OMG Demonic Blood Sample? 1Mil? Really?


BBQ_Pork

 

Posted

What the heck is going on with this salavge.

I was trying to buy some to craft some enhancements for one of my alts and bid 30,000 on a stack of 8 and got 4 for that and looked and saw that it last sold for 1 million influnce. I list all four and made 3.5 million in about two seconds. I checked later and the massacre was still going on. I searched through all my alts but I have been using to build things so no dice, but really? 1 million for something that 1 trip to a CoT base will probably drop is just crazy.


 

Posted

Well, there are people for whom it's easier to make 1M inf than it is to get on a character that can get that as a drop (or exemplar down to get one).

Most of them probably aren't out to craft a stack of enhancements with them, so 1M for instant gratification is probably worth it.


Blue
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Sable Slayer: 50 DM/Rgn
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Twilit Destiny: 43 MA/DA
Red
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Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Yeah but it went on like that for about on hour. 1 guy, sure but I sold 4 like that and, while I was trying to cash in on a few more, there new sales anywhere from 750000 to 1.2 million.

Back to normal now, but I don't understand what I saw happening.

Was somebody trying to corner the market on Demonic Blood Sample or was something else?

You are the go to guys for this kind of thing for me. I have most of the marketing guides here and I am trying to apply this knowledge and I am doing ok considering I like to play way more than market. I am doing about 50 million a week using a variety of techniques that you guys have discussed from a starting investment of about 85 million I am up to about 500 million in inf and assets in about 2 months. So any insight would be helpful.


 

Posted

Well, at one point I was playing "Stabilize the market" and a LOT of these things are just "well, someone bought a bunch and then the market randomly ran out." I had things where I'd have a stack up for 55K and, like, 6 of the 10 would sell. Yeah, sometimes someone gets crazy about it for whatever reason. (Often going for Field Crafter.) And sometimes they're profiteering. But sometimes... stuff just runs out. "Everyone knows Regenerating Flesh isn't worth anything, I'm not going to list it..." and then there are six left and they go for twelve million each. Cause someone with a lot of money is on their last bit of salvage for the last Nuclear Donut in their build and they want it NAO.

Grats on the quick cash-in!


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

when I was messing around with ancient bones I saw several spikes like this one during my research observations.

villain side generally lacks the depth of supply hero side has so supply deficits and spikes are more common. there would be 50-100 bones listed, suddenly 90% of them would disappear, and impatient people would bust out huge premiums to get one NAO. Shortly thereafter supply would increase and prices would fall again.

not necessarily anything nefarious going on beyond demand outstripping supply and some impatient folk having more money than sense. =P

GRATZ on the sale!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

This is why it's good to keep AE tickets on hand. For a few dozen tickets you can easily get common salvage without adding to the madness.

It may not be the best use of tickets, but to hell with efficiency if I can avoid this kind of nonsense.


 

Posted

And....that can be the price of 'buy it now' when supply is extremely low.

Leaving a bid overnight at a 'reasonable' price almost always fills the order.

That said, some things can remain inflated for weeks due to someone controlling the supply, I'm looking at you Living Tattoo!


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Posted

Quote:
Originally Posted by Rodion View Post
This is why it's good to keep AE tickets on hand. For a few dozen tickets you can easily get common salvage without adding to the madness.

It may not be the best use of tickets, but to hell with efficiency if I can avoid this kind of nonsense.
Rolling tickets when common salvage prices are inflated is a pretty good use of tickets.


Member of:
Repeat Offenders Network - The Largest Coalition Network in the Game, across Virtue, Freedom, Justice and Exalted. Open to all, check us out.

Current Team Project: Pending

 

Posted

I was buying 30 at a time for 666 [the only price you should ever bid] and selling them around 100k but it got lame. Slow money.

The market isn't crazy. The people are.


 

Posted

I just refuse to pay this for salvage. I keep AE tickets so I can get salvage of any type when I need it. This just seems to be a case of impatience on players parts. I play red side mostly and patience is definitely something you learn there.


 

Posted

Clearly the Demons grew tired of losing their blood and joined up with the Masterminds to fight back.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

If I was crafting an IO that I wanted to slot right then I would have no problem paying one million for common salvage. I understand I could wait three minutes and get it for a lot less, but when one million influence can be had by taking out a level 50 toon and sneezing with it I don't see the point in being patient.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
If I was crafting an IO that I wanted to slot right then I would have no problem paying one million for common salvage. I understand I could wait three minutes and get it for a lot less, but when one million influence can be had by taking out a level 50 toon and sneezing with it I don't see the point in being patient.
Times like that I look at the crafted IOs first. Or in our SG's storage where I recently put 10 DBS, picked up at 666.

