Captive -> Ally?
I think you need to make an Ally set on Passive/Follow to do what you want. Pretty sure you can't do it with the normal Captive.
Enjoy your day please.
If I'm understanding what you are trying to do, then that is exactly the way a normal ally spawn in AE works. When you see people have allies that aren't captives, that is because they have set them up to spawn alone, without any captors around. By default, it is set so that they have to be rescued in order to then become free to either follow your, or run to the door if you so choose. You can also set them to wander around doing their own thing, instead of running to a door or specifically following you/the rescuer.
However, I do not think there is a way (at this time, at least) to set the goal of the mission to be leading an ally/captive out of the mission. I haven't tried to do that myself, and I don't recall ever seeing an option for this, nor do I remember seeing anyone else do that with their arcs.
So, if I'm correct in your meaning, yes, you can do that. I'm not sure if you can make it so they *never* attack/buff/debuff, but you can make a captive that needs to be rescued and then follows you around.
Sorry if I didn't explain myself thoroughly enough before...basically, I was trying to get it to where you have a prisoner(in the context of the mission, he has been captured by the enemy) that, when rescued, will help you fight the rest of the level. I'll go play around with the Ally function later and see if I can get what I need.
Thanks for the help!
Sorry if I didn't explain myself thoroughly enough before...basically, I was trying to get it to where you have a prisoner(in the context of the mission, he has been captured by the enemy) that, when rescued, will help you fight the rest of the level. I'll go play around with the Ally function later and see if I can get what I need.
Thanks for the help! |
Just look around the options under the bar for his settings and whatnot and you'll find it.
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be sure to use "add an ally" under the advanced tab and not "rescue a captive" at least, that is what I did and it worked.
Is there any way that I can set it to where after the player frees a certain captive, they follow the player for the remainder of the level? As in, they behave as an ally would after being found and rescued.
Sorry if this is a dumb question, it's only my third arc in AE.