Cheap Fire/Rad build
OK, here is a mostly cheap Fire/Rad build I threw together this morning. There will be some endurance issues if you are running Hot Feet, Choking Cloud, EF and RI all at the same time, but that could be improved later on with some slightly more expensive sets later. I threw in a Celerity Stealth and a Steadfast Knockback -- you really, really need the knockback protection, so save up merits for that one if you have to.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Cheap Fire-Rad: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/Dmg/Rchg(23), Decim-Build%(34), Hold-I(36)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(43)
Level 2: Fire Cages -- TotHntr-Acc/EndRdx(A), TotHntr-Acc/Immob/Rchg(3), TotHntr-Dam%(5), Enf'dOp-Acc/EndRdx(36), DblAc-Acc/EndRdx(36), Posi-Dam%(46)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitDeb/Rchg(37)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(42)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(17), TmpRdns-Acc/EndRdx(19), TmpRdns-Dmg/Slow(19)
Level 10: Air Superiority -- Acc-I(A), Acc-I(11)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), RechRdx-I(17)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A), Heal-I(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Cinders -- EoCur-Acc/Hold(A), EoCur-Acc/Hold/Rchg(25), G'Wdw-Acc/Rchg(25), G'Wdw-Acc/Hold/Rchg(43), NrncSD-Acc/Hold/Rchg(43)
Level 26: Lingering Radiation -- TmpRdns-Acc/Slow(A), Acc-I(27), RechRdx-I(27)
Level 28: Choking Cloud -- EoCur-EndRdx/Hold(A), G'Wdw-EndRdx/Hold(29), NrncSD-EndRdx/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), C'Arms-Acc/Dmg/Rchg(46), C'Arms-EndRdx/Dmg/Rchg(46)
Level 35: Super Speed -- EndRdx-I(A), Clrty-Stlth(50)
Level 38: EM Pulse -- EoCur-Acc/Hold/Rchg(A), G'Wdw-Acc/Hold/Rchg(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/Rchg(39)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), S'fstPrt-ResKB(45), S'fstPrt-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Bonfire -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thank you very much Local_Man.
Cheap build ??
Yet local_man's build contains
Decimations
Bask Gaze
Celerity +stealth
and Posi blasts!
Has no def, very little Resistance.
I would prob go with something like this.
Everything here should be fairly cheap, you will get,
127% Recharge
25.8% Defense to all Ranged attacks (Radiation Infection + Smoke will improve this)
182% Regen (but you have a 236 Hp Heal every 2.5sec anyway)
Super Speed + Leaping+ Acrobatics
Total Net End gain without AM or Debuff Toggles = 1.31
Total Net End gain with AM but Without Debuff Toggles = 2.29
Total Net End gain with AM and toggles applied = 1.45
Note these figured are worked out with CJ, SS, Acrobatics, MindOverBody, Hotfeet and Maneuvers also toggled ! ! ! ~ Pretty good if i say so myself.
Hope it helps.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char
- (A) Essence of Curare - Accuracy/Recharge
- (3) Essence of Curare - Endurance/Hold
- (3) Essence of Curare - Accuracy/Endurance
- (5) Essence of Curare - Hold/Range
- (5) Essence of Curare - Accuracy/Hold
- (7) Essence of Curare - Accuracy/Hold/Recharge
- (A) Harmonized Healing - Heal/Endurance
- (7) Harmonized Healing - Heal/Recharge
- (9) Triage - Heal/Endurance
- (9) Triage - Heal/Recharge
- (11) Healing IO
- (11) Recharge Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (13) Dark Watcher's Despair - To Hit Debuff/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge
- (15) Endurance Reduction IO
- (A) Adrenal Adjustment - EndMod/Recharge
- (17) Adrenal Adjustment - EndMod/Accuracy/Recharge
- (17) Energy Manipulator - EndMod/Recharge
- (19) Energy Manipulator - EndMod
- (19) Efficacy Adaptor - EndMod/Recharge
- (21) Recharge Reduction IO
- (A) Jumping IO
- (A) Trap of the Hunter - Accuracy/Recharge
- (25) Trap of the Hunter - Endurance/Immobilize
- (27) Trap of the Hunter - Accuracy/Endurance
