No one's talking about Brawl/Inherent changes?


all_hell

 

Posted

Now Brawl costs no Endurance and the Origin based inherents (Mutagen, Throwing Knives, etc) got their End reduced to a third of their previous End cost.

So, is Brawl worth six-slotting now, especially for lowbie tanks....?


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Step 1: Make a brute.
Step 2: Put brawl on auto.
Step 3: Set difficulty for -1/x3
Step 4: ???
Step 5: Profit!

Seriously, I don't think it's worth slotting. For my brute (the only character that will use brawl after level 10ish) it doesn't matter if it hits, it'll never do enough damage to matter, but just because I swing it builds fury, so if anything I'll throw a recharge IO in there.


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Posted

Quote:
Originally Posted by GATE-keeper View Post
Now Brawl costs no Endurance

(snip)

So, is Brawl worth six-slotting now, especially for lowbie tanks....?
Obviously, six slot it for endurance reduction.


The Bacon Compels You.

 

Posted

You mean you weren't slotting it that way before?


 

Posted

Quote:
Originally Posted by JohnnyKilowatt View Post
Obviously, six slot it for endurance reduction.
FACT: Before I16, Brawl on autofire used more Endurance than running all three of Dark Armor's resist toggles at the same time.


 

Posted

The only reason nobody is talking about the Brawl/Inherent end changes is because they haven't figured out how it's ruining the game yet.


 

Posted

Quote:
Originally Posted by JohnnyKilowatt View Post
Obviously, six slot it for endurance reduction.
Good plan, except Brawl no longer accepts End Reducers.

My original point being that pre-Stamina tanks tend to have End problems cuz their attacks typically have a lower Damage per Endurance than the other damage-dealing AT's. Yes, Brawl has horrible damage, but it's Damage per Endurance is now the best in teh game!

>.>

<.<

If you can see around my sarcasm, my second point is that: playing by the numbers sometimes might cause some bad power choices.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by GATE-keeper View Post
it's Damage per Endurance is now the best in teh game!
It's infinite!


 

Posted

Just throw one IO Acc in there and hope it hits, beyond that, it's still 'generally' not worth slotting. There is almost always something better to slot.

But hey, if you want to, go for it! It's likely not 'ideal', but it definetly wouldn't hurt. A zero END attack that you can always use is nothing to scoff at.


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Posted

It's made a significant difference on my level 10 MA/INV scrapper (no toggles) but I have a really nice chain of attacks that doesn't suck for damage.


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by GATE-keeper View Post
Now Brawl costs no Endurance and the Origin based inherents (Mutagen, Throwing Knives, etc) got their End reduced to a third of their previous End cost.

So, is Brawl worth six-slotting now, especially for lowbie tanks....?
Well maybe some endurance heavy builds might decide to throw it in their attack chain. Maybe a Tanker who is end heavy on his primary may use it to help punch-taunt without cost him any end?

As someone else said, it certainly isn't gonna hurt the Brutes..

However, Defenders with a no-end brawl AND Vigilance jjust makes them overpowered now.


 

Posted

Quote:
Originally Posted by GATE-keeper View Post
Good plan, except Brawl no longer accepts End Reducers.
I ... uh ... hmm, there goes my master plan.

Give me a few minutes, I need to think up how this equates to DOOM.


The Bacon Compels You.

 

Posted

Quote:
Originally Posted by JohnX View Post
Well maybe some endurance heavy builds might decide to throw it in their attack chain. Maybe a Tanker who is end heavy on his primary may use it to help punch-taunt without cost him any end?

As someone else said, it certainly isn't gonna hurt the Brutes..

However, Defenders with a no-end brawl AND Vigilance jjust makes them overpowered now.

I'm pretty sure Brawl was not given the Punchvoke aspect that Tanker Secondaries and Power Pools were given.


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Posted

1 Acc, 2 Rch and 3 Procs here i come.


 

Posted

Yeah, made a new character playing with some proliferation. Endurance free brawl is nice for the lowbie without enough attacks yet. The origin power I thought was costing less, but I was thinking maybe it was just Brawl not costing anything. It's still pretty crummy, but at least it's not so terribad that you don't even use it because it leaves you sucking wind for no good reason whatsoever. Srsly, you could chuck a throwing knife or whatever at a fleeing mob with a tiny sliver of HP and it would be like "lol no"

What would've been funnier? Give your origin power a small chance to proc a small infusion of endurance, like a Performance Shifter for noobs.



Do a MAN build and PvP with nothing but 6-slotted brawl! u will pwnz.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
It's infinite!
No, but it is OVER 9000!!!


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Posted

Stats on brawl:
.83 cast/1.056 arcanatime cast
0 end
2 second recharge
.36 unspecified damage

Slotting:
Hecatomb Acc/Dam/Rec
Hecatomb Negative Damage Proc
Gladiator's Strike Smashing Damage Proc
Mako's Bite Lethal Damage Proc
Touch of Death Negative Damage Proc
Crushing Impact Acc/Dam/Rec

Adjusted stats
Cast: 1.056
Recharge: 1.354
End: 0
Dam: .36

Average Damage:
Hec Proc: 35.7
GS Proc: 14.36
MB Proc: 14.36
ToD Proc: 10.77

Brute Damage Modifier: 41.708
Damage buff from 90% fury + enhancement damage buff = (1.80+.477+1)*.36 = 1.17972

Brute damage with brawl = ~49.204
Add in averaged out daamge from procs = 124.394 damage on average per hit at working max fury for no end.

DPA of this attack in a chain = 117.797
DPC = 91.871

duuuuuuude. I'm soloin Hamidon with this.


Be well, people of CoH.

 

Posted

QR:

Blasters feel faster than many other ATs to me, and I haven't seen any recommended yet. I'd recommend an Archery / Mental Manipulation Blaster. Try it, you'll like it.

(Conversely, stay away from Energy Blast, it's kinda the Broadsword of the set)

I can also back up the folks who have recommended Claws, as I've got a fun one of those at lv. 22. Quick and deadly.

EDIT: How in the heck did this end up in *this* thread? I could have sworn I was posting to a different one. Gah! :P


 

Posted

in my secondary build for doing low lvl SFs, I slot brawl with Acc/End/Rechg IOs and dmg procs because it's an extra attack that I could squeeze in under lvl 25.
Of course that all will have to change when I get a round tuit.
haven't decided exactly how just yet-- will have 5 extra powers to slot AND won't have to use any end red in brawl

hmmm


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
DPA of this attack in a chain = 117.797
DPC = 91.871
You forgot that its new DPE is now infinity. Pretty overpowered if you ask me!


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by WhyNot View Post
QR:

Blasters feel faster than many other ATs to me, and I haven't seen any recommended yet. I'd recommend an Archery / Mental Manipulation Blaster. Try it, you'll like it.

(Conversely, stay away from Energy Blast, it's kinda the Broadsword of the set)

I can also back up the folks who have recommended Claws, as I've got a fun one of those at lv. 22. Quick and deadly.
Wrong thread?