Defense on Shields
What primary?
Um lets say elec or fire.
BrandX Future Staff Fighter

The BrandX Collection
Great thanks!
It's going to be tough to get to the soft cap with Fire or Elec but it's possible.
A couple of thoughts about it:
- Combat Jumping/Super Jump both slotted with 2 Blessing of the Zephyr adds 3.13% ranged defense each, totaling 6.26% ranged
- Mako's Bite gives 3.75% ranged defense at 6 slots (Single Target Melee attack)
- Touch of Death gives 3.75% melee defense at 6 slots (Single Target Melee attack)
- Scirocco's Dervish gives 3.13% AOE defense at 5 slots (PBAOE Melee attack)
- Obliteration gives 3.75% melee defense at 6 slots (PBAOE Melee attack)
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Ah great. Im just going to cap melee and ranged though. The toon has lots of kb to offer. Thanks for the io tips
Most of the /Shield builds I've seen focus on passing the softcap to melee and ranged and usually fall a bit short in the AoE department, but in many cases that's not a big deal since most damage isn't from AoEs anyways, not to mention that you've got tons of HP and decent resists to lessen the damage that does get through.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Ah great. Im just going to cap melee and ranged though. The toon has lots of kb to offer. Thanks for the io tips
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Oh, another IO you'll want is the Steadfast +3% defense unique. I imagine that went without saying but I wanted to make sure.
I almost forgot, 6 slotting Gausian's into Build Up will give you 2.5% to all positions; another thing to consider. I forgot about it earlier since I didn't need it to soft cap my BS/Shield... I went with two Adjusted Targeting and a common recharge for the damage bonus.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
On my /SD, I have around 16% set bonus defense, and I'm at least 45% defense to all position. So, yeah, around 15.5-16% should get you there.
EDIT: That's running CJ and Weave by the way. I know you said you had Weave, but if you don't have CJ or Hover, then you're going to need about 3% more.
Also remember that multi-strikes offer 1.88 AoE def (5 slots) and 1.88 melee def (6 slots) and these are fairly cheap. You can also slot razzle dazzle (I love this set) in boxing (which is a pre req for tough/weave), 5 slots for 2.5 melee def and 6 slots for 2.5 aoe.
Here's my currently planned Elm/SD/Blaze Scrapper build (I exported all info since you don't have access to mids):
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Ex-7: Level 50 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Charged Brawl
(A) Kinetic Combat - Accuracy/Damage: Level 25
(3) Kinetic Combat - Damage/Endurance: Level 25
(7) Kinetic Combat - Damage/Recharge: Level 25
(15) Kinetic Combat - Damage/Endurance/Recharge: Level 25
Level 1: Deflection
(A) Luck of the Gambler - Defense/Endurance: Level 25
(5) Luck of the Gambler - Defense/Recharge: Level 25
(9) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(13) Luck of the Gambler - Defense: Level 25
Level 2: Havoc Punch
(A) Kinetic Combat - Accuracy/Damage: Level 25
(3) Kinetic Combat - Damage/Endurance: Level 25
(7) Kinetic Combat - Damage/Recharge: Level 25
(15) Kinetic Combat - Damage/Endurance/Recharge: Level 25
Level 4: Battle Agility
(A) Luck of the Gambler - Defense/Endurance: Level 25
(5) Luck of the Gambler - Defense/Recharge: Level 25
(9) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(13) Luck of the Gambler - Defense: Level 25
Level 6: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
(27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25
Level 8: Boxing
(A) Razzle Dazzle - Accuracy/Recharge: Level 25
(11) Razzle Dazzle - Endurance/Stun: Level 25
(11) Razzle Dazzle - Chance of Immobilize: Level 25
(17) Razzle Dazzle - Accuracy/Endurance: Level 25
(17) Razzle Dazzle - Stun/Range: Level 25
(27) Razzle Dazzle - Accuracy/Stun/Recharge: Level 25
Level 10: Active Defense
(A) Recharge Reduction IO: Level 25
