Help with IO build plz


ChaoticBolt

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Have you played with my 'shade? He doesn't need the nuke. Again, playstyle.
I'm not taking issue with your playstyle, I'm just saying the nuke isn't wimpy.


 

Posted

Quote:
Originally Posted by Elegost View Post
I'm assuming you mean Smashing Haymaker

Also, to Voo, thunderous blast doesn't crash. Just saps 40 end in addition to the cost.
Yeah, whatever the one is with similar boosts to Kinetic Melee, just weaker for the S/L. I had all that in a post I wrote earlier, and then I lost it.

CB, do you even have any more questions? If not, you're good to go. If you do, feel free to enunciate them.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Wow that build looks great ele, thx for your advice! I do have a question about getting patron powers. I dont really play villains that much so do i have to make my hero a full villain or will vigilante work. and also where do i go to get the patron powers?


 

Posted

Turn into a full villain (or go to rogue, that works too).

Find a patron in Grandville, any one you want, and start their mission arc.

Complete the arc and you will be granted a respec and access to all of the PPPs.

You must be 40+ and vill/rogue, not vig.


 

Posted

Just finished going vigilante, once i get the patron power will i be able to go back to being a hero while keeping the patron power? cuz i read it say you will lose any allignment powers when switching, does that mean villain powers only if you stay villain/vigilante?


 

Posted

Alignment powers aren't the same, you'll keep your PPP. Alignment powers are things like Call to Justice and Frenzy.

You can even respec after returning full hero and pick PPPs again.


 

Posted

Quote:
Originally Posted by YoumuKonpaku View Post
Alignment powers aren't the same, you'll keep your PPP. Alignment powers are things like Call to Justice and Frenzy.

You can even respec after returning full hero and pick PPPs again.
thx for the info =)


 

Posted

like I said, go full circle- back to being a hero, and then reinforce your morality to start getting Call to Justice (one week as a hero and you'll get this power. It will stay as long as you odn't change alignments again). Call to Justice is an awesome AoE team +dam +tohit.
By doing this repeatedly, you will also start obtaining A-merits, which can be used to purchase very valuable IOs (LotG +7.5% recharges, among others). If you're not slotting them, you're selling them to buy what you want.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
Also, to Voo, thunderous blast doesn't crash. Just saps 40 end in addition to the cost.

FYI, the above is false. TB has a full end crash, just like most of the rest of the blaster nukes. I've run a tri-elec blaster for almost 5 years, it's always had a full crash.

Yes, the power description says it is only -40 end to self when firing. Yes, that is a lie. I just tested it ingame on some level 40 rikti in FF. When from 112 endurance, with no powers running, all the way down to zero after the nuke fired.


@Death Conqueror

-Goal for 2011: Survive, stay alive, and continue to thrive.

 

Posted

:[ that's retarded. Mids can't be right all the time, I guess.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Death_Conqueror View Post
FYI, the above is false. TB has a full end crash, just like most of the rest of the blaster nukes. I've run a tri-elec blaster for almost 5 years, it's always had a full crash.

Yes, the power description says it is only -40 end to self when firing. Yes, that is a lie. I just tested it ingame on some level 40 rikti in FF. When from 112 endurance, with no powers running, all the way down to zero after the nuke fired.
I can confirm this as well. Thunderous Blast has a full END drain and crash.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

While I wish the bigger nukes didn't punish you quite so much, it's fair to say that if Thunderous Blast didn't have a crash, it would be rather unfair. Decent thread in the Blaster forums on the subject of nukes and their crashes, for what it's worth.

It's a fun nuke, though. Love the visuals on it.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

One of the few powers worthy of that animation. ET is also appropriate. Bitter freeze ray? Hell no.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Part of me wants to play Elec/Energy now. Too bad my character slots are tied up and needed for other projects.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
While I wish the bigger nukes didn't punish you quite so much, it's fair to say that if Thunderous Blast didn't have a crash, it would be rather unfair. Decent thread in the Blaster forums on the subject of nukes and their crashes, for what it's worth.

It's a fun nuke, though. Love the visuals on it.
The beautiful thing is electric/electric has a very quickly recharging END drain and gain power that you can combo with it (and there are a few other secondaries that allow something similar). I definitely like the nuke on my electric blaster far better than the nuke on my energy blaster. Working on getting a Ragnarok set slotted into it to help it recharge a lot faster (Positron's Blast just isn't doing it for me).


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by Elegost View Post
One of the few powers worthy of that animation. ET is also appropriate. Bitter freeze ray? Hell no.
True. Just got that on my Ice/Storm Corr, and that power did not smack the mobs as much as I thought it would. Should have looked at the numbers at first, I suppose, but I was disappointed, even if it's a combination hold and damage power.

Quote:
Originally Posted by Defenestrator View Post
The beautiful thing is electric/electric has a very quickly recharging END drain and gain power that you can combo with it (and there are a few other secondaries that allow something similar). I definitely like the nuke on my electric blaster far better than the nuke on my energy blaster. Working on getting a Ragnarok set slotted into it to help it recharge a lot faster (Positron's Blast just isn't doing it for me).
I think that end recovery option is the only thing that keeps my E^3 running. Think he has Tough, Weave, Maneuvers, and Lightning Field all going, while attacking like a berserker. Think he also has an epic shield that I debate turning on from time to time... heh, probably should get him a Cardiac boost at some point. I was trying to limit my characters with Incarnate slots, but that doesn't seem to be holding true. Dratted devs and their fun powersets.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Interesting question I don't know the answer to:

If I put a +END proc into Thunderous Blast, would it work?

As in, I fire off Thunderous Blast, I get drained, then when it hits I recover some END?

Or would the side effects of Thunderous Blast prevent it?


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

The Performance Shifter proc fires on the target of the power. So you would only be giving your enemies endurance.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
The Performance Shifter proc fires on the target of the power. So you would only be giving your enemies endurance.
Aw, crud...reading comprehension for the win.

If I opt not to use the Ragnarok: Chance for Knockdown, I'm trying to think of something else fun to put in that 6th slot.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by Death_Conqueror View Post
FYI, the above is false. TB has a full end crash, just like most of the rest of the blaster nukes. I've run a tri-elec blaster for almost 5 years, it's always had a full crash.

Yes, the power description says it is only -40 end to self when firing. Yes, that is a lie. I just tested it ingame on some level 40 rikti in FF. When from 112 endurance, with no powers running, all the way down to zero after the nuke fired.
It's not a lie, just poorly explained in the power info tab. The power charges the player 40 endurance points per target the attack connects with. If you nuke two targets, you expend 80 end plus the activation cost. If you whiff the nuke, you only pay the upfront cost for casting it.


PenanceжTriage

 

Posted

Quote:
Originally Posted by Defenestrator View Post
Aw, crud...reading comprehension for the win.

If I opt not to use the Ragnarok: Chance for Knockdown, I'm trying to think of something else fun to put in that 6th slot.
That'd be a terrible waste of a ragnarok proc That'd be better in ball lightning/something you fire often.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread