Necrotron_RO

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  1. Quote:
    Originally Posted by Lazarus View Post
    Most players are not going to bother even trying AE arcs if they give crap XP, and even if the story is the greatest thing since sliced bread
    Exactly. The AE needs 'incentive' to function, the majority of players are concerned with, if not single mindedly in pursuit, of XP. As it stands, you receive significantly less XP/inf in AE story-driven missions. This is just another reduction for normal AE missions.

    I really enjoy AE arcs, but if I'm leading a team, generally, I'm not going to subject my team to harder missions and less rewards. I hope we can swing things the other way towards fairness for non-farms while continuing to prevent exploits.
  2. Quote:
    Originally Posted by twelfth View Post
    I have to agree with Fred on this, the story-telling portion of the MA is not harmed by this, in so much as there is nothing preventing users from using the system for that purpose. The presence of XP or rewards is superfluous if the purpose of using the AE system is to tell and enjoy a story provided by another player.

    However.

    The problem with this nerf is the fact that rewards and xp are a significant portion of a player's appeal to the AE system in general. At present, it is difficult enough for an individual MA Author to get plays on their arcs once it falls below the 5-star threshold (and there are a host of reasons for this, and other threads address them). To place in a new disincentive for players to enjoy the arcs that authors are making creatively impoverishes those attempting to use this tool to expand the boundaries of what the players can experience.

    I believe that people who care about their arcs and how they perform in the community are going to find their popularity and critical-reception suffering because there are "too many allies" or "doesn't give sufficient reward for risk". I want to make my story-based arcs as friendly to a casual player as possible, and sometimes that means pandering to the need for a demonstrable reward for the gracious expendature of time that the player is making. This nerf makes that job even harder than it was before.

    And suggesting that an author refrain from using any function of the interface is as fallacious as suggesting that an author of prose fiction refrain from using the common mechanisms and conceits of literature to tell their stories ("Hey Mr. Bradbury, I know you like to use flashbacks, but we're gonna have to levy a 2% cut to your royalties for each instance in the novel 'cause we had bad experiences/responses in other works you didn't write").

    Functionally, no, it doesn't stop us from writing stories using the MA. What it will do is negatively effect how we write them, and complicate the (non-narrative) considerations that authors have to take into mind in order to make that story "marketable".
    Seconded for being such a well written and reasoned response.
  3. Quote:
    Originally Posted by Rodion View Post
    The problem with all of the these experience limitations, however, is that players have no idea when they select an arc how much experience it's going to give them. This is an overall disincentive to run AE arcs.

    I'd suggest that the devs put an XP rating on each arc so that players can tell ahead of time whether an arc gives decent XP. I like a good story as much as the next guy. But I like a good story that gives decent XP even more, and there's no reason you can't have both.
    Dear God, please.
  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I can definitely see the problem for story tellers, it really does discourage the use of allies for story reasons. At the same time the nerf was needed (due to the farms with 10+ buff bots) so hopefully the XP loss isn't to great if you only have one or two allies.
    Yes, it was necessary, and again, agree, hopefully the loss for a couple allies isn't that great. Now that we've patched another round of exploits, can we look at normalizing XP in the AE again to increase appeal to non-farmers?
  5. Quote:
    Originally Posted by Silverado View Post
    That's awesome! That's full of win.
  6. Quote:
    Originally Posted by McBoo View Post
    Hmmmm... Castle denies rumors of an upcoming Electric Control powerset and within a couple of weeks there is an official announcement for Electric Control in I19. Now Castle says the odds are against a whip based powerset.......



    >
    Yes, however, I doubt an 'actual' Whip Melee set is in the works. Just like we don't have a Laser Blast set, I doubt they built more than 3 attacks for Whips.

    If they did do a combo Whip/x set, it could be a Whip/Pistol set akin to Indiana Jones or somesuch. Use the 3 whip attacks and some of the pre-existing pistol attack animations from the NPCs and/or Dual Pistols. It would allow the classic 'adventurer' AT, and a less gun-fu pistol set for detectives and what not. It wouldn't be 'gimp'.

    That said, I find it unlikely to happen, but as always, I always push for more (relatively) easy to make proliferations and options for players.
  7. Quote:
    Originally Posted by Castle View Post
    Unlikely. The 3 attacks that we have now for MM's took up far too much time in terms of development and, while we could likely reduce that somewhat now that we know what we are doing, it would also require 3-4 more animations to be made.

    So, while I'm not saying "Never" the odds are against it.
    Maybe just combine it with pre-existing animations/powers and make something people can enjoy/get into?
  8. If it's merely market shenanigans causing the price to inflate, don't pay it, and eventually the price will drop back down once supply has caught back up after whoever it is bought up all the supply.
  9. Sorry, didn't create a nice chart of numbers, but...

    Combat Jumping is extremely less costly on Endurance for the same amount of +Def while 'in combat'. (.07/s versus .33/s) That pretty much sells it for me.

    Also, when you have sufficent funds, the 'stealth' aspect of Stealth can be replicated with a +Stealth IO.

    As for Invisibility, most maps can be ran to the end merely with 'stealth' (via a Stealth IO) and/or by popping a few purples and 'running it' to the end and finding a place to hide and ditch aggro once you're there.

    That's my thoughts on the matter.
  10. Necrotron_RO

    Suppessive Fire

    Quote:
    Originally Posted by Siolfir View Post
    Since the Achilles' Heel proc will go off if the ammo type isn't set to normal on Dual Wield (at least according to my combat log on my DP/Traps, when I checked before slotting more than one), I would assume so.

