Huntsman Slotting question


Linea_Alba

 

Posted

So, I'm respeccing my Huntsman, and in the process I've cleared up an extra slot. I can see two possible spots for it. Just want feedback to help decide between the two.

Option #1: Add a slot to my Wide Area Web Grenade. It is 5 slotted with Grav Anchor now, missing only the Grav Anchor: Immobilize. Was thinking of added a 6th slot to add the Trap of the Hunter Proc. Just not sure how much value that adds.

Option #2: Add a slot to Surveillance. I took it late-ish, so I initially figured it could go pretty light on the Acc slotting, since I have my set bonuses by then, and the TT:Leadership. Currently it has the Analyze Weakness Acc/Recharge, The Achilles' Heel Proc, and a Recharge IO. So far, I've not had any issues as it is. But I was thinking of adding the Shield Breaker: Acc/Recharge. Or maybe a Acc IO. Or a Recharge IO. Really not sure, but was concerned that in the Incarnate Trials I might wish for more Acc or more recharge if slowed.

Thoughts suggestions on those ideas appreciated.


 

Posted

i would definitly not put it in WAWG if you already have it 5 slotted

if you have mids it would help if we could see your build to make a suggestion


 

Posted

Edited: Removed the build as it proved to be merely distracting extraneous information. I don't really need help with a build plan, or power selection, so I've made this edit to attempt to keep the thread on topic. Suffice it that it's capped to all three position, and has enough global recharge to allow a seamless attack chain, and all the long effect powers to be double stacked.


 

Posted

hmm, based on your build i would put the slot in wolf spider armor

reason i say to put slot in the armor is because you can slot it with another -kb IO (i personally like to run with min 8 kb protect) and the added resistance would help stack with tough

edit: just noticed you had the bane armor in there already with the steadfast unique, man i cant read today lol


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
hmm, based on your build i would put the slot in wolf spider armor

reason i say to put slot in the armor is because you can slot it with another -kb IO (i personally like to run with min 8 kb protect) and the added resistance would help stack with tough

edit: just noticed you had the bane armor in there already with the steadfast unique, man i cant read today lol

Hmm. Hadn't thought of adding more -KB. But I can do that without putting the slot there, as I don't have anything in there currently. I had been considering the Psi Resist global, but ow I have a decision to make. Both, 1 or the other and more resistance, or spend the slot elsewhere like I'd first thought about.

Thanks for the input and suggestion, even if it did make the decision ever more tough.


 

Posted

the reason i suggest going with at minimum mag 8 kb protect is because a majority of the games powers that use kb are higher than mag 4, they usually avg around mag 6, the things that might have more kb than that are AVs but even then they dont get above mag 8 except in a few cases

if you want something to compare i can post my bane/wolf spiders build, i built my bane for ranged def so he can hoverblast and has a lot of other utility


 

Posted

So..... Nobody has any experience with a damage proc in Wide Area Web Grenade? OK, I guess I can see that. But nobody is even willing to speculate either? And nobody has any experience with the trials that might indicate how effective Surveillance can be with such minimal accuracy?


@Necrotech: I'm pretty happy with my build in general, and so while you're welcome to post your build, I didn't really need help with a build plan. I can still consider using another -KB global, as I have open slot that comes with Wolf Spider Armour. I do appreciate that suggestion, but I still do want some help with the actual problem I posted about.....

Specifically, where does one think the one extra slot in my build would be most effective between the choices or WAWG or Sur? I'm surely not against suggestions that say, "Option C,and here is why," but I'd like that in addition to opinions to help decide between two places I'm most likely to end up putting it.


 

Posted

hmm, well in the case of WAWG i dont think it needs more than 5 slots really for the purple immob set which i have in mine, it would prolly be better to put on surveillance (i would go with an acc/rech something since both is better than one or the other)

a reason i would not put a dmg proc in WAWG is because its aoe is really small, so unless the mob is tightly packed you prolly wont hit more than 3-5 baddies anyway

is this extra slot your mentioning the 4th slot in stamina? because if not i would suggest moving a slot off of stamina, your 4th slot is adding almost negligible amount of bonus

if you want to take a look at my build that i have planned for my bane/hunstman heres the data chunk

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Posted

- I would get another 1.8 Melee defense minimum.
- I would work in some Achilles -res in at lease one ST and one AoE.
- CT:O is a waste on any build with IOs or after you reach TT:L.
- Travel powers are optional now days. You don't even need Ninja Run or Beast Run. You can get by simply by slotting Sprint, Hurdle, Swift, then buy a Jet Pack in GVille.
- - Get the GVE Jump, and (Ninja Run or Beast Run) to finish out the build for Masters Runs, if you still have mobility issues.
- Frag is both nice and not. Only experience will be able to tell you if you like it. I don't.

