Novella

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  1. [ QUOTE ]
    Also the energy/dev without build up i'd be less inclined using nova in cast it didnt kill them all off with just aim and then leaving very spread out stragglers.

    [/ QUOTE ]

    I like to use what I call Super Nova.

    Cloaking Device with my +Stealth IO for complete invis.

    Walk into a group, use Aim, then drop a Trip Mine and queue up Nova.

    Nova will still hit the enemies impacted by the Trip Mine and all you see is death at your feet.

    It's like a symphony.
  2. In all honesty, if I weren't going to take Flight then I would just take Swift and Hurdle.
  3. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Getting my Psi/MM blaster to 50 was very close to the most fun, if not the most fun, I've had playing this game.

    Fully IO'd out, she's a beast.

    [/ QUOTE ]

    I would have to agree.

    Walking into a group of enemies after hitting Psychic Focus, then firing off Drain Psyche, Psychic Shockwave and then Psychic Wail is almost as blissful as using Build Up and Aim and Blizzard.

    I also love Psy Focus then Tornado, followed by Psy Scream, nothing but dead enemies all around.


    [/ QUOTE ]

    Hmm...i usually tack on PSW at the end of 'nado and scream...but hey...i enjoy overkill. LOL.

    Concentration+PF+PSW+PsyWail=GLORIOUS!! True...most of the minions are half dead by the time Psy Wail kicks off...but hey...i'm just being thorough. Hehe

    [/ QUOTE ]

    There are just so many fun ways to make things dead with you have a Psy/MM.
  4. Energy/Devices and Ice/Electricity Manipulation.

    I love the Energy/Devices because its does good damage and the knockback is another way of mitigating damage.

    I love my Ice/Elec because she is death incarnate. If you want a build that drops enemies really fast and is a blast to play then look no further. I play her like a Controlling Blaster with melee. 4 melee attacks, 4 holds is overkill goodness.
  5. I have my Drain Psyche slotted with:

    Level 30 - Theft of the Essence: Acc/Heal
    Level 40 - Touch of the Nictus: Acc/Heal
    Level 40 - Doctored Wounds: Heal/Rech
    Level 40 - Harmonized Healing: Heal/Rech
    Level 40 - Numina's Convalescence: Heal/Rech
    Level 40 - Miracle: Heal/Rech

    46% accuracy, 101% healing, 93% recharge.
  6. I use the Lockdown set on my Ice/Elec, but if you don't care about set bonuses I would go with Hamidon's since 3 slots will give you ED max mez and accuracy or Mez and Damage. You could also slot the Basilisk set using 4 to get the +7.5% recharge and then use 2 Hamidon's.
  7. [ QUOTE ]
    Getting my Psi/MM blaster to 50 was very close to the most fun, if not the most fun, I've had playing this game.

    Fully IO'd out, she's a beast.

    [/ QUOTE ]

    I would have to agree.

    Walking into a group of enemies after hitting Psychic Focus, then firing off Drain Psyche, Psychic Shockwave and then Psychic Wail is almost as blissful as using Build Up and Aim and Blizzard.

    I also love Psy Focus then Tornado, followed by Psy Scream, nothing but dead enemies all around.
  8. I've never understood why so many people want to have a Pistol Blaster, or why people on the Scrapper boards want it for them. Seems kind of redundant to me.

    I would rather have a completely redone Dark Blast set for Blasters.
  9. My P/M Blaster is an absolute beast. A lot of people will tell you it's broken or its underpowered blah blah blah, but I wouldn't put any stock in those because it just means they weren't able to get the level of Godliness they want in a Psy Blaster.

    There are a lot of ways you can build your Psy Blaster so don't get caught trying to go with one way and one way only. Next to Ice/Elec I think Psy/Mental is the most fun Blaster to play and extremely deadly if made to suit your playstyle.
  10. This is Fantastic news. I can't wait to bring my Night Widow to the heroside so she can follow her story.
  11. Novella

    Earth Blast??

    I think it would be pretty pointless honestly. It would be a set completely rooted in smashing damage and that is the most resisted damage type on the game so your damage would be terrible.
  12. I have seen many comments aimed at Kheldians, but in truth I have never been kicked from a team because of playing one. Most times I form my own teams and once people see how good I am at playing my human only Peacebringer it pretty much silences anything anyone would have to say about the character. I can't recall how many times I have played with random people and ended up havnig them say they can't wait ot make a Peacebringer because of seeing how mine performs.

