Nethergoat

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  1. Quote:
    Originally Posted by Donna_ View Post
    Cheap build ??

    Yet local_man's build contains

    Decimations
    Bask Gaze
    Celerity +stealth
    and Posi blasts!

    Has no def, very little Resistance.
    given the blinding simplicity of earing fat piles of inf in this game those ARE cheap.

    Expensive is a relative term. Given the earning power of even the most anemically slotted fire/rad only purples and selected PvP IOs should be considered 'expensive'.

    Last night I ran one MA mission with my much less survivable ar/dev blaster, rolled the several hundred tickets he earned at the level 35-39 bronze sweet spot and picked up roughly 100 million inf worth of recipes (got two RES recipes that are going for 20-40 million each and a few other good ones), more if I bother to craft them. That is obviously an outlier, he usually nets between a few hundred thousand and 10-20 million per mission, but is hardly unprecedented and didn't include any of the *really* good drops available at that level range.

    And given the vast array of powers on offer to a fire/rad def & resistance are luxuries, not necessities. With Lingering Radiation, Enervating Field, Choking Cloud and Hot Feet running and his imps deployed mine can jump into the middle of pretty much anything the game has to offer without much worry. He has the shield power from Pyre Mastery (or whatever the fire EPP is called) but never needs it, it's just a place to park IOs.

    It's very nearly faster to earn a fat pile of inf and just buy what you want (within reason) than to scratch your head planning out a "cheap" build.
  2. Quote:
    Originally Posted by Kitsune9tails View Post
    Probably not; 99% of the game content is designed for PuGs as it is.

    That would not keep some people from panicking at a lack of Tank/Healer/Debuffer (if the system were truly random).
    I was thinking more along the lines of how such a system would impact the efficiency at which teams roll along.


    Current system, someone starts a team, everybody sits around waiting for a while then runs a few missions, then people drop out and things either fall apart or everyone waits around some more while the leader sends tells (not universal, obviously, but in my experience fairly typical of PUG evolution).

    I'd expect any sort of decent auto-team system to drastically reduce that kind of down time and in doing so increase the overall rate of rewards.
  3. Quote:
    Originally Posted by rian_frostdrake View Post
    well, one thing i keep asking for is a lfm option. a lot of pug teams want more players, but inviting people can eb dicey since people generally dont use the current team settings, so a lfm would change the dynamic to be more passive, you leave on the light and they come to you, and i think for less dynamic team builders, it would make life a lot easier.
    that's a good idea.
  4. Most folk hate forming and leading teams (understandably, it can be a big PITA), automating teaming would greatly increase the # of teams running content.

    I wonder if that change in dymanic would necessitate further balancing of difficulty and/or rewards?
  5. with very limited playtime I just hit up Dev's Choice and HOF missions, unless I happen across one from a forumgoer who I know can write.

    I wish MA had existed back when I had plenty of spare time to burn. >:
  6. ROWAAARGAAAUUURGH, WHERE ARE MY PATCH NOOOOTES1!11111



    /ragequit
  7. Quote:
    Originally Posted by Sunstormer View Post
    Nice story, its just a shame most of the community nowadays would rather sit silent in a farm in AE than actually do things like this :/
    before MA people whined constantly about how Sewer Runs were killing the game.


    Plus ça change, plus c'est la même chose.
  8. you can set your watch by the fluctuations in the price of respec recipes, there's no voodoo or divine pink intervention involved.
  9. been doing some more 'testing', no marketeering just buying purples and laying them away for respecs.

    the more stuff I buy, the more I hate the persistent pricing 'feature'. It hasn't bitten me yet but I came close last night when I made the mistake of stocking up on salvage before bed.


    I prefer inf sinks to be based on player choice, not bad design aimed at generating 'mistakes'.
  10. most of my characters have tons of them because nobody is poor enough to care about tailor fees. I do a lot of fiddling, but when you have a swimming pool full of doubloons to swim around in the cost doesn't register.

    I think the last time I used one was on a low level character I hadn't played for a longish time who got a head to toe makeover after I picked up the Magic booster.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    OK, I will admit, I was kind of a ******** at the end, but come on, now. My first two responses were pretty sensible, weren't they?
    you were much more polite than I would have been.
  12. Quote:
    Originally Posted by BlueBattler View Post
    How would the players feel about an AT based in Longbow or the Paragon Police Dept?
    i already have a PPD Psi blaster.

    IMHO the game already provides the tools to emulate either faction for interested players.
  13. I've finally been able to poke around the market a bit.

    The new interface seems like a mixed bag to me.

    Find salvage link on recipes = great.

    I like the text autocomplete.

    I hate the part where whatever you bid last hangs around unless you delete it- haven't nose around to see if that can be turned off yet, but it's an absolute disaster waiting to happen, almost as ridiculous as when they launched the market without commas.

    I'm not comfortable with the newly reorganized main window yet so I'll withhold judgement. It seems like it's designed more for browsing than for use by people who know what they want.

    But I hated the old one so much it's hard to get that worked up. I'll fiddle around with it for a month or so and see what I think then.
  14. Nethergoat

    Merging servers.

    Quote:
    Originally Posted by Sailboat View Post
    A friend who tried Aion described in hushed tones of horror people piling up, camping to get one particular low-level spawn that was a necessary gateway for other content. The problem got to be so bad that, spontaneously, the players formed a line and waited their turns.

    While that's admirably fair-minded, it means you were standing in line to play your game. *Shudder*
    I disliked that aspect of WoW, but I do think this game tilts a little too far in the other direction.

    Instances are handy but they do tend to suck the life out of the zones themselves. I'd like more reasons to play the game 'in public' so to speak- I like seeing other people's characters, reading their bios and generally feeling like I'm in a City of Heroes, not a City of Conveniently Instanced Content.
  15. Nethergoat

    Merging servers.

    Quote:
    Originally Posted by SwellGuy View Post
    I wish I got a new character slot each time this was posted.
    I wish I got an inf every time this was posted, because then I'd totally be a THOUSANDAIRE!!11
  16. Without even reading this thread I'm going to blame it on Smurphy!
  17. Quote:
    Originally Posted by Fulmens View Post
    (By the way, I had my first ever guy back out of a deal last week. Global is "The Great Rock." Ruined my like 27-and-0 record. )
    Noted.
  18. Quote:
    Originally Posted by Solo_One View Post
    you guys are taking this suprisingly well. i would have guessed people would be demanding the devs pay them for lost "income" or something, when actually you are planning on how you will make even more money off of it, bravo.
    marketeers are like cockroaches in that we can adapt, excel and drive the 'casuals' crazy whatever the environment throws at us.

    =D
  19. Quote:
    Originally Posted by eryq2 View Post
    MY rep is red because i speak my mind in here and people dont like it.
    no, it's red because you are quite often full of it and knowledgeable people get tired of your act.
  20. Quote:
    Originally Posted by rsclark View Post
    If what you need is white salvage, you might as well run regular missions.
    MA is vastly more efficient at generating common salvage (if that's what you're after) than running regular missions.
  21. Quote:
    Originally Posted by eryq2 View Post
    Mentally weak people amuse me.
    Which is why I don't have you on ignore.

    =)
  22. Quote:
    Originally Posted by Shubbie View Post
    What do you do when your alts fill up.

    Vendoring for almost nothing... yup again
    just delete it.

    the inf generated by commons is too minor to lose any sleep over.
  23. anyone not smart enough enough to hit MA and roll some tickets if they need salvage deserves to get ripped off.