Here's my build as a reference: Huntsman - Wlyfen - Lucia (Pets) - Defender - Rev 2a [i19]

and other builds I've collected from time to time: Google Docs Build Archive Google Docs and/or Gmail Account required for login.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
- - Get the GVE Jump, and (Ninja Run or Beast Run) to finish out the build for Masters Runs, if you still have mobility issues.
edit: i was doing a MO run today and it seems they changed the rules on whats allowed matching whats allowed for the trials, so i retract my previous statement


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
- I would get another 1.8 Melee defense minimum.
I'm capped to all positions as is, so excepting the trials, I think I'm pretty good. In the event of a debuff or other form of cascade fail, I doubt the 2% will make a significant defense.

Quote:
- I would work in some Achilles -res in at lease one ST and one AoE.
Have it, but I looked at your slotting, and when doing my respec may move the powers it's in. Thanks.

Quote:
- CT:O is a waste on any build with IOs or after you reach TT:L.
I'm slotted fairly lightly for ACC. Having CT:O makes a quite noticeable difference while exempted below the level of TT:L. Expecially on the AOE attacks, or when fighting enemies with some form of shields, or tohit debuffs. Oh, and CT:O has tohit debuff protection,and TT:L doesn't.

Quote:
- Travel powers are optional now days. You don't even need Ninja Run or Beast Run. You can get by simply by slotting Sprint, Hurdle, Swift, then buy a Jet Pack in GVille
Indeed they are. I choose to take advantage of that option. I'm impatient, I like to get where I'm going faster than Jet Packs can. I also had nothing that would significantly up my performance in another area to spend 1 power on, but no slots.

Quote:
- - Get the GVE Jump, and (Ninja Run or Beast Run) to finish out the build for Masters Runs, if you still have mobility issues.
I have the GvE Jump. Quite like it. That being said, I have zero mobility issues already.

Quote:
- Frag is both nice and not. Only experience will be able to tell you if you like it. I don't.
I like it all right. It completes my AOE attack chain, and there are no other powers that I could take in it's place that would, so even if I were completely underwhelmed, I'd be stuck with it.

Looking at your build, it looks a lot more melee oriented that I was going for. That does explain your choice of melee defense over ranged. It looks like a very effective build, and should I want to build a melee huntsman, I'll certainly consider using a lot of the tricks you employed.


I appreciate all the time, and the help. I think I'll really like the changed choice of slotting location for the -res proc.

But, still sorta doesn't answer the question I asked. Don't mean to sound ungrateful, just that I'm still in the same position I was before as to not really having an answer to that question.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
hmm, well in the case of WAWG i dont think it needs more than 5 slots really for the purple immob set which i have in mine, it would prolly be better to put on surveillance (i would go with an acc/rech something since both is better than one or the other)

a reason i would not put a dmg proc in WAWG is because its aoe is really small, so unless the mob is tightly packed you prolly wont hit more than 3-5 baddies anyway

is this extra slot your mentioning the 4th slot in stamina? because if not i would suggest moving a slot off of stamina, your 4th slot is adding almost negligible amount of bonus
Thank you. One vote for Surveillance, owing to the fact that the WAWG has a very small AOE. In general use I find WAWG hits about 5-8 targets, which I think gives a decent chance of it proccing on at least one target, but my skills in statistics and probability are fairly weak, which is part of why I wanted the input on this specific choice, so I appreciate your help.

And no, the extra slot is not the 4th slot I have in Stamina. The 4th slot in stamina is the spot for the +End proc, which is generally considered a not insignificant addition. I'll let you know if I find it t be not worthwhile.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
note on this, beast and ninja runs are disabled for MO attemps, i do not remember about the jump pack, but i believe that is disabled too, you HAVE to have a non-temp/booster travel in order to use it on no temp/no death master runs
I believe they are all disabled in standard Mo runs. And they are disabled in the iTrials at present, but I believe I saw a red-name post that this was going to change in the near future for iTrials, allowing some travel only temps to function. I don't recall that any specific temp travels were mentioned as specifically included or excluded, however.