And btw MLC [Freedom] people, I tried rearranging the salvage and think I did a fairly decent job grouping. If someone wants to take out the trash [like 10 Chem Formula, which actually we don't have] That'd be cool. I don't know the prices that well.


 

Posted

Quote:
Originally Posted by Postagulous View Post
The market isn't crazy. The people are.
I like this quote.


 

Posted

I think the devs had to reduce the drop rate of demonic blood in order to finish the demon summoning powerset in time for I17.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Thanks for the replies. It's acting more rationale now. I was just suprised to see so many go for such high prices. 1 or 2 I could understand. but a couple of dozen?

Mind you, I just waited until it calmed down some and I still overpaid for it but it just suprised me.

I had a buddy who used to play and he and his SG bought up all the luck charms in a market experiment. They but in high bids to dry up the supply so it was going for obscene amounts of inf. Then they dumped them all on the market cratering the price. Of course, because it actually is useful prices stabilized about where they were before.

He told me that the reason they did it was to prove to people no one was manipulating the price of luck charms. The idea was that if someone was doing that, a massive dump on the market would reset prices and let them go to a natural level, which he beleived is exactly what happened.

I just wondered if something like that was being done with Demonic Blood Sample.


 

Posted

I was in on the Luck Charmers. It was even funnier than your explanation.

The original goal was to get screenshots of "0 bidding" on LC's. And when we started there were like, I dunno, 3000 bidding and 1500 for sale. We initially just bought a thousand, only to discover that we'd driven the prices up.

So we started farming them in Dark Astoria and Perez, while attempting to carefully remove LC's from the market.

At some point it got to like 9000 bidding and 5000 for sale.

Then I got it into my head to drive some of the flippers out.

And then I realized that I'd ended up controlling the price of Luck Charms to prove that nobody was controlling the price of Luck Charms. (around 500 LC's a day were moving through wentworth's on a weekday and we were buying and/or selling almost every one of them.) It was wayyyy more work than I ever want to do again. I actually have the calculations somewhere on ZPM (Zombies Per Minute) and what that worked out to, in Luck Charms per hour. I could farm 5-10 LC per hour.

And then someone ELSE decided to buy and resell every LC in existence. Given the choice between buying up a few hundred and dumping OURS, we panicked and sold everything. For the ones my wife and I had in storage, it took me about two hours of placing bids.

We didn't actually get to our goal, but we did get prices down from 55,000 to a few thousand. There were something like a thousand people with "under 1000 inf" bids.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Thanks for the details. All my info was second hand and from memory so I knew I missed a few things.


 

Posted

RE: Fulmens y Luck Charms
Back when I thought I could make money flipping tiny stuff, if something had less than 100 for sale and at least double bidding. I'd set bids to buy all below a low amount, what they should sell for. Then pop them up. Usually bidding 7777 and selling at 77777. Slow money. But I really like the way Temporal Tracers look.


 

Posted

Didn't want to start a new thread for the same thing but today Clockwork Winders went a little crazy.

I had a couple and was looking to buy for enhancements and I noticed that they were selling for a million. Sold about 12 with the price peaking at 10 million influence and supply dried up to 4. Made about 20 million and then it started selling for 1000 with no increase in supply.

I just don't understand this. One or two I could see but 20 or 30? For something a lvl 1 toon could get street sweeping? I had a thought that maybe some ebiller was trying to shift Influence to as many different characters as possible, but I am not sure what the point would be.

Color me confused.


 

Posted

Quote:
Originally Posted by Postagulous View Post
I was buying 30 at a time for 666 [the only price you should ever bid] and selling them around 100k but it got lame. Slow money.

The market isn't crazy. The people are.
Totally with you there. I have some kind of OCD that will not allow me to bid anything other than 666 for Demonic Blood Samples.


 

Posted

Quote:
Originally Posted by DevilYouKnow View Post
Didn't want to start a new thread for the same thing but today Clockwork Winders went a little crazy.

I had a couple and was looking to buy for enhancements and I noticed that they were selling for a million. Sold about 12 with the price peaking at 10 million influence and supply dried up to 4. Made about 20 million and then it started selling for 1000 with no increase in supply.

I just don't understand this. One or two I could see but 20 or 30? For something a lvl 1 toon could get street sweeping? I had a thought that maybe some ebiller was trying to shift Influence to as many different characters as possible, but I am not sure what the point would be.

Color me confused.
I believe that sometimes people who leave (or just have too much inf - if that is possible ) give away their inf using WW as some kind of a lottery. Some spikes don't make sense to me otherwise.