- (27) Trap of the Hunter - Immobilize/Accuracy
- (29) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (29) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (33) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Eradication - Damage
- (34) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Multi Strike - Damage/Endurance
- (36) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Harmonized Healing - Heal
- (23) Harmonized Healing - Heal/Recharge
- (25) Healing IO
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (39) Red Fortune - Endurance
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Tempered Readiness - Accuracy/Slow
- (39) Tempered Readiness - Accuracy/Damage/Slow
- (39) Accuracy IO
- (A) Endurance Reduction IO
- (40) Jumping IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (42) Stupefy - Endurance/Stun
- (42) Stupefy - Accuracy/Endurance
- (43) Stupefy - Stun/Range
- (43) Stupefy - Accuracy/Stun/Recharge
- (43) Stupefy - Chance of Knockback
- (A) Lockdown - Accuracy/Hold
- (45) Lockdown - Accuracy/Recharge
- (45) Lockdown - Recharge/Hold
- (45) Lockdown - Endurance/Recharge/Hold
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
- (A) Expedient Reinforcement - Accuracy/Recharge
- (40) Expedient Reinforcement - Damage/Endurance
- (40) Expedient Reinforcement - Accuracy/Damage/Recharge
- (46) Expedient Reinforcement - Accuracy/Damage
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Titanium Coating - Resistance/Endurance
- (A) Air Burst - Accuracy/Damage
- (48) Air Burst - Damage/Recharge
- (48) Detonation - Accuracy/Damage
- (48) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Damage/Endurance/Range
- (A) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense/Endurance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;698;1396;HEX;| |78DA9D93494F535114C76F07289D28B540CB50280564D24A3706754114313101AD4| |05CA9A4B40F78496D6B5F4D64258E0CC1AD635C1BA32E74E1F825D46F613471481C| |37F59CF3BF051277BEB4FFDFBB677AE79EFBDEE485C33EA5964795AD612C97B6ACD| |9B142BE5C2AE47246C933636416F3855C616149B994529D5BAE6A54E2885932AA8B| |F836FFA1F3F3F389A974D64C97CD427E76FCAC695974133C9A5F344A46BE9CA8DEF| |852052953CE1B9685C584912E9AF9058F2CA68B86910D54ED59A3642D9AC5C6F1A2| |9949A4B8A299999D4C5B65A3B414A11607E87FCDA6F455A95173B4482A7B06C80A9| |C06302FA85D101CDB9E354A8B3E557B5050B79710557523024F8FE270CF90E038D9| |905871DA9EDBD9E47B09BC16D4BF00BA243C45B10E1B1EE258214F4835AC02EB821| |D6BC00DC96AC4436A69F835C85235FD62BA4E4B97EED675533610B92568BD0DDC11| |B4DF05EE094E90BA916573A3A30E60853C5E781C5EECA3039DC7B09D18B6B34A717| |EBD01FF073B0FA4EB23F0093827F5BABBB6C345AD0690650F8CC9509B31DB08A6D9| |4C01415D36E8915EBBBD821E1FE007EA053B03823ACA0AE9B2A198146A049A81697| |2366157F6A607487D0CB44A40982A84F540C2E8B50F038E93A705B56D2D38860EA0| |9B3C6DDAD3869C1810214F549F5314A6355A76EA73EABC288F1E58062E09062F035| |780AB8275D2B8CE8A7F97C1EFFA01FC047E0976FF06FE083628AB579F61EF6731F5| |7D05BE21EE8BE0AD43A97EBD817EEC690078479E21ED190ACBEB9E1C948EDE9327A| |1DFF3C44309DEF30878023C15249F09823489615D68D829279D7409DA9D9B9F19FD| |E85213FF5852CECD8F4AD9C412DD8AA9B81BB6EEFFF37AE5AB96704F79486758522| |C27594EB19C6639C392669963C9B054DE6C660746B8AF7D2CFB590EB034717F1B1C| |E9E22FCACBE263F1B3D4B304581A58422CAD2CF7592A7F0117A80325| |-------------------------------------------------------------------|
Consciousness: that annoying time between naps.
OP:
Mine's only a 27 and thus slotted horribly. I don't worry about them too much at low level so I haven't really done much, and won't until around 33. Accuracy, damage, speed, in that order. Lock 'em down and burn 'em up. I don't slot for hold unless it's a nice proc or Basilisk for the speed. They'll be dead by the time the hold wears off anyway. Hot Feet and Choking Cloud are your armor. Flashfire and Fire Cages are your opening moves and spam the cages and char like they were going out of style.
