Night Widow build - need advice/feedback


Electora

 

Posted

I'm essentially looking to build a Melee Night Widow... A Scrapper with Leadership, so to speak.

Here's what I've got so far, and this is my first VEAT, so any feedback would be appreciated.

If I'm missing a power, or pushing a power way too late in the build, let me know.


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Zenora Night Widow: Level 40 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Flight
Power Pool: Fitness

Villain Profile:
Level 1: Swipe -- Empty(A)
Level 1: Combat Training: Defensive -- Empty(A)
Level 2: Strike -- Empty(A)
Level 4: Tactical Training: Maneuvers -- Empty(A)
Level 6: Air Superiority -- Empty(A)
Level 8: Follow Up -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Lunge -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Swift -- Empty(A)
Level 18: Slash -- Empty(A)
Level 20: Health -- Empty(A)
Level 22: Stamina -- Empty(A)
Level 24: Tactical Training: Leadership -- Empty(A)
Level 26: Mental Training -- Empty(A)
Level 28: Mind Link -- Empty(A)
Level 30: Mask Presence -- Empty(A)
Level 32: Spin -- Empty(A)
Level 35: Smoke Grenade -- Empty(A)
Level 38: Eviscerate -- Empty(A)
Level 41: Foresight -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------


 

Posted

Powers look good, though maybe a few to many attacks, but thats a
personal choise. I would make a few changes

1) Forsight at lv 20 22 or 24 no later (its just too good)
2) Mindlink 22 24 or 26 no later (same reason)
3) Smoke granade - not needed
4) Spin or Evicerate, your two aoes ... I would get one of them a
bit earlier in lv, you have them so late
5) As good as air superiority is, its over kill with all the
attacks youve got.


 

Posted

[ QUOTE ]
Powers look good, though maybe a few to many attacks, but thats a
personal choise. I would make a few changes

1) Forsight at lv 20 22 or 24 no later (its just too good)
2) Mindlink 22 24 or 26 no later (same reason)
3) Smoke granade - not needed
4) Spin or Evicerate, your two aoes ... I would get one of them a
bit earlier in lv, you have them so late
5) As good as air superiority is, its over kill with all the
attacks youve got.

[/ QUOTE ]

The commentary here is solid. I could never take Mind Link later than level 24, such uber sauce. If you really want fly as a travel power, air superiority is as good as hover. You can knock things down, which is good, too. My widow took combat jump, slotting jump in sprint, and hurdle as its ghetto travel power. For going distances, my widow relies on the temporary travel packs. The extra smidge of defensive oomph in combat jump isn't bad.

I took smoke grenade later on when I was picking up some AoE features for the later game.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Here is the Night Widow build that I use. The build is ridiculously effective for how I play.

49.8% melee defense
49.3% ranged defense
40.6% area of effect defense
58.3% global recharge
55% global accuracy
46.5% damage buff (30% from both Assault powers)

The build uses only 1 Luck of the Gambler 7.5% but there is room for more if you wanted to use them. There are no purples used in this build because I don't see the point, but again they could be used if need be.

I used Mask Presence and the Celerity +Stealth to give her the same Hide as a Stalker which makes using Spin lovely in a group of enemies.


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Night Widow Psychose: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership

Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(48)
Level 1: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 2: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(48)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(43), RedFtn-EndRdx(46)
Level 6: Swift -- Run-I(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
Level 16: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(37)
Level 18: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 22: Foresight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(45)
Level 24: Mental Training -- Run-I(A)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(34)
Level 28: Mind Link -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(46), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(50)
Level 30: Mask Presence -- DefBuff-I(A)
Level 32: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Elude -- LkGmblr-Rchg+(A)
Level 41: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 44: Smoke Grenade -- Acc-I(A)
Level 47: Assault -- RechRdx-I(A)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------

You can use the aforementiond build as a blueprint if you'd like.

The others have good things to say, but I think with proper building, powers like Mind Link can stay where they are in your build, ie 28. From the sound of it you seem to be build a Night Widow which functions like the NPC Widows and that too is what I've done.

You DO need Eviscerate and Foresight a lot soon though, they are staple powers in the Night Widow build and taking them in the 38 and 41 slots is very bad.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

[ QUOTE ]
Powers look good, though maybe a few to many attacks, but thats a
personal choise. I would make a few changes

1) Forsight at lv 20 22 or 24 no later (its just too good)
2) Mindlink 22 24 or 26 no later (same reason)
3) Smoke granade - not needed
4) Spin or Evicerate, your two aoes ... I would get one of them a
bit earlier in lv, you have them so late
5) As good as air superiority is, its over kill with all the
attacks youve got.

[/ QUOTE ]

I'd agree with most of this, especially the commentary on Foresight, MindLink and Smoke
Grenade.

In my Widow (also a flyer), I didn't take Lunge, but I wouldn't give up Air Superiority
for the world. In fact, I find it's knockdown capability SO useful I actually slotted Swipe
and Strike with Kinetic Combat KD IO's for the same reason - It's an excellent damage
mitigator. Air Superiority can also knock a boss on it's keester which is pretty good soft
control for a single power choice.

I also took Mask Prescence a bit earlier, and that allows Slash (with the opening crit)
to 1-shot most minions... With Swipe, Strike, Air Superiority and Follow-up recharging
as quickly as they do, I find that I nearly always have an attack available to use (I also
have Sands of Mu (Vet Reward) in the mix occasionally as well.

I'm in a similar position as you with Spin and Eviscerate, but so far, I've found that it's
not too bad... I did use Spin during the 1-24 initial levels but put it off post respec, and
there are times when I miss it, but L32 isn't too far down the road to be without it (imho)
assuming your single target attacks are well slotted.

Overall, it seems like a decent build subject to some of the commentary given.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Thanks for the feedback from everyone. THink this is what I'm going to go with.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Zenora Night Widow: Level 48 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Flight
Power Pool: Fitness

Villain Profile:
Level 1: Swipe -- Empty(A)
Level 1: Combat Training: Defensive -- Empty(A)
Level 2: Strike -- Empty(A)
Level 4: Tactical Training: Maneuvers -- Empty(A)
Level 6: Air Superiority -- Empty(A)
Level 8: Follow Up -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Swift -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Slash -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Mask Presence -- Empty(A)
Level 24: Foresight -- Empty(A)
Level 26: Mind Link -- Empty(A)
Level 28: Mental Training -- Empty(A)
Level 30: Spin -- Empty(A)
Level 32: Eviscerate -- Empty(A)
Level 35: Combat Training: Offensive -- Empty(A)
Level 38: Elude -- Empty(A)
Level 41: Tactical Training: Leadership -- Empty(A)
Level 44: Tactical Training: Assault -- Empty(A)
Level 47: Placate -- Empty(A)
Level 49: Smoke Grenade -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------





Now to work on the alternate build.