Necrotech_Master

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  1. Quote:
    Originally Posted by KAKTOS View Post
    Is the speed of the new run same as ninja?
    yes, all the stats on it are identical (including being unslottable and .46 end/sec consumption)

    edit: it also cannot be used at same time as ninja run, and is also mutually exclusive with the same powers that ninja run is exclusive with
  2. Quote:
    Originally Posted by StarCrusader View Post
    i must not be able to count...but...where the heck is the 60 new costume details....more like 20 O.o...main reason i bought it and now i feel a bit...you know....is there a detailed list somewhere witch i can read ?
    the set does have approx 60 pieces because they had to design the 20 or so pieces in the set for each body type (male, female, huge)

    even so, theres still a good bit of variety for the pack, and i also say the beast run looks pretty neat too
  3. Quote:
    Originally Posted by Demobot View Post
    A strategy I've seen that works very well is to confuse the Hydra tentacles. The Pylons die extremely quickly this way.
    yup, i regularly do that on my ill troller, their massive DOT aura really helps take out the pylon without risk
  4. voltaic sentinal does not stack fyi
  5. Quote:
    Originally Posted by Siolfir View Post
    Aww, there goes most of the fun of the mission!

    I used to love setting the difficulty up to x8 and then just watch him get overwhelmed by his "hired help" while he's begging for support.
    same here, it will be missed
  6. Necrotech_Master

    To Victory!

    Quote:
    Originally Posted by Satanic_Hamster View Post
    Take your villains rogue already.
    i have 2 rogue villains lol, and even then im rarely on heroside
  7. Necrotech_Master

    To Victory!

    nice to see some new poeple on victory

    im only on the redside of tings usually so cant hel you with sg if your bluesie, but i run a very friendly redside sg
  8. Quote:
    Originally Posted by Jibikao View Post
    The "blue flame" is almost instant especially if you are a squishy. And if you are melee and you don't know that pylon has "auto damage" around it, you'll die pretty soon. Yes, my Bane ran close to it the first time... those Hydras are pretty nasty too.
    the pylons dont have the DoT auras, each hydra tentacle has the DoT aura, so if you standing at a pylon you have to deal with at least 5 DoT auras
  9. i should never open this thread again because it made me want to eat more bacon lol

    and something interesting i actually did have a bacon pancake last week (well more specifically a bacon chocolate chip pancake lol)

    all hail bacon!!!
  10. the zombie set is not that weak, and the special power that set gets, soul extraction, isnt exactly bad either

    the idea your showing though would be really neat, but i dont know how it would work if implemented.

    i think the easiest way to implement something like this is just include a "confuse" effect on all the zombies brawl attacks, which would simulate infecting the opponent

    of course that would have to be short duration and or low mag since they would stack it easy
  11. after re-reading it, it does seem kind of odd for all the times to be PM (from past patches im sure the maint window took place at exact same times in AM)

    im not going to discount the possible typo or mistype (as it has happened before)

    but even if those times are correct, ill be in class during almost that entire downtime window anyway, so mistype or not, it wont matter to me much lol
  12. Quote:
    Originally Posted by Blood_Beret View Post
    After level 25 and if you have Ouro, your broker gives you the third option. See Mender Blender in Ouro.

    Of course his dialog will reflect he is not sure who this guy is or where that place is, but he said you would know where to find him. Then you can do 1 of the Mayhem / Safeguard as a Flashback.

    You would have to do the 5 missions for each Safeguard / Mayhem mission. But you would still be able to get them.
    i think this is a good solution, but instead of broker introducing you to him, he would just be automatically added to your broker list at lvl 25, and then when you filled your 5 paper/radio mishs, if you saw him you could pick any bank mish, or he could give you a random bank mish
  13. almost anything from dean macarther lol

    "you and dean share an intense high five" lol
  14. ive seen this happen a few times on my dom with fire mastery

    the enemies can get in maybe 1 attack before the untouchable kicks in, ive never died right after rezzing with it, but i have noticed a few baddies pop in a few attacks before the untouchable kicks in
  15. Necrotech_Master

    Lady Grey Pylons

    i originally thought the pylons did absolutely nothing, but i recently learned that the only thing the pylons do is give hami a untouchable status, so you cant hurt him but he can still shoot poeple

    so basically the pylons just have to be taken down before hami, doesnt matter if its before, after, or during the mitos
  16. Necrotech_Master

