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No, it's not a failure at all. It's pretty excellent, in fact. I'm just making a point that removing the badges didn't and doesn't dissause the 'improper' use of the AE system.
I'm excited about the XP changes as well, they sound promising. Being able to actually 'customize' minions and still receive resonable XP is great. I just also threw in a point that reducing XP because of abuses of the system doesn't help encourage the 'average player' to use the system, it merely punishes them because of said farmers and exploiters, and because of that many new excellent story arcs are seeing much less play than they could/should. -
So, we removed nearly all the badges from the AE, and the ones that are left are all, but pointless. "Extract 1 hostage" = badge. It still disappoints me. Why?
Because the type of player that uses the AE to farm is less likely to be the kind of player that cares about badges, and removing badges from the AE simply removes incentive from the kind of player we want using the AE from using it.
Of course, it's been done, and is very unlikely to change, but my hope is that they might at least reconsider their approach to the AE.
As it stands right now, AE badges have no appeal, they generally means nothing, and most of the playerbase sees having only AE badges as a sure indication that you likely are farming.
"About that XP"
Reduced XP as well merely drives the average player away from the AE as well, which I can understand, but...that doesn't change the fact that most players avoid the the architech like the plague because of reduced rewards for even harder difficulty, when it is blossoming with loads of fresh, new content the playerbase needs. Now that the exploits are fixed, is this really still necessary? If punishing the entire playerbase because of farmers is how it's going to be, oh well, but this fact still remains, it drives 'normal players' away from the AE system.
((Of course, I'm really hopeful for the changes to custom critters to give xp 'within game balance limits', as that will allow more freedom.))
Back to badges. Since when do power levelers care about badges? Do you ever see an AE baby with an explore badge, or any badge they had to go out of the way to get? It's another loss of incentive for normal players to play the architech. I really enjoy the new content. I really do. There are so many fantastic arcs there to play. It's just...the incentives are lacking. -
Ugh, totally agree. A complete wipe with a required republish would probably not be a bad thing. There's so much leftover 'junk' from previous iterations that it's frustrating even finding an arc that A) sounds interesting (and is not a farm) B) still works and C) gives XP under the current system.
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Open your combatnumbers with /toggle combatnumbers
Monitor Melee Defense, Ranged Defense, and AoE Defense
Pop purples until you reach 45% prior to nuking
Reduce insp consumption until a happy medium is reached for your current difficulty
Profit
The nuke is 4 seconds you have to survive. Going from 0% to 25% defense cuts your damage intake in half, from 25% to 37.25% in half again, at 45% defense roughly only ~5-10% of the attacks will hit you.
45% defense is the magic number. If you take into account Darkest Night slotted with SOs doing -23% to-hit, you only need to get 22% defense to be nearly unhittable. -
As someone's quote says, "If you didn't leave a bid to buy it for at least 24 hours, you didn't actually try to buy anything."
Time is money, very literally. -
Quote:This.... and thousands of people with fresh level 50s running around, each trying to buy 45 rare salvage at once, has nothing to do with it.
EDIT: It's kinda funny watching the "last 5" on some high level commons where people are buying for 1000 (with patience) and 500,000 (with no patience) WITHIN A FIVE MINUTE PERIOD.
I'm not patient... but I'm THAT patient. -
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I tested it with my Dark Melee/Invulnerability Scrapper on Test back in the day, taking Touch of Fear and the Presence pool. It was...okay. The presence pool fear powers simply cost a massive amount of endurance (13 END for Intimidate, a ST 8 second Fear, and 23 for Invoke Panic, a 60% Acc, 8 second PBAoE Fear). It was too Endurance intensive to make it fun for me, as least pre-IOs when I tested. So I chose to simply go back to using two applications of Touch of Fear. It's fun being about to 'control' as a Scrapper.
Dark Melee/Dark Armor, on the other hand, can stack fears with it's primary and secondary only, with Cloak of Fear and Touch of Fear. I imagine that might be more effective and fun solo, though I haven't played high level Dark Armor yet myself much. -
Well, thank you all for the tips. It seems it might have just been a control panel bug or maybe I just copied the wrong link, because it worked without a hitch this time.
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It seems like it should be simple, but everytime I try and have it load a picture from Photobucket, it simply shows an 'X' in my avatar section.
I used Photoshop and made sure it was appropriate size before uploading too. Any tips? Do you use photobucket? -
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Same thing here, B_L_Angel.
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Quote:I know this thread is age old, but a hot door sounds like a lot of fun to me. Might just want to do what the developers do and leave a little warning text in the mission accept dialogue like "Be careful, this villain is known to be very viligilant, and the door *may* be guarded."[ QUOTE ]
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I'm a big fan of chained objectives. For example in one of my missions you have to get the "code" to open a computerized vault. The code is retrieved by kidnapping a hostage (i.e a rescue) that then spawns the glowie (a safe).
Of course opening the safe spawns the end boss. It's a nice way to control the story events somewhat. Thus keeping people from skipping through the mission and heading straight for the end boss.