Also, meet us on the hill in Talos at 8pm on Monday for the all Fire/Rad team(s). We might do the second half of Posi this Monday. Not sure if the team did the second half after I logged or not. But anything works.
Donna:
I'm not worried about much of that stuff on a Fire/Rad. They buff self and others and destroy and debuff all enemies. By putting those holds in your attacks you're cutting your toon's nuts off. No damage enhancement in Fire Cages or Char? And flashfire at 32? Six slotting CJ on top of that...We clearly have different philosophies on this.
Yea, was in WW looking at the enhancements and they are damned expensive for a new level 50. Given time then maybe but not at the moment.
I have seen the fire/rad superteam post on here but unfortunately our time zones are not going to allow me to be able to join you, I am from the UK.
Donna, thanks for that suggestion. I will take a look.
Yea, was in WW looking at the enhancements and they are damned expensive for a new level 50. Given time then maybe but not at the moment.
I have seen the fire/rad superteam post on here but unfortunately our time zones are not going to allow me to be able to join you, I am from the UK. Donna, thanks for that suggestion. I will take a look. |
I tend to look at everything from 37 up. In that range the percents don't change too much. To me a 47 is the same as a 50, and you can sometimes get them for 10% of the 50.
Also, remember to look at the other side of the coin. Sometimes, oddly, crafted cost less than the recipe. And remember, at 50 you can always buy the unwanted SOs at that level as placeholders as you slowly build your toon. Though it might be a shock to lose lots of rech. Right now my 46 [though a katana/wp] is carrying around the level 50 enh she'll need for when she gets 47. Some things are much cheaper at 50, and it's also the area where the marketers make all their money.
[sorry if that rambled more than usual, I'm eating lunch]
Re: WW
I tend to look at everything from 37 up. In that range the percents don't change too much. To me a 47 is the same as a 50, and you can sometimes get them for 10% of the 50. Also, remember to look at the other side of the coin. Sometimes, oddly, crafted cost less than the recipe. And remember, at 50 you can always buy the unwanted SOs at that level as placeholders as you slowly build your toon. Though it might be a shock to lose lots of rech. Right now my 46 [though a katana/wp] is carrying around the level 50 enh she'll need for when she gets 47. Some things are much cheaper at 50, and it's also the area where the marketers make all their money. [sorry if that rambled more than usual, I'm eating lunch] |
And there is always the option of "playing the market." Read up on the market guides, pick a niche and, if you picked the right one, become an "ebil marketeer."
I dislike several things about Donna's build . . . especially the order of powers. Flashfire at 32? Fire Imps at 38? But folks can make effective characters in all sorts of ways. I just threw up a quick build -- with some work and thought, I might be able to do better. (I have one Fire/Rad at 50, and I'm working on another on a different server right now, who is up to 38.)
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Having patience when making bids can really pay off. Make a bid and let it sit for a few days or even a week or two. Play alts -- and if you team with higher level teams, you might get some useful drops. The new e-mail system lets you distribute useful recipes to whichever of your characters needs them. Play TFs and story arcs where you can earn merits -- Random Rolls let you have a chance to "strike it rich," while merits can also let you buy that one or two recipes you need to fill out your build. (And don't forget that you can earn a good number of merits by getting all the exploration badges in all the zones!).
And there is always the option of "playing the market." Read up on the market guides, pick a niche and, if you picked the right one, become an "ebil marketeer." I dislike several things about Donna's build . . . especially the order of powers. Flashfire at 32? Fire Imps at 38? But folks can make effective characters in all sorts of ways. I just threw up a quick build -- with some work and thought, I might be able to do better. (I have one Fire/Rad at 50, and I'm working on another on a different server right now, who is up to 38.) |
Consciousness: that annoying time between naps.
Order of powers doesn't matter, if you look at the OP 1st post, it says the toon is already 50.
|
One of the advantages of purple sets is that they retain their bonuses even when exemp'ed. You may as well build your character to be effective when exemp'ed down.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
It matters a lot if you ever exemp down for lower level TFs, story arcs through Ouroborus or to join teammates. I have been doing that a lot lately -- often the best way to earn merits. In fact, I did a Citadel TF last night on my level 50 Dark/Elec Defender -- I was thankful that I had made his build to be effective at lower levels.
