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i too have also grown kind of annoyed by all the text, the war walker stuff is pretty easy to notice, but a lot of it just seems like spam
options to turn it off would be really nice, but i dont think they could do options for specific ones, maybe just have certain ones bypass the options to always appear such as sequestering and nova fist (which is unresistable BTW) -
i would prefer incarnate mode over making the MO badges harder
although at this point idc what happens to the MO badges since my main has them all atm lol -
i know reactive interface is bugged from working with pets atm but will be fixed, as to other stuff it should be working, i havent tested too much with pseudo pets
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Quote:/agree with thisPlus, the suggestion wouldn't affect the point where KB is actually problematic - *uncontrolled* KB, such as Illusion's Phantasm. (And why is it problematic? Because it's completely out of the *player's* control.)
KB is only extremely annoying when you get pets with knockback (looking at imperious from ITF as a MAJOR source of this problem)
i also think getting KB'd myself is really annoying too, but player KB specifically isnt that bad unless your playing with someone who acts like imperious and using hand clap as their opener into a mob, which is rarely if ever -
Quote:i recently ran mortimer kal again and looked at this a bit morei think the stun from that power is mag 1000 when i had the chance to look at the detailed info
thank god it only lasts like 5 sec
the detailed info of the power says mag 1001 stun for 10 sec, but when i was monitoring my attributes on my fortunata that i was playing, i never actually got mezzed by this and it appeared to only actually apply a mag 6 stun
from what it looks like in the power info, it also says that it affects the other 2 AVs as well, kind of like how fusion and jane tembler can "hurt" each other with their powers -
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yeah, getting up to tier 2/3 (3 sometimes depending on luck with reward tables) isnt too bad, but at the common level nothing really sets them apart except type of dmg and how the power hits the baddies (ie cone, chain, ect)
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the reason i suggest going with at minimum mag 8 kb protect is because a majority of the games powers that use kb are higher than mag 4, they usually avg around mag 6, the things that might have more kb than that are AVs but even then they dont get above mag 8 except in a few cases
if you want something to compare i can post my bane/wolf spiders build, i built my bane for ranged def so he can hoverblast and has a lot of other utility -
hmm, based on your build i would put the slot in wolf spider armor
reason i say to put slot in the armor is because you can slot it with another -kb IO (i personally like to run with min 8 kb protect) and the added resistance would help stack with tough
edit: just noticed you had the bane armor in there already with the steadfast unique, man i cant read today lol -
Quote:i would craft more than 1 tree if it wasnt such a grind, i usually only pick 1 tree and stick with it and wont ever swap it out due to the annoying swapping rules + the fact its a huge grind to get the tier 4s unless the reward table favors rare components or you have a LOT of inf to spendYou can craft something else. You can craft every single Judgement power if you want, and just swap them in the "Equip" window. I have Barrier Invocation for teaming (with the 2x rez) and Clarion Invocation for soloing (mez protection), plus Seer pets (for fighting Marauder in MoLambdas) and Warworks pets (for debuffs with pretty much everything else).
Just make one of each, try them, and see which one you like best. -
i know it would have a chance on activation and it would only proc on you, as to whether it can have a chance to proc every 10 sec while the power is active i am not sure
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i would definitly not put it in WAWG if you already have it 5 slotted
if you have mids it would help if we could see your build to make a suggestion -
thats correct, judgement powers do same dmg regardless of AT
atm i have a tier 3 cryonic on my ill/cold toon mostly for thematic reasons
cryonic overall isnt bad, i have the partial radial tier 3 and its a 120 ft range with 45 degree arc which covers a very very large amount of area when aimed right
i can effectively kill a mob thats spread out since it has covers such a large area, and being /cold i can also seriously hit the baddies resists before launching cryonic
my usual chain is PA to group the baddies, then sleet + heat loss and then i fire cryonic judgement on them and it usually almost 1 shots most everything less than a boss -
as far as i know all the other ones work, reactive is going to be fixed in the next patch so i wouldnt count it out so fast
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Quote:i made a kin melee stalker when GR dropped but this was broken at the timeThat stalker change is pretty wicked sounding - hit build up and assassin strike, hit placate, hit concentrated strike and instantly hit build up again every time? Dang! Makes me want to roll one.
but if it works not, i be doing BU->CS->placate->BU->AS essentially 1 shotting a boss without hardly any shots fired at me lol -
im glad ill be able to complete my gladiator collection since my main is a villain and never could get the first anniversary badge and this is the only gladiator im missing
ive already accepted my fate on the anniversarys and very unlikely to see them -
hail of bullets cant be slotted with def because the def that it adds in is only applicable during the animation time and it is an attack power
i know the chance to hit thing is a little bit different, but as i mentioned in my previous post, that is per tick of dmg, and with about 20 total ticks of dmg you would on avg hit about 60% of that or about 12 ticks
with a good amount of dmg enhancement the power still does impressive dmg, maybe not as much as rain of arrows or full auto, but it also has knockdown and debuff (debuff varies depending on type of ammo toggled) and the debuff (if applicable) is stronger than than most of your other attacks
overall the power is a LOT better than the power sounds, i would take it and give it a try, if you dont like it just respec out of it -
Quote:yes, but poeple like to use the pylons because they can actually be damagedAren't there punching bags already in the base? By the firing range?
the pylons are very easy to use for DPS testing to see if poeple could solo them without debuffs, cant do that with the practice dummies since they are lvl 35 and immune to all dmg -
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Quote:/agreeZZZZZZZ....
Seriously buddy, get over it. You should be tired about asking this everytime you get the chance.
You are even worst than me asking for new costumes all time.
theres 7-23 other poeple in the league who most likely have some fire or energy dmg, its not that big of a deal -
reading through this, a lot of these are much needed and it does make me very happy and i cant wait for these to go live
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im kinda more with penny on this one but in slightly different views
the trials are awesome, and very fun, but they are VERY VERY repetitive and after 2 weeks of doing them, i almost never wanted to see them again, at least for a little while. the reward table thing also kinda bugged me, but since it is being looked at and it is known that there are problems with it, i will do them more when it is fixed
the new tfs are very fun and i think i almost prefer tfs/sfs over the trials as it feels a little more leisurely paced instead of the trials which are like "rushrushrush!!!".
overall though, i really really want the new stuff, but due to the slightly broken reward tables and the uber mega inf costs to just buy the stuff, and also its extremely annoying to do anything but trials, as ive seen mentioned before i hardly ever see any non-trial things forming any more, used to be dozen tfs a day, now its more like less than 5. i will be really happy when they have more trial options and story arcs/repeatable mishs to earn incarnate stuff -
i posted a complete breakdown of the powers in dispari's incarnate guide here
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Quote:it does like 14-20 ticks of dmg each having a 60% chance to hit, on avg a large majority of them hit, but its extremely extremely small chance you could miss or hit all of them(Just going to tag this here to not need another thread...)
My Character Creator says the Dual Pistols "Hail of Bullets" power has a 60% chance of the damage being applied? Huh? I am hoping this is some sort of misprint.
ty!
on avg though i would expect about half of the ticks to hit every time
hail of bullets is a really unique power and can get quite confusing due to how to was designed -
i think the stun from that power is mag 1000 when i had the chance to look at the detailed info
thank god it only lasts like 5 sec