    I think a lot of peoples ignorance towards Kheldians is because they have generally just teamed with horrible players that got their Peacebringers or Warshade powerleveled without actually learning how to play them. The same could be said about any other AT but since you see them a lot more often than a Peacebringer you do not hear the negativity as much.
  13. Here is the Night Widow build that I use. The build is ridiculously effective for how I play.

    49.8% melee defense
    49.3% ranged defense
    40.6% area of effect defense
    58.3% global recharge
    55% global accuracy
    46.5% damage buff (30% from both Assault powers)

    The build uses only 1 Luck of the Gambler 7.5% but there is room for more if you wanted to use them. There are no purples used in this build because I don't see the point, but again they could be used if need be.

    I used Mask Presence and the Celerity +Stealth to give her the same Hide as a Stalker which makes using Spin lovely in a group of enemies.


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Night Widow Psychose: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership

    Villain Profile:
    Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(48)
    Level 1: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(45), RedFtn-EndRdx(45)
    Level 2: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(48)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(43), RedFtn-EndRdx(46)
    Level 6: Swift -- Run-I(A)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
    Level 16: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(37)
    Level 18: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
    Level 22: Foresight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(45)
    Level 24: Mental Training -- Run-I(A)
    Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(34)
    Level 28: Mind Link -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(46), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(50)
    Level 30: Mask Presence -- DefBuff-I(A)
    Level 32: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(43)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Elude -- LkGmblr-Rchg+(A)
    Level 41: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
    Level 44: Smoke Grenade -- Acc-I(A)
    Level 47: Assault -- RechRdx-I(A)
    Level 49: Tactical Training: Assault -- EndRdx-I(A)
    ------------

    You can use the aforementiond build as a blueprint if you'd like.

    The others have good things to say, but I think with proper building, powers like Mind Link can stay where they are in your build, ie 28. From the sound of it you seem to be build a Night Widow which functions like the NPC Widows and that too is what I've done.

    You DO need Eviscerate and Foresight a lot soon though, they are staple powers in the Night Widow build and taking them in the 38 and 41 slots is very bad.
  14. You don't see them because they would be pointless and ineffective. Sure you could take pool powers to fill in the gaps, but they are not meant to be melee and ranged. One is ranged/buff/support and the other is melee/buff.

    Banes are given the powers of Mace so there is no option of going ranged, period.

    Edit: There is the option but your damage suffers greatly. The poster under me provides a good breakdown for you, but I would still avoid using a Bane for ranged because you're defeating the purpose of your build. Crabs can do melee but are better as jack of all trades.
  15. Novella

    Duo of Spiders

    To be honest if you are a soldier you are going to buff her with all of your leadership toggles. If she likes the Controller/Defender route then she will want to go Fortunata, but if she likes Scrapper/Stalkers then Night Widow all the way. You will want to go the path of a Crab because a Bane Spider will not really be anything other than a Stalker with less defense/resistance.

    Since you will be ranged based I would say it would be better for her to go Fortunata since they too are ranged and she will always be in your toggle radius to get the most from Assault, Maneuvers, and Tactics.
  16. Well first off I need to know what you are wanting to achieve with this build.

    First rule of build making is to not just pick every single purple and call it a build. Your build right now is ridiculously expensive and kind of overdone because you can get the best out of a Fortunata for much less.

    I would say go back to the drawing board and start over more realistically, unless you have billions of infamy then in that case your build is fine to a point.

    You have tons of recharge but you aren't capped to melee or ranged defense even with perma Mind Link.
  17. [ QUOTE ]
    I totally forgot about removing that one hint of training. I think my set bonuses help for accuracy. If anything I'll pop a yellow. Now, within my teleport power I have blessing of zephir. Any cheaper alternative or is this the end all salvation I'll have for a defense bonus?

    [/ QUOTE ]

    Well I would take one slot out of Teleport and put it in Recall Friend so that you can add another Blessing ot get another bit of defense from the range set bonus.

    I would have to pop your build into Mids to see what kind of numbers you have, right now I am working and don't have access to Mids or I would draw up a build for you using what you wanted in it.

