Map Fix


AzureSkyCiel

 

Posted

Ok this is a major request for the Dev's cause I'm sure everyone would like the same thing,
I would REALLY like to have teh mission maps fixed.. the reason for this request is cause for the past couple of missions or dozen missions it seems that the map doesn't fix the location or entrance... like for example [CoT mission: go to a sewer area enter, and you find yourself in a cave] or [center a cave and you find yourself in a high tech lab or something] or best yet [enter a warehouse and find yourself in a cave or on a out door island] WTH?! please fix the mission maps...


 

Posted

Quote:
Originally Posted by States View Post
Ok this is a major request for the Dev's cause I'm sure everyone would like the same thing,
I would REALLY like to have teh mission maps fixed.. the reason for this request is cause for the past couple of missions or dozen missions it seems that the map doesn't fix the location or entrance... like for example [CoT mission: go to a sewer area enter, and you find yourself in a cave] or [center a cave and you find yourself in a high tech lab or something] or best yet [enter a warehouse and find yourself in a cave or on a out door island] WTH?! please fix the mission maps...
Yeah.... I know what you mean... But that's more of a bug report than a suggestion, really.


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Quote:
Originally Posted by Samuel_Tow View Post
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Posted

At present, the maps are randomly generated and sometimes (at least it appears) so are the lo9cations of the entrances on the Zone Map. So, a fix would be a rework of the game mechanics themselves.

BUT

In case you havent checked the GR preview (from HeroCon), at least in Praetoria, the Devs have stated that when you go somewhere for a mission it will be where you go for that mission always, and it will be in a fixed state. As (I think it was) Posi said; " When you go to the 'Smith Building', it will always be the 'Smith Building'". Further, a mission for a Lvl5 toon to the Smith Building will be in an area easily accessible to a Lvl5 character instead of in a portion of the Zone with Lvl10 NPC's to gank you while you are enroute to the Smith Building.

Whether this will be translated to Paragon and the Isles remains to be seen, but it is a step in the right direction, and would appear to be the answer to your problem.

Patience is a virtue.


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Posted

Thing is, the capacity for that already exists in the game. Redside, most of the newspaper missions that send you to a casino actually send you to a valid casino on the map. Also, a number of TF/SF mission entrances seem to have less randomization.


 

Posted

Quote:
Originally Posted by Zamuel View Post
Thing is, the capacity for that already exists in the game. Redside, most of the newspaper missions that send you to a casino actually send you to a valid casino on the map. Also, a number of TF/SF mission entrances seem to have less randomization.
That's due to the fact Redside is a bit more polished than Blueside. I still agree this should be addressed though.


 

Posted

it's just that, the other night I was helping a SG mate of mine with her story arch, and one of the missions was dealing between the Nemesis and Council. So we go to a warehouse, and suddenly BOOM we're in a freaken cave.. another one we go into DA to a sewer entrance, and why do you know.. again another freaken cave...

I mean come on, these mission maps on the blue side seriously needs to be fixed