    But I never was very happy with the numbers for Suppressive Fire - it's like an even-weaker Bitter Freeze Ray, which I already dropped off of a build for lack of use - so I skipped it and couldn't tell you for certain.
    Suppresisve Fire animates very fast. This makes it useful. I might even keep it in one of my level 50 builds. Definetly proving useful leveling up.
  11. Achieveing the 'softcap' is far from useless. Most enemies only debuff Defense when they hit, and if you can have purples on hand to pop to keep yourself above the magic 45% number, you can avoid the infamous cascading defense failure.
  12. Quote:
    Originally Posted by Rodion View Post
    This is why it's good to keep AE tickets on hand. For a few dozen tickets you can easily get common salvage without adding to the madness.

    It may not be the best use of tickets, but to hell with efficiency if I can avoid this kind of nonsense.
    Rolling tickets when common salvage prices are inflated is a pretty good use of tickets.
  13. And....that can be the price of 'buy it now' when supply is extremely low.

    Leaving a bid overnight at a 'reasonable' price almost always fills the order.

    That said, some things can remain inflated for weeks due to someone controlling the supply, I'm looking at you Living Tattoo!
  14. Necrotron_RO

    AE xp fixed?

    You earn less for an equivilent foe in the AE.

    This is to prevent creating massively efficient farming missions.

    That said, you can still earn 75% XP for regular mobs in the AE, you don't have to travel (you can park in the AE building), and you can play 'new' content. While I personally wish it gave 'average' XP, it's still a decent source of experience.
  15. EA (along with my +Def sets) feels throughly squishy until you can deck it out with IOs.
    Then again, it doesn't have a taunt aura, so you draw less aggro too.

    It is perhaps the most underperforming set available, but can be made to shine with the wonder of IOs. Kinetic Combat sets can boost S/L defense to the cap and with tough and Energy Drain saturating a full pack for the heal, you can make it work. The Def Debuff Resistance is midrange, so you will lose your softcap defense often.

    That said, it does have a huge plus side of making you have to worry much less about Endurance, which when it came out, was it's niche for Brutes. Now, they have other options.

    As for re-rolling, I think the big question is 'Do you have fun playing him?' 'Does the power effectiveness/theme/everything appeal to you?' I've worked my Stone/EA close to 50 simply because I wanted to see if I could make EA shine. IOs are making it effective, if not near the best.
  16. Quote:
    Originally Posted by PC_guy View Post
    ask again in 3 years when they'll look at the set.
    Exactly.

    While I throughly agree with adding a +Def bonus to Hail of Bullets is fitting both thematically and balance wise, I don't expect anything to change for 2-3 years, because that's about how long history shows they take to relook at something.

    For now, simply pop a purple or two for 'luck' before clicking Hail of Bullets and you get the same effect.
  17. Necrotron_RO

    Kinetic Melee!

    What you see is what you get.
  18. Sure, it can be done, though often not the 'best' solution. Then again, it can be.

    I six slotted Touch of Death in Brawl on my SS/Shield Brute to finish soft cap Defense to all positions and leave myself a power space for Taunt.

    Code:
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    It can be nice to increase Defense on a squishy as well. I've considered it for increasing Ranged Defense on a xxx/Kin before. That said, it's usually the last place I look to slot for set bonuses.
  19. I could get behind something like that.

    Also,if they allowed more search options or the ability to exclude a word from a search, that would make it much, much easier to find current arcs.
  20. Quote:
    Originally Posted by Local_Man View Post
    Great minds think alike . . . I usually go for names that amuse me, and this one does. I like your costume -- much better than what I made in a couple of minutes, but mine was on a placeholder so it didn't matter. Too bad we can't have a big puffy thick tail.

    I actually used the name for my DP/Ice during Closed Beta on Test, so should I claim "First!"? What server are you on? Mine's on Guardian.
    He ended up on my alt account as a Dark/DP Defender on Freedom. He will probably never see play though, as I rarely use that account. So, your uniqueness is ensured!
  21. Given the amount of support for this idea, the fact that it hasn't been done yet, and the fact that the e-mail system for Going Rogue will also be hero/villain exclusive, make a market merger unlikely.
  22. Quote:
    Originally Posted by Catwhoorg View Post
    The missions with 20+ glowies and 20+ hostages purely to get badge credit that used to exist and now do not, tend to disagree with that position.

    Rather than getting the badges overtime people just made easy missions for credit and clogged the system,
    Well, you do have a point there. I remember seeing those. It's just...we lost so many good badge titles and it was nice to have a goal to achieve when running AE arcs.

    I just worry about the current standing of things where it's a bit of a challenge to drum up willing participants to run AE arcs, especially when there are no worthwile badges, the XP is usually roughly half (when you count patrol XP, which most people usually have), and you can't know for sure if a certain arc even works properly or rewards XP until you try it.

    Of course, I'll still play arcs in their current state, it's just...if I want to run regular (non-farm content) with a team, which is all I run, I'm generally persuaded to go elsewhere.
  23. A fear effect would be effective, but I believe a short +Def, as has been suggested, is more iconic for a pistoleer.
  24. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well, maybe they could do a system where you have to manually go in and press "re-publish" in order for the arc to appear on the list but it still keeps the rating?
    That was along the lines of what I was thinking.