Master of... Badges


Beef_Cake

 

Posted

This Thread got me to thinking, the Master of Badges of the old TF/SF are a joke now, with the Alpha Level Shift and New Powers (Judgement, Lore, Interface, Destiny).

The Alpha power itself is not that bad, but for these badges the level shift shoudl be removed. Just like in the early days of the new difficulty settings would allow us to run them ar -1, this was removed to keep the challenge. I 'd like that to return for at least the Master Run.

All other Incarnate Powers should also be disabled for Master Runs.

I have seen mention of people wanting an "Incarnate version/level" Of course that would lead us in other direction while preserving the real "Master of" the older TF/SFs


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Posted

i would prefer incarnate mode over making the MO badges harder

although at this point idc what happens to the MO badges since my main has them all atm lol


 

Posted

Why would you ask for a nerf to yourself and everyone else playing? Some of us actually like being powerful in older content. If you don't want your team to use incarnate powers don't use them. Don't ask to get everyone else nerfed. That's like holding up a sign saying I have 1 million dollars cash in my pocket, please come and rob me.

Instead they should add incarnate mode to the old tfs that would allow you to use all of your level shifts with added tf difficulty and thread/component drops at the end.

Nothing wrong at all with making old content easier as a result of doing new content. That's how it works in other mmos and we are indeed getting more powerful at level 50 I don't see why you'd suddenly want to have that taken away.


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Posted

Quote:
Originally Posted by Blood_Beret View Post
This Thread got me to thinking, the Master of Badges of the old TF/SF are a joke now, with the Alpha Level Shift and New Powers (Judgement, Lore, Interface, Destiny).

The Alpha power itself is not that bad, but for these badges the level shift shoudl be removed. Just like in the early days of the new difficulty settings would allow us to run them ar -1, this was removed to keep the challenge. I 'd like that to return for at least the Master Run.

All other Incarnate Powers should also be disabled for Master Runs.

I have seen mention of people wanting an "Incarnate version/level" Of course that would lead us in other direction while preserving the real "Master of" the older TF/SFs
You ought to check this thread out to see why your suggestion, while interesting, will probably never happen.

BTW, the "level -1" thing was ALWAYS a temporary bug. The Devs didn't change that "to keep the challenge". The Devs changed that because it originally did NOT apply but a some point a bug allowed it to happen so that bug had to be fixed to return it to how it worked -before- the bug.


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Posted

/unsigned

Keep them the way they are! It's old content that way, and guess what, Ive seen team members faceplant on ITF, even with all having incarnate abilities.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

/unsigned

I was never a huge fan of the older content MO badges to begin with. Well not the criteria for them anyway. I like the new method where you complete specific goals to earn a Master Of Badge AND can do so over several TFs/trials rather than just one.

The old method took away a ton of powers I earned as i worked my way to level 50.. some through actually completing missions (Shivan, Amys, warwolves), some from vet rewards (Nemesis staff, Black wand, ect.) and some from recipes I found and PAID to create with INF or some form of merits (Vanguard Heavies, back-up Radios, etc). Not that I used them a lot but they do come in handy .. like a SS tank having a Raptor pack available to help battle the Arachnos Flyer in the STF.

Then the other requirement... NO deaths! One the few MO runs I let myself get talked into this created a whole new level of STRESS and at times some insulting strategies.

I know a lot of players that have stated in other threads like this that an MO run actually makes them alter their playing style because they don't want to be the one to ruin the attempt.. I am guilty of this myself. Depending on what I am playing I tend to move in and fire away at targets trusting my team mates to be there along side me and if we move fast enough defeating everything before it can hurt us to bad.. plus the Defenders and Controllers are buffing and healing us. I get on an MO run and suddenly I get cautious and at times THAT results in getting me killed where if I'd played normally I probably would have survived.

I've also seen some team leader with strategies that basically consist of.. "All of you sit here and don't move while we take out the bad guys. Now don't do anything HEROIC and ruin everything this is a Master's Run!" Yeah that really makes me feel like I MASTERED the Tf.. I sit in a safe place being babysat while two Stone Brutes run around defeating everything needed to complete the mission... THAT actually happened to me on a MoLRSF a while back.

If the new incarnate abilities are making the old content easier and suddenly more players are getting Master's of and actually getting to PARTICIPATE I say good for them! Now on the new stuff stuff I have characters with MO badges for Apex, Tin Mage and the BAF... still working on Lambda and I enjoyed getting them. Don't increase the difficulty.. chane the formate so its the same as the new stuff. Give us goals to accomplish other than Don't use temps/don't die!


