Help with IO build plz
Here's how I have my elec/elec blaster:
Devastation Charged Bolts
Devastation Lightning Bolt
Positron's Blast Ball Lightning
Positron's Blast Thunderous Blast
Positron's Blast LRM Rocket
Mako's Bite Charged Brawl
Mako's Bite Havoc Punch
Mako's Bite Shocking Grasp
Obliteration Thunder Strike
Lockdown Tesla Cage
Lockdown Cyro Freeze Ray
Performance Shifter Power Sink
__________________
Currently listening to Albert Collins and the Ice Breakers' Live in Japan
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
for range people were saying devastation is for +hp and thunderstrike is +range def, what are the good IO sets for range and melee for my EM?
Take that post from Shamster and bury it in the desert... make sure you are drunk too... drunk enough to never remember even seeing it in the first place.
First off, download Mids' hero designer -> http://www.cohtitan.com/
Now, most of the program is self explanatory.
When you're building, you need to have goals in mind. If you just throw slots and IOs around you will end up with a build that can kill stuff, but it will be terribly inefficient given the cost that went into it.
You want to do it right the first time. otherwise you waste a lot of cash, and potentially a lot of respecs.
~~
For the build itself, do you want phat recharge? softcap ranged defense? smashing/lethal defense?
Are you stuck on elec mastery or would you be willing to jump into another one?
How much cash do you have to trick this pony out? Are Purples out of the question? How about PvP IOs? What about some of the less expensive purples? (stuns, sleeps, etc)?
Do you melee often or primarily range?
Do you prefer hovering/flying or are you cool with cj/sj?
How attached to Zapp are you?
~~
That's about all I would need to know to make you a build. I will go ahead and post a model build for you to see what sort of things I'm talking about.
There are two ways to see this build in mids yourself. Either click the link at the top, which will download it for you (and automatically open it in mids). Or, if you have mids open already, you can copy the data chunk at the bottom (that fat block of meaningless garbage) - then, in mids, click on the Import/Export tab, and click on "Import from forum post." If you copied the data chunk, it should open the build in your mids for you.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(37), Decim-Dmg/Rchg(37), Decim-Acc/Dmg/Rchg(37), Decim-Build%(39)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 2: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(3), Posi-Acc/Dmg(3), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
Level 4: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-Acc/Rchg(7), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(11), Efficacy-EndMod/Acc(11), Efficacy-EndMod/EndRdx(36)
Level 8: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(9), RechRdx-I(9), RechRdx-I(43)
Level 10: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(17), RechRdx-I(39), RechRdx-I(39)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Conserve Power -- RechRdx-I(A)
Level 18: Tesla Cage -- Lock-%Hold(A), Dev'n-Hold%(19), BasGaze-Acc/Hold(19), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(31)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-Dmg/EndRdx(27), ExRmnt-EndRdx/Dmg/Rchg(31)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), HO:Enzym(36), Ksmt-ToHit+(50)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Boost Range -- EndRdx-I(A)
Level 38: Stealth -- LkGmblr-Rchg+(A)
Level 41: Flash Freeze -- LgcRps-Acc/Sleep/Rchg(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/EndRdx(42), LgcRps-Acc/Rchg(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), HO:Enzym(45), S'fstPrt-ResDam/Def+(45)
