Necrotech_Master

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  1. i too have also grown kind of annoyed by all the text, the war walker stuff is pretty easy to notice, but a lot of it just seems like spam

    options to turn it off would be really nice, but i dont think they could do options for specific ones, maybe just have certain ones bypass the options to always appear such as sequestering and nova fist (which is unresistable BTW)
  2. i would prefer incarnate mode over making the MO badges harder

    although at this point idc what happens to the MO badges since my main has them all atm lol
  3. i know reactive interface is bugged from working with pets atm but will be fixed, as to other stuff it should be working, i havent tested too much with pseudo pets
  4. Quote:
    Originally Posted by Memphis_Bill View Post
    Plus, the suggestion wouldn't affect the point where KB is actually problematic - *uncontrolled* KB, such as Illusion's Phantasm. (And why is it problematic? Because it's completely out of the *player's* control.)
    /agree with this

    KB is only extremely annoying when you get pets with knockback (looking at imperious from ITF as a MAJOR source of this problem)

    i also think getting KB'd myself is really annoying too, but player KB specifically isnt that bad unless your playing with someone who acts like imperious and using hand clap as their opener into a mob, which is rarely if ever
  5. Quote:
    Originally Posted by Necrotech_Master View Post
    i think the stun from that power is mag 1000 when i had the chance to look at the detailed info

    thank god it only lasts like 5 sec
    i recently ran mortimer kal again and looked at this a bit more

    the detailed info of the power says mag 1001 stun for 10 sec, but when i was monitoring my attributes on my fortunata that i was playing, i never actually got mezzed by this and it appeared to only actually apply a mag 6 stun

    from what it looks like in the power info, it also says that it affects the other 2 AVs as well, kind of like how fusion and jane tembler can "hurt" each other with their powers
  6. Quote:
    Originally Posted by Sermon View Post
    There was some talk that if you have the +damage alpha slot, that it might affect judgement powers. I never got confirmation though. I don't think that AT matters.
    the alpha slot will enhance judgement in all aspects except for recharge
  7. Quote:
    Originally Posted by Tricia View Post
    If you're aiming for Tier 4s, obviously it's going to be difficult to get more than one tree. But getting more than one Tier 1 is far easier.
    yeah, getting up to tier 2/3 (3 sometimes depending on luck with reward tables) isnt too bad, but at the common level nothing really sets them apart except type of dmg and how the power hits the baddies (ie cone, chain, ect)
  8. the reason i suggest going with at minimum mag 8 kb protect is because a majority of the games powers that use kb are higher than mag 4, they usually avg around mag 6, the things that might have more kb than that are AVs but even then they dont get above mag 8 except in a few cases

    if you want something to compare i can post my bane/wolf spiders build, i built my bane for ranged def so he can hoverblast and has a lot of other utility
  9. hmm, based on your build i would put the slot in wolf spider armor

    reason i say to put slot in the armor is because you can slot it with another -kb IO (i personally like to run with min 8 kb protect) and the added resistance would help stack with tough

    edit: just noticed you had the bane armor in there already with the steadfast unique, man i cant read today lol
  10. Quote:
    Originally Posted by Leandro View Post
    You can craft something else. You can craft every single Judgement power if you want, and just swap them in the "Equip" window. I have Barrier Invocation for teaming (with the 2x rez) and Clarion Invocation for soloing (mez protection), plus Seer pets (for fighting Marauder in MoLambdas) and Warworks pets (for debuffs with pretty much everything else).

    Just make one of each, try them, and see which one you like best.
    i would craft more than 1 tree if it wasnt such a grind, i usually only pick 1 tree and stick with it and wont ever swap it out due to the annoying swapping rules + the fact its a huge grind to get the tier 4s unless the reward table favors rare components or you have a LOT of inf to spend
  11. i know it would have a chance on activation and it would only proc on you, as to whether it can have a chance to proc every 10 sec while the power is active i am not sure
  12. i would definitly not put it in WAWG if you already have it 5 slotted

    if you have mids it would help if we could see your build to make a suggestion
  13. thats correct, judgement powers do same dmg regardless of AT

    atm i have a tier 3 cryonic on my ill/cold toon mostly for thematic reasons

    cryonic overall isnt bad, i have the partial radial tier 3 and its a 120 ft range with 45 degree arc which covers a very very large amount of area when aimed right