(25) Recharge Reduction IO: Level 25
Level 12: Swift
(A) Run Speed IO: Level 25
Level 14: Health
(A) Healing IO: Level 25
Level 16: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 25
Level 18: Chain Induction
(A) Kinetic Combat - Accuracy/Damage: Level 25
(19) Kinetic Combat - Damage/Endurance: Level 25
(19) Kinetic Combat - Damage/Recharge: Level 25
(21) Kinetic Combat - Damage/Endurance/Recharge: Level 25
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 25
(21) Performance Shifter - EndMod/Accuracy: Level 25
(29) Performance Shifter - Accuracy/Recharge: Level 25
(40) Performance Shifter - EndMod/Accuracy/Recharge: Level 25
(43) Performance Shifter - EndMod/Recharge: Level 25
(46) Performance Shifter - EndMod: Level 25
Level 22: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 25
(23) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(23) Luck of the Gambler - Defense: Level 25
(46) Luck of the Gambler - Defense/Recharge: Level 25
Level 24: Against All Odds
(A) Endurance Reduction IO: Level 25
(25) Endurance Reduction IO: Level 25
Level 26: Phalanx Fighting
(A) Kismet - Accuracy +6%: Level 25
Level 28: Thunder Strike
(A) Multi Strike - Accuracy/Damage: Level 25
(29) Multi Strike - Damage/Endurance: Level 25
(31) Multi Strike - Damage/Recharge: Level 25
(31) Multi Strike - Accuracy/Endurance: Level 25
(31) Multi Strike - Accuracy/Damage/Endurance: Level 25
(34) Multi Strike - Damage/Endurance/Recharge: Level 25
Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 25
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 25
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 25
(39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 25
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 25
(40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 25
Level 32: Lightning Rod
(A) Multi Strike - Accuracy/Damage: Level 25
(33) Multi Strike - Damage/Endurance: Level 25
(33) Multi Strike - Damage/Recharge: Level 25
(33) Multi Strike - Accuracy/Endurance: Level 25
(34) Multi Strike - Accuracy/Damage/Endurance: Level 25
(34) Multi Strike - Damage/Endurance/Recharge: Level 25
Level 35: Shield Charge
(A) Multi Strike - Accuracy/Damage: Level 25
(36) Multi Strike - Damage/Endurance: Level 25
(36) Multi Strike - Damage/Recharge: Level 25
(36) Multi Strike - Accuracy/Endurance: Level 25
(37) Multi Strike - Accuracy/Damage/Endurance: Level 25
(37) Multi Strike - Damage/Endurance/Recharge: Level 25
Level 38: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
(39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25
Level 41: Ring of Fire
(A) Trap of the Hunter - Accuracy/Recharge: Level 25
(42) Trap of the Hunter - Endurance/Immobilize: Level 25
(42) Trap of the Hunter - Accuracy/Endurance: Level 25
(42) Trap of the Hunter - Immobilize/Accuracy: Level 25
(43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 25
(43) Trap of the Hunter - Chance of Damage(Lethal): Level 25
Level 44: Fire Blast
(A) Thunderstrike - Accuracy/Damage: Level 30
(45) Thunderstrike - Damage/Endurance: Level 30
(45) Thunderstrike - Damage/Recharge: Level 30
(45) Thunderstrike - Accuracy/Damage/Recharge: Level 30
(46) Thunderstrike - Accuracy/Damage/Endurance: Level 30
(50) Thunderstrike - Damage/Endurance/Recharge: Level 30
Level 47: Fire Ball
(A) Positron's Blast - Accuracy/Damage: Level 50
(48) Positron's Blast - Damage/Endurance: Level 50
(48) Positron's Blast - Damage/Recharge: Level 50
(48) Positron's Blast - Damage/Range: Level 50
(50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 49: True Grit
(A) Titanium Coating - Resistance/Endurance: Level 25
(50) Titanium Coating - Resistance: Level 25
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
19.6% Defense(Smashing)
19.6% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
12.7% Defense(Energy)
12.7% Defense(Negative)
3% Defense(Psionic)
19.3% Defense(Melee)
18.6% Defense(Ranged)
16.8% Defense(AoE)
6.25% Enhancement(RechargeTime)
52% Enhancement(Accuracy)
2% Enhancement(Stun)
5% Enhancement(Immobilize)
14% FlySpeed
200.8 HP (15%) HitPoints
14% JumpHeight
14% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 8.25%
MezResist(Sleep) 7.15%
MezResist(Stun) 4.95%
11.5% (0.19 End/sec) Recovery
30% (1.68 HP/sec) Regeneration
4.41% Resistance(Fire)
4.41% Resistance(Cold)
14% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Charged Brawl)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Steadfast Protection
(Tough)
3% Defense(All)
Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Multi Strike
(Thunder Strike)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Multi Strike
(Lightning Rod)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Multi Strike
(Shield Charge)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Trap of the Hunter
(Ring of Fire)
5% Enhancement(Immobilize)
25.1 HP (1.87%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Titanium Coating
(True Grit)
MezResist(Sleep) 2.2%
And here's a Fire/Shield/Blaze:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Scorch
(A) Kinetic Combat - Accuracy/Damage: Level 30
(3) Kinetic Combat - Damage/Endurance: Level 30
(9) Kinetic Combat - Damage/Recharge: Level 30
(40) Kinetic Combat - Damage/Endurance/Recharge: Level 30
(45) Crushing Impact - Accuracy/Damage/Recharge: Level 30
Level 1: Deflection
(A) Luck of the Gambler - Defense/Endurance: Level 30
(5) Luck of the Gambler - Defense/Recharge: Level 30
(11) Luck of the Gambler - Defense: Level 30
(19) Luck of the Gambler - Defense/Endurance/Recharge: Level 30
Level 2: Fire Sword
(A) Kinetic Combat - Accuracy/Damage: Level 30
(3) Kinetic Combat - Damage/Recharge: Level 30
(9) Kinetic Combat - Damage/Endurance: Level 30
(40) Kinetic Combat - Damage/Endurance/Recharge: Level 30
(46) Crushing Impact - Accuracy/Damage/Recharge: Level 30
Level 4: Battle Agility
(A) Luck of the Gambler - Defense/Endurance: Level 30
(5) Luck of the Gambler - Defense/Recharge: Level 30
(11) Luck of the Gambler - Defense/Endurance/Recharge: Level 30
(19) Luck of the Gambler - Defense: Level 30
Level 6: Cremate
(A) Kinetic Combat - Accuracy/Damage: Level 30
(7) Kinetic Combat - Damage/Endurance: Level 30
(7) Kinetic Combat - Damage/Recharge: Level 30
(29) Kinetic Combat - Damage/Endurance/Recharge: Level 30
(46) Crushing Impact - Accuracy/Damage/Recharge: Level 30
Level 8: Boxing
(A) Razzle Dazzle - Accuracy/Recharge: Level 30
(15) Razzle Dazzle - Endurance/Stun: Level 30
(15) Razzle Dazzle - Accuracy/Endurance: Level 30
(17) Razzle Dazzle - Stun/Range: Level 30
(17) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
(43) Razzle Dazzle - Chance of Immobilize: Level 30
Level 10: Active Defense
(A) Recharge Reduction IO: Level 30
(13) Recharge Reduction IO: Level 30
Level 12: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
(13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
Level 14: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 16: Swift
(A) Run Speed IO: Level 30
Level 18: Health
(A) Healing IO: Level 30
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 30
(21) Performance Shifter - EndMod/Accuracy: Level 30
(21) Performance Shifter - Accuracy/Recharge: Level 30
(39) Performance Shifter - EndMod/Accuracy/Recharge: Level 30
(39) Performance Shifter - EndMod/Recharge: Level 30
(40) Performance Shifter - EndMod: Level 30
Level 22: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 30
(23) Luck of the Gambler - Defense: Level 30
(23) Luck of the Gambler - Defense/Recharge: Level 30
(37) Luck of the Gambler - Defense/Endurance/Recharge: Level 30
Level 24: Fire Sword Circle
(A) Multi Strike - Accuracy/Damage: Level 30
(25) Multi Strike - Damage/Endurance: Level 30
(25) Multi Strike - Damage/Recharge: Level 30
(27) Multi Strike - Accuracy/Endurance: Level 30
(27) Multi Strike - Accuracy/Damage/Endurance: Level 30
(29) Multi Strike - Damage/Endurance/Recharge: Level 30
Level 26: Against All Odds
(A) Endurance Reduction IO: Level 30
(46) Endurance Reduction IO: Level 30
Level 28: Phalanx Fighting
(A) Defense Buff IO: Level 30
Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 30