Level 47: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: Acrobatics -- KBDist-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(40)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1433;703;1406;HEX;| |78DA65944B4F135114C7EFB48348A1D282BCC4963E844281812AEAD244C404035AC| |1B833642893769271A6B683B13B3F80EF0D2AB877EF73A5C6CF60D4A55F4045DD99| |98F1CCF9DFD29292707FF7FEE77FCF39F7D5E55BE7BA84B87D4628E1794BAF56D7C| |E52EB1A95D015A350B21DCB29D644BB106244EA6B2BBA5D3436B405CB28B815B3A0| |5B9891AE7F5FDD2C979D8AAB2DD846A5585B5BD66DB3BC69E9AEE9D8D145BB64540| |CDBD5EA9DAEBCE358DA92A1974DBB18E2C16AD93036C2DC3D6F164B2E7D88F268D1| |BE6956CD75D332DD5A74A16C16B479C7DAA0047EDADA20D598A57F4DD4FF3C553C2| |664C4B12DE009B0CD18DB615C6FD883224F4889E9CBC00AB0CA98A5569161959784| |9C08BC025E300EBD01DE3266A80D4A7B10E95514A3A28AAEA7008AC951DB067B5BD| |B9D801FE1C07DE02E23740F78C0483F6438E46F97B5B7EF90D42B0E6E03935C4516| |384E6D87F475C01779C6188341A29F8275F2223DD1D9A7F8D20049614C15E1E1A02| |FDDA041B794BA31718EDAA82C3FFA976BEB79CE5F7A3ED12826FA3F035F18E9AF8C| |14C5EE45BA402F021DDE07850C7DB2EE3E9C4D066793C5D964713641F20D2050702| |0AEF81B3A3802A418F124E324398664BCA15D2EF3C86FE01723FE875125C7307C81| |619472741F544A18930963D8A86484913E4DA21A14B97FC25FE229FFE1C86B30827| |B92C0E549E0F2245E3392B83CAEBF1C7900A9244B614A352A777B14A94A740CE372| |19E31F599A780F7C00DE314CF24DCA2A2731750A554EC92AA7FC5D8B896FF403A0C| |1A86A97D831930796806546EE2263904A9A9555CE4E605FD4965714C74925715239| |9C5452AD3F23CFCB36E6F8438F82B528B916E5448B32D7A22CB5287975EFF50A859| |58EC8DE03F5BE87E8AB5C9032CD0BFAD99014E502DF9ECC555EFD8F66F3389B771B| |5240D9E22B1479C4C824D8E067F4D6437E3064D49BFAD79AFAF9A6FE7F6A48F081| |-------------------------------------------------------------------|
The smashing/lethal defense is at 45 without running stealth (which adds about 2% more). There are no purples, the most expensive things are the kinetic combats and the LotGs.
Hasten is under 10 seconds from permanent, power boost is 2 seconds from it (spiritual alpha boost will help fix that, if you choose to get that one). This build carries a net endurance gain of 2.47, plus an effective .2 from the performance shifter proc in stamina, so roughly 2.7 net endurance gain (per second). That is pretty good, *plus* you have conserve power whenever you seem to need a little more.
The build is at hp cap with hoarfrost (not permanent, but still up a lot. can be used as a self heal as needed).
Tesla cage is double procced to potentially hold bosses in 1 shot (standard mag 3, plus two 15% chances for additional mag 2 holds).
Powerboost being up as often as it is will boost your short circuit to draining almost all of your enemies endurance in one shot. Throwing Ball lightning after SC will definitely sap the rest of their bluebar, and the -recovery will help keep it that way.
I actually don't know if voltaic sentinels stack or not... but the recharge on them is 1/3rd the duration.
Also, I have my mids show me tohit values versus +4 enemies (which is much lower than +0). I'm not sure if that value carries into linked builds or not. Your base tohit for standard powers should be 75%. If you're fighting +4s, that drops down to 39%.
The build also doesn't have an incarnate ability yet, because I didn't know which one you would prefer. Spiritual would be good, as well as musculature (for an elec blaster, anyway).
~~~~
I think going for smashing and lethal defenses would be better over just ranged, simply because you will be in melee for short circuit. having s/l means you also have protection vs most melee attacks as well, so this seems the optimal choice.
~~
I also have no idea how well versed you are in this aspect of the game... so if I went over your head, let me know first thing, I'll break it down more effectively :]
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
For what it's worth, if you don't want to look like an ice cube while you are an electricity blaster, you can dump Frozen Armor (or go for scorpion armor from the patron pool). You won't be at the defense cap, but you'll be close, and a small purple will still get you there.
