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Posts
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Yeah, it'd be neat.
Wouldn't hold your breath, though. There's a massive list of other stuff that's been requested, see the stickied threads in this forum. Yet we haven't seen any major base content additions in YEARS.
On top of that, our current "base editing manager" in the dev team was pulled away to go work on Going Rogue.
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Just a note: The increments are exactly the same.
There are exactly 48 increments from lowest floor to highest ceiling.
The safes are 4 increments high.
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There's no way to create an actual second story room.
What they did was create a raised floor by stacking desks across a raised floor tile object. When you are standing on the floor you are actually standing on a large array of desks.
There's a number of stickied posts in this forum that detail the stacking tricks people have figured out.
The basic tricks are:
- Floor Safes and Accent Lamps allow you to stack Floor objects not only on their tops, but on their sides as well.
- Make a column of Floor Safes or Accent Lamps, and then attach a Floor Tile at any height along the side of the column making instant scaffolding that you can build a floor on.
- Cubicles allow you to stick Wall objects on their sides.
The forumite aptly known as 'stacker' also made some videos on How to Stack.
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I've always considered the idea of dragging an outside property into an unrelated MMOG to be pretty damn lame.
Go make your own ideas instead of parroting someone elses.
At the very least, gothic horror was nifty long, long before White Wolf ever existed. Go make a 'gothic horror' SG instead.
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Yeah, the counters are three feet high. (desk tab, not the cabinets tab)
You can fit up to four floors using counters, but they'll feel a bit cramped at 8-9 feet high each. Three floors give 15 foot or so floor heights which seems better.
I've seen people use the rubble from the Room Details tab for floors, as those are thinner, but I find them hard to use without getting shimmering textures.
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Yeah, SG teleport beacons can only be earned by someone in SG mode, and stay with the supergroup, they don't follow you from server to server.
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Huh. Odd, I get a "cannot run two copies of the game" pop up and it stops me.
[edit] Okay, I see, the LAUNCHER can only run one at a time, but if you launch the game, THEN start the copy, it works.
So you'd only need one computer.
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Well, my point was that at least up until last year (the last time I checked), a trial account could not JOIN a SG, but they could CREATE one.
Using a full second account would require shelling out extra real world cash. A trial account avoids that.
Of course, this might be moot, as I don't know if they closed that loophole.
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Are trial accounts still able to create an SG?
I know they were not SUPPOSED to be able to, but for the longest time they could anyway. They can't join a SG, but they could create one.
If yes, then just create a second trial account and get a character up to level 10, use that character to create the actual SG.
Then log the main account in on a second computer (I don't think you can run the game twice on the same computer), and use the trial account to get your main account characters in the SG.
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We technically HAVE a dev dedicated for base construction issues.
He's just been roped into doing Going Rogue stuff right now.
I just wish they'd take an afternoon and just stick simple wall and floor items in the current editor, as a quick fix. Nothing fancy, just something you can whip up in a few hours and slap some basic textures on.
Would cut most base item counts to literally a quarter or better.
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Argh. Last time I try and do math at 2 inna morning.
You are correct about the secure plot. I apologize, it didn't occur to me as the last time I changed plots I was already at the same size as the smallest Secure plot and as such didn't have to pay extra to make it Secure.
I was referring to the Monitor Banks, not the Mega Monitor. Those are 20,000 each. And can be attached to Mainframes.
Also, if you can fit an Oversight room, get the Combo energy/control unit. It is the absolute best bang for your buck at 125 energy and 75 control produced for only 25000 prestige, and it does NOT occupy Energy or Control slots. Since the Oversight room is also the cheapest 3x3 room in the editor, it's likely many folks will have one of those anyhow.
Really, no matter what you do it's 1000 Prestige per point of Control. You will spend 385,000 Prestige in some combination of control items to cover the requirements of 22 beacons and 11 telepads.
The only possible 'savings' is getting the aforementioned Combo unit, which saves you 50,000 Prestige off that total. However, this can be difficult to fit in the smallest base plot, as fitting in 11 telepads is already going to take up 2/3rds or more of the 8x8 space.
Energy isn't an issue since the basic generator produces so much by itself.
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Well, aside from the ones stickied here, Paragon Wiki has a pretty good section on base editing:
http://wiki.cohtitan.com/wiki/Base_Editing
I don't know if anyone's actually ever done a complete breakdown of all the base item sizes.
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With this setup:
11 Telepads
22 Beacons
1 Basic Generator
2 Mainframes
18 Terminals
You use 830 out of 1000 energy produced, and 275 out of 280 control produced, leaving 170 energy and 5 control leftover. This costs 665000 prestige total.
Terminals are used as the most efficient non-crafted Control auxiliaries.
If you can craft 9 Monitor Banks, the most efficient of the crafted control auxiliaries, you can save 90 energy but the Prestige cost is the same plus you have to get the salvage to craft them. Alternately craft more (or buy terminals) to fill the other 9 Control Aux slots, so you have additional control to run other stuff. Basic Reclaimators, for example, need 50 energy and 25 control each.
Compare to buying a Supercomputer, which costs 500,000 prestige all by iteslf.
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You can drop one floor section to the lowest level and place the object on that lowered floor. Then "slide" the object to under the raised floor area where you want it.
The tricky part is that if the anchor point of the object even grazes the top of the floor there, it will pop up to that area's raised floor height. You have to put your camera at a very low angle, or better yet look up from below the base, so you don't contact the top of the raised floor even for a moment.
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If you're doing it on the cheap, you should be able to just use a Secure plot and just double up on the basic mainframe and generator, 2 of each, with a handful of auxiliary units.
I've got 5 telepads in one base right now with this set-up, with a reclaimator, vault, and a half dozen power hungry Slow Fields as well. Barely using half of the available power and control.
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Floor and ceiling trim shoulda been objects, not a room component.
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Not moving ones, no.
I've simulated them by putting the clear glass logo thingys so they're embedded in the edge of a door opening, just peeking out like it's a sliding glass door in the open position.
But that's the closest I've seen.
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Yeah, the Wall Cubicle gained the ability to "host" wall items in i13 I think.
Before that we had to do it by stacking a ton of cabinets or something off the nearest wall.
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Ack, sorry, I was looking at the wrong chart. Nevermind about the penalty.
You're still best off just using a level 50 to farm Prestige.
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Quote:Thing is, the award gain at 50 is so much higher than at 25.If you *really* want to farm Prestige, get a character to level 25 or 26 and switch off XP gain, then join big teams doing missions.
I don't know the figures for Prestige, but XP gain is like 18 times higher for level 50, 30 times higher if you're fighting minions. Prestige rates shouldn't be that much different.
Even at the 50% Prestige gain a level 50 suffers, he or she should be pulling in FAR more prestige than a level 25 in the same amount of play time.
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Is there anything on or next to the wall where the editor is trying to put a doorway connecting the two rooms?
The editor won't let you drop in a room in if there's anything interfering with doorways.
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Yeah, I have a massive list m'self.
We aren't even going to get anyone seriously looking at bases, though, til after Going Rogue launches.
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Floor lamps, lined up with their bases sunken into the floor.
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For learning how to stack, looks for posts by the forumite here known, appropriately, as "stacker".
In his signature at the bottom of his posts are a series of videos showing How to Stack.
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