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 30
(31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 30
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 30
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 30
(33) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 30
Level 32: Greater Fire Sword
(A) Crushing Impact - Damage/Endurance/Recharge: Level 30
(33) Crushing Impact - Accuracy/Damage/Endurance: Level 30
(34) Crushing Impact - Accuracy/Damage/Recharge: Level 30
(34) Crushing Impact - Damage/Recharge: Level 30
(34) Crushing Impact - Damage/Endurance: Level 30
Level 35: Shield Charge
(A) Multi Strike - Accuracy/Damage: Level 30
(36) Multi Strike - Damage/Endurance: Level 30
(36) Multi Strike - Damage/Recharge: Level 30
(36) Multi Strike - Accuracy/Endurance: Level 30
(37) Multi Strike - Accuracy/Damage/Endurance: Level 30
(37) Multi Strike - Damage/Endurance/Recharge: Level 30
Level 38: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
(39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
Level 41: Ring of Fire
(A) Trap of the Hunter - Accuracy/Recharge: Level 30
(42) Trap of the Hunter - Endurance/Immobilize: Level 30
(42) Trap of the Hunter - Accuracy/Endurance: Level 30
(42) Trap of the Hunter - Immobilize/Accuracy: Level 30
(43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 30
(43) Trap of the Hunter - Chance of Damage(Lethal): Level 30
Level 44: Fire Blast
(A) Thunderstrike - Accuracy/Damage: Level 30
(45) Thunderstrike - Damage/Endurance: Level 30
(45) Thunderstrike - Damage/Recharge: Level 30
Level 47: Fire Ball
(A) Detonation - Accuracy/Damage: Level 30
(48) Detonation - Damage/Endurance: Level 30
(48) Detonation - Damage/Recharge: Level 30
(48) Detonation - Accuracy/Damage/Endurance: Level 30
(50) Detonation - Damage/Endurance/Range: Level 30
Level 49: True Grit
(A) Titanium Coating - Resistance/Endurance: Level 30
(50) Titanium Coating - Resistance: Level 30
(50) Titanium Coating - Resistance/Recharge: Level 30
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
18.6% Defense(Smashing)
18.6% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
11.4% Defense(Energy)
11.4% Defense(Negative)
3% Defense(Psionic)
17.4% Defense(Melee)
16.1% Defense(Ranged)
16.8% Defense(AoE)
5% Enhancement(Immobilize)
5% Enhancement(RechargeTime)
2% Enhancement(Stun)
43% Enhancement(Accuracy)
10% FlySpeed
235.9 HP (17.6%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 10.5%
MezResist(Sleep) 7.15%
MezResist(Stun) 3.3%
9% (0.15 End/sec) Recovery
30% (1.68 HP/sec) Regeneration
1.89% Resistance(Fire)
1.89% Resistance(Cold)
1.88% Resistance(Energy)
10% RunSpeed
1% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Scorch)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Kinetic Combat
(Fire Sword)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Kinetic Combat
(Cremate)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Steadfast Protection
(Tough)
3% Defense(All)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Multi Strike
(Fire Sword Circle)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Crushing Impact
(Greater Fire Sword)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Multi Strike
(Shield Charge)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Trap of the Hunter
(Ring of Fire)
5% Enhancement(Immobilize)
25.1 HP (1.87%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Detonation
(Fire Ball)
MezResist(Sleep) 1.65%
1.88% Resistance(Energy)
1% XPDebtProtection
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Titanium Coating
(True Grit)
MezResist(Sleep) 2.2%
20.1 HP (1.5%) HitPoints
They may not be the best DPS builds but they are soft capped
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
|
Thanks.
The following is the build I'm gonna work to. With the exception of OBLITERATION, BLESSING-ZEPHYR, REACTIVE ARMOR, and MIRACLE this is a cheap build.
I play on Freedumb & those 4 sets are EXPENSIVE. By expensive I mean not any of my toons wil have access to over 100Million inf. at any given time.
