Best "Range" Combo(s)?


Angelic_EU

 

Posted

I was reading a thread about how a Blaster can solo a GM being a Fire/Mind, which makes me wonder, which set combo gives the best range potential in your opinion?

So far, I am leaning towards either Gravity (Lift seems to be a very good range attack now) / Fiery or Gravity/Electricity.

Grav/Fiery has the new Fiery Embrace (still 30s?) and two very decent range attacks in Fire Blast (8s!) and Blaze. So a simple attack chain would be: Lift, FB and Blaze.


I thought about Gravity because 1. it has Build Up 2. VS could be a decent way to add more range dps while you use Lift, Lightning and Charged.


What do you think? I actually have a lvl 44 Grav/Icy that uses Lift and 3 Ice attacks. One thing I've noticed is that with fast recharge, I barely need the 4s one. Just Ice Blast, Lift and BiB. Another problem is that Ice Blast's damage is kinda on the low side being a 6s.


Another reason I brought up Gravity is that Singy is best when you hide behind or around it and it survives very well. If it's fire imps, they'll probably die easily if it's against AV. And the same thing with Jack Frost, Fly Trap and Gremlins. Not too sure about Stone.


PS: For Epic/Patron, I nominate Sleet but I don't like Ice Armor that much. Ice Armor adds L/S defense.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

the reason mental manip blasters can solo AVs is because of the -regen that drain psyche has

the only way you could prolly have a chance at soloing an AV is to take psi assault for the drain psyche to debuff the AVs regen


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the reason mental manip blasters can solo AVs is because of the -regen that drain psyche has

the only way you could prolly have a chance at soloing an AV is to take psi assault for the drain psyche to debuff the AVs regen

How much -regen does the temp. dagger do? Is that good enough?

I really don't want to choose psi just because it's the only set with -regen. I feel it's a bit unfair.


If I have to pick Grav/Psi, is Lift, Mind Blast, Subdue enough? The attack chain doesn't seem enough damage? I mean Singy adds some damage.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Grav/Fiery has the new Fiery Embrace (still 30s?) and two very decent range attacks in Fire Blast (8s!) and Blaze. So a simple attack chain would be: Lift, FB and Blaze.
Fire Assault has Embrace of Fire, which is a new name for an unmodified skill. The Fiery Embrace of Fire Armor was never ported to Dominators.

The set still shines offensively, however.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the reason mental manip blasters can solo AVs is because of the -regen that drain psyche has

the only way you could prolly have a chance at soloing an AV is to take psi assault for the drain psyche to debuff the AVs regen
I think you mean GMs. AV's regen isn't that high, (~90HPPS IIRC), which blasters and dominators can overcome quite easily through raw damage.

For soloing AVs, going by the numbers (ie, I've not actually tried this), the best dom is probably Fire/Fire if you're willing to invest a lot on inf in the character. The ST hold has a low enough activation time to be able to be stacked high enough to overcome the PtoD and Imps and Hotfeet add a nice chunk of damage, while /Fire is the most damaging secondary out there. That said, you're going to have to get up close and personal to do this properly - Incinerate and Hotfeet are a significant chunk of your damage, though I supect you could still do it from a distance, just not as quickly.

Mind/Earth would probably be a cheaper option. Dominate is the same as Fire's ST hold, while Mind is relatively cheap to perma. Earth has good ST damage, and SS is another hold to help stack up to the PtoD level. Again though, it's definately a melee character.


 

Posted

Is a melee dom more damaging or a ranged one?


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Fire Assault has Embrace of Fire, which is a new name for an unmodified skill. The Fiery Embrace of Fire Armor was never ported to Dominators.

The set still shines offensively, however.
If Mids is correct, Embrace of Fire lasts 30s on Dominator? Does the non-fire damage part last 30s too or just 10s like before?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

So by numbers, Fire/Fire still has the "best" range raw damage? I won't include hot feet's damage.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Angelic_EU View Post
Is a melee dom more damaging or a ranged one?

Dominator's melee modifier I think is at 1.05 while range damage modifier is at 0.95. So technically, Dom does more damage with melee but it's also more dangerous and may take time to reach the target.

All my Doms use melee attacks but I made this thread just to figure out if all-range Dom does good enough damage to overcome a real AV (I don't think GM is impossible at this point without melee attacks and drained psyche).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
If Mids is correct, Embrace of Fire lasts 30s on Dominator? Does the non-fire damage part last 30s too or just 10s like before?
The non-fire portion just lasts 10 seconds, and has a lower value. (65% versus 85% or something like that.)


 

Posted

Quote:
Originally Posted by Jibikao View Post
How much -regen does the temp. dagger do? Is that good enough?

I really don't want to choose psi just because it's the only set with -regen. I feel it's a bit unfair.


If I have to pick Grav/Psi, is Lift, Mind Blast, Subdue enough? The attack chain doesn't seem enough damage? I mean Singy adds some damage.

the envenomed dagger does -250% which is enough to be noticeable, but the effect only lasts for 10 sec and you would prolly run out of charges on the dagger before you killed the AV unless you had a lot of dmg

(also i just noticed that in your OP, you said gravity has build up, which it entirely incorrect, none of the control sets have build up)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the envenomed dagger does -250% which is enough to be noticeable, but the effect only lasts for 10 sec and you would prolly run out of charges on the dagger before you killed the AV unless you had a lot of dmg

(also i just noticed that in your OP, you said gravity has build up, which it entirely incorrect, none of the control sets have build up)
I think I was talking about Grav/Elec. Elec has Build Up. I was comparing Grav/Elec VS Fiery Assault and suggesting Lift as a decent range attack.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.