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Posted

WW, sounds like you need to get in on no stress MO runs...where it's just set to MO, but play normally, and if someone dies, oh well.

I never got stressed on MO runs, never understood why anyone did.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
WW, sounds like you need to get in on no stress MO runs...where it's just set to MO, but play normally, and if someone dies, oh well.

I never got stressed on MO runs, never understood why anyone did.

I think it was my first ever MO run that set the tone for me BrandX. It was an MoSTF and I joined because a friend wanted the badge badly. We went over strategy and it seemed clear to me and we entered the first mission. Sure enough one guy apparently did not pay attention and died. Well it was mission one so the leader, who was not my friend BTW, decided to reform and start over. So we did and this time it was the leader himself that managed to get killed as we tackled Sands. Sooo we started over again. Well we got to the Thorn tree mission on attempt # 3 and had another death. At one point the leader was actually contemplating restarting again but we told him it was getting late and if the team broke up he'd have to start recruiting all pver cause we'd quit. Things gradually went downhill from their and at 1AM on a night when I had to get up and go to work the next morning we still hadn't even gotten to the final mission and everyone just QUIT. Then there was that MoLRSF I mentioned where my SoA Crab Spider sat in a safe spot while the Brutes defeated stuff. Funny I have as much HP as most Scrappers and defenses some TANKS would envy but Heaven forbid I should step outside and help them.. I might die and ruin everything.. Not so much stressful as insulting and just NOT fun.

Now I have had some good attempts.. I did a MoKahn back when it was the WST. I'd already done it earlier in the week so I Knew my SD/SS Tanker could stand up to anything Riechmann had to throw at me. We moved along quickly and everyone was having fun. Last mission and we'd JUST taken down the final AV that Reichmann summoned and one of the squishues.. I think it was a defender got too close when Riechmann let loose with the Thunderbolt attack and Poof he was dead. About 1 minute later so was Reichmann and no one seemed to really care ... I know I was just happy with the shards amd INF I got and completely enjoyed Tanking against the 5th Column nasty!

I just REALLY like the new format better. It sets up specific goals each of which awards a badge and when you get all of the goals accomplished you get a Master's badge. Not that it isn't possible for a few people to skate through a badge or two on the new trials but MOST of the teams better be helping when you try to keep all the escapees from getting away or try to battle Siege and Nightstar in their Spawn points. So players are actually working to earn a MASTER OF badge.. Not hiding someplace watching and waiting for mission complete. Sorry I like to PLAY the game not watch it.. If I wanted to sit and do nothing I could turn on the GOLF Channel. Oooooo I know that will tick someone off hehehehe


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

No. If anything, the old MOs should be removed and made like the new ones which require badges.
Because the old MO badges are frankly annoying as hell and don't encourage team play as much as 'Oh my god you died and RUINED IT!' Thats not fun.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
No. If anything, the old MOs should be removed and made like the new ones which require badges.
Because the old MO badges are frankly annoying as hell and don't encourage team play as much as 'Oh my god you died and RUINED IT!' Thats not fun.
The new Master badges aren't really Master badges at all. They're more of a collection badge than anything else.

I prefer the old way over the new, but I'm not complaining either way.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
The new Master badges aren't really Master badges at all. They're more of a collection badge than anything else.

I prefer the old way over the new, but I'm not complaining either way.
Except they are challenges that require teamwork and tactics, not 'You get less powers, no nukes and YOU CANT DIE or you FAIL!!'

Examples, defeating Battle Maiden in a time limit, defeating Siege and Nightstar while they have no minions out, and letting no prisoners escape.
And you can do it on multiple runs, not have to it all in one or 'You fail!' which is a crap feeling to have after having to go through and form a team for the thing.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Except they are challenges that require teamwork and tactics, not 'You get less powers, no nukes and YOU CANT DIE or you FAIL!!'

Examples, defeating Battle Maiden in a time limit, defeating Siege and Nightstar while they have no minions out, and letting no prisoners escape.
And you can do it on multiple runs, not have to it all in one or 'You fail!' which is a crap feeling to have after having to go through and form a team for the thing.
Master of BAF does, but Master of Lambda doesn't. To get it, you need to defeat Marauder in exactly the same way 3 times. Which is why I want the Lambda badges to be defeat with no grenades, defeat with no acids, and defeat with only temp powers found in the courtyard.

As far as changes to the old Master of badges, the only one I would accept is changing the TFs so that they are in the same style as the new Master of badges. Like a badge for destroying Romulan Phalanx without destroying the robots in ITF or leave none of Aeon's Clones alive in STF when Aeon goes down.


