Fire-Fire-Fire Blaster Lookover?


Fullcringe

 

Posted

I just set this up last night, but, as always "it was late", and I haven't done a mid's build in a couple months. Anyone care to point out any blatant idiotic choices/slotting, etc ?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Fire-Fire-Fire: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Devastation - Accuracy/Damage: Level 50
  • (3) Devastation - Accuracy/Damage/Recharge: Level 50
  • (13) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (37) Devastation - Chance of Hold: Level 50
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (3) Enfeebled Operation - Immobilize/Range: Level 50
  • (13) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
  • (37) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 2: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (5) Positron's Blast - Damage/Endurance: Level 50
  • (5) Positron's Blast - Damage/Recharge: Level 50
  • (17) Positron's Blast - Damage/Range: Level 50
  • (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 4: Flares
  • (A) Decimation - Accuracy/Damage: Level 40
  • (7) Decimation - Damage/Endurance: Level 40
  • (15) Decimation - Damage/Recharge: Level 40
  • (37) Decimation - Chance of Build Up: Level 40
Level 6: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (7) Positron's Blast - Damage/Endurance: Level 50
  • (9) Positron's Blast - Damage/Recharge: Level 50
  • (34) Positron's Blast - Damage/Range: Level 50
  • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (43) Positron's Blast - Chance of Damage(Energy): Level 50
Level 8: Fire Sword
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (9) Mako's Bite - Damage/Endurance: Level 50
  • (15) Mako's Bite - Damage/Recharge: Level 50
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 10: Fire Sword Circle
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (11) Scirocco's Dervish - Damage/Endurance: Level 50
  • (11) Scirocco's Dervish - Damage/Recharge: Level 50
  • (17) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (43) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 12: Recall Friend
  • (A) Interrupt Reduction IO: Level 50
Level 14: Teleport
  • (A) Time & Space Manipulation - +Stealth: Level 16
Level 16: Swift
  • (A) Run Speed IO: Level 50
Level 18: Health
  • (A) Healing IO: Level 50
  • (19) Numina's Convalescence - Heal: Level 50
  • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (46) Performance Shifter - Chance for +End: Level 50
Level 22: Blaze
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (23) Thunderstrike - Damage/Endurance: Level 50
  • (23) Thunderstrike - Damage/Recharge: Level 50
  • (34) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 24: Blazing Aura
  • (A) Damage Increase IO: Level 50
  • (25) Damage Increase IO: Level 50
  • (25) Scirocco's Dervish - Damage/Endurance: Level 50
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 26: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage: Level 50
  • (27) Sting of the Manticore - Damage/Endurance: Level 50
  • (27) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
  • (31) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (43) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (46) Sting of the Manticore - Chance of Damage(Toxic): Level 50
Level 28: Aim
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (29) Rectified Reticle - To Hit Buff: Level 20
  • (48) Rectified Reticle - Increased Perception: Level 20
Level 30: Build Up
  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
Level 32: Inferno
  • (A) Obliteration - Damage: Level 50
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 38: Hot Feet
  • (A) Damage Increase IO: Level 50
  • (39) Damage Increase IO: Level 50
  • (39) Scirocco's Dervish - Damage/Endurance: Level 50
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 41: Combustion
  • (A) Obliteration - Damage: Level 50
  • (42) Obliteration - Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 44: Bonfire
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
Level 47: Fire Shield
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (48) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (48) Impervium Armor - Resistance: Level 40
Level 49: Rise of the Phoenix
  • (A) Damage Increase IO: Level 50
  • (50) Damage Increase IO: Level 50
  • (50) Scirocco's Dervish - Damage/Recharge: Level 50
  • (50) Doctored Wounds - Heal/Recharge: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Healing IO: Level 50
Level 1: Defiance



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Posted

A few comments:
Why six slot posi blast and not devestation or Fire Shield? The higher bonuses on targetted aoe's are not very good.

Not really a huge benefit of three slotting Health. Move one slot to Fire Shield and put a -KB IO there.

Might want to consider putting some more range on Teleport (and for the Shard, end cost!).

There is NO point is slotting Bonfire for damage.

RoP: Personally, I slot mine 3 recharge, 3 dam/mez ham-o's.

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Posted

I don't know your play style, but I wouldn't play that build. How familiar are you with fire blast and fire manipulation? I'm guessing, not very.

Here are some things that I would do differently.

1. Take flares. When mezzed, blasters can fire off their tier 1 and tier 2 blasts and their tier 1 secondary power. For fire/fire, that means they can use flares, fire blast and ring of fire. Flares used to be a junk power that no one took anymore, but that's not the case anymore and it's now a very effective attack. Same with ring of fire *if* it's slotted up for damage.

2. Blasters live and die by damage, and they should slot up every attack up to the ED maximum of 95% (or more). You have several attacks (in fact, almost all of them except for blaze and rain of fire) that are poorly slotted for damage, some that are poorly slotted for accuracy, recharge and end redx. I usually aim for 50%+ accuracy, 95%+ damage, 33%+ recharge, 33%+ end reduction, all achievable with either smart IO or SO enhancement slotting. The most irritating thing to a blaster: having the minion or Lt at a sliver of health and able to fire back at you. When you blast something, you want it down for the count.

3. Combustion, hot feet, blazing aura, bonfire - some players love them, I think they're garbage. They're great powers for tankers and controllers who have either the crowd control, defense or hitpoints that can use them to great effect. For blasters, they're an invitation to get a lot of aggro and face plant. On paper, the powers sound great, but in actual practice, they don't work out the way you think they should.

4. It's pretty clear to me that you don't understand how set bonuses work, otherwise you wouldn't 4 slot Decimation, ignoring it's very important 6.25% recharge bonus or overslot powers like rain of fire (which run into ED limits on damage). Also, none of your global bonuses match...you have a little bit of recharge, a little bit of different kinds of defense, some hitpoint bonuses, etc., but none of which combined add up to anything significant. If you're going to spend that much influence on IOs, try to maximize one or two aspects and focus on getting bonuses that give that aspect. For blasters, popular bonuses are ones that grant +recharge, +ranged defense, +smashing/lethal defense, +hp and +recovery. Considering the haphazard way you slot stuff, maybe go with a frankenslotting approach (buy cheap set recipes and maximize their enhancment values)? That would be more effective than what you have and far cheaper.


 

Posted

My build, if you're curious / want other ideas:



As you can see, I'm all about the 6th slot bonus. I rarely use fireshield, just have the -kb proc on it. LoTG rare on combat jumping. 3 dam/ranges on the snipe (only use that for pulling).

__________________
Currently listening to Koko Taylor's Jump for Joy


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
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Posted

Give Aim and build up priority over everything except Stamina. 28 and 30 are too late imo, and blazing aura will not even come close to making up for the power of aim/bu for that span of time, although I could see a case made for having blaze before aim.

Put off blazing bolt, or skip it.

Consume trumps blazing bolt, hot feet AND blazing aura. Get it and have it slotted to time with Inferno maturing. Nuke+blue insp+ consume+more attacks...

I wouldn't slot bonfire for anything more than recharge/endred.

Char>fire shield by far.


You might like hover with a lil flight speed love in that build. You might like it a lot.

I think you'd get more mileage out of breath vs. rain.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

Hamster did you skip Fitness in yours? How did that work out? I see you used slots taken from aim,bu,hasten,snipe, and shield to get the attacks 6 slotted, but does the 6th really do much? some of them are just a proc and im not in love with the 6slot bonus for most of the attacks if I recall when I was going over them.

I was going for superheavy AoE on this toon, and I tried to get stamina to help with end for that. I think I also picked some sets over others because for example, Obliteration is terrible for managing end of a power.

I know bu and aim would have been better earlier, but I hate being without a travelpower, and this toon was terrible before stamina with the AoEs, and he is lv28 now anyway so it doesn't really matter except for taskforces/flackbacks/exemp'ing, but I don't do any of those much on my server.

How come you would take Char over Fire Shield Snakebit? Do you put the fighting toggles on blasters? Without it he has no Defense or Resistance worth mentioning all the way up to level50. I only have 3 50s and 2 lv45~'s, but the Ancillary toggle always seems to finish off my squishies, or make them a little bit more survivable.

I'll do something with bonfire though, idk what the hell I was thinking putting damage on it, it was late lol. Would a single set IO of End/Rech be enough for it? I don't use bonfire too often, but I do like having it as the escape power. (And damage doesn't mean much without containment, it's end I can deal with for how much I use it)



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Posted

I like char better than fire shield mainly because it's absolute mitigation, it recharges fast enough to keep a pair of warhulks held while you take out a fake, and it has a very nice duration. on top of the fact that it has a very manageable end cost and fast animation. I look at fire shield as a partially situational power that will mitigate far less damage than the endurance it costs because of the prevalance of non smash lethal damage, chain mezzes, and two shot KO attacks. I have it on my fire fire fire, I run it occasionally, but I think even bonfire gives me better mitgation than fire shield.

Even if Consume totally muffs the punt as much as 1 time in 10, I'd still call it a better deal than combustion, blazing aura, or hot feet. Combustion deals it's damage over a very long DoT, with a very long root, and at an unreasonable end cost. Blazing aura only has an 8ft range, with a very high end cost. Any mobility at all basically nerfs blazing aura into a "putting your endurance in a black hole" mode. Hot Feet needs to be retoggled every time you nuke, and it won't deal enough damage to make up for the end cost you have in the cooldown time when you need to hit peak burst damage to clear the survivors, and if you do go ahead and retoggle it, you might just scatter the survivors out of a FSC or fireball radius making you burn yet more endurance to finish off that 1 guy who is definetly at this point a threat. I learned through play that if I'm in nuke cooldown, I look for 2 foes to consume on, not 1. If there are less than 2, than the CaB that you take to fire off the consume will give you enough end to either defeat the single foe or get out of dodge anyway. With 2-5 minions and an lt, a single firing of Consume will give you enough endurance to clear them out 99% of the time, and you won't have to retoggle Fire Shield because you just Charred the biggest threat.

I have a couple of recharges and a damage proc in bonfire.

You mention that you were going for superheavy AoE, and I totally dig that. Drop blazing bolt and get breath. Drop blazing aura and get consume. Drop hot feet and combustion and get aid self.


Quote:
Without it he has no Defense or Resistance worth mentioning all the way up to level50
I use maximal damage for mitigation.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

Guardian;
Inherent/stamina's didn't fit on the screen shot. Stamina is four slotted w/ a shifter proc. Health has a numina. Some of the 6th slots are less then impressive but it works out well.


Chief Hamster of the Fist of Justice / Shadows of Victory
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Posted

ok I pulled a lot of my 6th slots off of things to give the attacks a 5th, and removed combustion for consume and got it 5slotted itself. Hamster I know it scrolls, but with how many 6slots I saw I wasn't sure lol.



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Posted

Quote:
Originally Posted by Psychic Guardian View Post
Click this DataLink to open the build!
How much better is this one?
Your using 1.69 endurance a second, and recovering 2.93. That leaves you gaining only 1.24 endurance a second. While attacking you will be severely low or out of endurance most of the time.

In order to fix that you would need to slot your toggles for more end redux or drop Hot Feet and/or Blazing Aura altogether. I know you've said you want to maximize your AoE potential, but with those two damage toggles running you wont be able to consistently use your attacks.