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I dont know it's much of a 'Known Issue' in that it is not a 'Standard' to my knowledge. It happens, but I have yet to experience it or know of one who has. This makes me wonder how much of an issue it truly is. I mean that everyone I personally know has not yet had a problem being awarded a Vet Badge/Reward at the appropriate time, and further deponent saith not.
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Yep. Was just worrying over the wording. Probably for nothing. And in regards to being able to post on the Forums; anyone with an active Trial Account can apparently post also, so I do still wonder. Stranger things have happened.
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Also just a quick check shows that the X1270 card is at least 2 years old, and it appears to be an onboard solution. If this is correct (and I am having a problem finding release dates and formats for ATI cards tonight); then it is both a little old and a little underpowered compared to a more recent vidcard solution which may be part of the problem.
Yep. Time to talk to the Techies for the good info. Wish I could help. -
Well, the Imps are based on the Rikti Monkey model so unless they scale to the character; it should be doable. At least on one of my absolute minimum size characters when I activate my Vet Reward Domesticated Rikti Monkey they are exactly the same size. Sorta funny.
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If you digitally downloaded it through NCsoft; then (with the payment for the GvE Edition) it should either automatically applied to your Master Account, OR a Serial Number will be emailed to your email address you registered your Master Account with. I'm not 100% sure since it has been a long time since I first registered my account after having bought a Serial Code online.
Now, if you digitally downloaded through another Service (like Steam), you should receive an email with the Activation Code at the email account you registered/bought the download with.
I worry when I read "I just bought the City of Heroes Good Versus Evil pack from the NC Soft website", and hope that you didnt just buy the "City of Heroes® Good Versus Evil Edition In-Game Item Pack" which is not the game, but the 'extras' from the GvE Edition for those who originally bought the game as another Edition. -
Quote:I didnt really mean in a Team situation; more of in a large outdoors group (not Team), like a Zombie Apocalypse, Rikti Invasion, Ship Raid, etc. Otherwise, you both are correct; the team box is the best method to see someone who needs a hand (Heal, Buff, Rez, etc.). Just an example of where it would be a little harder dealing with a truly tiny toon.
in the confusion of a big battle you would end up the 'odd man out' when a Buffer doesnt realize that you are someone he wants/needs to Buff, and has to find your Targeting Box sort of hit or miss style. -
Actually, it wouldnt matter. You might not be 'physically' perceptible if you were allowed to be "ant-sized", but there is something you may (or may not) have noticed. In PvP, no matter what size (4 foot or 9 foot) the Player Character or NPC is; the Targetting Box is always the same size, and I can target you if I can 'perceive' you per the mechanics of the game just by hitting the Tab key. And when I target you, the Standard Targeting Box will appear. THAT is the standard for perception in the game. You could be small enough to fit behind a small rock, but your Targeting Box will be perceivable since it is bigger than the small rock.
And as mentioned previously, in the PvE game, it would just be annoying if someone wanted to trade with you, or target you for a Buff. The Targeting Box size still comes into play here, but in the confusion of a big battle you would end up the 'odd man out' when a Buffer doesnt realize that you are someone he wants/needs to Buff, and has to find your Targeting Box sort of hit or miss style. -
Quote:Is there truly a problem with that? IF I see a thread that looks interesting from the Title; I might read it a bit. If I think it is interesting enough; I might read the whole thread. If I find that the topic is something I have knowledge of or a moderately strong opinion on; I will probably post that. If it is (IMHO) blatantly deleterious to the game; I may pull out the portable flamethrower. It is what it is. If someone feels strongly about a suggestion in the positive; chances are that there are as many (or more) who feel as strongly in the negative. Who is to say which one is correct in their opinion? You? Not anymore than me, I am afraid, but the final arbiters are the Mods.Whenever I want to witness forum drama, the Suggestions and Ideas forum never seems to disappoint. While there are a number of good ideas that are presented daily, they seem to get drowned in a sea of posts that repeat oft mentioned suggestions, contain terrible suggestions that are poorly thought out or posts that are just nerdrage vents from frustrated or angry players.