The first step in being sane is to admit that you are insane.

 

Posted

Why not just have it so the badges can be earned the new way and the old way? It's a win-win.


 

Posted

Quote:
Originally Posted by BrandX View Post
/unsigned

Keep them the way they are! It's old content that way, and guess what, Ive seen team members faceplant on ITF, even with all having incarnate abilities.

...


EDIT: On a related note, just add an incarnate option to those TFs and the option to have Incarnate abilities turned off as part of the challenge list (you know, no insps, temps, deaths, time limit, etc)


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
...


EDIT: On a related note, just add an incarnate option to those TFs and the option to have Incarnate abilities turned off as part of the challenge list (you know, no insps, temps, deaths, time limit, etc)
/unsigned Okay I am not even crazy about losing the temp powers I earned or bought. But I have done ?? countless TFs and now trials to get my incarnate abilities and the first JERK leader that hits some new option to shut all those off on a TF or trial I join is going to be either running it with one less member or reforming because I will quit.

Those powers took a lot of time and effort to obtain and I EARNED the right to have and use them. If I exemplar down and they disappear while I run a 24-33 level Respec trial in TV because I want the badge that's acceptable. If I am on an ITF in Cimerora facing level 50s or higher.. Too bad if my new powers make everything die faster. I am on the path to becoming a Demi-Goddess. Minons and Lieutenants should be dropping like flies in front of me, Bosses should be turning and running in fear and if Romulus doesn't like getting his butt beat then maybe he shouldn't have tried to overthrow his old bosses empire to begin with. LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Thank you for missing the point. No, really.


Allow me to explain: No, it would not be required to run Master Of. Shocking, right? It would be an option for people looking for a challenge or people that do not with to use Incarnate powers. It would work the same as putting a time limit or death limit on a TF through the challenge list.

Thirlling.

Oh, and the Incarnate option added on to TFs/SFs of older content (such as Stateman's Task Force/Recluse's Strike Force) is actually a wonderful idea, especially for people that enjoy the currently available high-end content.

There you go. Simplified and with better wording.


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
Thank you for missing the point. No, really.


Allow me to explain: No, it would not be required to run Master Of. Shocking, right? It would be an option for people looking for a challenge or people that do not with to use Incarnate powers. It would work the same as putting a time limit or death limit on a TF through the challenge list.

Thirlling.

Oh, and the Incarnate option added on to TFs/SFs of older content (such as Stateman's Task Force/Recluse's Strike Force) is actually a wonderful idea, especially for people that enjoy the currently available high-end content.

There you go. Simplified and with better wording.

hehehe I never said I MISSED the point. I knew you meant in general what I SAID was IF they actually every installed an option like that the first LEADER that robs me of my Incarnate powers because he or she thinks it would be cool to make the mission more of a challenge will find ME gone. If they want to make it more challenging go find a Field Rep and up the difficulty. I have done ITF since the new incarnate stuff hit that featured level 54 minions just like the Tin Mage and Apex. It's not hard to find ways to make the game more interesting WITHOUT robbing me of something I earned. BTW.. it was fun doing the 54 level ITF .. felt like we were back doing a Tin Mage. Oh and that was before issue 20 so all any of us had going for us was tier 4 Alpha powers..

people spend billions on their characters why is it there is always someone trying to find ways to deprive them of things they worked hard to ontain when all you have to do is make the bad guys tougher?


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Well, you can disable Incarnate Abilities by using the "disable Epic powers" option.


 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
hehehe I never said I MISSED the point. I knew you meant in general what I SAID was IF they actually every installed an option like that the first LEADER that robs me of my Incarnate powers because he or she thinks it would be cool to make the mission more of a challenge will find ME gone. If they want to make it more challenging go find a Field Rep and up the difficulty. I have done ITF since the new incarnate stuff hit that featured level 54 minions just like the Tin Mage and Apex. It's not hard to find ways to make the game more interesting WITHOUT robbing me of something I earned. BTW.. it was fun doing the 54 level ITF .. felt like we were back doing a Tin Mage. Oh and that was before issue 20 so all any of us had going for us was tier 4 Alpha powers..

people spend billions on their characters why is it there is always someone trying to find ways to deprive them of things they worked hard to ontain when all you have to do is make the bad guys tougher?
^ Amen
I'm still annoyed that the ITrials see fit to rob my MM of his Nemesis Force Staff. Clearly it's totally OP'd.... wait...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.