The VEAT Inherent.
Actually I will point out that VEATs are massive endurance hogs, I mean huge, they actually require that Inherent to be somewhat playable during the early days, even with Stamina.
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A real showstopper!
The VEAT inherent is an increase to their BASE Recovery and Regeneration. That means any buffs to them, like the Stamina and Health we all get for free, will be stronger.
Besides, VEATs don't need a strong inherent. They're awesome as they are.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Actually I will point out that VEATs are massive endurance hogs, I mean huge, they actually require that Inherent to be somewhat playable during the early days, even with Stamina.
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It's a hard working little fellow, but it never gets any recognition.
Especially not from me.
The VEAT inherent is an increase to their BASE Recovery and Regeneration. That means any buffs to them, like the Stamina and Health we all get for free, will be stronger.
Besides, VEATs don't need a strong inherent. They're awesome as they are. |
Math, yes.
That would be... yes. Okay then.
Speaking as a fellow VEAT...
MORE, GIVE ME MORE RECOVERY. I NEEEED MORE RECOVERY.
That is all.
@Leetdeth - Virtue | MA Arcs(all challenge arcs): Big Magic Blowout! #369774 | Who Really Cares About This? Z! #509577 | That Meddling King! (teams recommended) #21450
...I dunno. It's just weird effectively "not having" an inherent, especially for an epic. You know?
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Honestly it doesn't really both me. The main purpose of Inherents (IMHO) is to help differentiate ATs with the same powersets by allowing the same powers to work in different ways and allow different playstyles.
Defiance versus Scourge
Critical Hits versus Fury versus Assassination
Containment versus Domination
The other ones don't really fit into this but serve other useful purposes. Gauntlet and Supremacy are mostly about encouraging a certain play style (damage dealing tanking for Gauntlet and tight pet control for Supremacy). Vigilance is the most obvious "non-power" and indeed it was originally added as a bit of an afterthought (the recent buff was about addressing issues with Defenders not issues with Vigilance).
EATs, however, are in a special situation. They have unique powersets so the need to differentiate is not there. Khelds have an inherent along the lines of Gauntlet or Supremacy, it's there to encourage a particular play style, Peacebringers are designed to help make up for their teammates weaknesses, providing more damage to a low damage team or more toughness on a high damage team. Warshades are designed to accentuate their teammates strengths, adding more toughness on a tough team or more damage on a high damage team.
VEATs, on the other hand, have a Vigilance style inherent, added as something of an afterthought so that they have one. This is largely because they don't really need one, they provide strong team buffs and debuffs along with good personal damage and self buffs. Trying to shoehorn in some special inherent wouldn't really do much. Effectively their inherent is the Tactical Training powers, a set of special Leadership powers that provide strong team and self buffs.
IIRC, in beta they didn't originally have any inherent, but people complained because "all other ATs have one", so this small boost was thrown in to appease the masses.
IIRC, in beta they didn't originally have any inherent, but people complained because "all other ATs have one", so this small boost was thrown in to appease the masses.
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True story bro
Actually the inherent was there in the form of increased base regen and recovery, but wasn't indicated with a nifty little power icon like all other ATs get. So people moaned and groaned about VEATs not having an inherent and the devs gave us an icon.
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Either way the VEAT's inherent is being a ******* VEAT. It's the best inherent.
Actually the inherent was there in the form of increased base regen and recovery, but wasn't indicated with a nifty little power icon like all other ATs get. So people moaned and groaned about VEATs not having an inherent and the devs gave us an icon.
True story bro |
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So... this is kind of an odd issue, but...
I was looking over the inherent powers, which I really think bring flavor to the archetypes.
Fury, Defiance, Gauntlet, Containment, Domination, Critical Hit...
Aaaand... then I got to Conditioning.
...Yeah.
Self: Increased Regeneration (0.50%) and Recovery (1.75%)
...*cough*
...There are set bonuses more powerful than this.
I mean, it's not like it's -bad- or anything, but... we get Fitness at level 2 now.
I mean, look at the other inherents. Critical hits. Scourge. Fury. Domination. These are things that define an archetype.
VEATs get an inherent that most people likely have forgotten existed.
You'd think that VEATs, being designed to play well in teams, would have something like Vigilance. But...
...I dunno. It's just weird effectively "not having" an inherent, especially for an epic. You know?