Looking at other shield builds I may have missed something. Does one have to put a DEF in PHALANX in order to get the def. bonus per ally? Or does the enh. simply increase the base 3.75% bonus per ally?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Havoc Punch
(A) Crushing Impact - Accuracy/Damage
(3) Crushing Impact - Damage/Endurance
(3) Crushing Impact - Accuracy/Damage/Recharge
(7) Crushing Impact - Accuracy/Damage/Endurance
(7) Crushing Impact - Damage/Endurance/Recharge
Level 1: Deflection
(A) Red Fortune - Defense/Endurance
(15) Red Fortune - Defense/Recharge
(15) Red Fortune - Defense/Endurance/Recharge
(17) Red Fortune - Defense
(17) Red Fortune - Endurance
Level 2: Jacobs Ladder
(A) Obliteration - Damage
(5) Obliteration - Accuracy/Recharge
(5) Obliteration - Damage/Recharge
(9) Obliteration - Accuracy/Damage/Recharge
(9) Obliteration - Accuracy/Damage/Endurance/Recharge
(19) Obliteration - Chance for Smashing Damage
Level 4: Battle Agility
(A) Red Fortune - Defense/Endurance
(23) Red Fortune - Defense/Recharge
(23) Red Fortune - Defense/Endurance/Recharge
(25) Red Fortune - Defense
(25) Red Fortune - Endurance
Level 6: Hasten
(A) Recharge Reduction IO
(45) Recharge Reduction IO
Level 8: Thunder Strike
(A) Multi Strike - Accuracy/Damage
(11) Multi Strike - Damage/Endurance
(11) Multi Strike - Damage/Recharge
(13) Multi Strike - Accuracy/Endurance
(13) Multi Strike - Accuracy/Damage/Endurance
(19) Multi Strike - Damage/Endurance/Recharge
Level 10: Active Defense
(A) Recharge Reduction IO
Level 12: Hurdle
(A) Empty
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Against All Odds
(A) Endurance Reduction IO
Level 18: Health
(A) Miracle - +Recovery
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Endurance Modification IO
(21) Endurance Modification IO
Level 22: Boxing
(A) Stupefy - Accuracy/Recharge
(40) Stupefy - Endurance/Stun
(40) Stupefy - Accuracy/Endurance
(43) Stupefy - Stun/Range
(45) Stupefy - Accuracy/Stun/Recharge
(45) Stupefy - Chance of Knockback
Level 24: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(46) Reactive Armor - Resistance/Endurance
(46) Reactive Armor - Endurance
(48) Reactive Armor - Resistance
(50) Reactive Armor - Resistance/Endurance/Recharge
(50) Reactive Armor - Endurance/Recharge
Level 26: Weave
(A) Red Fortune - Defense/Endurance
(27) Red Fortune - Defense/Recharge
(27) Red Fortune - Defense/Endurance/Recharge
(29) Red Fortune - Defense
(29) Red Fortune - Endurance
Level 28: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(50) Defense Buff IO
Level 30: Chain Induction
(A) Crushing Impact - Accuracy/Damage
(31) Crushing Impact - Damage/Endurance
(31) Crushing Impact - Accuracy/Damage/Recharge
(31) Crushing Impact - Accuracy/Damage/Endurance
(34) Crushing Impact - Damage/Endurance/Recharge
Level 32: Lightning Rod
(A) Multi Strike - Accuracy/Damage
(33) Multi Strike - Damage/Endurance
(33) Multi Strike - Damage/Recharge
(33) Multi Strike - Accuracy/Endurance
(34) Multi Strike - Accuracy/Damage/Endurance
(34) Multi Strike - Damage/Endurance/Recharge
Level 35: Shield Charge
(A) Multi Strike - Accuracy/Damage
(36) Multi Strike - Damage/Endurance
(36) Multi Strike - Damage/Recharge
(36) Multi Strike - Accuracy/Endurance
(37) Multi Strike - Accuracy/Damage/Endurance
(37) Multi Strike - Damage/Endurance/Recharge
Level 38: True Grit
(A) Healing IO
(39) Healing IO
(39) Resist Damage IO
(39) Resist Damage IO
Level 41: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(42) Gaussian's Synchronized Fire-Control - To Hit Buff
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 44: Conserve Power
(A) Recharge Reduction IO
(46) Recharge Reduction IO
Level 47: Physical Perfection
(A) Performance Shifter - Chance for +End
(48) Endurance Modification IO
(48) Endurance Modification IO
Level 49: Phalanx Fighting
(A) Kismet - Accuracy +6%
------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
15.5% Defense(Melee)
15.5% Defense(Ranged)
12.4% Defense(AoE)
23% Enhancement(Accuracy)
31.3% Enhancement(RechargeTime)
80.3 HP (6%) HitPoints
5% (0.08 End/sec) Recovery
6.61% Resistance(Fire)
6.61% Resistance(Cold)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
Looking at other shield builds I may have missed something. Does one have to put a DEF in PHALANX in order to get the def. bonus per ally? Or does the enh. simply increase the base 3.75% bonus per ally? |
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
|
What I am doing on my shield brute is to hit the single insp cap. 33% defense. That is the point where you can take a single purple and hit the soft cap. Filling up my tray with purples I can stay softcapped for about 30 minutes or more (purples drop as I'm fighting)
That is more than enough time to solo an AE farm mission to earn more money to buy more enhancements to get more defense so I can...
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Short Forum Export is our friend.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
|
Hi, Im currently running COH on a mac so I dont have access to mids. Could some please tell me how much defense from sets is needed counting slotted weave and shield powers to soft cap the toon on positional defenses. Thanks ^^