I have about 33% defense to S/L on my Elec/Elec blaster, and he did great solo: he beat Nosferatu solo (as an EB, but that's still nothing to sneeze at). Alternatively, you could keep the epic shield and dump the kinetic combats on Ele's build for... Focused Smite, which would lower the S/L just a tad, but lower your costs dramatically. Kinetic Combats are not cheap... I know, I just slotted some more on some of my characters. Merits can help out a lot with the cost of them via influence, but merits are money as well.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
For what it's worth, if you don't want to look like an ice cube while you are an electricity blaster, you can dump Frozen Armor (or go for scorpion armor from the patron pool). You won't be at the defense cap, but you'll be close, and a small purple will still get you there.
|
I have about 33% defense to S/L on my Elec/Elec blaster, and he did great solo: he beat Nosferatu solo (as an EB, but that's still nothing to sneeze at). Alternatively, you could keep the epic shield and dump the kinetic combats on Ele's build for... Focused Smite, which would lower the S/L just a tad, but lower your costs dramatically. Kinetic Combats are not cheap... I know, I just slotted some more on some of my characters. Merits can help out a lot with the cost of them via influence, but merits are money as well. |
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
Take that post from Shamster and bury it in the desert... make sure you are drunk too... drunk enough to never remember even seeing it in the first place.
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__________________
Currently listening to Yo La Tengo's I am Not Afraid of You and I Will Beat Your ***
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
trolls?
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
voltaic sentinal does not stack fyi
didn't think so. They probably should, to help make up for the piss poor damage out of the rest of the set, but that's not important right now.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
And also miss out on hp cap and a self heal, *and* have to take it full circle to gain access to scorpion shield.
This was a model build with no information about his financial status or build desires. I was merely showing what happens when you build with an idea in mind, rather than just slotting full sets into powers (Like Shamster). |
Same thing for the financial side of things. Focused Smite is a decent option to run with instead of KM (or while you save up for a Kinetic Melee set), so I wanted to point that out for him, too.
I'm mister happy medium, so I usually give advice for those that don't have too much cash or want to know what all their options are. Your build certainly has some nice numbers on it: I just wanted to let the OP know about some other options.
Heh, this whole discussion is making me want to break out my E^3 Blaster again. It's been awhile for 'ole 1.21 Gigawatts.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
My point is that the OP might not even know what you're talking about. Advice like that is common place when one is familiar with how IOs and Mids' works, but if the whole system is fairly new, you're just throwing out proper nouns and entirely arbitrary numbers without obvious meaning. I'm waiting for CB to respond to let us know what his building experience is (if he knows what softcap means, tohit/accuracy modifiers, ideal KB values, general principles of recharge/recov/etc).
Since he doesn't even have Mids' yet, I'd rather make sure he understands the principles involved before we start throwing ideas at him.
Give a man a build, and that toon will be good. Teach a man how to use Mids' (and the market) and he'll have a plethora of pwnination.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
I dont mind respecing my build a bit, now that you mention it I dont use zapp a lot so i can swap that out, I have about 130 million influence to use, i already took some of satanic hamsters advice from his build and but some of positrons blast set in both thunderous blast and ball of lightening since the recipe's were kinda cheap. I do prefer hovering while blasting, but i also do run in for the aoe's and short circuit. umm i dont mind switching mastery builds, but im torn between the hoarfrost idea and def cap from the scorpion armor, both sound real good. Im not all that fluent in the numbers aspect of IO's, but i understand what you guys are sayin, and i really appreciate it. i'll get to d/l'n the build helper thing when i have free time to really dive into this, like this weekend.