    i can effectively kill a mob thats spread out since it has covers such a large area, and being /cold i can also seriously hit the baddies resists before launching cryonic

    my usual chain is PA to group the baddies, then sleet + heat loss and then i fire cryonic judgement on them and it usually almost 1 shots most everything less than a boss
  14. as far as i know all the other ones work, reactive is going to be fixed in the next patch so i wouldnt count it out so fast
  15. Quote:
    Originally Posted by JayboH View Post
    That stalker change is pretty wicked sounding - hit build up and assassin strike, hit placate, hit concentrated strike and instantly hit build up again every time? Dang! Makes me want to roll one.
    i made a kin melee stalker when GR dropped but this was broken at the time

    but if it works not, i be doing BU->CS->placate->BU->AS essentially 1 shotting a boss without hardly any shots fired at me lol
  16. im glad ill be able to complete my gladiator collection since my main is a villain and never could get the first anniversary badge and this is the only gladiator im missing

    ive already accepted my fate on the anniversarys and very unlikely to see them
  17. Necrotech_Master

    Power Boost?

    hail of bullets cant be slotted with def because the def that it adds in is only applicable during the animation time and it is an attack power

    i know the chance to hit thing is a little bit different, but as i mentioned in my previous post, that is per tick of dmg, and with about 20 total ticks of dmg you would on avg hit about 60% of that or about 12 ticks

    with a good amount of dmg enhancement the power still does impressive dmg, maybe not as much as rain of arrows or full auto, but it also has knockdown and debuff (debuff varies depending on type of ammo toggled) and the debuff (if applicable) is stronger than than most of your other attacks

    overall the power is a LOT better than the power sounds, i would take it and give it a try, if you dont like it just respec out of it
  18. Quote:
    Originally Posted by AquaJAWS View Post
    Aren't there punching bags already in the base? By the firing range?
    yes, but poeple like to use the pylons because they can actually be damaged

    the pylons are very easy to use for DPS testing to see if poeple could solo them without debuffs, cant do that with the practice dummies since they are lvl 35 and immune to all dmg
  19. Quote:
    Originally Posted by StrykerX View Post
    no XP / rewards
    i dont believe that normal pylons give any rewards anyway lol, so putting a punching bag pylon would make things easier lol
  20. Quote:
    Originally Posted by Angelxman81 View Post
    ZZZZZZZ....

    Seriously buddy, get over it. You should be tired about asking this everytime you get the chance.
    You are even worst than me asking for new costumes all time.
    /agree

    theres 7-23 other poeple in the league who most likely have some fire or energy dmg, its not that big of a deal
  21. reading through this, a lot of these are much needed and it does make me very happy and i cant wait for these to go live
  22. im kinda more with penny on this one but in slightly different views

    the trials are awesome, and very fun, but they are VERY VERY repetitive and after 2 weeks of doing them, i almost never wanted to see them again, at least for a little while. the reward table thing also kinda bugged me, but since it is being looked at and it is known that there are problems with it, i will do them more when it is fixed

    the new tfs are very fun and i think i almost prefer tfs/sfs over the trials as it feels a little more leisurely paced instead of the trials which are like "rushrushrush!!!".

    overall though, i really really want the new stuff, but due to the slightly broken reward tables and the uber mega inf costs to just buy the stuff, and also its extremely annoying to do anything but trials, as ive seen mentioned before i hardly ever see any non-trial things forming any more, used to be dozen tfs a day, now its more like less than 5. i will be really happy when they have more trial options and story arcs/repeatable mishs to earn incarnate stuff
  23. Necrotech_Master

    Lore Pets

    i posted a complete breakdown of the powers in dispari's incarnate guide here
  24. Necrotech_Master

    Power Boost?

    Quote:
    Originally Posted by Dark_Inferno View Post
    (Just going to tag this here to not need another thread...)

    My Character Creator says the Dual Pistols "Hail of Bullets" power has a 60% chance of the damage being applied? Huh? I am hoping this is some sort of misprint.

    ty!
    it does like 14-20 ticks of dmg each having a 60% chance to hit, on avg a large majority of them hit, but its extremely extremely small chance you could miss or hit all of them

    on avg though i would expect about half of the ticks to hit every time

    hail of bullets is a really unique power and can get quite confusing due to how to was designed
  25. i think the stun from that power is mag 1000 when i had the chance to look at the detailed info

    thank god it only lasts like 5 sec