Force Field - Buff Idea


ArcticFahx

 

Posted

Well, with the Group AoE Buff Change, Force Field players should have more time to do "other things" than spending so much time bubbling. This is a good sign!

However, I still feel Force Field is lacking. It has interesting knockbacks/repel but in comparison to Cold Domination, it is too one-trick pony.

Comparing to another bubble set like Sonic Resonance, Force Field lacks Offensive Contribution component either through debuffing resistance or buffing damage and it has no -regen debuff.


Remember the buff on Repulsion Bomb? They increased the damage to match a typical 4s recharge attack. This is nice but for 30s recharge and 3s casting time, the damage still seems sub-par.

Now, since Force Field players have more time to do other things, would it be too overpowering to increase Force Bolt's damage to match a 4s recharge attack as well (damage scale of 1.64?)? They can increase the recharge from 4s to 6s because honestly, once a target is knocked, there is really no need to knock again until he gets up so having a short 4s recharge doesn't mean much. I rather have Force Bolt does better damage so it becomes a legit attack on its own.

Force Field lacks -resistance debuff or -regen debuff, so I figure we might as well give it more "Offense" through more damaging Force Bolt and Repulsion Bomb.

I don't have the exact damage scale number but basically, I am using Mastermind's numbers.

Force Bolt Damage change from base 6.12 to 30.6 (recharge from 4s to 6s)

Repulsion Bomb Damage change from base 30.6 to 50.2 (recharge stay the same at 30s).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

My other buff idea for Force Field is to make it even more Defense-oriented.

While the +defense values are decent, if you get hit by Longbow's rifle attacks or any attack with -defense, your Defense melts quickly.

I would suggest giving Dispersion Bubble a decent Resistance to Defense Debuff. Something like 15%.



However, I think Force Field needs to find a better balance between Defense and Offense. I would much prefer adding more offense to Force Bolt and Repulsion Bomb.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Repulsion Bomb does AoE damage on the level of a defender's AoE attack. I don't see any reason to increase the damage; hell, I use it on my FF defender, my Power Mastery blaster, and anyone else, really. It is an amazing power as-is.

The problem with buffing FF's attacks is that it's a buff/control set, not an attack set. Force Field Defenders have a whole secondary worth of attacks, and MMs/Controllers have an epic power pool full of attacks -- not to mention attacks of their own. They don't need improved. Take your attacks if you want to attack.


 

Posted

If we're adding things to Force Bolt, I got a nasty idea.

Knockback mag 0.3
Unresistible, unaffected by buffs and debuffs.
Recharge increased to 15 seconds

With that, anything in the game will be knocked down by Force Bolt. Minion, AV, giant monster, anything. Even if it's supposed to be knockback immune. And since the magnitude is so low, it becomes knockdown on the target, unless it's vastly lower level than you. Of course, the resistible knockback we aready have will stay, Force Bolt is a great positioning tool as it is.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

Quote:
Originally Posted by McNum View Post
If we're adding things to Force Bolt, I got a nasty idea.

Knockback mag 0.3
Unresistible, unaffected by buffs and debuffs.
Recharge increased to 15 seconds

With that, anything in the game will be knocked down by Force Bolt. Minion, AV, giant monster, anything. Even if it's supposed to be knockback immune. And since the magnitude is so low, it becomes knockdown on the target, unless it's vastly lower level than you. Of course, the resistible knockback we aready have will stay, Force Bolt is a great positioning tool as it is.
Actually, no it wouldn't. Because there is no way for the game to ignore protection magnitude.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
Actually, no it wouldn't. Because there is no way for the game to ignore protection magnitude.
there are already enemies in game which use unresistable KB on players, BABs is one of them, his [back alley power punch] has a mag 23 unresistable KB and ive been hit with it on a rooted stoner and sure enough it bypasses my mag 30 KB protection


 

Posted

Quote:
Originally Posted by MondoCool View Post
Repulsion Bomb does AoE damage on the level of a defender's AoE attack. I don't see any reason to increase the damage; hell, I use it on my FF defender, my Power Mastery blaster, and anyone else, really. It is an amazing power as-is.

The problem with buffing FF's attacks is that it's a buff/control set, not an attack set. Force Field Defenders have a whole secondary worth of attacks, and MMs/Controllers have an epic power pool full of attacks -- not to mention attacks of their own. They don't need improved. Take your attacks if you want to attack.
I don't like to include Epic/Patron attacks as a balance measure. MM's patron attacks SUCK. They have really long recharge with higher endurance cost. It's just like Martial Arts Stalker has zero aoe and the balance is to take one from patron. I hate that.

No, the problem is not that Force Field is just a control/buff set. The problem is that it is too limited in what it's doing and not adding enough "offense" and therefore sets like Cold Domination stands out so much more.

Sure, Defender has secondary with damage but my idea is to add a bit more damage when using Force Bolt. Instead of doing like almost no-damage, you deal 30.6 base damage. Mind you, 30.6 base damage isn't going to break the game. You have a Cold Domination set Freezing Rain doing 30% resistance AoE debuff, while knocking down, slowing and ice shields provide similar defense/resistance value and a single debuff that debuffs regeneration so much.

You sound like Repulsion Bomb is already doing "so much" damage. 30.6 base damage isn't that much considering it has over 3s casting time on a 30s timer. It is a terrible AoE attack on its own. Of course, some would say "the set isn't designed to be your source of damage". Well, it's not the main source but every little damage helps a set that's so one trick-pony. Your definition of "amazing power" is pretty shallow. Now, Freezing Rain is what I consider an "amazing power".

You get Force Bolt at level 1 so if it does a bit more damage, you get the benefit right away. You don't need to wait until lvl 41 for patron/epic. Hell, many of them probably abandon force field before 41.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by McNum View Post
If we're adding things to Force Bolt, I got a nasty idea.

Knockback mag 0.3
Unresistible, unaffected by buffs and debuffs.
Recharge increased to 15 seconds

With that, anything in the game will be knocked down by Force Bolt. Minion, AV, giant monster, anything. Even if it's supposed to be knockback immune. And since the magnitude is so low, it becomes knockdown on the target, unless it's vastly lower level than you. Of course, the resistible knockback we aready have will stay, Force Bolt is a great positioning tool as it is.
Oh I like this idea too. Knockback control is so poor against AVs. I wouldn't mind Force Bolt doing a sure knockdown. Other controls like hold/stun still works when the purple protection is down.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
there are already enemies in game which use unresistable KB on players, BABs is one of them, his [back alley power punch] has a mag 23 unresistable KB and ive been hit with it on a rooted stoner and sure enough it bypasses my mag 30 KB protection
Do you have a lot of knockback protection IO stuffs in your build? Because according to ingame numbers Rooted and Granite Armor grant 10 knockback protection each, so without any further protection a mag 23 knockback attack would still get through.


 

Posted

Would be nice, but for me the best possible buff for Forcefields would be a minimal FX option on Dispersion Bubble.