There isnt a real goal in mind for what i want, some reasons I want to IO my main is because whenever i check another characters profile and under their powers its shows all the set bonuses they have and i think to myself "must be nice". Also one goal i do have is to have some good recharge cuz some blasters ive seen like on an ITF their nuke recharges really fast and they get to nuke every other mob while im still waiting for mine to recharge =( just some info if that helps at all as to what advice to give me =P
Elegost is pretty much on the money here, although I might do a few things differently myself, I'd say with the build provided they're setting you up for success.
Of course, I can't make one now and chip in, because viewing Elegost's has tainted my ability to toss together something fresh from scratch. Darn you subconscious.
Also, Ham, I have a lot of respect for you, but Elegost does have a point. Your builds can lack a little, uh, focus.
Yes, yes, I know, feel free to come back at me via a witty retort against my disdain for travel powers, eviscerate on widows, immobilizes with -kb, or threatening to expose my secrets that are already in my signature.
...
<3
Many things are suspect in this thread.
Wanting to use a nuke as much as possible?
Respect for Shamster?
Shamster giving build advice?????
SOMEONE DOESN'T ALREADY USE MIDS!??!?!?!?!?!?!?!?!
Kind of wish I had a copy of the original hero planner to reminisce with.
I've already forgotten about most of you
Why is this suspect? They're fun! I use mine on my WS every time I can get a double or triple mire Quasar off. Which is about every 96 seconds currently. 90s with spiritual core paragon, 83s with purples.
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But for nukes, speaking of the one blaster I enjoy playing (fire/lolIce), he absolutely doesn't need it solo or in group. Full mob groups go down fast enough as it is. Being HP and def capped and highly resistant makes him a monster.
I also hardly ever use Inspirs, tier9s on the WP or Shield (the only characters I have that even have access to powers like that), and love abusing aggro caps.
Playstyle
I've already forgotten about most of you
After some thinking, I wanna go with the scorpion armor routee cuz i was planning to make my main villain sometime soon, get some villain badges then switch back to hero, and also i agree that i dont want my character to look like a popcicle =P
I would also suggest running tips regularly and using the cash you have to get Amerits. Use those for either random rolls or specific IOs to sell, all while selling the salvage and recipes you get. That'll help you get a larger body of cash to work with. I'll edit this post with a cheaper build that should do you fairly well, without stomping on your bank too hard. Explanations will also be given.
Although, you didn't answer any of the questions I previously asked... so it still won't be very accurate.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Never bothered with it on the Warshade, but with his necroheal, it would be slightly less annoying.....if the nuke actually killed anything
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I was doing a nemesis farm yesterday set to +3, since I was invited to speed along my unveiler badge. Jumping into spawns, double mired quasar would pretty much eliminate the group, aside from the occasional 5%. The dwarf mire softens them a tad, especially if armageddon procs, and then quasar turns them into a fine mist. Double mire quasar is over 850 NE damage for my set up.
p.s. If you dislike crash nukes, try */MM blasters, Cold/* Def or */Cold Corr. Sure, it crashes, but with DP or Heat Loss, does it matter?
Also, to Voo, thunderous blast doesn't crash. Just saps 40 end in addition to the cost.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
Have you played with my Warshade at 50? Because that thing wipes out minions and LTs.
p.s. If you dislike crash nukes, try */MM blasters, Cold/* Def or */Cold Corr. Sure, it crashes, but with DP or Heat Loss, does it matter? |
I've played everything. I know what I like and I know how to make it all work. But I prefer using what I have fun with. *shrug*
Also, to Voo, thunderous blast doesn't crash. Just saps 40 end in addition to the cost.
|
Anyway, back to the reason for the thread, dude needs some goals instead of just having lots of random IO set bonuses going. Capping blaster HP is pretty easy FYI.
I've already forgotten about most of you
decided to post again instead of editting.
~ If this stuff doesn't really make sense, I highly recommend reading up on the blaster forums to try and see why we shoot for some of the numbers that we do. If that doesn't quite help, then you can just ask me/us "What's so special about 45% defense? or "What's infinite endurance sustainability?" or "how much recharge do I need for hasten to be permanent? Or power boost?" etc.
