Fullcringe

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  1. I wouldn't call it better or worse, but here is my planned Demon/Dark/Soul Mastermind build.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  2. My current favorite concept is probably Munitions Dealer.
    He's new and I haven't played him much yet, but the name coupled with AR/TA is too much fun. Eventually will be getting mace mastery and grabbing as many temp powers as I can.
  3. Fullcringe

    For DarkBusterZ

    I think a personalized thread like this would be better suited in a PM.
  4. Quote:
    Originally Posted by Mary_H View Post
    I like teammates with little-used powersets or uncommon combinations. It keeps things interesting.
    This.
  5. Force Fields.
    I like the other shield sets, but really don't like Force Fields at all.
  6. Oh, I thought it was going to be a new video. All well, this one is well worth watching again!
  7. Thank you for all your hard work for this update!
  8. Good video, I use that mission myself on my Fire/Fire brute.
  9. Looks pretty solid for end drain on what you have. But you don't have EM Pulse which can be a good end drain power. Also Elec/Kin would be better for a drainer build IMO.
  10. Fullcringe

    Sidekick Badges

    Quote:
    Originally Posted by Master-Blade View Post
    Technically, it's not just a team leader, it's the mission holder. You can set somebody's mission, and everybody will SK to them.. giving that person the credit instead.

    Anybody who is concerned about getting these badges simply needs to get good missions that people want to play and/or host some teams/TFs of their own. It shouldn't be too much of a problem.

    That's true I forgot that mission holders become the mentors when their mission is selected. I'm not at all concerned personally, my only character that I try to get badges on got all the SK badges quite awhile ago.
  11. Fullcringe

    Sidekick Badges

    Yeah, it's measured by time mentoring not number of sidekicks/lackeys.
    It is unfortunate that only team leaders get those badges now though.
  12. Incompetent players are everywhere. I see them in every archetype.
  13. Quote:
    Originally Posted by Santorican View Post
    Is there a certain price that you are trying to keep under? Man Mid's is all jacked up, it shows Body Armor gives more the S/L resistance? Since when!? lol
    Something is messed up with Kavaki's mids. 86.8% Energy/Negative energy with just weave/stealth and set bonuses? No way.
  14. Fullcringe

    How good are....

    Quote:
    Originally Posted by Reiraku View Post
    Unenhanced, AS does about 389 when hidden with a 3 second animation

    Moonbeam does 256 with a 8 second animation.

    One will allow you to use several other attacks during a Build Up period, the other will not.

    Better off getting the single target blast.
    Yeah, I agree. I happen to have had room for one more power after all the necessities and the single target blast. The animation/cast time for the snipes are ridiculously long. I'll likely use it as a set mule.
  15. Fullcringe

    How good are....

    Quote:
    Originally Posted by Leo_G View Post
    I haven't heard that the damage itself was bad. From mids', it looks like it'd do a hefty amount of damage (off the top of my head, at lvl 50 with max slotting for damage Zapp is 336 dmg, x80% from build up is 604 dmg, x2 from hide crit = 1208 dmg).

    Isn't AS like 304 dmg x BU x 2.25? So like 1231 dmg? I'm looking at PvE numbers, by the way.

    The only thing that I've heard complained about (besides the fact they used to use Stalker ranged mods which made the damage like 50% lower) is the long animation (like 7.5-8 sec vs normal snipes which are half that...but then a blaster with Aim+BU will only be doing half that damage).

    I plan to get the snipe on my Elec/Regen for the rech bonuses from the snipe sets and because I think it'd be cool to be able to pull of a ranged AS...even if it takes half a year to shoot off.
    I know the snipes can't crit, so there is some damage off your calculations.
    I too am also taking it for the 7.5 recharge from the Sting of the Manticore set.
    So the major beef with it is just the long recharge time? That's not too bad at all. In my build without focus chi, the snipe will do a base of 541 negative energy damage. Seems worth it to me!
    Just wanted to see what other stalkers opinions of the snipes were. Thanks for your feedback!
  16. Quote:
    Originally Posted by Obscure Blade View Post
    Yes, I've run into people doing that; and the Kheldian Dwarf semi-copy of it too. It's even worse if they do that in the Tailor and your screen starts shaking while you try to modify your costume.

    Yeah, especially lately, with I16, people spam their powers at the tailor until they get the color they want. Screen shake galore!
  17. Well put, all of it. And I agree with your suggestions too.
  18. Fullcringe

    How good are....

    How good are the stalker snipes?

    I don't think i've ever seen a stalker use one in pvp or pve, and that usually means they are bad. But in mids their damage seems pretty high.

    Thanks in advance for any information provided on this topic.
  19. It still has a insanely long animation time. 2.5 seconds to be exact.
  20. Quote:
    Originally Posted by Psychic Guardian View Post
    Click this DataLink to open the build!
    How much better is this one?
    Your using 1.69 endurance a second, and recovering 2.93. That leaves you gaining only 1.24 endurance a second. While attacking you will be severely low or out of endurance most of the time.

    In order to fix that you would need to slot your toggles for more end redux or drop Hot Feet and/or Blazing Aura altogether. I know you've said you want to maximize your AoE potential, but with those two damage toggles running you wont be able to consistently use your attacks.
  21. For me, 50 is a goal so I can completely IO the character.
  22. I've found a team within ten minutes of logging into a character every time I've played since Issue 16 hit. Could be luck I suppose.
  23. Quote:
    Originally Posted by WhyNot View Post
    QR:

    Blasters feel faster than many other ATs to me, and I haven't seen any recommended yet. I'd recommend an Archery / Mental Manipulation Blaster. Try it, you'll like it.

    (Conversely, stay away from Energy Blast, it's kinda the Broadsword of the set)

    I can also back up the folks who have recommended Claws, as I've got a fun one of those at lv. 22. Quick and deadly.
    Wrong thread?