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Posts
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Joined
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Quote:How much -regen does the temp. dagger do? Is that good enough?
I really don't want to choose psi just because it's the only set with -regen. I feel it's a bit unfair.
If I have to pick Grav/Psi, is Lift, Mind Blast, Subdue enough? The attack chain doesn't seem enough damage? I mean Singy adds some damage.
the envenomed dagger does -250% which is enough to be noticeable, but the effect only lasts for 10 sec and you would prolly run out of charges on the dagger before you killed the AV unless you had a lot of dmg
(also i just noticed that in your OP, you said gravity has build up, which it entirely incorrect, none of the control sets have build up) -
ALL sniper class enemies have a 100 mag immob applied to self from their base stats, so they cannot run even if they tried, hence as to why they always will stand there and attack no matter how morally broken they are
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the reason mental manip blasters can solo AVs is because of the -regen that drain psyche has
the only way you could prolly have a chance at soloing an AV is to take psi assault for the drain psyche to debuff the AVs regen -
im not gonna be buying this pack either because im not wasting my money on emoted which i rarely if ever use
the only reason i do buy the packs is because of the costume sets and special temp powers
since this pack is ONLY emotes of stuff i would rarely if ever use anyway im gonna pass, and ive bought every pack up till now because they all had costumes sets and/or temp powers -
Quote:lol at thisCitizens in mayhem missions.
No matter how many times I attack them, no matter how many debuffs they run through, no matter what I do... I still haven't ever killed one. And those are just the grey cons.
ive heard that you can kill civies and even RWZ dummies with ninja mm using smoke flash (since it supposedly does unresistable dmg in the crit portion)
i havent tested it fully, but it sounds fun lol -
current respecs are a little annoying if you are only doing minor changes like you only wanted to move 1 slot or 1 power around
what i hate the most about respecs right now is throwing my power bar out of wack and dumping EVERY temp power ive gotten into the bar so i have to removed like 20-30 powers every time i respec on top of reorganizing powers that i want (this is especially annoying if i only wanted to do minor change mentioned above) -
for someone who used to playing brutes, i suggest night widow since its more melee oriented
for the 2nd question, rech and defense -
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i always take the ghost axe, i hate the long animation of the sands of mu, especially when it misses your stuck in the animation
the ghost axe is soo much more useful especially when fighting ghosts when lvling up or exemping -
can the tough critters be custom from AE?
to me toughest standard enemy group is prolly imperial defense force or vanguard
in AE the toughest critters ive seen are extreme /regen AVs or extreme/willpower AVs (the willpower AVs are immune to regen and defense debuffs too), offensively only as tough as you make them -
im a male and i have all male toons, more so because it keeps the immersion because i always try to put myself into my toons shoes, and that wouldnt work if it was a female toon (i do this on every game ive ever played)
on the other hand i have a friend that plays nothing but female toons because he likes to look at butt -
thx, although i know the math isnt hard, i dont deal with time zones much so i can never remember how many hours to add or subract
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what would the times be for EST? (mostly looking at victory server 5pm-6pm pacific, need EST)
edit: i found the time for EST, would be 8pm to 9 pm for victory server -
both primaries are fairly strong, the bots are prolly a tad stronger with their bubbles and they do mostly energy/fire dmg while thugs do mostly lethal with some smash and fire dmg
if i have to choose i say bots are stronger due to using a not highly resisted dmg + having debuffs (a good bit of the bots attacks have a chance to do -regen) -
yes, sadly trials are not permitted to join global channels or super groups
most of the limitations were put into place so that spammers dont, well spam lol
it sucks, but it prevents spammers which does help the game overall -
the most i know is that your login will timeout and log you off if you have been inactive for so long
as to the other things that are happening, i know the forum has always had some issues with the "already read" and "not read" type stuff -
not too bad of choices, however i would drop serum, as that power is very useless with the long rech and the fact it kills your pets end which effectively removes them from the picture till they can gain it back
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Quote:while this is hilarious and true, i think the OP was talking about powers usable by the playerProbably not what the OP meant, but the highest damage attack that still exists in the game and is repeatable is the attack that Steel Canyon buildings execute on targets when the buildings explode. They have a bug in the coding that the devs have never bothered to fix because it gets the job done: they will do, at level 50 (meaning the level of the target), something like about 360 times your health in damage, whatever your health (as in health bar size) is at the moment of detonation.
I think we calculated that this little exercise caused the detonation to deliver over eight million points of damage to the Kronos Titan. Per damage tick. For three ticks. Plus one more tick of about a half million. About 26 million points of damage total.
Too bad you can't buff the building.
in terms of general powers, yes that is the most damaging power excluding bugs -
it doesnt matter which patron arc you do now, can run any patron arc and that will unlock all patron pools
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on toons that i am planning to respec, most will just be getting the stealth pool for LOTG slotting or picking up recall friend and 2 things from stealth pool
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Quote:this is a reason i disliked power siphon and instead rolled a stalker which uses build up lol (and can mass crit with burst from hide)Hypothetically speaking, If you are in the middle of 3 enemies and you hit Power Siphon + Burst and you hit 3 enemies, shouldn't you receive 1 damage bonus from each target hit, for a total of 3 Damage bonus? Additionally, if you already have 3 bonuses, and you hit 3 enemies, then you only receive 2 additional Damage bonuses, you would still be capped at 5...
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i would prolly slot it with achilles heel proc as that gives the mortar a chance to do an additional -20% resist
other than that i would focus on rech since the more of them you can have out the more chance you can get the achilles proc to go off and more debuffs all over -
against certain AVs it would be a lot or impossible
BABs in his target AoE of energy transfer, has unresistable mag 28 kb (which is reason you see a stone with rooted on go flying every now and then)
sister P also has a very high mag kb in her levitate (something on the verge of 20-25 mag knockup)
those are basically rare cases though, and more than likely diabolique will have high mag knockback in her FF attacks
12 KB protect is good to protect vs about 98% of whats in the game aside from the few cases i mentioned here with extremely high mag kb/knockup or in BABs case, making it unresistable -
QR is no, enhances only increase duration, can never increase magnitude except with special cases like domination on dominators and overpower mezzes on trollers
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Quote:hes like pretty much any other GM in terms of difficulty to defeat, he mostly uses dark melee and dark blast attacksGood lord, a GM that has stealth AND spawns several hundred feet in the air? No wonder I've never been able to find him or confirm whether he was spawned or not. Would be nice if he was made a little easier to find (can't even guess whether or not he's difficult to defeat).