I need to know what you don't know to help you learn :]
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(15), Decim-Acc/Dmg/Rchg(36), Decim-Build%(39)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(15), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 4: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(5), Posi-Acc/Dmg(5), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(37)
Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-EndMod/Acc(17), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(39)
Level 8: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(9), RechRdx-I(9), RechRdx-I(43)
Level 10: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(11), RechRdx-I(11), RechRdx-I(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(46), Zephyr-ResKB(46)
Level 14: Super Jump -- Winter-ResSlow(A), Zephyr-ResKB(17)
Level 16: Conserve Power -- RechRdx-I(A)
Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40), Dev'n-Hold%(46)
Level 20: Energy Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Stimulant -- IntRdx-I(A)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(27), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(31)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Aid Self -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), IntRdx-I(43)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), RechRdx-I(39)
Level 35: Boost Range -- EndRdx-I(A)
Level 38: Boxing -- Acc-I(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-Acc/Dmg/Rchg(45)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(50)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Enzym(50), Ksmt-ToHit+(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(13)
Level 4: Ninja Run
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I crammed heal self in there so you have some means to recover hp (especially useful when soloing). The build has 12 KB protection (the magic number), has some slow resistance which is always useful, and has plenty of endurance, especially with Conserve Power added in as needed. The defense numbers are very solid at their base value (33.3 smash/lethal, 27 energy -> The primary types you will encounter), but since Power boost should be up effectively all the time (I would consider using the green circle on it), those values will also be increased to s/l - 45.7, and energy -> 37%. Which is awesome.
I did include the Spiritual Total Core, which I considered to be the best tier 3 alpha boost for this build (with slightly less recharge, you could also use the Spiritual Partial Core instead, to gain some more healing and regen).
Hasten gets down to 3 seconds from permanent, power boost is 1.4 seconds off, and boost range would be double stacking for most of its duration if it was allowed to do so.
Lastly, the build has 1527hp, and hp cap is only 1609, so it's 82 hp from cap, which will also help with survivability.
I took spiderlings for a few reasons. Added pets means you'll generate more aggro, but it will be aggro towards them, rather than you. Since spiders like to blast, and you should be in melee (another reason why I took energy punch this time), the AoEs directed towards your spiders and sentinels shouldn't be coming close to you, so that can potentially add to your mitigation via aggro manipulation. Plus, elec blast is kinda lacking in damage, so having extra pets add on to your own damage isn't a bad idea.
The only problem that is obvious is your tohit versus +4s and higher. If you don't have any outside tohit buffs (tactics, forge, fortitude, mind link, etc) you won't be at tohit cap versus them. Now, cap isn't necessary, and you will be over capped as long as build up or aim is up, but in those down times you are more likely to miss.
That's not a serious problem, it's just one of those goals I like to keep in mind when building toons.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Huh, that's a clever use of PB. Making it near-perma to shore up defenses. That's some impressive sapping as well.
So with the new incarnate system in, ive been playing my main a lot more trying to get all the best stuff. I've usually just stuck to SO's but am now thinking about IO'ing out my main, i have a few hundred million influence on him to get started and buy the necessary IO's. but i dont know where to start. My build is as follows
Electric blast:
Charged bolt (6 slot)
lightening bolt (6 slot)
ball of lightening (6slot)
short circuit (6 slot)
aim (1 slot)
zapp (6slot)
tesla cage (4 slot)
voltaic sentinel (6 slot)
thunderous blast (6 slot)
Energy Melee:
power thrust (2)
energy punch (6)
build up (2)
bone smasher (6)
conserve power (1)
power boost (1)
total focus (6)
Pool powers:
hover (1)
fly(1)
hasten(3)
tp friend(1)
Epic electric mastery:
static discharge (2)
charged armor (4)
surge of power (2)
EM pulse (2)
My first time trying to IO a character so i dont know which sets are best to use, any advice would be greatly appreciated, thank you =)