Quote:I often think that this forum exists solely to keep such trash out from the General forum. This forum could be a lot better.
Quote:I've often thought that this forum could do with a bit of player based policing. Not the type where players didactically cite forums rules, but where players put together a stickied guide for how to make a good suggestions and perhaps put together a weekly compilation of the best suggestions submitted.
Quote:I think something like that would be far more useful to our dev and community relations team than going through hundreds of threads or adjudicating pissing matches that seem to occur far more frequently than they should.
Quote:I'm by no means an expert on forum moderation or on what constitutes a good suggestion; however, I think that this forum could be potentially a good resource and I hate seeing it squandered.
BTW it IS a good resource just as it is. Some may not see it that way, but heated discussion is like the blast furnace for gold; it burns off the dross, and leaves a purer product. And to abuse another metaphor; only though putting an idea under pressure can you reveal the gem that it really is. The Devs apparently do keep an eye on this Forum because may of the Suggestions found here have been implemented over the years. The proof of the pudding is in the eating (or playing). Thanks to the great flamed ideas that survived this Forum.
Quote:So fellow players, how do we make this forum better?
And I didnt even use any Latin so as not to incur the wrath of TheOcho. -
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At present, the maps are randomly generated and sometimes (at least it appears) so are the lo9cations of the entrances on the Zone Map. So, a fix would be a rework of the game mechanics themselves.
BUT
In case you havent checked the GR preview (from HeroCon), at least in Praetoria, the Devs have stated that when you go somewhere for a mission it will be where you go for that mission always, and it will be in a fixed state. As (I think it was) Posi said; " When you go to the 'Smith Building', it will always be the 'Smith Building'". Further, a mission for a Lvl5 toon to the Smith Building will be in an area easily accessible to a Lvl5 character instead of in a portion of the Zone with Lvl10 NPC's to gank you while you are enroute to the Smith Building.
Whether this will be translated to Paragon and the Isles remains to be seen, but it is a step in the right direction, and would appear to be the answer to your problem.
Patience is a virtue. -
Quote:Looks at Thread name... OoNot too long ago, it was a 50/50 chance I'd delete them as Crab/Widow and remake them later as something else.
Well, last night we had a 50/50 of a better kind. A Double Ding to make them 50/50!
Lord Nemesis is doubly pleased!
It's not all a Nemsis Plot!
Looks at Lord Nemesis' name in post... oo
Looks at last line of post... oO
Gratz, Shado... ah, heck. I gratz'd ya last night. Good job.
So you ARE going to delete them now, right? -
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Quote:Just to be nitpicky; reread your rental agreement. Most (if not all) apartment rental agreements are on a pay for the month on the first of the month (ie: the check you wrote on Jan 1 was the rent for January); at least in most cases and jurisdictions. Kudos if you pulled off the use it then pay method. It could happen. The rest of your description (vis a vis a CoX account) is sorta correct. I remember it as Apply the Game Code (from a Box), add a credit card (as proof that you are willing to pay); get the free month (from the Box); then decide if you want to remove the credit card if you dont wish to continue the game beyond the free month. Of course, things could have changed...Subscription is not like Rent. With Rent, you live there for a month, then you pay at the end of the month.
To the OP: If you have an EB Games in the local area (mall, etc.); they have had the GvE Edition with the aforementioned JumpJet Power and Pocket D VIP Porter for $9.99. If you cant get it for that, then I would indeed think the MA Box is the fiscally responsible way to go.
2 Inf just for you. -
:::kicks way through melange of detritus after an overexuberant birthday/New Year's Eve celebration:::
New Year, eh? Then how come it always starts out with everything looking dirty and trashed. I'll clean this stuff up after I've stopped that freight train rolling through my noggin...
And Happy New Year, Guardian. Time to kick som... -
Has anyone thought about adding music to the Costume change emotes for such a Booster? And do you think Warrant grant the license for the obvious choice?