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I hate this type of chained objective if it's not done the right way. Not because it's a terrible thing overall but because it kills my immersion. I've been through a room or hallway before and there was nothing there. Then I kidnap somebody and suddenly I notice a huge obelisk or tech doodad sitting in the middle of the floor. Now I have actually used this kind of chain in a mission I'm working on but I made it a whiteboard in an office map. That way it's something that somebody might legitimately overlooked on their first time through. Other examples would be file cabinets or trashcans or else crates in warehouse maps. I suppose a safe would be reasonable too if it were some kind of wall safe.
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I avoid these sort of things as much as possible. If we had locked doors it could be easier to make it work right as then you could prevent the "I just searched this room, where did those destructables all come from?" syndrome. The only time it works is when the spawns are enemies and you can write that they came in after you did.
But if the objective chaining causes me to run back and forth across the map over and over, then it's just plain annoying and not "clever" at all.
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hmmm, learning a lot here. First.. I was all proud of my hot door trick, till I found out some people hate it.... now when I start taking notes on another thing I like, turns out there are people who loathe that too.... I'll look at changing the hot door. after all, if people dislike it enough to call it a dick thing to do... I'd better rethink.
In Dorothy... I have a floating eyeball that is labeled "Poorly designed giant head". Defeating it spawns the wizard somewhere else. What I really want is for the wizard to spawn right there in same location. it's an outdoor map... any advice? -
Finding a good name is like finding a treasure. They're out there.
I keep a list on my computer of good name/theme combos and every once in awhile when I think up a new one I write it down. Come character creation time I check the list for fitting names and go through the 'check name' procedure. Given the volume of good names I keep, I can usually find one available.
It's challenging and fun to find a unique name that captures your concept and exciting when you find one you want to play available. -
There are communities, that is true.
But, as most, they merely serve as small hurdles that require very little effort to join.
Many, such as the global channels listed in the Global Channels list stickied to the top of this forum, require no invite to join, they merely require a player know how to to click their chat tab and select "join channel". Joining one of these opens up a whole slew of new avenues of which to find a team and/or something to do, especially if you don't mind switching characters to something in an appropriate level range.
And others, such as Repeat Offenders (in my signature), merely require you create an account on theirs forums and say 'hi' to become part of their community. Does each community tend tend to have it's own vibe? Definetly. But, are they restrictive? Well, to the new, informed players who are unaware, yes, only in the fact that they are naive, but they are also relatively easy to stumble upon and join. In fact, new players may be reading right now. And likely they are learning about global chat channels. There are many. Join some! Come play with people. They aren't that hard to become involved in. -
Electric/(Any Defense Set) is pretty fun for Stalkers too. Electric does good damage with plenty of AoE.
Defense set for secondary because they help keep you hidden for Assassin's Strikes. -
On most of my Kinetics I picked up Hover which serves to slow you down to a nice sprint when Speed Boosted/Siphoned. If you expect to be speed boosted often and really want to slow down, that is the way to go.
As for other solutions, can't say that there's that much out there. -
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Quote:It's been done, e.g. Smurphy's Market Investment SchemeI'm actually surprised there isn't someone who's offering to take your influence/infamy, invest it and then take a cut (say 30-40%?) of profits. However, anyone who's really good at this probably would want to spend their time investing their own funds instead of someone else's. Still, an amassed pool of funds could allow you to do things that a single player couldn't do.
Recently, someone just offered to do just this on this forum, although he only wanted eight participants.
Odds are someone may be interested. -
Quote:Electric/Traps is a fun combo and actually get to shine in our Shock Troopers SG over in the Repeat Offenders network. It's been a blast teaming on Virtue Villains and playing Electric and actually getting to drain things because the group synergizes all the electric powersets together.Seekers are just awesome. People scoff at them but those little toys of joy are wonderful. Plus when combined with any primary that has a stun (archer/sonic off the top of my head) can stun bosses. Since the mag in seekers is only 2, its enough to stack with the mag 3 for bosses.
Side note. I actually saw and Electric/Traps corr the other day!!! Now that is really a rare bird among the aviary!!!
Outside of that ideal situation, still offers good AoEs and PBAoEs that you can all throw at point blank range while laying Acid Mortar and Trip Mines when able. The absence of cones means you don't have to scurry around to line things up.
To the original post, the arguement has been made that /Traps will offer you a way faster soloing experience since it provides Mez Protection. I think anything /Traps will offer a relatively painfree experience. And with the new difficulty options, you can pretty much tailor the mobs to your primary. If you want to play an AoE character, you increase the spawn sizes and if you want to play a Single Target character, you can simply increase their level. -
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Quote:Well maybe some endurance heavy builds might decide to throw it in their attack chain. Maybe a Tanker who is end heavy on his primary may use it to help punch-taunt without cost him any end?
As someone else said, it certainly isn't gonna hurt the Brutes..
However, Defenders with a no-end brawl AND Vigilance jjust makes them overpowered now.
I'm pretty sure Brawl was not given the Punchvoke aspect that Tanker Secondaries and Power Pools were given. -
Had the same error myselt, testing that out now. Looks like odds are on the servers being back up on Live before I can get to test.