    Soloing Dr.Kahn

    Quote:
    Originally Posted by Nicro View Post
    Reichsman has 200,000+ HPs so I doubt 10 shots of the Dimensional Grounding Ray will be enough.
    there was another thread about this, the dimensional grounding ray only needs to be used 1 time and 1 time only during the fight to drop his untouchable status


    Quote:
    Originally Posted by DarkWanderer View Post
    What was your friends build? What is your secondary? Good job though. So a illusion controller would fare better? What would be the optimal secondary? You know what I realized? Reichsman is OP
    apologies for taking awhile to get back to you on this, but my build was ill/cold/ice troller and my friend was using a sonic/rad corr (he dual boxed a mm so we could get the mm temp, he never actually used the mm once we hit reichs with the mm temp)

    i would suggest ill/cold because cold dom really does a number on the baddies resists, and because of heat loss you essentially have unlimited endurance

    because of reichs dmg, i would not expect the phantasm to last too long unless you shield him and the AI bug gets fixed, but as long as you keep snow storm on him, he cant fly, so hes limited to 1 ranged attack if he gets away from the decoys

    the key to fighting reichs isnt just surviveability, but end management for a very long fight, when me and my friend duo cuda sf, it took us about 20 min to just kill him
  17. Necrotech_Master

    Duo MITF

    if you confuse rommy he just attacks and kills the nictus so they dont even matter lol

    gratz on accomplishing this, although once you get the process down its not too hard lol

    the fastest MoITF me and my friend have done is 1:34 (thats with lvl shifted toons though), i think 2-2.5 hours was our average usual run pre i18
  18. i would throw my vote in for getting rid of the end crash, the -recov portion is fine, and is basically how em pulse and emp arrow work

    both of which use ONLY -recov and not and end crash for the awesome stuff that they can do (-1000% regen and hold are both really good)

    if nukes got changed to only -recov, then i would actually think about taking nukes, but as is, they are not worth it in my book, very long rech and killing your end is just not worth it in the long run (it gets especially annoying if you run lots of toggles)
  19. my main will always be my ninja/dark mm since hes also my badge toon

    but out of my other 35 toons, i have about 4 or so toons which are really awesome that i like

    my ill/cold is an awesome tough target killer

    my earth/fire dom is an awesome crowd control and massive dmg output

    and my dark/stone brute can tank just about anything
  20. i would have to say no since its only +regen and not an actual heal
  21. i also use SOs until the upper lvls because they are just overall faster, i usually start them at 22 and if i get every 5 levels i usually dont have problem of the combination screen, but if i let it go, then the combining gets extremely annoying

    so /signed to getting rid of the screen for combining
  22. i pretty much agree with everything you stated here

    maybe instead of the fire snipe doing a DoT (so it can still be used to pull) maybe do a -dmg or demoralize type thing (like assassin strikes)

    as for the nukes though, i absolutely hate the end crash, and i pretty much avoid any nuke that has an end crash (except for blizzard because i dont have to be right smack in the middle of a mob to use it), ive never really had a lot of issue with the dying before the nuke finishes (except sometimes in the case of hail of bullets or rain of arrows which have absurdly long animation, one of which i need to be right in the mob, but those dont have crashes either so i use them more)

    time bomb isnt too too bad, but i agree on fast moving teams its kind of useless, the only time ive found use for it is on ship raids when everyone is clustered into the bowl anyway, the interrupt is still a problem though

    gun drone...needs improvment. i trioed playing 3 /device blasters because i like the idea of gun drone and i like the pets and stuff, but everytime i got to gun drone, i just deleted the toon because gun drone is just insanely pathetic compared to other pets, elec blast voltaic sentinel is better than gun drone. my suggestion for gun drone is to make it similar to voltaic sentinel, but increase the duration and rech to double, no interrupt time, reduce end cost, but leave the gun drone as targetable
  23. battle maidens halberd strike during the 2nd phase after she comes back is enough to nearly 1 shot any squishy, tougher ATs might be able to survive a little, but even my stone brute couldnt survive more than 2 sec inside of the 2nd phase halberd

    the first phase one is quite weak though and barely even dents my brute though and most of my squishys can survive it long enough to get out
  24. even at the stealth cap they can see you, stalkers in hide get seen by the drones

    the only way to really stealth by them is smoke grenades which do -percep or confuse them so they wont even aggro on you