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Quote:Sadly, it would appear that it is not the game that needs to be changed so much as your Point of View on the present mechanics of the game that need to be adjusted.Currently in my gameplay I find I have a problem. I outlevel content too fast. I know, I know, I can turn off XP, but that does remove some of the fun of character progression and knowing my play is working towards a purpose. I find it fun to advance a character, just as I find it fun to read the contact stories and experience the content.
Yada Yada... complex unnecessary change to an already complex simple system... Yada
If you turn off the XP you are indeed playing towards a purpose... your own purpose... you want to experience all the content. Simple. Nothing in life or gaming is done in a vacuum (unless you are working in a supercollider, but I digress). You give and you take. I am not saying that your system would be impossible to code, although in the present game it would probably lead to some magnificent bugs and exploits. And as others have stated; it just doesnt seem to gel with what you are looking for in your thesis statement.
As it stands there are so many ways to slow leveling, and power your toon up that what you are suggesting is mostly redundant. You dont like the mechanics, but they work.
I give it a good solid "meh; no thanks." You have to remember also that the game was designed for the casual player to have fun while allowing the StatsHounds to tweak away. Too much complexity and you lose the goodwill of a quite large segment of the playerbase. And there is a limit to what is fiscally reasonable to add to the game without much more hue and cry from the masses, and I doubt you could get much backing for such a system (aside from the small group who would see this system as a plus to their own personal gamestyle) to make it look like a priority for the Devs to further modify the mechanics and add another system to the mechanics specifically asked for by so many for so long (ie: turning off XP, Flashback, Rep adjusting, etc).
Or to sum it all up: you can already do what you want (basically vis a vis Leveling Speed and Power) with the available tools. Just because you think they don't mesh in the exact way you want them to doesnt mean that they do not work well for the majority of games. But that is what a Suggestions Forum is for. -
Quote:Only thing I remember remotely related to Level 50 Content and Going Rogue was Posi's statement that "any endgame content will happen in Praetoria." Cryptic? Misspoken? I dunno, but I tagged it when I heard it Other than that; I cannot say...ZachsMind, I seem to recall hearing or reading somewhere around the time of HeroCon that there is indeed to be more Level 50 content around the time of Going Rogue, possibly part of the actual expansion. In fact, I'm fairly sure it was expressed as significant Level 50 content. But no talk of additional levels.
Help me out, guys and gals. Anyone remember which dev spilled this, and where? Was it Posi? -
The G-15 (and G-11) Keyboards 'Macro Keys' are absolutely no different than any keys on a Standard keyboard. You can program any key to be a 'G' key; Logitech just added some and separated them for ease of use.
As far as Macros being against 'Da Rulez'; CoX allows you to put Macros right in your Power Bars. It's only Botting that is against 'Da Rulez', and Logitech only makes it easier for a person too slow or lazy to use Windows' built in abilities to do it. No more; no less. Disallow the G-15 and they would have to do the same with Windows. Pretty hard to play the game without an OS. -
Quote:Herein lies the problem, and it's all in one's point of view. 'Character Development' or more precisely 'continued development' really doesn't end at 50. In many people's minds it does, but they are incorrect in this flawed way of thinking. Quit thinking that 50 is a destination; it is not. It is a level which in this game only equates to a character having 'Powers' equaling 27 with 94 Enhancement Slots (27 Fixed, 67 Variable) allocated to them. This, along with the Basic Costume options and combinations (someone estimated this in the neighborhood of a couple million possible combinations), is Character Individuality and Development at its most basic level, but it is not the end of a characters development. Temporary Powers, Accolade Powers, Badges, Veteran's Reward Powers and Costume options add to this development. Booster Packs add a bit more, Backstory adds more.I miss my fifties. It's kinda why I left. I rerolled my fifties and tried playing them again on different servers, but its somehow not the same. It's like reading bronze age stories of the same characters after having experienced them in the golden and silver ages. It's fun but the magic is ..off.
It's not about the destination. It's the journey. There shouldn't even BE a destination. Fifty shouldn't be the end cap. Never shoulda been. I fear if CoX doesn't ever figure that out, well Champions Online isn't going to usurp it, but the first hero-oriented multiplayer game that DOES figure out how to have endless content regardless of a character's past accomplishments and experience? Guess where everyone's gonna fly?
