the Mastermind Upgrade powers.
Now my only Mastermind so far is Bots/Traps, one of my favorite toons, so I never quite had issues with my henchies dropping like flies every five seconds, but dead henchies are still a constant reality to every Mastermind. Nothing frustrates me more than losing a Drone or Protector bot, resummoning it, but feeling I cannot possibly upgrade them to actually be useful again because I need to use my secondary powers. That, or do upgrade them but then I barely have enough to drop a Poison Trap and then my Leadership toggles drain the rest of my endurance and they drop and it will take five million years to retoggle them because their animation is soooo loooong.
Basically, the biggest issue is that it urges Masterminds to take a break between mobs to reupgrade everyone in a game that encourages a very fast pace from mob to mob. Reduce the endurance cost and I can keep myself in the battle! With the way Masterminds work I will probably lose another Battle Drone anyway and keep fighting with just two anyway, it just means those two will be fully upgraded instead of just one.
If that breaks the game, it just means Masterminds were broken before the change from ST to AoE, and I do not believe that for one second.
TL;DR: /signed. -
Maybe I'm just crazy or my memory is playing tricks on me, but I swear the whole +1 mechanic changed with our new advanced difficulty settings. Previously when you were fighting at default difficulty you could get three minions at +0 or two minions at +1, or a minion and a lieutenant at +0 but just a lieutenant at +1. Basically, when you get a higher-level group you get a smaller group to make up for it and get basically the same difficulty.
Now with the new system we get three minions at +1 or a lieutnenant and a minion at +1, which is naturally an increase in difficulty, maybe not a noticable one to a tough melee toon, but to a squishie that can make a world of difference.
Then there's also the issue that where the whole +1 to your setting dealio may have worked with the old system, but I dare say it doesn't with the new one. With the old the highest group-size multiplier was just x2, now we can solo up to x8 if we choose to. Only, the bigger the group is, the bigger the difference a single level makes. Say, you can have high-action battles at +0/x4 but +1/x4 is just a frustrating brickwall. Or say, you and two buddies can deal with an AV at +0, but at +1 it becomes an insurmountable obstacle.
So long story short, in all the ways the new system encourages customisation, the whole random +1 code just ends up discouraging getting too fancy with it and erring on the side of too easy than on too hard just because otherwise the game will flip you the bird. Oh, and before anyone says they like the current +1 code thingamajig, naturally that would still be an option. After all, we all like having more customisability and options and all that shizniz. -
Number ten is my favorite.
Now there's nothing wrong with failure as part of a video game, it's a pretty vital part, but outright punishing the player, well, it just doesn't make the game more fun. Especially if you pay 15 bucks a month to get your dose of fun. Kicking your customers' teeth in for giving you money is kinda bad business. Well, it would be if MMO players didn't have masochistic tendencies.
There's also the fact the way an MMO punishes you changes how you play the MMO, obviously. I still remember my first MMO, that one with the catgirls from that big Japanese developer, and it loved its XP loss and deleveling. It was so damn bad that most teams can be described as insufferably cowardly. You had these XP Parties that consisted of most people standing around in one safe spot while a tank goes and fetches you one enemy at the time and once that enemy's down you get to wait another minute or two before the next single target. Excitement abounds.
It was so bad that there was also quite a bit of class-discrimination going on. So I'm all "hey, I wanna play a Dark Knight and use a scythe as a weapon!", but I just get told not to because scythes have horrible DPS and Dark Knights are also altogether inferior to other classes so nobody will let me party with them. Imagine if in our game we are compelled to kick Peacebringers not only because of their low damage-output but quit and reform our teams to get rid of the kheldian cooties because cysts are just so scary.
Obviously we don't have that stuff in our game, and I believe a big reason is the lack of any punishing the players for not playing correctly. You know what the lack of punishing makes CoX? Carefree. It's a carefree game you can play just to relax. You don't have to worry about aggroing a second mob and causing your team to wipe and end up blacklisted in the entire game as the worst player ever. Instead the team just shrugs it off, you learn your lesson and everyone is having a good time.
So maybe that's why CoX' playerbase is considered unusually friendly and helpful among MMOs? Since we don't have to view other players as people that can potentially **** us over and ruin a week's worth of progress, since we don't have to fear other players, we can treat every player as a blank slate and have no major hesitations to team up with them for an hour or two of fun.
So yeah, long story short, I am fine with what we have. Let's keep this game fun and not punish players for playing it. -
In my experience playing a Dual Pistols/Pain Domination Corruptor to 50, nine teams out of ten don't need a dedicated healer 24/7. I've been on plenty of SFs where I didn't even have to hit my heals once because the team's HP just wasn't dropping. In most teams absolutely having to heal is a fairly uncommon occurence when something unexpected happens, which is not often the case in an eight year old game with lots of veteran players.
So with that said, I'm gonna agree with the rest of the thread and say that putting Healing Aura on auto while putting the Tank on auto-follow is a less-than-stellar way of playing.