    Do me a favor and post what your defense numbers are so I can have a better idea of what you are working with.
  18. Drop Combat Training: Offensive because its a waste of a power selection. The return is DO/SO level at best and you shouldn't be hurting for accuracy as it is.

    I would change the slotting of your defense passives and toggles to Red Fortune. Even if you use the Luck of the Gambler +rech you can still slot 5 Red Fortunes to get 5% recharge which will add another 10% if you use them in Cloaking Device and Training Defense.

    I would drop CT:O and take Maneuvers from the pool and then just slot it with 1 end reduction to add more defense to all since you want to cap out.

    Just my advice for starters.
  19. [ QUOTE ]
    Soldiers of arachnos. Bane, Fortunata, DW.

    [/ QUOTE ]

    DW?

    I assume you mean NW for Night Widow.

    Either way the poster above listed the order. Fortunata's are first, Banes second along with Night Widow's and Crabs would be last.

    Ultimately it comes down to the player and your build being the deciding factor.
  20. Here is the Night Widow build that I use. The build is ridiculously effective for how I play.

    49.8% melee defense
    49.3% ranged defense
    40.6% area of effect defense
    58.3% global recharge
    55% global accuracy
    46.5% damage buff (30% from both Assault powers)

    The build uses only 1 Luck of the Gambler 7.5% but there is room for more if you wanted to use them. There are no purples used in this build because I don't see the point, but again they could be used if need be.

    I used Mask Presence and the Celerity +Stealth to give her the same Hide as a Stalker which makes using Spin lovely in a group of enemies.


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Night Widow Psychose: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership

    Villain Profile:
    Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(48)
    Level 1: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(45), RedFtn-EndRdx(45)
    Level 2: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(48)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(43), RedFtn-EndRdx(46)
    Level 6: Swift -- Run-I(A)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
    Level 16: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(37)
    Level 18: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
    Level 22: Foresight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(45)
    Level 24: Mental Training -- Run-I(A)
    Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(34)
    Level 28: Mind Link -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(46), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(50)
    Level 30: Mask Presence -- DefBuff-I(A)
    Level 32: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(43)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Elude -- LkGmblr-Rchg+(A)
    Level 41: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
    Level 44: Smoke Grenade -- Acc-I(A)
    Level 47: Assault -- RechRdx-I(A)
    Level 49: Tactical Training: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    ------------
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]6.13% Defense(Smashing)[*]6.13% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]13.6% Defense(Energy)[*]13.6% Defense(Negative)[*]3% Defense(Psionic)[*]9.25% Defense(Melee)[*]20.5% Defense(Ranged)[*]11.8% Defense(AoE)[*]55% Enhancement(Accuracy)[*]38.8% Enhancement(RechargeTime)[*]9% FlySpeed[*]100.4 HP (9.37%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 17.1%[*]8.5% (0.15 End/sec) Recovery[*]30% (1.61 HP/sec) Regeneration[*]5.36% Resistance(Fire)[*]5.36% Resistance(Cold)[*]6.25% Resistance(Negative)[*]9% RunSpeed[/list]


  21. [ QUOTE ]
    [color=blue] I think she just likes knowing it pisses people off.[color=white]

    [/ QUOTE ]

    How would I know it pissed people off? In all my years on here no one has ever said anything about it until now.

    Never the less I like pink and don't really pay much attention to the background color.
  22. In a way you already answered your own question.

    [ QUOTE ]
    I want a toon that can fight at range and has some def/res so they can take a few hits.

    [/ QUOTE ]

    Banes aren't range so that takes them out of the mix. That leaves you with only one option.

    Edit: When you say soldier are you asking about them specifcally or are you meaning Soldiers of Arachnos?
  23. I can do that. When I get home later I will.
  24. Novella

    2nd Uniform

    I just want the 2nd slot for looks purposes. My character resembles a Night Widow because is.....well a Night Widow. Her story is what makes her unique and the epic story so far has meshed quite well.

    I would think the Devs would have known that people would want to have more than a single uniform because who would want to say they made a Soldier or Widow and that character loves Arachnos, etc etc. As soon as I knew about Villian epics, I knew my character would not like Arachnos and would branch of and do her own thing, a la Nocturne, Veluta, etc and if they make the crossover trial in future issues I will most definitely have her changing sides.