I could go on, but I would hope that it is clear that the Level cap is not the end of a character's career or development. Sadly, there are mindsets that see the level cap as an end to a character's development or growth. Getting to level 100 wouldnt put an end to character development, and a leveless system would not enhance character development. A character will develop as long as the Player wants to play that character in the way that the Player Character grows in the social environment of the MMO. Remember that it is Player Character which is the Player PLUS the Character. Development can only end when the Player decides that the Character is finished. Some of my 50's are pretty much done, but my Main Character is not, eventhough he has been Level 50 for a couple of years now.
The real problem is that so many people (AE babies, PLers, etc.) feel that they must get to Level 50 and then upon reaching that say; "Now what?" They have no idea how to go past the arbitrary End of Leveling because that has been all that there character has been about: Dinging. There is nothing wrong with Dinging a Level, but it is a finite goal. Other MMOs place the majority of their 'desirable' content after the Levels. CoX places the majority of its desirable content before Leveling ends.
I dont know what to say other than the fault isnt the mechanics of the game, but of the interface twixt chair and computer. The best metaphor I can use is if one were given an Ice Cream and Fixings factory with hundred of flavors of ice cream and hundreds of things to put into/onto the ice cream, and then after putting them together in a few gargantuan creations, and chowing them down, they feel that they have personally 'had enough', and dont want to eat ice cream again. Pick and choose carefully to make each creation unique and flavorful, savor them, and share them with others; and the enjoyment can continue for alot longer.
Pretty existential, but that's the point. The Devs could keep slopping new content onto the game, but as long as one plays it the same old way; it will grow old quickly. -
Or Tann could get even more creative. Howzbout a Germanic Battlemaiden with a religious bent? Valkyrie Eleison (or Alison has the same ring to it). No. Scratch that. I'm hitting the CC right now.
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Quote:There is something more ideally suited to build a character with a "CoT vengeance" backstory to it: anything. I've got a bunch of different, AT's both Hero and Villain, with that 'kind' of backstory (a little more involved than just CoT, but it's in there). Doesn't even need to be Magic Origin, but you already know that... or do now.Based on some of the above suggestions, I guess in hindsight my magic ill/ff controller was after all a good bet against the CoT. I was hoping there would be something more ideally suited to build a character with a "CoT vengeance" backstory to it. but you're right. Most anything could work if strategy over mindless pounding is put into play.
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Quote:You set em up; I'll knock 'em down.My goal? To actually be able to play! And if that is possible then to get a villian to 50 and maybe another hero...got a Scrapper that is really close...damned not being able to play!!!
New Goal for 2010: get Necro out of the sandbox and back in the good ol' US of A so he can play more CoX... and be with his loved ones and all that other trivial stuff. -
Quote:And properly slotted, played, etc., a Blaster can be as much a Tank as a Scrapper reasonably. Hero AT's are more Team Oriented, but they can solo. Tanks can run a map, but some people cannot Tank very well; should we raise their Damage? Same with Scrappers. They all have their drawbacks. Defenders need help with Damage too, but then we have a reverse Blaster, with not much difference twixt the two.my main complaint here isnt that blaster are squishy i can live with them just the way they are, what i hate is that scrappers do more damage and can be built to survive almost as well *** a tank, yes i know blasters have a range while scrappers dont but come on most combat isnt out of range half the time anyway.
what i think it should have been is having a few defenseive power in their secondaryies, i mean all da blaster secondaries are custom anyway, but half of them are full of stuff that is not of any use.
so i say give give da blaster scondaries a slight rework and put some defenses in there that would balence them with scrapper without haveing to alter dam output.
Blaster secondaries are tweaked already to give them more survivability. Tweak them too much and you get a Tank-Mage. Or we get pretty much every AT working pretty much like any other AT. Vive la Différence! -
And just to add: "it doesn't seem to make sense . . .", seems to be in the eye of the beholder. Makes perfect sense to many subscribers.