One of the advantages of purple sets is that they retain their bonuses even when exemp'ed. You may as well build your character to be effective when exemp'ed down. |
this is where we differ, I don't exemp.
Won't play anything that's not 50.
Consciousness: that annoying time between naps.
It's a shame you choose to miss out on so much content simply because you refuse to exemp.
|
I would love the option to run Posi, Citadel, Numi TF's etc etc at lvl 50... any other level I avoid like the plague, don't see the point in working so hard to get to 50 only to go backwards.
baffles me tbh.
Consciousness: that annoying time between naps.
Ahhhh !
this is where we differ, I don't exemp. Won't play anything that's not 50. |
If I have a particular quirk or preference that may not follow the "norm," I usually try to say so.
Some of the most fun I have had is exemping down favorite characters to play lower level content. A fully IO'ed character can get boring when he or she is too powerful, too invulnerable, etc. Exemp down and some things become a challenge again.
Yesterday doing the Citadel TF, I was reminded about how glad I am that I made my build to be effective for lower level content, and how much I like Fearsome Stare -- even exemp'ed down, it was having a huge effect.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Cheap build ??
Yet local_man's build contains Decimations Bask Gaze Celerity +stealth and Posi blasts! Has no def, very little Resistance. |
Expensive is a relative term. Given the earning power of even the most anemically slotted fire/rad only purples and selected PvP IOs should be considered 'expensive'.
Last night I ran one MA mission with my much less survivable ar/dev blaster, rolled the several hundred tickets he earned at the level 35-39 bronze sweet spot and picked up roughly 100 million inf worth of recipes (got two RES recipes that are going for 20-40 million each and a few other good ones), more if I bother to craft them. That is obviously an outlier, he usually nets between a few hundred thousand and 10-20 million per mission, but is hardly unprecedented and didn't include any of the *really* good drops available at that level range.
And given the vast array of powers on offer to a fire/rad def & resistance are luxuries, not necessities. With Lingering Radiation, Enervating Field, Choking Cloud and Hot Feet running and his imps deployed mine can jump into the middle of pretty much anything the game has to offer without much worry. He has the shield power from Pyre Mastery (or whatever the fire EPP is called) but never needs it, it's just a place to park IOs.
It's very nearly faster to earn a fat pile of inf and just buy what you want (within reason) than to scratch your head planning out a "cheap" build.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
yea i know... but i really don't enjoy building up a character to lvl 50 with lvl 50 set bonuses and everything else just to play at a gimped level.
I would love the option to run Posi, Citadel, Numi TF's etc etc at lvl 50... any other level I avoid like the plague, don't see the point in working so hard to get to 50 only to go backwards. baffles me tbh. |
Because, even with your set bonuses non-applicable, you're tougher exemped than you were at the actual level.
And if you opt not to buy L50 IOs (say L30-35 IOs), you still get 95% of the enhancement and you keep your set bonuses longer.
yea i know... but i really don't enjoy building up a character to lvl 50 with lvl 50 set bonuses and everything else just to play at a gimped level.
I would love the option to run Posi, Citadel, Numi TF's etc etc at lvl 50... any other level I avoid like the plague, don't see the point in working so hard to get to 50 only to go backwards. baffles me tbh. |
Have you thought about making builds optimized for a particular level ? The mechanics of exemplaring are convoluted but if you are willing to put in the effort you can make incredibly effective builds for a given level range.
Consciousness: that annoying time between naps.
No, I don't like using sub-standandard IO's so that I get the bonus when I exemp... tbh i want the most out of each toon, it's what I like to do.
|
If you're essentially locking yourself out of content, you're not really getting "the most" out of your toons are you? It's essentially "race to the top, IO out, get bored, rinse, repeat"
Been banging my head against a brick wall the last day or so and staying up way too late trying to fathom out a decent cheap builds for my newly dinged 50 fire/rad controller. Most of the guides I see have enhancements that are well beyond my reach at this stage. Or I assume so anyway. This is my one and only level 50.
Thus far I have been levelling mainly in groups but I do like to solo at times when its quiet. Most of my time now is in farms trying to gather some Inf and have about 140 million at the moment.
Currently, I have all basic level 50 SO ehancements but it is all guess work in the way I have specced and have just been placing stuff where I think it should go !
So, would anyone possibly be able to help me with a good farming/solo build that is cheap?