 

Posted

Quote:
Originally Posted by Madadh View Post
And no, the extra slot is not the 4th slot I have in Stamina. The 4th slot in stamina is the spot for the +End proc, which is generally considered a not insignificant addition. I'll let you know if I find it t be not worthwhile.
if thats what you were planning, thats perfectly acceptable, from what i saw in your build before you removed it, it looked like you had 4 endmod enhances in it, so could have just misread it


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
if thats what you were planning, thats perfectly acceptable, from what i saw in your build before you removed it, it looked like you had 4 endmod enhances in it, so could have just misread it
I did. Hadn't crafted the +End yet. And SOs drop like rain, so I figured may as well until I have the Proc.


 

Posted

I don't see the build now, but I could have sworn your suppressed melee defense was 43.5 or there abouts. That's why I said I'd add that little bit. One of the IO changes made once upon a time dropped my defenses from 45/45/45 to 45/43/40 and I absolutely felt the difference. Since then I try to stay as close as humanly possible to 45/44/43 minimum.

As for the extra slot, really, I can't answer that for you. Personally I wouldn't proc the immobilize, and the extra slot in Surveillance could be a good thing. I know when I reduced Surveillance to 1 slot, I've kinda wished I hadn't, but I've also never found a slot to spare to put back in it. However, You probably have enough slots in it already. Huntsman are all about maddening compromises. Never the best at anything they do, but good at all the things they do.

And yes, you're right about Accuracy and AoE attacks. However, I simply planned on putting one purple set into one power as the opportunity arises. With that +15% purple bonus the build will be fine. Purple bonuses, as I understand them, always apply regardless of other factors.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
I don't see the build now, but I could have sworn your suppressed melee defense was 43.5 or there abouts. That's why I said I'd add that little bit. One of the IO changes made once upon a time dropped my defenses from 45/45/45 to 45/43/40 and I absolutely felt the difference. Since then I try to stay as close as humanly possible to 45/44/43 minimum.
It might have been, for all I know, but, as I said when I posted it, it wasn't complete yet, but was getting pretty close. It's a lot closer now, but still not quite there. I took it down though, as it was distracting from the topic I was hoping to get help with.

Quote:
As for the extra slot, really, I can't answer that for you. Personally I wouldn't proc the immobilize, and the extra slot in Surveillance could be a good thing. I know when I reduced Surveillance to 1 slot, I've kinda wished I hadn't, but I've also never found a slot to spare to put back in it. However, You probably have enough slots in it already. Huntsman are all about maddening compromises. Never the best at anything they do, but good at all the things they do.
I am totally getting that impression. If I could free up 3 more slots, that would be worth a lot, but the one slot, doesn't seem to me that it'll be a big help anywhere that I can see. It's fun, yet I agree maddening on some levels.


Quote:
And yes, you're right about Accuracy and AoE attacks. However, I simply planned on putting one purple set into one power as the opportunity arises. With that +15% purple bonus the build will be fine. Purple bonuses, as I understand them, always apply regardless of other factors.
You are correct about how Purp bonuses work. And that's a great idea. Because I knew I wasn't likely to slot any more purps in this build any time soon that never ccured to me. But I think that would do the trick quite nicely. If and when I can drop some more purples into this thing, I may have to respect to lose that power, and then probably spend a week agonizing over what to do with a single power and no slots.. lol


 

Posted

Quote:
Originally Posted by Madadh View Post
...then probably spend a week agonizing over what to do with a single power and no slots.. lol
I have three half sets of purples from drops, I'm just trying to decide which set to use in which character, which to sell, and which to buy.

As for powers that are cheap ...
- Double Assault, but you probably already have that.
- Web Cocoon or Web Envelope or Wide Area Web Grenade with a Hami for the -Fly
- Combat Jumping, if you don't have it, for defense and mobility.
- Hover, for defense and convenience. Many people are fond of combined (CJ+Hover), I'm not one of them, yet.
- Build Up if you don't have it. It can cause redraw, and would be low on recharge, but burst damage is burst damage.
- Placate for control as well as to combine with placate+crowd control. Many people like this option. I'm not overly fond of it, I'd rather just bash whatever it is upside the head again and move along.
- Double Wolf Spider + Bane Spider Armor for extra status protection. It can also save you a slot you can put elsewhere if you're using more than one slot in your bane armor for things like steadfast.
- A Travel Power.


 

Posted

I had a damage proc in WAWG for a while...I didn't notice it really helping my damage output so I swapped the sets out.

--Doesn't go off often enough
--The area on "wide" area web grenade is quite small
--It is a useful power on BAFs (for what that's worth)
--I have it as a set mule now and use it occasionally...I wouldn't recommend reshuffling slots just to get an extra one in WAWG for a damage proc.